Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
a9adebcab3
Improved rendering performance with smarter meshing order
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
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Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Imbris
799e962663
AA mode UI improvements
2019-09-26 23:46:49 -04:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Barretto
6f35786b84
Added Instances construct
2019-08-19 18:23:47 +01:00
Joshua Barretto
e2082088c8
Added sprite pipeline
2019-08-19 18:01:23 +01:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Luc Fauvel
4a29900914
Copying terrain pipeline and shaders for fluids
2019-08-18 10:33:18 +01:00
Imbris
d89fff1499
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Tesseract
ec34fcf9c8
Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
2019-08-04 12:25:15 +01:00
Joshua Barretto
b34d22565e
Added point lights
2019-07-21 19:22:49 +01:00
Joshua Barretto
92d4b4dfbe
Smoothed world borders
2019-07-09 21:42:27 +01:00
timokoesters
d7c159a4e1
Fix warnings all around voxygen
2019-07-04 14:08:01 +02:00
Imbris
b5ed35fd27
Smaller graphics cache that removes unused items
2019-07-02 21:21:36 -04:00
Joshua Barretto
e671d8473c
Bluer snow, altered rock colour
2019-06-13 11:59:05 +01:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Joshua Barretto
eb2d1f3278
Comment cleanup
2019-06-06 06:46:02 +01:00
Joshua Barretto
9da2d82197
Added proper VD fog
2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816
Reduced threadpool threads to keep render thread smooth
2019-06-05 20:52:51 +01:00
Joshua Barretto
c3cd3b9a69
Compressed vertex data even more
2019-06-04 00:09:49 +02:00
Joshua Barretto
e2182b1a68
Added basic light
2019-06-03 22:50:47 +01:00
Imbris
4a8e85ef64
restore lost changes
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Former-commit-id: a94c52677287131e02c88748694dfbcaf90b531a
2019-05-26 11:24:25 -04:00
Imbris
45bea22727
Add healthbars, rebase fixes, warning fixes
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Former-commit-id: e293133eb18452a53446d2d765ecbe00e50720ba
2019-05-24 02:31:03 -04:00
Imbris
b828bffba9
Make name labels work
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Former-commit-id: 633905535d2842b320d347e368a28ac967a8469a
2019-05-24 02:31:02 -04:00
Imbris
7fd3854093
ingame_ui
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Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
2019-05-24 02:31:01 -04:00
Joshua Barretto
3963d4a3ef
fmt
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Former-commit-id: b76defa253e555cd381ab6ccf66c8e7f3e816433
2019-05-22 19:49:06 +01:00
Joshua Barretto
1684013138
Improved GPU memory usage by ~5x by compressing vertex data
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Former-commit-id: b657ae88e44c6ecbede8073ffe17991ba3a99886
2019-05-22 19:32:33 +01:00
Imbris
4f970b63ef
fix screen shot flipping
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Former-commit-id: 47ed01cd5f91445d1367121d939c01876008f643
2019-05-18 19:09:23 -04:00
Imbris
7855dfe52f
Add screenshot, fullscreen, & debug keys
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Former-commit-id: 9358575794b71535905c5133eb6764284c35fb34
2019-05-18 17:16:35 -04:00
Cody
6b09fd7c53
Pedantic comment and language fixes.
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Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Imbris
c780b85f24
Stop crash when minimizing
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Former-commit-id: ca52ae2520bf5616d24f27d98244a470966f3573
2019-05-17 01:13:14 -04:00
Joshua Barretto
1209f0393d
Added figure colour to shader and health component
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Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
robojumper
ee9f54bacd
Move u_globals to shared included file
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Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
2019-05-12 11:23:21 +02:00
Imbris
b99a8dea39
Stop recreating vertex buffers for ui
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Former-commit-id: 6e9326d1bca942e4da70281e3d86b624f9d2504a
2019-05-11 10:22:20 -04:00
Joshua Barretto
54cc9e137a
fmt
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Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
Joshua Barretto
6da495f0bd
Fixed window resizing
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Former-commit-id: 81f2e18274aadb53b07704cf10c5c27efdccb032
2019-05-09 18:57:47 +01:00
Joshua Barretto
e5db851f30
Added FXAA to post-processing shader
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Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
2019-05-09 18:57:47 +01:00
Joshua Barretto
c48a82e78d
Adjusted sun and added F16 render target
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Former-commit-id: 5585e0038846ef34378933eeb9051714ffe2c100
2019-05-09 18:57:47 +01:00
robojumper
209b29a870
Slightly improve render target creation code
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Former-commit-id: 7ce92cce35834b006df9dacb4b4dd3e88d603b4e
2019-05-06 14:06:07 +02:00
robojumper
821ab80c5b
Add post-process pipeline
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Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
2019-05-06 10:22:47 +02:00
Forest Anderson
993388e56a
Ran fmt on codebase
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Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
Imbris
0daa8ef3f3
fix scaling artifacts
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Former-commit-id: 7b90e7d033438a0c83e254ea7bcc791ad83808b3
2019-04-20 08:59:26 -04:00
Imbris
7707636c4e
rearrange ui graphic code
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Former-commit-id: d0ea7feee59a1daf4ad93e9b9224750deb75ee45
2019-04-19 15:06:58 -04:00
Pfauenauge90
6ebff7ce2c
Merged with UI-Input
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Former-commit-id: f18e92dcac87c3b2806065078c70527ffd805876
2019-04-04 16:45:57 +02:00
Imbris
b0009f9e14
apply scizzor from conrod, replace [T; 4] with vek::Aabr<T> for ui rects
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Former-commit-id: 4eaa8832ddda40882cc45c3a08c5de2fa5e68682
2019-03-20 01:26:24 -04:00
Imbris
16ed207437
add main menu and more hud elements
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Former-commit-id: 29557c100e2b82597ced04df09f41c4f132ffc5e
2019-03-20 01:24:25 -04:00
Imberflur
e35e2fffc1
add support for drawing portions of images in the ui
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Former-commit-id: 98a939fcdde6ed202c884cdaae56326e3f90d61d
2019-03-20 01:24:23 -04:00
Imberflur
71da6e6588
rewrite/address/remove some ui TODOs and comments
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Former-commit-id: bbcbb0ee6e8d4049ad98a5cea6274ce9ef0027e0
2019-03-20 01:24:22 -04:00
Imberflur
1962320f7e
add ui text rendering
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Former-commit-id: 5b9b809c660a2fdd178688bdaa63d16128debe08
2019-03-20 01:24:21 -04:00
Imberflur
3f052cae1c
setup ui image rendering, started creating test ui with iteraction
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Former-commit-id: 73235ad6b25ab160e9cde3ad2513d4dd32660161
2019-03-20 01:24:20 -04:00
Joshua Barretto
2fffe21bc7
Added client localhost connection
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Former-commit-id: d4dec70ef3ecad8f40196b87b0f5c8b55c51c44a
2019-03-04 19:58:58 +00:00
Imberflur
6f5f80f749
add player movement with basic physics ecs system
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Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00
Joshua Barretto
c16a257ae3
Added server-cli, UI tests
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Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
Joshua Barretto
a1617e7b5c
Added window resize handling
2019-01-23 22:39:31 +00:00
Joshua Barretto
bd561dd1aa
Added terrain pipeline
2019-01-14 23:13:58 +00:00
Joshua Barretto
c5a506dad2
Moved client to session type
2019-01-14 15:47:57 +00:00
Joshua Barretto
86e70751e0
Moved to Skeleton and Animation traits
2019-01-14 14:18:58 +00:00
Joshua Barretto
8184bc6fc0
Added figures, segments, test .vox files, basic animation test
2019-01-13 20:53:55 +00:00
Joshua Barretto
b37a6b67f9
Added time of day, tick time, basic skybox shader and client to voxygen
2019-01-12 15:57:19 +00:00
Joshua Barretto
96d01a9293
Made it bloo
2019-01-12 14:01:01 +00:00
Joshua Barretto
979f47420d
Added camera panning and cursor trapping
2019-01-12 13:56:34 +00:00
Joshua Barretto
45d5a0a396
Added cursor trapping, more documentation
2019-01-12 01:14:58 +00:00
Joshua Barretto
c9d877de7a
Added session, documented, improved structure
2019-01-11 23:18:34 +00:00
Joshua Barretto
d559d633ab
Added pipeline components
2019-01-11 20:14:37 +00:00
Joshua Barretto
d8c87984d5
Switch back to old gfx backend
2019-01-11 17:30:13 +00:00
Joshua Barretto
5d6ec363a5
Added triangle test
2019-01-07 21:10:31 +00:00