Christof Petig
28c3721ecf
upgrade wasmer, implement basic WASI, turn off login events for now
2023-07-01 15:31:53 +02:00
Tao In Way
f18297ec75
taoist/charms
2023-05-19 03:07:44 +00:00
Imbris
3ef4af0195
Various tweaks:
...
* Store result of large condition expression in a variable before using
in if statement (improves readability of code).
* Buff doc comment improvements. Adding periods is neccessary since
these will be merged into one line in the generated docs.
* Add note on AbilityContext that AbilityContext::None is intended to be
used rather than AbilityContext::Stance(Stance::None) perhaps in the
future we can add some serde shenanigans to make this work better, but
it is probably best to wait to see how this type evolves first.
2023-04-07 23:56:55 -04:00
Sam
09f600bc1e
Buffs can have variable tick times
2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
e5c9f92269
Fix clippy from rebase
2023-03-21 20:23:46 -04:00
Sam
868a42ba39
Addressed UX feedback
2023-03-21 20:10:40 -04:00
Sam
07c3e30a95
Fixed blade fever reducing damage instead of increasing it
2023-03-21 20:08:18 -04:00
Sam
86dfa34ec9
Cleaving stance required abilities
2023-03-21 19:59:00 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
8a6a60d5bb
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
2023-03-11 16:45:12 -05:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6
Queueable buffs now work with buffs without using a timer, tests too
2023-03-11 16:45:11 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Avi Weinstock
aba6f6654e
Add a new particle mode for potion sickness.
2023-01-19 15:06:14 -05:00
Avi Weinstock
adaf8ef6f4
Add a background to make the buff multiplicities more visible, and show the shortest timer for stackable buffs.
2023-01-19 15:06:13 -05:00
Avi Weinstock
1b00b18a7b
Show buff multiplicities as a number instead of duplicate icons. Add particle effects for the beginning of potion sickness.
2023-01-19 15:06:13 -05:00
Avi Weinstock
a871d3880b
Address MR 3756 review comments.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Sam
38ce87d80b
Initial balance pass on sword ability stats
2022-10-27 20:07:05 -04:00
Sam
a8212d6f41
Dive melee now scales its attack off of the entity's vertical speed.
...
Parries now cause the attacker to effectively have a recover that is either twice as long or 0.5s longer, whichever is more.
Counters now deal twice as much damage to the target if the target is in the buildup portion of an ability.
2022-10-27 20:06:55 -04:00
Sam
500e0ae3d0
Heavy abilities
2022-10-27 20:06:34 -04:00
Joshua Yanovski
986d104faa
Update Rust toolchain.
2022-09-08 15:43:53 -07:00
juliancoffee
34c5e95d8a
Add Energy regen buff
...
* Fix broken i18n keys for health and energy increases
* Better handle buff descriptions
Calculate infobox lines for item stats to set correct infobox frame
dimensions
2022-09-06 15:50:04 +03:00
Imbris
d5b59c2bb7
Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
2022-08-08 00:38:20 -04:00
socksonme
3d2dcbf894
Revert some changes
2022-06-29 17:31:43 +03:00
socksonme
559d5ca804
Some changes to DamageSources + various code qual changes
2022-06-29 17:31:43 +03:00
Marcel Märtens
64b9602760
update further dependencies, including strum and get rid of old strum_macro
2022-04-04 16:06:47 +02:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
ae71f2e4f0
Adds poisoned debuff (energy change over time)
2022-01-19 19:01:13 +01:00
ubruntu
0e2808a8fd
Interactable campfires
2021-10-05 00:55:29 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
juliancoffee
4069a381c5
Make Frenzied buff again
2021-08-09 13:05:00 +03:00
juliancoffee
61416faec3
Refactor Aura system, add avoid_harm flag
...
+ fix bug where you cast OutOfGroup on yourself and your group
2021-08-03 16:42:58 +03:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
4ac9d9e0a5
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Joshua Barretto
1b1287f407
Repaired common such that it works for plugin targets
2021-06-11 08:33:32 +01:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Adam Whitehurst
daa18dd92a
fix: remove limit
2021-05-30 13:42:47 -07:00
Adam Whitehurst
9e7937d98f
refactor: BuffKind::Frozen comment
2021-05-30 13:39:18 -07:00
Adam Whitehurst
6dc1c05089
fix: better scaling
2021-05-30 13:06:01 -07:00
Adam Whitehurst
6b1351bdc3
feat: impl attack speed modifier
2021-05-30 12:39:30 -07:00
Adam Whitehurst
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00