Sam
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986c05621a
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Wired up skill UI to check for prerequisites being met and sufficient skill points.
available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
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2021-01-19 08:07:45 -05:00 |
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Sam
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4b52574750
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Skill point gains are displayed in hud.
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
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2021-01-19 08:07:41 -05:00 |
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Sam
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1d90b64898
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Added function to get the max amount of skill points that can be spent in a tree.
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2021-01-19 08:07:39 -05:00 |
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Sam
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b6d2d48ead
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Exp floaters.
You load in with correct energy and health values now.
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2021-01-19 08:07:36 -05:00 |
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Monty Marz
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48bd921d0a
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EXP bar and available points UI
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
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2021-01-19 08:07:25 -05:00 |
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Sam
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c0c45a1996
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Purged stats, including level and experience
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2021-01-19 08:07:23 -05:00 |
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Sam
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48c98b11cf
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General combat skill tree.
UI for general skill tree
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2021-01-19 08:07:20 -05:00 |
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Monty Marz
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3f436079e8
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Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
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2021-01-19 08:07:06 -05:00 |
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Sam
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0ccbdc3b8c
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Sceptre skill tree.
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2021-01-19 08:07:03 -05:00 |
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Sam
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5c7705f874
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Staff skill tree.
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2021-01-19 08:07:03 -05:00 |
|
Sam
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662a08defc
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Implemented bow skill tree.
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2021-01-19 08:07:02 -05:00 |
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Sam
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4dfe14c103
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Hammer skill tree complete.
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2021-01-19 08:07:02 -05:00 |
|
Sam
|
72604e8a4e
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Axe skill tree functional.
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2021-01-19 08:07:01 -05:00 |
|
Sam
|
cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
|
Sam
|
0e84ba18c2
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Moved skill max level and skill prerequisites into ron files.
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2021-01-19 08:06:59 -05:00 |
|
Sam
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5a23f063a0
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Ron file now used for skills belonging to each skill group.
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2021-01-19 08:06:58 -05:00 |
|
Sam
|
fa073bceff
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Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.
|
2021-01-19 08:06:57 -05:00 |
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Sam
|
5d474974b9
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Skills can now have prerequisite skills. Skills can now cost different amounts of skill points.
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2021-01-19 08:06:57 -05:00 |
|
Sam
|
cbfe064e4f
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You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
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2021-01-19 08:06:52 -05:00 |
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Sam
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63eb71ed5b
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Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
|
2021-01-18 17:54:03 -05:00 |
|
Jesus Bracho
|
ec79890335
|
Provide buff information on killed entities
|
2021-01-18 05:46:53 +00:00 |
|
Ben Wallis
|
c785e75e60
|
Follow-up fixes from review of inventory MR
|
2021-01-10 11:27:09 +00:00 |
|
Ben Wallis
|
d7cbf479e3
|
Fixed a bug which prevented picking up stackable items with a full inventory
|
2021-01-08 23:34:35 +00:00 |
|
Ben Wallis
|
aef2637288
|
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
|
2021-01-08 19:12:09 +00:00 |
|
Joshua Barretto
|
a4b9230f03
|
fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
|
2021-01-07 20:25:12 +00:00 |
|
unknown
|
3c1e1c6733
|
Converts npcs names file to ron
|
2020-12-23 00:58:25 +01:00 |
|
Frinksy
|
53d5a9373e
|
fixing #881
- Multiple buffs make the UI icons flicker
|
2020-12-22 15:40:57 +00:00 |
|
Justin Shipsey
|
3466d638fe
|
Merge branch 'gliding-energy-cost' into 'master'
Glider mid-air deploy and gliding energy-cost
See merge request veloren/veloren!1626
|
2020-12-18 21:18:32 +00:00 |
|
Ludvig Böklin
|
8f9db19a4a
|
Glider mid-air deploy and gliding energy-cost
|
2020-12-18 19:16:06 +01:00 |
|
Benoît du Garreau
|
1ace001fde
|
Fix debug items
|
2020-12-18 18:11:48 +01:00 |
|
Benoît du Garreau
|
989683d2d3
|
Improve world::Index
|
2020-12-17 12:08:04 +01:00 |
|
Benoît du Garreau
|
1c4e334cd4
|
Apply suggestion
- Remove default value for CharacterAbility
- Put back accidentally removed comment
|
2020-12-17 12:06:32 +01:00 |
|
Benoît du Garreau
|
ce9d706ed4
|
Fix clippy lints
|
2020-12-17 12:06:28 +01:00 |
|
Benoît du Garreau
|
7b4aa6d4cc
|
cargo fmt
|
2020-12-17 12:06:22 +01:00 |
|
Benoît du Garreau
|
d090eefb00
|
Move the asset module to a single file
|
2020-12-17 12:06:13 +01:00 |
|
Benoît du Garreau
|
0cf164f33a
|
Use assets_manager to load assets
|
2020-12-17 12:06:07 +01:00 |
|
jiminycrick
|
60d5d62eef
|
Switched to hashbrown everywhere
|
2020-12-17 10:31:35 +01:00 |
|
Marcel
|
24a840bc6b
|
Merge branch 'xMAC94x/dependencies' into 'master'
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
See merge request veloren/veloren!1641
|
2020-12-16 09:33:34 +00:00 |
|
Justin Shipsey
|
e7249210f6
|
accel based run
|
2020-12-16 08:07:38 +00:00 |
|
Marcel Märtens
|
107fd432f5
|
update further crates
|
2020-12-16 08:56:21 +01:00 |
|
Joshua Barretto
|
023888f560
|
Updated changelog, fmt and clippy fixes
|
2020-12-13 17:40:15 +00:00 |
|
Joshua Barretto
|
f8c8e342e6
|
Moved common networking code to common/net, clippy fixes
|
2020-12-13 17:23:45 +00:00 |
|
Pfauenauge90
|
6d1bae67d0
|
adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes
|
2020-12-10 18:06:31 +01:00 |
|
Monty Marz
|
f2ba7cc297
|
add baobabs, fix map difficulty, make mushrooms lootable
|
2020-12-10 18:06:29 +01:00 |
|
Marcel Märtens
|
ccb01e1898
|
adjust fmt and clippy after toolchain upgrade
|
2020-12-10 14:53:01 +01:00 |
|
Snowram
|
6713ac935f
|
Addressed comments
|
2020-12-08 23:04:21 +01:00 |
|
Snowram
|
f94a4ec90d
|
Improves fish_small, new npc
|
2020-12-08 23:03:39 +01:00 |
|
Snowram
|
72d73ecd38
|
Initial fish work
|
2020-12-08 23:03:38 +01:00 |
|
Sam
|
490915d384
|
Modified how most abilites that could scale were scaled.
|
2020-12-07 22:00:24 -06:00 |
|
James Melkonian
|
71303fecfd
|
Aura System and Campfire Health Regen
|
2020-12-04 22:24:56 +00:00 |
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