Commit Graph

523 Commits

Author SHA1 Message Date
ubruntu
0e2808a8fd Interactable campfires 2021-10-05 00:55:29 +00:00
Joshua Barretto
96e23ae2d4 Handle oceans and steep rivers gracefully, update changelog 2021-10-05 00:02:32 +01:00
Imbris
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Bafon
d53d2300a6 Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
Imbris
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b Merge branch 'bafon/crafting-station-icons' into 'master'
Add crafting station icon to crafting menu sidebar

See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db Add crafting station icon to crafting menu sidebar 2021-09-22 13:54:32 +00:00
Joshua Barretto
a76496c339 Use previous position caches for airship collision detection 2021-09-17 22:34:28 +01:00
Monty Marz
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
Bafon
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
9e9fba7704 Balanced frequency of dungeons. 2021-09-11 18:59:04 -04:00
Marcel Märtens
7913e6a9ba Change the version number to 0.11 2021-09-10 20:19:17 +02:00
Monty Marz
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Sam
7b0c096a22 Changelog 2021-09-04 12:43:24 -04:00
juliancoffee
6c1ecc9766 Add support for override asset folder
- ASSETS_OVERRIDE environment variable with asset path which has higher
  priority.
2021-09-02 20:24:23 +03:00
ubruntu
bbc366e1b3 NPCs can drop nothing 2021-09-01 23:17:36 +00:00
Sam
13fa154e55 Changelog and added arm length (body radius) to sprite pickup range. 2021-08-31 13:37:53 -04:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Ben Wallis
9e35f5ec33 Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town. 2021-08-20 09:00:55 +01:00
Daniil Nemtsev
a5ec81844f Add WGPU adapter selection using WGPU_ADAPTER 2021-08-13 12:39:44 +00:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
Tavo Annus
e834711293 Fix character being too close in menu 2021-08-10 14:00:34 +02:00
Snowram
dddb47a385 Makes dungeons start at level 1 visually 2021-08-09 16:36:37 +02:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9 Fix mistake of pre-multiplying aerodynamic coefficients
Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
92b32b4c36 Merge branch 'ygor/fix-axe-energy-reward' into 'master'
Allow axe combo to reward energy without skillpoint

See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
juliancoffee
229e7b9cec Add CHANGELOG note about battle_mode setting 2021-08-03 16:43:54 +03:00
Ygor Souza
1b5c3883a4 Allow axe combo to reward energy without skillpoint
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Imbris
427930081a Add custom error message when there are no compatible graphics backends available 2021-08-03 00:00:30 -04:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860 Merge branch 'zesterer/menacing' into 'master'
Added menacing, made agent code less hacky

See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
422e1c30f4 Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Imbris
c5c8ae4d30 Replace stamina -> energy in english localization strings 2021-07-31 01:35:28 -04:00
Imbris
091dae07a4 Merge branch 'imbris/admin-cmd' into 'master'
Make admin adding/removing command arguments positional again

See merge request veloren/veloren!2700
2021-07-30 06:05:29 +00:00
Imbris
172bddf731 Make admin add/remove command arguments positional again 2021-07-30 01:25:38 -04:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Marcel Märtens
4328a45066 fixed map to zoom and drag correctly, fixed #1111 2021-07-27 01:15:06 +02:00
DanTheOne
18b5c1c35a Add shortcut to toggle chat 2021-07-26 02:42:35 +02:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
Avi Weinstock
7555be0e25 Spawn players aboveground when using /site or when their waypoint is underground. 2021-07-15 17:54:29 -04:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee add biome and site info to F3 debug menu 2021-07-12 18:44:54 +02:00
Knightress Paladin
d0bb7004ab Added check to prevent sceptre AI from canceling its own ward 2021-07-07 20:01:00 -07:00
Monty Marz
7c8d73a0c6 Minimap modes, Danari customizations update & bald hairstyles 2021-07-08 00:01:08 +00:00
AldanTanneo
3804c3d032 Implemented trading stackable items with a full inventory 2021-07-05 10:34:03 +00:00
juliancoffee
47aa371965 Update CHANGELOG with food rework 2021-07-05 10:57:11 +03:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Avi Weinstock
110aa17642 Fix underwater campfires. 2021-06-30 18:36:43 -04:00
Joshua Barretto
cf01dd7df7 Improved consistency of default controls 2021-06-30 13:39:37 +01:00
juliancoffee
46772c67e3 Remove post-armor crit damage 2021-06-30 03:16:04 +03:00
Sam
381c7121c6 Changelog 2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
juliancoffee
12b5d655cf Split Material and Dismantle crafting tabs 2021-06-26 21:37:13 +03:00
Scott Williams
8d0a1ad7b4 Gem Rings and small change to trading. 2021-06-26 02:44:02 +00:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
juliancoffee
ced180bbc9 changelog 2021-06-22 20:52:44 +03:00
Joshua Barretto
e930ff6779 Sanitise controller inputs 2021-06-21 21:13:49 +01:00
Joshua Barretto
b84708ca75 Added chat toggle 2021-06-21 20:16:03 +01:00
Samuel Keiffer
e7f54d6306 Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
clay golem tweak

See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
41b6d80635 Add CHANGELOG 2021-06-19 10:47:45 +03:00
Samuel Keiffer
2abd23ec64 Merge branch 'juliancoffee/not_explodable_sprites' into 'master'
Proof of concept non-explodable sprites

See merge request veloren/veloren!2475
2021-06-19 01:10:20 +00:00
Joshua Barretto
46dfc119fb Merge branch 'aweinstock/tighten_e2t' into 'master'
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.

See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
juliancoffee
8b44f7ed34 Add non-exploadable crafting stations to CHANGELOG 2021-06-18 13:10:27 +03:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Imbris
9d9c0a045d Merge branch 'imbris/release-tweak' into 'master'
Add debug line tables and avoid building unwinding landing pads in release builds

See merge request veloren/veloren!2446
2021-06-16 02:17:49 +00:00
Avi Weinstock
5e6363dbcc Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels. 2021-06-15 21:29:29 -04:00
Imbris
e5f23eb41a Add debug line tables and avoid building unwinding landing pads in release builds 2021-06-15 21:14:49 -04:00
asumface
8568dfb38e
Bump rodio to 0.14 2021-06-14 22:04:23 +02:00
Marcel
1b36f6cab3 Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
Don't apply e2e pushback during a forced movement character state.

See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Avi Weinstock
104de523b7 Move changelog entry for mining to 0.10 section. 2021-06-13 14:35:44 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
Avi Weinstock
d02ff2db20 Don't apply e2e pushback during a forced movement character state. 2021-06-12 11:10:06 -04:00
Marcel Märtens
4167621f5d Change the version number to 0.10 2021-06-12 10:14:07 +02:00
Scott Williams
2a161abd0a NPC Hitbox Adjustments 2021-06-09 08:08:41 +00:00
jshipsey
670845e6f5 changelog 2021-06-07 11:06:39 +02:00
hqurve
39fc48ac17 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
Samuel Keiffer
85b8d4e7c0 Merge branch 'sam/yeti' into 'master'
Yeti Rework

See merge request veloren/veloren!2359
2021-06-05 23:15:20 +00:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Ben Wallis
1a93e3d84f Added 60 FPS framerate cap for title/menu screens 2021-06-05 14:13:53 +01:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
Imbris
d6e5827b8b Update changelog 2021-06-03 14:23:28 -04:00
Samuel Keiffer
d235e98efe Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.

See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Avi Weinstock
cbe7521259 Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry. 2021-06-02 00:39:04 -04:00
Avi Weinstock
8b20175b6e Implement PID controllers and use them to stabilize Agent airship flight. 2021-05-30 13:36:25 -04:00
Avi Weinstock
d38db15411 Fixed entities with voxel colliders being off by one physics tick for collision. 2021-05-28 20:25:57 -04:00
Avi Weinstock
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Sam
b826d5cb2b Fixed exp splitting in inactive equip slots. 2021-05-26 21:13:16 -05:00
Avi Weinstock
4d7828ec94 Make the camera zoom as the bow (or any ChargedRanged attack) is charging. 2021-05-26 09:34:07 -04:00
juliancoffee
2da8d96ec9 add CHANGELOG 2021-05-25 01:08:11 +03:00
James Melkonian
419cd2a5e4 Don't modify position in glide character state 2021-05-23 07:26:11 +00:00
hqurve
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
Monty Marz
30bcc6aaa3 Ferocious armour for t5-dungeon minibosses 2021-05-22 10:55:36 +00:00
James Melkonian
27885e00b2 Allow NPCs to path towards far away enemies 2021-05-21 03:14:45 +00:00
holychowders
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00