DaforLynx
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fc80a6278c
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Fixing looping issues
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2022-07-07 16:09:13 -07:00 |
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DaforLynx
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bcaa026bff
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"Adventurous Soul" plays in Snowland too
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2022-07-07 21:26:12 +00:00 |
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DaforLynx
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00f1e9c407
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Music, reorganization, metadata, and fixes
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2022-07-07 04:14:20 +00:00 |
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DaforLynx
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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DaforLynx
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9104a07530
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Code cleanup, doubled volume of leaves.ogg
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2022-07-04 18:11:43 +02:00 |
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DaforLynx
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dc8424c549
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Moving audio code
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2022-07-04 18:10:05 +02:00 |
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DaforLynx
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088d1cfe9d
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Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
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2022-07-04 18:07:13 +02:00 |
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DaforLynx
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b3200ed89f
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More ambience :)
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2022-07-04 18:07:10 +02:00 |
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DaforLynx
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16ca1410be
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Remove extraneous sfx code
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2022-07-04 18:07:08 +02:00 |
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Benjam Soule H. Walker
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99c76be297
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added sound for rain
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2022-07-04 18:07:02 +02:00 |
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IsseW
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6585ef1513
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weather dependant music
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2022-07-04 18:11:43 +02:00 |
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Sam
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aeca67443b
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Simplified item key (assets)
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2022-05-18 16:28:10 -04:00 |
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DaforLynx
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e936a27d40
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Small sound fixes
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2022-03-15 16:23:10 +00:00 |
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DaforLynx
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7b6f424bb0
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Loud rivers
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2022-03-13 07:47:23 +00:00 |
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DaforLynx
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123fee2707
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Fix swim sfx, fix glider sfx, add glide sfx
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2022-03-13 05:44:07 +00:00 |
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DaforLynx
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32434ec840
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Sorry Rarnage
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2022-03-04 10:36:03 -08:00 |
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Sam
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b558331b32
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
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Crow (Austin Bowers)
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78ec15981d
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Added Dungeon Song
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2022-02-12 12:38:10 +00:00 |
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Youssef Fahmy
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4213585058
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Fiesta Del Pueblo relocation
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2022-02-08 07:51:31 +00:00 |
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Crow
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969f744223
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added night town song
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2022-02-06 18:48:12 -06:00 |
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Dominik Broński
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ca7b048184
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Merge branch 'SeaCrocodile' into 'master'
Sea crocodile
See merge request veloren/veloren!3146
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2022-01-26 01:26:38 +00:00 |
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DaforLynx
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361fd72bd1
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Added biomes to ron
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2022-01-24 12:14:38 -08:00 |
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floppy
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fb316e8f66
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SeaCrocodile spawning in tropical Oceans
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2022-01-24 19:36:13 +01:00 |
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DaforLynx
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13e87375d6
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River sounds and more
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2022-01-03 22:40:31 +00:00 |
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DaforLynx
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e44478736e
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Music additions
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2021-12-22 11:20:34 +00:00 |
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tijnvdheuvel
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05f943f09b
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You guessed it, yet another missed comma -,- Update sfx.ron
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2021-10-29 14:57:36 +00:00 |
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tijnvdheuvel
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80438fa582
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Fixed another missing comma sfx.ron
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2021-10-29 14:28:59 +00:00 |
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tijnvdheuvel
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377afc410d
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Update sfx.ron
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2021-10-28 13:34:46 +00:00 |
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tijnvdheuvel
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6721375d75
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Changed name of fungome SFX
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2021-10-26 22:01:27 +00:00 |
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tijnvdheuvel
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016fce2c3c
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Update sfx.ron
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2021-10-26 21:58:20 +00:00 |
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tijnvdheuvel
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f1850141b9
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Added truffler calm SFX (a growl)
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2021-10-26 17:42:23 +00:00 |
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tijnvdheuvel
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aadeb87005
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Added truffler calm SFX
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2021-10-26 17:41:37 +00:00 |
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tijnvdheuvel
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70d3f9fdc4
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Added a fungomel calm utterance.
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2021-10-26 17:32:41 +00:00 |
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Kali
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8446fb9383
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add pointers to sceptre and pickaxe pickup sounds
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2021-10-15 15:40:18 -07:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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Sam
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2103abbb76
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Fixed sfx file after consolidation.
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2021-08-09 20:24:04 -04:00 |
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Forest Anderson
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54eb2a3ff7
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Merge branch 'aylana/asp-sfx' into 'master'
Princess-Lana - Add asp sound effects for the game
See merge request veloren/veloren!2611
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2021-07-17 01:49:20 +00:00 |
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Samuel Keiffer
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f38cde9d40
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Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
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2021-07-16 21:32:03 +00:00 |
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Marcel
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1aa816a780
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Merge branch 'zesterer/sfx' into 'master'
Clipped arrow sound effects for more immediate feedback
See merge request veloren/veloren!2476
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2021-07-16 10:32:29 +00:00 |
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Aylana
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a3da5b31d6
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Add asp sound effects
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2021-07-15 20:15:36 +02:00 |
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Sam
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997da21001
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Particles for healing aura
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2021-07-13 20:54:43 -05:00 |
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DaforLynx
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a757bf3dbd
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Sfx fixes and new test
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2021-06-30 11:43:00 +00:00 |
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Snowram
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3ec5306ed0
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Adds an outcome to death with SFX and VFX
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2021-06-29 00:14:05 +02:00 |
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Joshua Barretto
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e41a62aadc
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Clipped arrow sound effects for more immediate feedback
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2021-06-18 16:01:00 +01:00 |
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DaforLynx
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c85238014a
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More npc sfx
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2021-06-18 06:24:57 +00:00 |
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DaforLynx
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9a5b95bc16
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Added npc hurt sfx
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2021-06-17 05:49:09 +00:00 |
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Joshua Barretto
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b8749dc219
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Added more cow noises, prepare for merge
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2021-06-16 17:23:54 +01:00 |
|
Joshua Barretto
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9510869870
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Significantly more efficient sound effect processing, more NPC sounds
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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e3c44ba7fe
|
More voice kinds, more opportunities for sounds
|
2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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0ef29a6989
|
VoiceKind for better sound effect specs
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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559311e1b0
|
Chasing sounds
|
2021-06-16 17:23:22 +01:00 |
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Sam
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5c241850f1
|
Added sfx. Addressed comments.
|
2021-05-04 08:45:12 -04:00 |
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DaforLynx
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7334cce426
|
Poise (stun) SFX and fix for town music
|
2021-04-29 23:36:22 +00:00 |
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DaforLynx
|
2e0272ce28
|
Town music
|
2021-04-28 05:07:59 +00:00 |
|
James Melkonian
|
2f00af83d8
|
Remove an unwrap and move outcome sfx to ron
|
2021-04-27 21:01:06 +00:00 |
|
alfy
|
73cb6d19ff
|
Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound
|
2021-04-25 13:09:06 -04:00 |
|
alfy
|
9f79c80072
|
block and parry sounds added
|
2021-04-25 13:09:06 -04:00 |
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DaforLynx
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f441c8c206
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Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
|
2021-04-16 00:35:13 +00:00 |
|
Avi Weinstock
|
df4f44d946
|
Address MR 2077 review comments.
|
2021-04-11 22:08:42 -04:00 |
|
Avi Weinstock
|
7c34a96934
|
Make fade timings configurable, and stop combat music on death.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
f1b022cdee
|
Add new version of combat soundtrack, and change details of how transitions between tracks work.
|
2021-04-11 22:08:41 -04:00 |
|
Avi Weinstock
|
5bfdd5f1af
|
Add combat music transitions based on number of enemies in player radius.
|
2021-04-11 22:08:40 -04:00 |
|
DaforLynx
|
9db290d4ea
|
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
|
2021-04-12 00:43:08 +00:00 |
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DaforLynx
|
6734198104
|
Adds on-hit combat sfx
|
2021-04-04 03:04:02 +00:00 |
|
Joshua Barretto
|
b0acbda236
|
Improved archery with feedback sfx and particles
|
2021-03-29 21:52:04 +01:00 |
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DaforLynx
|
fbf4defa04
|
Adds sfx for Sceptre aura
|
2021-03-17 23:54:49 +00:00 |
|
DaforLynx
|
99261bf105
|
Many small changes to audio code, mainly sfx - changelog in MR
|
2021-03-12 15:00:09 -08:00 |
|
DaforLynx
|
ebbb06a400
|
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
|
2021-02-12 00:54:42 +00:00 |
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DaforLynx
|
c6e262c4ce
|
Small audio fixes; addresses #939 and #940
|
2021-01-29 11:37:10 +00:00 |
|
Scott Williams
|
0cde434e3b
|
All gems make a sound.
|
2021-01-25 22:53:23 +00:00 |
|
Scott Williams
|
157e56d8ca
|
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
|
2021-01-24 16:40:22 +00:00 |
|
jiminycrick
|
7dda25a66d
|
More footstep sfx based on distance
|
2021-01-19 19:51:19 -08:00 |
|
Sarra
|
f12e9f1665
|
small sfx fix, adding consume sfx for salads and lettuce
|
2021-01-19 16:24:44 -05:00 |
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Sarra Kitty
|
e7d852835c
|
Sarrakitty/rotsys item sprites
|
2021-01-19 18:23:44 +00:00 |
|
nahuakang
|
f3ed13ca09
|
Replace explosion sound with heal bomb sound for sceptre M2
|
2020-12-13 22:09:28 +01:00 |
|
DaforLynx
|
6783e13125
|
Added two new songs along with edits to the .ron
comma
|
2020-11-25 08:25:40 +00:00 |
|
jiminycrick
|
9272eee55b
|
Switched out wind sfx
|
2020-11-18 17:07:40 -08:00 |
|
jiminycrick
|
2d2f267907
|
Addressed comments and fixed pipeline
|
2020-11-18 13:31:13 -08:00 |
|
jiminycrick
|
3b47add55a
|
Fully move sfx away from ECS event bus
|
2020-11-18 13:31:13 -08:00 |
|
jiminycrick
|
b3aa454f8e
|
Initial work to move combat sfx to outcomes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
a9711eea01
|
Beginning to address comments
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c44a9092d3
|
Biome definition tweaks and more sfx
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
a684bc90fd
|
Quadraped footsteps and songs in biomes
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
e1fcb3744e
|
Comment out audio device picker
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
d47e0bbb73
|
Getting merge ready minus device picker
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
695cc7f5cb
|
Broken wind implementation
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
9b759efe41
|
Snow footsteps
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
09a1974974
|
River water sfx
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
d0bd5118bf
|
Made biome probabilities neater
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
e880654f2e
|
Probability for biome play
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c8d79b0b0e
|
Dungeon and cave specific music
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
0a9f1ee11c
|
Remove ambient channel system in favor of sfx system
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
39d4ee8a96
|
Owls, campfires, and better bird sfx handling
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
c6a443ac0f
|
fixed false audio track lengths
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
3169562a80
|
Night time sfx and swimming
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
aa6b7cbb65
|
Bird calls from trees
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
9e790f6cac
|
Really broken block sfx pushed so others can see
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
3473347742
|
Sfx from blocks
|
2020-11-18 13:31:12 -08:00 |
|
jiminycrick
|
0689630d98
|
Fading music/ambient sounds decently upon biome transition
|
2020-11-18 13:31:11 -08:00 |
|
jiminycrick
|
b5aea464f3
|
Switch music at biome transitions
|
2020-11-18 13:31:11 -08:00 |
|