Joshua Yanovski
|
243d0837b8
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
|
2020-05-15 14:53:13 +02:00 |
|
Treeco
|
61bcfbeeb2
|
Changed default map and seed, lowered site counts
|
2020-05-15 11:36:19 +01:00 |
|
François Mockers
|
c757645587
|
fix links
|
2020-05-14 22:13:20 +02:00 |
|
Joshua Barretto
|
dd91fc53f8
|
Resolved bizarre dungeon spawn rate bug
|
2020-05-13 15:49:33 +01:00 |
|
Treeco
|
6281ab865a
|
Increased the spawn rate of towns and dungeons
|
2020-05-11 18:37:34 +01:00 |
|
Treeco
|
2797af0c87
|
Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
|
2020-05-11 18:37:16 +01:00 |
|
Monty Marz
|
b589c3fc71
|
Fix animals not attacking
|
2020-05-04 16:59:32 +00:00 |
|
Joshua Yanovski
|
746a10e8d0
|
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
|
2020-05-02 04:02:09 +02:00 |
|
Monty Marz
|
c792cc05a9
|
Villagers and Cultists
|
2020-04-30 20:43:24 +00:00 |
|
Joshua Barretto
|
44fc88b4d1
|
Better dungeon waypoint placement
|
2020-04-29 17:01:35 +02:00 |
|
Joshua Barretto
|
3e86b20c2c
|
Fixed dungeon offsets
|
2020-04-29 17:01:34 +02:00 |
|
Joshua Barretto
|
d0b1c9eb6f
|
Added dungeon entrances
|
2020-04-29 17:01:34 +02:00 |
|
Joshua Yanovski
|
e0452e895c
|
More proper HDR.
|
2020-04-27 13:13:23 +02:00 |
|
Joshua Yanovski
|
682a3d74c8
|
Fix LOD heights in towns.
|
2020-04-26 23:11:08 +02:00 |
|
Joshua Yanovski
|
cc39e5734e
|
More LOD fixes.
|
2020-04-26 21:01:23 +02:00 |
|
Joshua Yanovski
|
bc2560ea90
|
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
|
2020-04-25 23:48:33 +02:00 |
|
Joshua Barretto
|
a1983712d3
|
Prevented windows spawning inside houses
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
90de779559
|
Better LoD variable names
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
c05f4fe009
|
Added configurable sprite view distance, minor bug fixes
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
8bf5709ddf
|
Implemented Treeco's z-only LoD suggestion
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
5bdc420726
|
Harbarboofarfoobar
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Barretto
|
1feae79243
|
Added reseeding for sites
|
2020-04-25 21:44:23 +01:00 |
|
Joshua Yanovski
|
44e4aad48d
|
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
|
2020-04-25 02:01:04 +02:00 |
|
Joshua Barretto
|
b588be4962
|
fmt
|
2020-04-23 22:10:05 +01:00 |
|
Joshua Barretto
|
c0bd0279fc
|
Added sites to the map
|
2020-04-23 21:59:09 +01:00 |
|
Joshua Barretto
|
8c1fb3255c
|
Downgraded minifb
|
2020-04-23 20:05:44 +01:00 |
|
Joshua Barretto
|
0a892e488a
|
Updated examples
|
2020-04-23 18:20:34 +01:00 |
|
Joshua Barretto
|
2a6a19f7ef
|
fmt
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
06dc96c56b
|
Made paths connect at the ends, removed paths from dungeons
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
01e2cd2b88
|
Warning cleanup
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
840078d2b7
|
Gave some villagers weapons
|
2020-04-23 18:19:42 +01:00 |
|
Joshua Barretto
|
982886b3f8
|
Made players spawn in the nearest town to the centre of the world, delete object.zip
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
57153a1720
|
Balanced dungeon spawn rates slightly
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
cd5e4ef3b7
|
Better path colour on map, typo fixes
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
444f2ecb45
|
Made /waypoint admin-only, MR cleanup
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e35dff2f4b
|
Fixed noise on bridges
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
8d4f1da3a6
|
Improved path rendering on the map, removed ugly path noise
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
60bf396e4f
|
Added doors to houses
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a65dbc570a
|
Returned to normal world size
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
514281c837
|
Made lantern placement on paths more regular
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
89f99dbcc9
|
Added lanterns to town streets
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
628dc7c47e
|
Added waypoints outside of dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
431e199731
|
Added correctly generating world paths, sub-voxel shader noise
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
431b2ae07b
|
Fixed window mask layering, fmt
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
77d0292e91
|
Added windows to buildings and scarecrows
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
0329b355ef
|
Made civsim paths visible in-game
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
27dab981d2
|
town ground color
|
2020-04-23 18:19:41 +01:00 |
|
jshipsey
|
a89b28e117
|
adjusted run animation to allow villager walking
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
9572c2eaad
|
spawn rates
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
49d61b33c5
|
turnip
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c5efa43fa3
|
Reduced enemy spawn rate in dungeons, fixed spawning
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
ca26efea47
|
Better town spawn rates
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
4dbb6a631f
|
Reduced enemy spawn rate in dungeons, fixed spawning
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
708f15915a
|
Agent adjustments, better dungeon stairwells
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
cf986e75dc
|
Made civsim considerably more deterministic
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d0641ecbe3
|
Unblocked tunnels
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
aee7802d48
|
Reduced tunnel width
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
2f96f3e0b9
|
Removed EntityKind for a second time because Pfau screwed up a rebase
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
5229bcc8e2
|
Reduced crop densities
|
2020-04-23 18:19:41 +01:00 |
|
Monty Marz
|
0fb3a115da
|
Add more crops
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
7d4443cbcd
|
Fixed screw-up
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
3541305ff4
|
Narrower tunnels
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e3ebdc56b3
|
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
3042a09dfd
|
Disabled warping in towns
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
866fd1992e
|
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
fd14223c33
|
Basic boss spawning in dungeons, better AO
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c4879e991d
|
Enabled AO in darkness, better light attenuation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
525cba5029
|
Added dungeon rooms, corridors, mazes
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
3ffc5a7d87
|
Added simple dungeon impl
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
568a8ab87c
|
Increased block rendering altitude range
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
32d2274caf
|
Better fields
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
f999edffaa
|
Fixed crop crash issues
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a4872c4e8d
|
Added crop terrain sprite generation
|
2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
4b72a07e22
|
sprites
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a51d214c21
|
Fixed path irregularities, better bridges
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
e352858c03
|
Fixed chimney blockage
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
5146cc1981
|
More consistent bridge generation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
ea93353042
|
Fixed chimneys
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
1b12ab0d29
|
Experimental house towers, wall/roof refactor
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a5ccfe3bc9
|
Significantly improved house variation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
c1945a1445
|
Added house overhangs, better per-wing generation options
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
a754b34105
|
Temporarily removed fire
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
31b2693b78
|
Fixed river width determination
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
d3bf856c33
|
Improvements to town generation
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
68c5612692
|
Innumerable minor improvements to towns, added bridges, better paths, more house variations, etc.
|
2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
|
8499143f77
|
Basic town house generation
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge90
|
fd3ffdf28b
|
pizza sprite
|
2020-04-23 18:19:40 +01:00 |
|
Pfauenauge
|
67f27ef970
|
ember sprite
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
15971f0def
|
Refactored town generation code
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
c3e5b3057f
|
Significantly better house generation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
b0f9ef5f30
|
Added skeleton house generation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
4830757bc9
|
Began adding building skeleton structure
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
966f96c588
|
Start of layered settlement generation, better settlement terraingen
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
9daf20e87e
|
Fixed value rationalisation
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
71b8cde266
|
Added trading to new economic model
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
b3c9122395
|
Overhauled domestic economy simulation, better debug information
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
16a175abe0
|
Nicer water shaders
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
|
a0dae82a2b
|
Added correctly allocated labours, fishing
|
2020-04-23 18:19:40 +01:00 |
|