Joshua Barretto
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3a383050d5
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Apply fall damage even after a block-hop
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2023-06-01 14:14:28 +01:00 |
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Joshua Barretto
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f00f96636c
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Fixed weird fall damage application
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2023-06-01 14:08:13 +01:00 |
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Joshua Barretto
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96b84dcbaa
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Transform surface normal to account for voxel entity orientation
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2023-05-25 15:18:42 +01:00 |
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Joshua Barretto
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4fa799e7c7
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Fixed volume mount orientation
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2023-05-25 03:16:27 +01:00 |
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Joshua Barretto
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9127d6cbf2
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Account for surface normal when calculating collision damage
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2023-05-25 01:21:44 +01:00 |
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Joshua Barretto
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b086b43a88
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Better wheeled ship movement
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2023-05-25 00:28:36 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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6a2796dc17
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Everything damage
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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623ab099b8
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Fix ground_vel parameter
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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465a62a072
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Correct for orientation movement on voxel entities
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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610d1d8497
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Simplified replacement drag logic, special-case volume entities to improve movement
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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7b4bb2de99
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Use non-physical mode for liquid drag
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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Joshua Barretto
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f5b24a5953
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Removed redundant hit code
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2023-05-19 16:54:14 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Tao In Way
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f18297ec75
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taoist/charms
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2023-05-19 03:07:44 +00:00 |
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Joshua Barretto
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e7ea614607
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Fixed CI
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2023-05-14 22:27:47 +01:00 |
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Sam
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92e28f09fc
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Adlet abilities
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2023-05-13 09:30:51 -04:00 |
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flo666
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1750c9a0f2
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structure work
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2023-05-13 09:30:48 -04:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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Isse
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192356f6c5
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use interpolated pos and ori
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2023-05-09 19:43:09 +02:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Isse
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2928eb8d15
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sit on sprites
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2023-05-09 19:43:08 +02:00 |
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Joshua Barretto
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1cc221f653
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Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
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2023-05-09 14:51:15 +00:00 |
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Sam
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faff715c4f
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Simultaneous melee hits now show separately in SCT
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2023-05-07 20:43:52 -04:00 |
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Sam
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a38f336c9e
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Added dual wielding sword contextual abilities.
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2023-05-07 20:43:51 -04:00 |
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Joshua Barretto
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a5b1e41d8b
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Make NPC interaction go via rtsim
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2023-05-04 11:23:46 +01:00 |
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Sam
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e819cd2309
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Updated hashbrown, removed some to_owned calls in handling recently unequipped items
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2023-04-19 18:43:40 -04:00 |
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Joshua Barretto
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9e17042bf6
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Merge branch 'rtsim2' into 'master'
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
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2023-04-12 16:17:52 +00:00 |
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Joshua Barretto
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00559187d6
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Fixed tests
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2023-04-10 18:40:31 +01:00 |
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Joshua Barretto
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326aa3f8ff
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Made /rtsim_npc order NPCs by distance
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2023-04-09 19:25:58 +01:00 |
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Joshua Barretto
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3e0f5295c0
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Added CharacterActivity, made NPCs look at the player when speaking to them
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2023-04-09 19:25:57 +01:00 |
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Joshua Barretto
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ea007ff702
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Cleaning up
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2023-04-09 19:25:55 +01:00 |
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Joshua Barretto
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64324262c7
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Added /rtsim_purge command
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2023-04-09 19:25:55 +01:00 |
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Isse
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dda1be58d4
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big birds!
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2023-04-09 19:25:54 +01:00 |
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Isse
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259bb6fce4
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fix phys test
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2023-04-09 19:25:54 +01:00 |
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Isse
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28ebdbbe74
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fix mount controller
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2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
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0b4d3c9e20
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Fixed scaling of airships
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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e8b489a71a
|
sync
|
2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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587996abb7
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Correctly scale glider physics
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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8ff438bb5b
|
Smol animals
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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f140a94dc6
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Fixed scaled terrain collisions
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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87a6143375
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Began adding rtsim2 NPCs, scale command
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2023-04-09 19:25:51 +01:00 |
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Imbris
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e20cf5f14f
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Reduce rand::thread_rng calls, document MeleeConstructor scaled field more, remove extra stances.get() in hud/mod.rs
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2023-04-07 01:59:41 -04:00 |
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Sam
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f40ef0d5dd
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Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
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2023-04-01 13:11:59 -04:00 |
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Sam
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09f600bc1e
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Buffs can have variable tick times
|
2023-03-30 21:23:41 -04:00 |
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Isse
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c34e5ad4ed
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Small fixes
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2023-03-29 23:11:59 +00:00 |
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Isse
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1298fc792b
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Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)
See merge request veloren/veloren!3836
|
2023-03-23 16:33:39 +00:00 |
|
Sophia Waggoner
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264e4a53f8
|
cargo clippy + fmt
|
2023-03-22 05:49:54 -07:00 |
|
Sophia Waggoner
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4a3d1bbb86
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Ultimately use setting in day cycle updates.
(First functional commit.)
|
2023-03-21 21:32:05 -07:00 |
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Sam
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e5c9f92269
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Fix clippy from rebase
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2023-03-21 20:23:46 -04:00 |
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Sam
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c295506ef9
|
Removed buffered inputs
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2023-03-21 20:13:45 -04:00 |
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Sam
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868a42ba39
|
Addressed UX feedback
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2023-03-21 20:10:40 -04:00 |
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Sam
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3caa9dc529
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Stances can now be left by interacting with the buff bar.
|
2023-03-21 20:03:22 -04:00 |
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Sam
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7365fcb530
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Rolls cancel recover at the cost of additional energy, sitting ends active stances.
|
2023-03-21 20:03:15 -04:00 |
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Sam
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86dfa34ec9
|
Cleaving stance required abilities
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2023-03-21 19:59:00 -04:00 |
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Sam
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c3026d388a
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Defensive stance required abilities
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2023-03-21 19:58:11 -04:00 |
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Sam
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a3d655970e
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Heavy stance required abilities
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2023-03-21 19:56:32 -04:00 |
|
Sam
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fce9211d49
|
Secondaries for all stances
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2023-03-21 19:39:39 -04:00 |
|
Sam
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ed0de15a5a
|
Heavy stance skill abilities.
|
2023-03-21 19:39:35 -04:00 |
|
Sam
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5f126bb5c6
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Queued inputs are now culled after a period of time if they are not actively held
|
2023-03-21 19:39:19 -04:00 |
|
Sam
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b376228d45
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Primary and secondary abilities can now be contextual. BasicStance character state added.
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2023-03-21 19:38:15 -04:00 |
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Sam
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9875008efa
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Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
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2023-03-21 19:29:34 -04:00 |
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Sam
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d0a46ed82b
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Inputs now remain queued even when the input is released, until the input is used.
|
2023-03-21 19:26:06 -04:00 |
|
Imbris
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9e212935e5
|
Merge branch 'imbris/time-local-event-handling' into 'master'
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
|
2023-03-14 14:52:57 +00:00 |
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Imbris
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87bf44241b
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Add metrics for timing subsections of State::tick
|
2023-03-14 01:03:05 -04:00 |
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Sam
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42388976d7
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Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
|
2023-03-12 16:37:02 -04:00 |
|
Sam
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4c79936c07
|
Added wrapper type to durations related to buffs and auras.
|
2023-03-11 16:47:11 -05:00 |
|
Sam
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663db06844
|
Made auras no longer need to be mutably accessed every tick.
|
2023-03-11 16:45:12 -05:00 |
|
Sam
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8a6a60d5bb
|
Buffs from auras no longer need to be mutably accessed every tick in aura system to prevent applying a buff every tick and ensure duration only starts after leaving aura
|
2023-03-11 16:45:12 -05:00 |
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Sam
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9efac9957d
|
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
|
2023-03-11 16:45:11 -05:00 |
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Sam
|
89aa934c3c
|
Initial work
|
2023-03-11 16:45:10 -05:00 |
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Monty Marz
|
9a025cfcc8
|
More spot features
|
2023-03-03 23:21:37 +00:00 |
|
flo
|
bf81ffc029
|
frost_gigas
|
2023-02-15 00:10:37 +00:00 |
|
James Melkonian
|
21a2a4ac46
|
Refactor energy and poise regen
|
2023-02-07 18:02:26 +00:00 |
|
Corvella
|
dcd3fb2077
|
Correctly apply LoD distance setting and improve documentation on projectile fixes
|
2023-01-26 14:27:59 +00:00 |
|
Avi Weinstock
|
dc6e61983c
|
Make potion sickness's healing multiplier only affect potions.
|
2023-01-19 15:06:13 -05:00 |
|
Avi Weinstock
|
a871d3880b
|
Address MR 3756 review comments.
|
2023-01-19 15:06:13 -05:00 |
|
Avi Weinstock
|
78845a0d73
|
Implement potion sickness, which causes diminishing returns on healing from potions.
|
2023-01-19 15:06:12 -05:00 |
|
Nils Ascheuer
|
21f417dbef
|
Added Changelog
|
2023-01-18 14:40:21 +01:00 |
|
Nils Ascheuer
|
f9e1aca045
|
#1694 Faster Energy Regeneration-acceleration while sitting
|
2023-01-18 10:44:09 +01:00 |
|
Corvella
|
ef5737360b
|
Improve Projectile/Entity Hit Detection
|
2023-01-16 05:58:28 +00:00 |
|
flo
|
98c1e68209
|
Fix wall cheese
|
2023-01-14 15:41:07 +00:00 |
|
Marcel Märtens
|
2812729b78
|
cargo clippy lifetimes
|
2022-11-28 15:19:57 +01:00 |
|
Marcel Märtens
|
dad73ba2a3
|
fix clamp clippy errors
|
2022-11-28 14:26:27 +01:00 |
|
Marcel Märtens
|
0ab7a2543e
|
fix clippy errors
|
2022-11-28 14:08:11 +01:00 |
|
Sam
|
0fe073fcdc
|
Addressed feedback from testing
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
df9ef691fd
|
Cleaving stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
8d3567b6b2
|
Made combo melee more ergonomic to use when it is a stance
|
2022-10-27 20:06:59 -04:00 |
|
Sam
|
7a8653e8f8
|
Reaching abilities
|
2022-10-27 20:06:35 -04:00 |
|
Sam
|
500e0ae3d0
|
Heavy abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
8a578bf3f6
|
Parrying abilities
|
2022-10-27 20:06:34 -04:00 |
|
Sam
|
ec03bd7032
|
Cleaving abilities
|
2022-10-27 20:06:33 -04:00 |
|
Sam
|
38094b6ba2
|
Finisher melee
|
2022-10-27 20:06:29 -04:00 |
|
Sam
|
c09e858cba
|
Single target melee attacks now hit the closest target instead of a random target.
|
2022-10-27 20:06:28 -04:00 |
|
Sam
|
7b27b63122
|
Melee attacks now only hit a single target by default
|
2022-10-27 20:06:28 -04:00 |
|