Commit Graph

385 Commits

Author SHA1 Message Date
Joshua Barretto
3a383050d5 Apply fall damage even after a block-hop 2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c Fixed weird fall damage application 2023-06-01 14:08:13 +01:00
Joshua Barretto
96b84dcbaa Transform surface normal to account for voxel entity orientation 2023-05-25 15:18:42 +01:00
Joshua Barretto
4fa799e7c7 Fixed volume mount orientation 2023-05-25 03:16:27 +01:00
Joshua Barretto
9127d6cbf2 Account for surface normal when calculating collision damage 2023-05-25 01:21:44 +01:00
Joshua Barretto
b086b43a88 Better wheeled ship movement 2023-05-25 00:28:36 +01:00
Joshua Barretto
f986e0793d Better orientation, axels 2023-05-25 00:28:35 +01:00
Joshua Barretto
6a2796dc17 Everything damage 2023-05-25 00:28:35 +01:00
Joshua Barretto
8a8a5526f1 Added carriage 2023-05-25 00:28:28 +01:00
Joshua Barretto
623ab099b8 Fix ground_vel parameter 2023-05-25 00:25:28 +01:00
Joshua Barretto
a09dbf0396 Cleaned up and documented voxel collider code 2023-05-25 00:25:28 +01:00
Joshua Barretto
465a62a072 Correct for orientation movement on voxel entities 2023-05-25 00:25:28 +01:00
Joshua Barretto
610d1d8497 Simplified replacement drag logic, special-case volume entities to improve movement 2023-05-25 00:25:28 +01:00
Joshua Barretto
7b4bb2de99 Use non-physical mode for liquid drag 2023-05-25 00:25:28 +01:00
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
Joshua Barretto
f5b24a5953 Removed redundant hit code 2023-05-19 16:54:14 +01:00
Joshua Barretto
c73848b932 Fixed minor issues with walls, better particles 2023-05-19 14:25:49 +01:00
Joshua Barretto
c94d6c502a Added one-way wall sprites 2023-05-19 13:24:45 +01:00
Tao In Way
f18297ec75 taoist/charms 2023-05-19 03:07:44 +00:00
Joshua Barretto
e7ea614607 Fixed CI 2023-05-14 22:27:47 +01:00
Sam
92e28f09fc Adlet abilities 2023-05-13 09:30:51 -04:00
flo666
1750c9a0f2 structure work 2023-05-13 09:30:48 -04:00
Joshua Barretto
9e9889eed6 Allowed bird pets to mount their owners when nearby 2023-05-12 21:03:44 +01:00
Marcel Märtens
3a19669d53 use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
Isse
192356f6c5 use interpolated pos and ori 2023-05-09 19:43:09 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Isse
2928eb8d15 sit on sprites 2023-05-09 19:43:08 +02:00
Joshua Barretto
1cc221f653 Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters

See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Sam
faff715c4f Simultaneous melee hits now show separately in SCT 2023-05-07 20:43:52 -04:00
Sam
a38f336c9e Added dual wielding sword contextual abilities. 2023-05-07 20:43:51 -04:00
Joshua Barretto
a5b1e41d8b Make NPC interaction go via rtsim 2023-05-04 11:23:46 +01:00
Sam
e819cd2309 Updated hashbrown, removed some to_owned calls in handling recently unequipped items 2023-04-19 18:43:40 -04:00
Joshua Barretto
9e17042bf6 Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2

Closes #1476

See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
00559187d6 Fixed tests 2023-04-10 18:40:31 +01:00
Joshua Barretto
326aa3f8ff Made /rtsim_npc order NPCs by distance 2023-04-09 19:25:58 +01:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
ea007ff702 Cleaning up 2023-04-09 19:25:55 +01:00
Joshua Barretto
64324262c7 Added /rtsim_purge command 2023-04-09 19:25:55 +01:00
Isse
dda1be58d4 big birds! 2023-04-09 19:25:54 +01:00
Isse
259bb6fce4 fix phys test 2023-04-09 19:25:54 +01:00
Isse
28ebdbbe74 fix mount controller 2023-04-09 19:25:54 +01:00
Joshua Barretto
0b4d3c9e20 Fixed scaling of airships 2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a sync 2023-04-09 19:25:53 +01:00
Joshua Barretto
587996abb7 Correctly scale glider physics 2023-04-09 19:25:52 +01:00
Joshua Barretto
8ff438bb5b Smol animals 2023-04-09 19:25:51 +01:00
Joshua Barretto
f140a94dc6 Fixed scaled terrain collisions 2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375 Began adding rtsim2 NPCs, scale command 2023-04-09 19:25:51 +01:00
Imbris
e20cf5f14f Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs 2023-04-07 01:59:41 -04:00
Sam
f40ef0d5dd Polymorph effect now more correctly handles when multiple polymorph buffs are applied. 2023-04-01 13:11:59 -04:00
Sam
09f600bc1e Buffs can have variable tick times 2023-03-30 21:23:41 -04:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Isse
1298fc792b Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)

See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
264e4a53f8 cargo clippy + fmt 2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86 Ultimately use setting in day cycle updates.
(First functional commit.)
2023-03-21 21:32:05 -07:00
Sam
e5c9f92269 Fix clippy from rebase 2023-03-21 20:23:46 -04:00
Sam
c295506ef9 Removed buffered inputs 2023-03-21 20:13:45 -04:00
Sam
868a42ba39 Addressed UX feedback 2023-03-21 20:10:40 -04:00
Sam
3caa9dc529 Stances can now be left by interacting with the buff bar. 2023-03-21 20:03:22 -04:00
Sam
7365fcb530 Rolls cancel recover at the cost of additional energy, sitting ends active stances. 2023-03-21 20:03:15 -04:00
Sam
86dfa34ec9 Cleaving stance required abilities 2023-03-21 19:59:00 -04:00
Sam
c3026d388a Defensive stance required abilities 2023-03-21 19:58:11 -04:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
Sam
fce9211d49 Secondaries for all stances 2023-03-21 19:39:39 -04:00
Sam
ed0de15a5a Heavy stance skill abilities. 2023-03-21 19:39:35 -04:00
Sam
5f126bb5c6 Queued inputs are now culled after a period of time if they are not actively held 2023-03-21 19:39:19 -04:00
Sam
b376228d45 Primary and secondary abilities can now be contextual. BasicStance character state added. 2023-03-21 19:38:15 -04:00
Sam
9875008efa Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement). 2023-03-21 19:29:34 -04:00
Sam
d0a46ed82b Inputs now remain queued even when the input is released, until the input is used. 2023-03-21 19:26:06 -04:00
Imbris
9e212935e5 Merge branch 'imbris/time-local-event-handling' into 'master'
Add metrics for timing subsections of State::tick

See merge request veloren/veloren!3825
2023-03-14 14:52:57 +00:00
Imbris
87bf44241b Add metrics for timing subsections of State::tick 2023-03-14 01:03:05 -04:00
Sam
42388976d7 Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments. 2023-03-12 16:37:02 -04:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
663db06844 Made auras no longer need to be mutably accessed every tick. 2023-03-11 16:45:12 -05:00
Sam
8a6a60d5bb Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura 2023-03-11 16:45:12 -05:00
Sam
9efac9957d Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component. 2023-03-11 16:45:11 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Monty Marz
9a025cfcc8 More spot features 2023-03-03 23:21:37 +00:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
James Melkonian
21a2a4ac46 Refactor energy and poise regen 2023-02-07 18:02:26 +00:00
Corvella
dcd3fb2077 Correctly apply LoD distance setting and improve documentation on projectile fixes 2023-01-26 14:27:59 +00:00
Avi Weinstock
dc6e61983c Make potion sickness's healing multiplier only affect potions. 2023-01-19 15:06:13 -05:00
Avi Weinstock
a871d3880b Address MR 3756 review comments. 2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73 Implement potion sickness, which causes diminishing returns on healing from potions. 2023-01-19 15:06:12 -05:00
Nils Ascheuer
21f417dbef Added Changelog 2023-01-18 14:40:21 +01:00
Nils Ascheuer
f9e1aca045 #1694 Faster Energy Regeneration-acceleration while sitting 2023-01-18 10:44:09 +01:00
Corvella
ef5737360b Improve Projectile/Entity Hit Detection 2023-01-16 05:58:28 +00:00
flo
98c1e68209 Fix wall cheese 2023-01-14 15:41:07 +00:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3 fix clamp clippy errors 2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e fix clippy errors 2022-11-28 14:08:11 +01:00
Sam
0fe073fcdc Addressed feedback from testing 2022-10-27 20:07:10 -04:00
Sam
df9ef691fd Cleaving stance AI 2022-10-27 20:07:03 -04:00
Sam
8d3567b6b2 Made combo melee more ergonomic to use when it is a stance 2022-10-27 20:06:59 -04:00
Sam
7a8653e8f8 Reaching abilities 2022-10-27 20:06:35 -04:00
Sam
500e0ae3d0 Heavy abilities 2022-10-27 20:06:34 -04:00
Sam
8a578bf3f6 Parrying abilities 2022-10-27 20:06:34 -04:00
Sam
ec03bd7032 Cleaving abilities 2022-10-27 20:06:33 -04:00
Sam
38094b6ba2 Finisher melee 2022-10-27 20:06:29 -04:00
Sam
c09e858cba Single target melee attacks now hit the closest target instead of a random target. 2022-10-27 20:06:28 -04:00
Sam
7b27b63122 Melee attacks now only hit a single target by default 2022-10-27 20:06:28 -04:00