Joshua Yanovski
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af94753ad9
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Remove panics and unwraps, part 1.
Also fixes various other miscellaneous bugs.
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2021-04-10 10:03:21 +02:00 |
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Marcel Märtens
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1a9425526b
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remove spamming of the logs
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2021-04-08 23:55:13 +02:00 |
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Imbris
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0eecc61ddf
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Merge branch 'vfoulon80/behavior-component' into 'master'
New Component: Behavior
See merge request veloren/veloren!2033
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2021-04-08 19:16:28 +00:00 |
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Vincent Foulon
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d80db38bc9
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Remove TRADE capability, use trade_site attribute instead
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2021-04-08 19:06:57 +02:00 |
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Vincent Foulon
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bc1797a240
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Address comments
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2021-04-08 18:33:00 +02:00 |
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holychowders
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a4b00a3b97
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Fix issue #1061 - Combat Rating is Affected by Buffs
Replaced `stats` with `None` into the calculation for damage reduction
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2021-04-07 17:09:51 -07:00 |
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Vincent Foulon
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a30cbaf735
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Move Behavior to Agent's Component
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2021-04-07 22:11:29 +02:00 |
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Vincent Foulon
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dbee13f9be
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Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
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2021-04-07 22:02:57 +02:00 |
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Vincent Foulon
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45fb9f3211
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Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
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2021-04-07 22:02:42 +02:00 |
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Vincent Foulon
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a0157ac5f5
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use bitflags instead of HashSet
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2021-04-07 17:37:21 +02:00 |
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Vincent Foulon
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114715908a
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fix tag removing
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2021-04-07 17:26:54 +02:00 |
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Vincent Foulon
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b1718cf578
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Use HashSet instead of Vec
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2021-04-07 17:26:48 +02:00 |
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Vincent Foulon
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211ab02897
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Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
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2021-04-07 17:26:42 +02:00 |
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Vincent Foulon
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18694b30ad
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Use Behavior into Agent
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2021-04-07 17:26:12 +02:00 |
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Vincent Foulon
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41314e9098
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Create Behavior component
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2021-04-07 17:21:53 +02:00 |
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Marcel
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45b4349bc7
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Merge branch 'james/topo-map' into 'master'
Adds topographic map option and allows for map layers
See merge request veloren/veloren!2074
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2021-04-07 09:34:13 +00:00 |
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James Melkonian
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16871208f2
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Add topographic option to map
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2021-04-06 09:16:17 -07:00 |
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James Melkonian
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8ee1fc4a0f
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Add layers to minimap
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2021-04-06 08:42:08 -07:00 |
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James Melkonian
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bacda06dba
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Added map layers
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2021-04-06 08:42:07 -07:00 |
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James Melkonian
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70ede7f34d
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Topographic map
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2021-04-06 08:42:06 -07:00 |
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Avi Weinstock
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2c4612bff1
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Fix loadout_builder panic.
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2021-04-06 10:34:13 -04:00 |
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Marcel
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f0cabf1add
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Merge branch 'aweinstock/stackable-merchants' into 'master'
Make merchants spawn with stacks of stackable items.
See merge request veloren/veloren!2062
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2021-04-06 08:14:33 +00:00 |
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Samuel Keiffer
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3c50321a80
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Merge branch 'sam/consolidate-roll' into 'master'
Flattened roll progression.
See merge request veloren/veloren!2073
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2021-04-06 03:31:46 +00:00 |
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Sam
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ba0b6c309b
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Flattened roll progression.
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2021-04-05 17:50:53 -04:00 |
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Sam
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a7e39bc8c9
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Nerfs
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2021-04-05 17:38:52 -04:00 |
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Avi Weinstock
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56137aff92
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Address MR 2062 comments: avoid an expect-equivalent pattern.
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2021-04-05 11:29:10 -04:00 |
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Louis Pearson
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91a647e35f
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Return none from depot get if stale id used
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2021-04-05 06:16:23 -06:00 |
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Marcel
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69891f0b70
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Merge branch 'login-trim-username' into 'master'
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
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2021-04-04 22:09:16 +00:00 |
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Marcel
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958c75642c
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Merge branch 'christof/stats_per_price' into 'master'
output stats per value for all categories in the trade pricing test
See merge request veloren/veloren!2057
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2021-04-04 18:35:39 +00:00 |
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Avi Weinstock
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a1cfd9ea3c
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Make merchants spawn with stacks of stackable items.
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2021-04-04 13:47:05 -04:00 |
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Monty Marz
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06bbb7f0ff
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Crafting Tabs and more item tags
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2021-04-04 13:02:27 +00:00 |
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DaforLynx
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6734198104
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Joshua Yanovski
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4be0f1b02e
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Merge branch 'sam/hashset-touch-entities' into 'master'
Changed touch_entities from a vec to a hashset.
See merge request veloren/veloren!2056
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2021-04-03 22:06:05 +00:00 |
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Christof Petig
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d3bdaaec1a
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output stats per value for all categories in the trade pricing test
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2021-04-03 23:22:34 +02:00 |
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Joshua Yanovski
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143fe3876d
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Merge branch 'sam/use-lottery-result' into 'master'
Handled error in setting stack size for item quantity in lottery.
See merge request veloren/veloren!2055
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2021-04-03 20:11:12 +00:00 |
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Sam
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18eed650f4
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Changed touch_entities from a vec to a hashset.
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2021-04-03 15:13:04 -04:00 |
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Samuel Keiffer
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8d9f63404e
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Merge branch 'sam/combat-ratings' into 'master'
Tweaks to Combat Rating Calculation
See merge request veloren/veloren!2051
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2021-04-03 17:33:34 +00:00 |
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Sam
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fd61b94b5d
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Handled error in setting stack size for item quantity in lottery.
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2021-04-03 11:37:57 -04:00 |
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Sam
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ca1a93ba21
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Actually committed bone staff fix.
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2021-04-03 10:26:32 -04:00 |
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Samuel Keiffer
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69b64e26c7
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Merge branch 'sam/loot-table-features' into 'master'
Loot Table Rework
See merge request veloren/veloren!2046
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2021-04-03 08:45:53 +00:00 |
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Justin Shipsey
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d99627e1dd
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Merge branch 'refactor-cell' into 'master'
refactor Cell back to 4 byte size #993
Closes #993
See merge request veloren/veloren!1997
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2021-04-03 07:56:06 +00:00 |
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Snowram
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9a3f6d8261
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Substitutes DPS for CR in item tooltip
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2021-04-03 00:10:31 -04:00 |
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Sam
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be5d47a512
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Factored out weapons into their own rating.
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2021-04-03 00:08:40 -04:00 |
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Sam
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27f178286d
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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9ad5b0f6b7
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Changelog. Fixed a few qualities.
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2021-04-02 23:04:36 -04:00 |
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Sam
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7c8242b5b1
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Added unit test to validate contents of loot tables.
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2021-04-02 23:04:35 -04:00 |
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Sam
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c8b8cd436e
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Made item prices sane.
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2021-04-02 23:04:34 -04:00 |
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Sam
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7eb1eefa13
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Re-created item_price_calculation with new loot tables.
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2021-04-02 23:04:34 -04:00 |
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Sam
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a2906168a6
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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cb638180f8
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Moved food items into their own loot tables.
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2021-04-02 23:04:32 -04:00 |
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