Commit Graph

834 Commits

Author SHA1 Message Date
Joshua Barretto
0adc57e487 Made particle code more rugged 2020-09-04 11:49:49 +01:00
Joshua Barretto
70f52d876a Improved lighting 2020-09-04 11:48:57 +01:00
Monty Marz
8a25ad91df reed models 2020-09-04 11:48:57 +01:00
Joshua Barretto
032ec9ef41 Added bee hives 2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f Added fireflies, reeds near rivers 2020-09-04 11:48:56 +01:00
Joshua Barretto
4405227ffb Made light attenuation nicer, fixed campfire light offset 2020-09-04 11:48:54 +01:00
Marcel
e512578ef5 Merge branch 'intel-gpu-fix' into 'master'
Fix a crash and model/shadow issues on Intel Gen7/7.5 GPUs.

See merge request veloren/veloren!1349
2020-09-03 09:11:19 +00:00
Marcel
5d1f7d7a0a Merge branch 'update-zh' into 'master'
update the Simplified Chinese translation

See merge request veloren/veloren!1350
2020-09-02 08:07:28 +00:00
law4x
87c8351890 update the Simplified Chinese translation 2020-09-02 08:07:27 +00:00
scott-c
69e0bf2023 fix missing firework particle rng & adjust firework colors 2020-09-01 20:33:17 +08:00
Lippy13
7c33e7d714 Work around an issue with Intel Gen7/7.5 GPUs where matrices default to being row major if they are not directly assigned to a matrix that has a column major layout. 2020-08-31 19:50:45 +01:00
Lippy13
7efa3373f6 Fix crash on Intel Gen7 GPUs caused by having two return statements in the same branch of code. 2020-08-31 19:49:01 +01:00
Marcel
62427cb01f Merge branch 'vzikl/add-zh-translation' into 'master'
Update to OpenSource Font - WQY-ZenHei & add zh_CN

See merge request veloren/veloren!1304
2020-08-30 20:40:01 +00:00
VZIKL
cc55e71a5d Update to OpenSource Font - WQY-ZenHei & add zh_CN 2020-08-30 20:40:01 +00:00
black silence
2587a38f6f fix several DE translations 2020-08-28 20:37:28 +02:00
Joshua Yanovski
8be3648a4d Move sprite data to a config file. 2020-08-28 09:23:43 +02:00
Joshua Yanovski
3a96b73b2c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
scott-c
d316463eb3 Add combat sfx #647 2020-08-26 19:28:00 +08:00
Joshua Barretto
bf7afcf5c9 Merge branch 'zesterer/small-fixes' into 'master'
Better world colours, better projectiles, better aiming, many other small improvements

See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Joshua Barretto
12ea028a3d Improved single-tick projectile wall/entity collision bug 2020-08-25 00:04:04 +01:00
Joshua Barretto
e4de32ac25 Fixed quadruped hitboxes 2020-08-24 21:46:08 +01:00
Joshua Barretto
2b9d5ee4a2 Fixed bad hitbox radii and adjusted field colour 2020-08-24 20:52:18 +01:00
Joshua Barretto
90735f1ef7 Improved world colours 2020-08-24 12:36:27 +01:00
Joshua Barretto
91c8effc80 Less harsh terrain noise 2020-08-24 12:36:27 +01:00
Joshua Barretto
6918020ed8 Less bizarre rock and stalagtite colours 2020-08-24 12:36:27 +01:00
Joshua Barretto
c905819adc Made below-ground LoD dark 2020-08-24 12:36:27 +01:00
Joshua Barretto
89a6a06a7b Adjusted worldgen colours for new lighting model 2020-08-24 12:36:27 +01:00
Joshua Barretto
79ec8c9e22 Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
Fixed NVidia shiny water shader bug and re-enabled in settings

See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
86b4dd6ba3 set shiny water to default 2020-08-23 22:58:01 -07:00
Monty Marz
1d49186e31 various fixes
Balanced crafted weapon power

Adjusted tooltip color

Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
c9438c0947 Fixes
Fix Cave NPCs only spawning very deep inside caves

Increase twig density

Adjust armour values and ingredients for starter sword

fix healing rod using the wrong model

Hung up the lianas again
2020-08-22 23:37:45 +00:00
Monty Marz
8646c1add5 fix particles rendering before water
revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
ce929d2924 Address comments, clippy and minor adjustments
first bunch of comments addressed

change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects

campfire adjustments, reduced grass density due to FPS issues

readded item descriptions to the crafting window, item desc for craftable armour

address comments
happy clippy, happy life
clippy

clippy

more clippy
fmt

revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
jiminycrick
6b8e458027 Fixed NVidia shiny water shader bug and re-enabled in settings
missed a commented line
2020-08-21 14:59:18 -04:00
Monty Marz
e3eb34085f craftable starting set
velorite staff update

ore_nature_longbow

model fix
humanoid colours

Update agent.rs

improve rng (according to zesterer)

slower fleeing

More adjustments

fix cult leader name

more loot tables

all kinds of adjustments

smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
9d2fe79a78 Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff. 2020-08-21 19:36:20 +02:00
Monty Marz
55d126861f fix tooltips in char selection, more balancing
fix talking animals

fix critter exp, stronger villagers

biped large balancing

more villager balancing, mushroom spawning rate

more balancing

fix rebase

multiple loottables

Add tarasque and bonerattler armour

Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.

Added loot tables for consumables and food. Trimmed down default loot table.

remove male and female sign from char creation

chest loot tables

fix loot tables

lootable crates

lantern keybinding display

more loot tables

loot table changes

fixed loot tables

fix typo
more grass

rebase fix, better lantern

re-add sprite rotation for grass

crafting window alignment fix, new streetlamps, new shopsigns, new healing staff

height change
2020-08-21 19:36:19 +02:00
Sam
924d09e46c balancing
more specific stats

Update body.rs

more balancing

non hostile catoblepas and mouflons

quad low
more adjustments
Animals with enemy alignment now deal correct damage. Made health scaling species-specific.
2020-08-21 19:36:17 +02:00
Monty Marz
7ab80ef367 sprite spawning rules 2020-08-21 19:36:16 +02:00
Monty Marz
b930c34d89 agent changes, sprite spawning changes, alignment changes 2020-08-21 19:36:16 +02:00
Monty Marz
54cba3e7f9 add mushrooms, temporary disable snowy grass 2020-08-21 19:36:15 +02:00
Joshua Barretto
db183e607f Added particle explanation, more efficient particle pushing 2020-08-21 09:53:09 +01:00
Joshua Barretto
1b80f05e82 Centred particle meshes correctly 2020-08-20 22:34:58 +01:00
Joshua Barretto
7eff8ff0ad Added lifetime particle parameter 2020-08-20 21:38:21 +01:00
Sam
05f4024e1a Normal now rotates with particle (fixes lighting). 2020-08-20 21:31:30 +01:00
Joshua Barretto
d31d25b170 Added orientation to more particle modes 2020-08-20 21:28:12 +01:00
Joshua Barretto
c759c8120f Centralised particle offset, variable chunk range, better smoke offsets 2020-08-20 21:28:11 +01:00
Sam
0a3f0db26d Added rotation to leaf particles. 2020-08-20 21:18:14 +01:00
Joshua Barretto
d1bbfc9960 Added BlocksOfInterest and block particle emission 2020-08-20 21:15:13 +01:00