Commit Graph

182 Commits

Author SHA1 Message Date
unknown
4b493b196c Add asp mob 2020-07-05 09:38:13 -04:00
Snowram
9fec5f3d14 Add tiger mob 2020-07-05 09:38:12 -04:00
Snowram
c527484597 Add alligator, salamander and monitor npcs 2020-07-05 09:38:12 -04:00
Snowram
00b3301d6a Remove quad_low mobs from quad_medium 2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5 Add quadruped_low skeleton 2020-07-05 09:38:11 -04:00
Forest Anderson
954a4857c4 Added proper training dummy model 2020-07-03 16:53:04 -04:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
François Mockers
ae712f77a2 fix iterator type 2020-05-14 22:13:08 +02:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1 Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
Capsize glimmer/tab completion

See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
CapsizeGlimmer
b486de28ac Implement tab completion of enums (/object /time /spawn) and numbers 2020-05-10 19:16:34 -04:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Justin Shipsey
171e865f57 new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Pfauenauge90
eb7ded989f 7 dwarf accessories 2020-04-12 18:41:03 +02:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
Pfauenauge90
0b3fb2dd3c fire bolt visuals 2020-03-27 18:31:45 +01:00
Pfauenauge
f6731dc770 cloth armor 2020-03-22 00:21:11 +01:00
Pfauenauge90
d863e12235 swift leather armour parts 2020-03-19 14:17:53 +01:00
Pfauenauge90
509615c15b npc armour 2020-03-18 23:09:58 +01:00
Pfauenauge90
40910b28e4 unclothed parts 2020-03-17 15:39:29 +01:00
timokoesters
b040e18246 Fix body parts not changing 2020-03-16 22:06:23 +01:00
timokoesters
1f78344d6f Move equipment from loadout into body 2020-03-15 19:44:47 +01:00
Pfauenauge90
bf1c46d596 item images 2020-03-15 16:42:09 +01:00
Pfauenauge90
913393963a plate armour 2020-03-15 16:42:09 +01:00
Pfauenauge90
e80750bc53 plate chest armour 2020-03-15 15:53:51 +01:00
Pfauenauge90
5a962771d9 assassin armour 2020-03-15 15:53:51 +01:00
jshipsey
d4332c3138 eagle adjustments 2020-03-07 13:26:46 -05:00
Monty Marz
2180040f70 Orc hairstyles, several tiny UI fixes, fixed beard warnings 2020-02-20 10:32:03 +00:00
Joshua Yanovski
8a9d4012fa Allow spawning individual species with /spawn.
To get the old behavior, you now need to refer to the internal keywords
(like "bird_medium" or "quadruped_small") rather than the old friendly
names (like "duck" or "pig"), as the latter generate single species now.
2020-02-14 03:12:37 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Joshua Yanovski
3fa21b3dc7 Per-speces NPC names!
Is also able to refactor some of the uglier code and introduces a
framework that (suitably extended) could be useful in removing
boilerplate elsewhere.
2020-01-29 04:41:32 +01:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Joshua Barretto
8f86e45a72 Enumerated Body type 2020-01-20 14:21:06 +00:00
Monty Marz
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Monty Marz
040e1a7535 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
Monty Marz
370e94b1ad Loading Screen with pulsating text, 2 new hairstyles 2019-11-23 00:51:18 +00:00
Monty Marz
c38447a264 assets update
map image
human male hairstyles
elf male hairstyle
potion item
cheese item
removed admin items from inventory
2019-11-09 13:42:42 +00:00
jshipsey
2b5fd372c5 streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally. 2019-10-25 21:50:14 -04:00
jshipsey
25448ae2a1 body tweak 2019-10-25 21:34:29 -04:00
jshipsey
644939810f added dragon skeleton 2019-10-25 21:33:59 -04:00
jshipsey
54fc712076 fish_medium and bird_medium skelingtons 2019-10-25 21:33:02 -04:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Imbris
39656e92be Merge branch '276-hotloading-armor' into 'master'
Resolve "Enable hotloading of different offsets for armors/weapons"

Closes #276

See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Adam Fogle
3a4c307d38 Code cleanup, formatting changes, and fixed the cloth belt's offset. 2019-10-16 00:42:57 -04:00
Adam Fogle
a5db28113f Redid the mainfest files to remove race/gender.
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Monty Marz
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
Timo Koesters
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
Pfauenauge90
f1c4e7040a
rebase fix 2019-10-04 21:02:45 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Monty Marz
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Imbris
8a994ada8e Remove derpy eyes :( , fix undead eye indices, fmt 2019-09-03 23:06:15 -04:00
jshipsey
ca4da22c7d fixing eyes, cleanup on offsets 2019-09-03 23:06:13 -04:00
jshipsey
178657c871 tweaked hair colors, head offsets, skin colors 2019-09-03 23:06:11 -04:00
Imbris
0ffc534df2 Add separate eye color lists for each race 2019-09-03 23:06:02 -04:00
Pfauenauge90
bdb95be5cc hair and skin colours 2019-09-03 23:05:59 -04:00
Imbris
c4999f5e9d adjust how figure head coloring is done 2019-09-03 23:05:58 -04:00
Imbris
7bebffb2af Add ron file for head offsets, segment unionizer 2019-09-03 23:05:52 -04:00
Joshua Barretto
39fc1d6b71 Added entity pickup, changed item model 2019-08-01 09:12:00 +01:00
Monty Marz
33565b9480 added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself 2019-07-28 09:21:17 +00:00
Pfauenauge90
7a141ad111 More objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c chat warning for unknown objects 2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54 spawn objects by name 2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983 Add tent 2019-07-24 02:50:19 +02:00
Vechro
81f66457de Add cauldron 2019-07-24 02:50:19 +02:00
Pfauenauge90
870229cd1c chests, human female head changes 2019-07-24 02:50:19 +02:00
Pfauenauge90
3559926a02 MOAR Pumpkins! 2019-07-24 02:50:19 +02:00
Pfauenauge90
495311de2d added lanterns and potions 2019-07-24 02:50:18 +02:00
Vechro
e37ca1d1f3 formatting 2019-07-24 02:50:18 +02:00
Vechro
6478c4ec69 Add campfire 2019-07-24 02:50:18 +02:00
Monty Marz
ae4c569fc9 Static entities: Per model offsets, more models 2019-07-21 23:54:31 +00:00
Joshua Barretto
1dc654dde7 Added object entities 2019-07-21 19:22:49 +01:00
timokoesters
fe6f627d42
Clean up ecs actor body components 2019-06-29 01:49:33 +02:00