Commit Graph

694 Commits

Author SHA1 Message Date
Patro
4bfe195336 final tweaks in translation 2020-06-28 20:41:22 -04:00
Patro
b37ed5f3a4 Fixed some spelling errors and retranslated some sentences to make them sound better 2020-06-28 20:41:22 -04:00
Redo11
54babe6615 Change uncanny valley to wildness as merged in
6c4e3eb00a (be21cb369b4dfb9d7a565ddff0161533680a3583)
2020-06-28 20:41:22 -04:00
Redo11
ecca666521 Add translated comments and add back opensans as default font, as special characters still aren't supported. 2020-06-28 20:41:22 -04:00
Redo11
2c17ecbc99 Add waypoints 2020-06-28 20:41:22 -04:00
jshipsey
622fa88b41 polish 2020-06-28 20:41:22 -04:00
Tim Stahel
3b246dee42 add swedish translation 2020-06-28 20:37:27 -04:00
Forest Anderson
07298cdbeb Merge branch 'nwilder/add-brazilian-portugese-translation' into 'master'
Nwilder/add brazilian portugese translation

See merge request veloren/veloren!1128
2020-06-28 21:29:08 +00:00
Forest Anderson
985b0e2bfd Merge branch 'wusyong/tchinese' into 'master'
Add Traditional Chinese translation

See merge request veloren/veloren!885
2020-06-28 21:23:57 +00:00
Forest Anderson
f5cede6a90 Merge branch 'nancok/add-spanish-translation' into 'master'
Add Spanish translation

See merge request veloren/veloren!822
2020-06-28 21:22:16 +00:00
Forest Anderson
cda757f96c Merge branch 'FixFromDarkness/fix-russian-translations' into 'master'
Update ru_RU.ron: Fix typos

See merge request veloren/veloren!1126
2020-06-28 19:56:40 +00:00
Treeco
4098d69a69 Fixed up a few things
Added fonts section to translation file required by changes to
translation system
Removed unneeded copy of translation file
2020-06-28 14:50:42 -04:00
Luciano
9e33fd5131 Upload Latin America Spanish translation 2020-06-28 14:50:42 -04:00
Forest Anderson
9166969c37 Changed license name 2020-06-28 14:47:26 -04:00
Forest Anderson
9246e34c1b Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
Capsize glimmer/chat modes

Closes #217

See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Joshua Barretto
1d06df9d79 Merge branch 'xvar/loot-pickup-msgs' into 'master'
Implemented loot pickup chat messages (#616) and the option for playing different sounds for picked up items

See merge request veloren/veloren!1118
2020-06-28 12:34:58 +00:00
Ben Wallis
a9d3f984f0 Implemented loot pickup chat messages and the option for playing different sounds for picked up items
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
CapsizeGlimmer
3d29c3254a Add setting for displaying character names in chat. Placate cargo clippy. 2020-06-27 17:43:46 -04:00
CapsizeGlimmer
92127292d4 Added option to disable speech bubble icons. Aligned settings>gameplay menu again. 2020-06-27 17:40:03 -04:00
Monty Marz
3ed646b512 icon frame 2020-06-27 17:40:03 -04:00
Monty Marz
0969c236d6 fix dark bubble tail not being displayed correctly 2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed Add chat types for offline, online. Implement Pfau's fixes 2020-06-27 17:40:03 -04:00
Pfauenauge90
a497fb92d3 icons 2020-06-27 17:20:26 -04:00
Delyth Williams
6644375764 Fix sprites w/o models 2020-06-27 21:08:21 +00:00
CapsizeGlimmer
35ed03aa18 Implement chat mode icons in chat window 2020-06-27 17:03:30 -04:00
Delyth Williams
94164b7839 Welsh pixie/armour 2020-06-26 16:26:00 +00:00
Monty Marz
58bfa4f0ef Merge branch 'WelshPixie/FluffyBunnySlippers' into 'master'
Added fluffy jackalope slippers

See merge request veloren/veloren!1114
2020-06-25 22:07:47 +00:00
Monty Marz
34aadd0eb9 Merge branch 'WelshPixie/NPCAttackedText' into 'master'
Added text when NPCs attacked

See merge request veloren/veloren!1105
2020-06-25 21:26:30 +00:00
Monty Marz
c025b93501 Merge branch 'WelshPixie/grassets' into 'master'
Welsh pixie/grassets

See merge request veloren/veloren!1106
2020-06-25 21:12:31 +00:00
Delyth Williams
9a79101f57 Welsh pixie/grassets 2020-06-25 21:12:31 +00:00
WelshPixie
2825b08bee Added fluffy jackalope slippers 2020-06-25 22:47:17 +02:00
WelshPixie
281ca44d3a Added text when NPCs attacked 2020-06-25 22:45:27 +02:00
WelshPixie
9887e5d45d added seven new shoulder armour types 2020-06-25 18:36:24 +02:00
Songtronix
f44df23935 feat: add server whitelist 2020-06-24 17:36:19 +02:00
Delyth Williams
b73da5507e added new flora 2020-06-15 16:39:21 +00:00
Forest Anderson
c2beeef600 Added equip documentation and test 2020-06-14 13:56:17 -04:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Monty Marz
716f936f6c fix broken main menu 2020-06-14 02:11:31 +02:00
Yusuf Bera Ertan
479e64277e Add missing strings, fix a few translations 2020-06-08 21:47:30 +00:00
S Handley
370ef80db4 Replace audio files 2020-06-08 16:26:48 +00:00
Shane Handley
6a1cec8860 Docs, make adding event mappers easier for sfx, remove placeholder
sounds.
2020-06-09 00:41:46 +10:00
Invisible Fox
cdcb14d26e Update ru_RU.ron: Fix typos 2020-06-08 10:31:29 +00:00
Shane Handley
fc8bb427fb Handle TripleStrike stages individually. 2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36 Introduce a ToolCategory so we can ignore the specific type of weapon
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698 Target the specific attack types, to handle TripeStrike etc...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
0516af8c57 Add swoosh sounds for additional weapons. 2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537 Add initial attack sfx code with bow shot sounds. 2020-06-08 10:19:41 +10:00
Pfauenauge90
1c1d0d9ca6 Added spanish translation file 2020-06-06 21:46:53 +02:00
Pfauenauge90
de7ab9f5ed update default keybindings file, en.ron, de_DE.ron 2020-06-06 21:29:35 +02:00
Joey Maher
458ac4af5e Adds simple auto walk functionality. Toggleable or push to hold 2020-06-06 13:09:01 -05:00
Nícolas Wildner
9ed713b334 Replace pt_BR.ron 2020-06-04 12:52:00 +00:00
S Handley
e0633a238e Update CHANGELOG and a TODO, fix safer deserialisation for inventory
data.
2020-06-04 11:44:33 +00:00
Monty Marz
6c0587393e update german translation 2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3 Redraw dark mode bubbles. Add padding to light mode bubbles. 2020-05-27 13:49:19 +02:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3cea76b82f NPCs now call for help when you hit them. Redraw speech bubble dark mode. 2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218 Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble' 2020-05-27 13:49:17 +02:00
CapsizeGlimmer
73a29b339c Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget 2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
Pfauenauge90
c1af72d5b8 Update help.png 2020-05-25 15:45:05 +01:00
Joshua Yanovski
2f89b863e0 Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Monty Marz
9d7e0aad12 Aeronic/forest tune 2020-05-21 04:09:59 +00:00
Joshua Barretto
f1b166d15d Innumerable camera improvements 2020-05-18 23:40:28 +01:00
Joshua Barretto
68e77f43f8 Made figure placement correct with warping 2020-05-18 15:15:58 +01:00
Justin Shipsey
9e5c0ce601 Merge branch 'silentium/arms-and-armor' into 'master'
Added 2 sets of armour.

See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
Silentium
1673a25e8b Added 2 sets of armour. 2020-05-17 19:02:59 +00:00
Monty Marz
ecb7963730 Pfau/0.6 bg 2020-05-16 12:48:29 +00:00
jshipsey
855fe5da34 brazilianportugese 2020-05-15 19:19:14 -04:00
Marcel Märtens
39de4bd4fd swap main background for 0.6 background 2020-05-16 01:07:07 +02:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Treeco
61bcfbeeb2 Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
CapsizeGlimmer
0a723614f9 Popup message when setting waypoint 2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab - Update the stats of characters individually, reverting the change with
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
Treeco
2797af0c87 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Justin Shipsey
78f3f2cc32 Merge branch 'snowram/dragon-animation' into 'master'
dragon

See merge request veloren/veloren!969
2020-05-10 18:39:29 +00:00
CapsizeGlimmer
8d3463e2f1 Update english welcome message 2020-05-09 22:54:15 -04:00
jshipsey
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
e5a7086502 asset and manifest tweaks 2020-05-09 18:09:06 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
Monty Marz
89980284aa Merge branch 'CapsizeGlimmer/functional_lanterns' into 'master'
Equipped lanterns now provide an illumination effect.

See merge request veloren/veloren!935
2020-05-04 15:15:31 +00:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Julian
cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Pfauenauge90
1211a59f91 cleanup, more dungeon entrances 2020-04-29 17:01:35 +02:00
Joshua Barretto
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00