ACE3/addons/cookoff/stringtable.xml

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2018-10-07 09:30:15 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="CookOff">
<Key ID="STR_ACE_CookOff_displayName">
<English>Cook off</English>
<Italian>Esplosione</Italian>
2017-11-17 16:18:54 +00:00
<Chinese>殉爆效果</Chinese>
<Chinesesimp>殉爆效果</Chinesesimp>
<Japanese>誘爆</Japanese>
2018-01-28 21:42:32 +00:00
<Korean>쿡오프</Korean>
<German>Durchzündung</German>
</Key>
<Key ID="STR_ACE_CookOff_enable_name">
<English>Enable cook off</English>
<German>Durchzündung ermöglichen</German>
2016-08-13 13:44:48 +00:00
<Czech>Povolit explozi munice</Czech>
2016-08-27 08:36:00 +00:00
<Russian>Включить воспламенение</Russian>
2016-09-16 15:57:49 +00:00
<Japanese>誘爆を有効化</Japanese>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>쿡오프 현상 활성화</Korean>
<Polish>Aktywuj efekty samozapłonu amunicji</Polish>
<French>Active le cook-off</French>
<Italian>Abilita Esplosione</Italian>
<Chinese>開啟殉爆效果</Chinese>
<Chinesesimp>开启殉爆效果</Chinesesimp>
</Key>
<Key ID="STR_ACE_CookOff_enable_tooltip">
<English>Enables cook off and related vehicle destruction effects.</English>
<German>Ermöglicht Durchzündung und zugehörige Fahrzeug-Zerstörungseffekte.</German>
2016-08-13 13:44:48 +00:00
<Czech>Povolí explozi munice a její následné ničivé efekty.</Czech>
2016-08-27 08:36:00 +00:00
<Russian>Включает воспламенение и сопутствующие эффекты повреждения техники.</Russian>
2016-09-16 15:57:49 +00:00
<Japanese>誘爆を有効化し、車両が誘爆によって破壊されていきます。</Japanese>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>쿡오프 현상을 활성화 하고 관련된 차량에 폭발 이펙트를 적용합니다.</Korean>
<Polish>Aktywuje efekt samozapłonu amunicji na zniszczonych pojazdach.</Polish>
<French>Active le cook-off (autocombustion des munitions) et les effets de destruction liés.</French>
<Italian>Abilita l'esplosione e i relativi effetti di distruzione del veicolo.</Italian>
<Chinese>開啟此功能後,將使有關載具在損毀時有殉爆的效果</Chinese>
<Chinesesimp>开启此功能后,将使有关载具在损毁时有殉爆的效果。</Chinesesimp>
</Key>
<Key ID="STR_ACE_CookOff_generic_turret_wreck">
<Original>Wreck (Turret)</Original>
<French>Épave (tourelle)</French>
<Spanish>Restos (torreta)</Spanish>
<Italian>Rottami (torretta)</Italian>
<Polish>Wrak (wieżyczka)</Polish>
<Russian>Обломки (башня)</Russian>
<German>Wrack (Geschützturm)</German>
<Czech>Vrak (věž)</Czech>
<English>Wreck (Turret)</English>
<Portuguese>Ruínas (torre)</Portuguese>
<Korean>잔해(포탑)</Korean>
<Japanese>残骸 (砲塔)</Japanese>
<Chinese>殘骸 (砲塔)</Chinese>
<Chinesesimp>残骸 (炮塔)</Chinesesimp>
</Key>
2016-10-09 09:57:29 +00:00
<Key ID="STR_ACE_CookOff_enableBoxCookoff_name">
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
<English>Enable ammo box cook off</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬箱に誘爆を有効化</Japanese>
<German>Durchzündung für Munitionskisten ermöglichen</German>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>탄약 상자 쿡오프 현상 활성화</Korean>
<Polish>Aktywuj samozapłon skrzyń z amunicją</Polish>
<French>Cook-off caisses de munitions</French>
<Italian>Abilita esplosione cassa munizioni</Italian>
<Chinese>開啟彈藥箱殉爆效果</Chinese>
<Chinesesimp>开启弹药箱殉爆效果</Chinesesimp>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
2016-10-09 09:57:29 +00:00
<Key ID="STR_ACE_CookOff_enableBoxCookoff_tooltip">
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
<English>Enables cooking off of ammo boxes.</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬箱が誘爆するようになります。</Japanese>
<German>Ermöglicht Durchzündung von Munitionskisten.</German>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>탄약 상자에 쿡오프 현상을 적용합니다.</Korean>
<Polish>Aktywuje samozapłon skrzyń z amunicją</Polish>
<French>Active le cook-off sur toutes les caisses de munitions.</French>
<Italian>Abilita l'esplosione della cassa di munizioni. </Italian>
<Chinese>開啟彈藥箱殉爆效果</Chinese>
<Chinesesimp>开启弹药箱殉爆效果</Chinesesimp>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
<Key ID="STR_ACE_CookOff_enableAmmoCookoff_name">
<English>Enable Ammunition cook off</English>
2016-10-18 18:19:27 +00:00
<Japanese>弾薬の誘爆を有効化</Japanese>
<German>Durchzündung für Munition ermöglichen</German>
Korean Translation v1.0 (#4794) * Add files via upload * Add files via upload * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation * Added Korean translation japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml. * Fix encoding
2017-01-02 23:52:01 +00:00
<Korean>탄약 쿡오프 현상 활성화</Korean>
<Polish>Aktywuj samozapłon amunicji</Polish>
<French>Active le cook-off des munitions</French>
<Italian>Abilita Esplosione munizioni</Italian>
<Chinese>開啟彈藥殉爆效果</Chinese>
<Chinesesimp>开启弹药殉爆效果</Chinesesimp>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
<Key ID="STR_ACE_CookOff_enableAmmoCookoff_tooltip">
<English>Enables Ammunition cook off. Fires ammunition projectiles while vehicle is on fire and has ammunition.</English>
<Japanese>弾薬が誘爆します。車両が燃えると、搭載している弾薬が激しく燃え上がります。</Japanese>
<German>Ermöglicht Durchzündung von Munition. Feuert Projektile der Munition ab, solange das Fahrzeug brennt und Munition besitzt.</German>
<Polish>Aktywuje samozapłon amunicji. Wystrzeliwuje pociski podczas gdy pojazd płonie i posiada amunicję.</Polish>
<French>Mets à feu les munitions lorsqu'un véhicule est en feu et contient des munitions.</French>
<Italian>Abilita l'esplosione delle munizioni. Spara munizioni di proiettili quando il veicolo va a fuoco e contiene munizioni.</Italian>
<Chinese>開啟彈藥殉爆效果。當一台載有彈藥的載具起火時, 將會有殉爆的效果</Chinese>
<Chinesesimp>开启弹药殉爆效果。当一台载有弹药的载具起火时, 将会有殉爆的效果。</Chinesesimp>
2017-09-25 15:54:27 +00:00
<Korean>쿡오프 현상을 활성화 합니다. 이것은 탄약에 불이 붙어있는 동안 주변에 발사체를 발사합니다.</Korean>
Add ammo cookoff (#4376) * Add Ammo cookoff * Remove tabs * Add initial ammo box cook-off Does not include a fire effect, mostly just a proof of concept. Should probably also add further potential cook-off conditons (if hit by tracer for example). * Add burning effects to ammo box cook off - Add burning effect while ammo box is cooking off - Add setting to enable/disable ammo boxes cooking off - Clear magazine cargo while box is burning Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended. * Improve ammo cookoff * Integrate ammo cookoff with the incendiary grenade * Disable ammo cook off underwater * Optimize fnc_detonateAmmunition I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though! * Improve ammo box cook off - Remove unnecessary light source (fire particles provide lighting) - Add randomness to cook off time - Cook off begins with fire effect rather than smoke * Add tracer induced ammo box cook off Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway. * Decrease amount of explosions from ammo cookoff * Add is local check for remote event
2016-10-06 20:37:38 +00:00
</Key>
<Key ID="STR_ACE_CookOff_ammoCookoffDuration_name">
<English>Ammunition cook off duration</English>
<German>Munitionsdurchzündungsdauer</German>
<Polish>Czas trwania samozapłonu amunicji</Polish>
<Japanese>弾薬の誘爆持続時間</Japanese>
<French>Durée cook-off des munitions</French>
<Italian>Durata esplosione munizioni</Italian>
<Chinese>彈藥殉爆效果持續時間</Chinese>
<Chinesesimp>弹药殉爆效果持续时间</Chinesesimp>
2017-09-25 15:54:27 +00:00
<Korean>쿡오프 지속 시간</Korean>
</Key>
<Key ID="STR_ACE_CookOff_ammoCookoffDuration_tooltip">
<English>Multiplier for how long cook off lasts [Setting to 0 will disable ammo cookoff]</English>
<German>Faktor für die Munitionsdurchzündungsdauer [0 zum Deaktivieren]</German>
<French>Multiplicateur de la durée du cook-off des munitions [Une valeur de 0 désactive l'effet]</French>
<Polish>Mnożnik decydujący jak długo ma trwać samozapłon amunicji [Ustawienie na 0 spowoduje wyłącznie samozapłonu]</Polish>
<Japanese>誘爆の持続時間を乗数で設定します。[0 に設定で誘爆を無効化]</Japanese>
<Italian>Moltiplicatore della durata dell'esplosione [Impostare 0 disabiliterà l'esplosione delle munizioni]</Italian>
<Chinese>設定彈藥殉爆效果會持續多久時間 [輸入0來關閉殉爆效果]</Chinese>
<Chinesesimp>设定弹药殉爆效果会持续多久时间 [输入0来关闭殉爆效果]</Chinesesimp>
2017-09-25 15:54:27 +00:00
<Korean>쿡오프 지속 시간의 배수 [0 이면 비활성]</Korean>
</Key>
<Key ID="STR_ACE_CookOff_probabilityCoef_name">
<English>Cook-off probability coefficient</English>
<Japanese>誘爆の可能性係数</Japanese>
<Italian>Coefficiente probabilità esplosione</Italian>
<German>Faktor für Wahrscheinlichkeit der Durchzündung</German>
<Chinese>殉爆發生機率係數</Chinese>
<Chinesesimp>殉爆发生机率系数</Chinesesimp>
</Key>
<Key ID="STR_ACE_CookOff_probabilityCoef_tooltip">
<English>Multiplier for cook-off probability. Higher value results in higher cook-off probability</English>
<Japanese>誘爆する可能性の乗数。高い値では誘爆する可能性が高まります。</Japanese>
<Italian>Moltiplicatore per la probabilità dell'esplosione. Un valore più alto aumenta la probabilità dell'esplosione</Italian>
<German>Faktor für Wahrscheinlichkeit der Durchzündung. Ein höherer Wert führt zu höherer Durchzündungswahrscheinlichkeit.</German>
<Chinese>調整殉爆發生機率係數。值越高代表越容易發生殉爆</Chinese>
<Chinesesimp>调整殉爆发生机率系数。值越高代表越容易发生殉爆。</Chinesesimp>
</Key>
</Package>
</Project>