Commit Graph

69 Commits

Author SHA1 Message Date
ee0e947611 General - Use ace_common_fnc_isAwake where possible (#10098)
* Use `ace_common_fnc_isAwake` where possible

* Revert bad change
2024-07-02 12:38:14 -07:00
8f46ffd8d5 General - Change count to forEach where appropriate (#9890)
count -> forEach

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
cee187adac General - Convert vehicle to objectParent (#9801)
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
a3aef6a066 General - Cleanup spaces in macros (#9769)
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
30ec1eda16 Goggles - Draw under HUD (requires 2.16) (#9615)
Goggles - Draw under HUD
2023-11-04 16:57:38 -04:00
742626ff1a General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
eb53e7a2fe Tools - document_functions.py: handle header sub indexs for arguments (#9303)
* tools - handle header sub indexs for arguements

* convert remaining

* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
66801bb0ed Goggles - Fix APR and Regulator overlays being flipped (#9009) 2022-09-04 16:37:48 -05:00
e8693c8db9 Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
68fe594cab Goggles - Add effects only option (#7808)
* Added effects only option to goggles

* Set default back to 2
2020-07-22 10:24:43 -05:00
7f62067a7b Add Wipe glasses self interaction (#7307) 2019-12-18 18:30:53 +01:00
86b4f08101 Fix CBA_fnc_getActiveFeatureCamera call (#6660) 2018-11-04 00:32:37 +01:00
4ff01967b6 Add Feature Camera Player EH and Handling (#6573)
* Switch to CBA Feature Camera handling

* Register ACE3's Feature Cameras

* Backwards compatiblity for old ace event

* Require CBA 3.9
2018-10-12 14:59:40 +02:00
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
6c592e5a10 Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units

* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
8a4514f8e7 use a function to do gestures 2016-07-12 16:16:01 +02:00
55c7b9bfc4 Merge pull request #3997 from acemod/gogglesEffectsSetting
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
5108ffe20c Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
5a92aaeb28 Make dirt/dust effects less bright at night
Fix #1447
2016-06-25 19:02:07 -05:00
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
da70854568 manual merge 2016-05-18 11:48:27 +02:00
2869a53e6d Googles - Only play wipe anim for primary weapon
Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
0b9695ce70 Apply the ufeh to ACE_Grenades 2016-02-06 17:20:30 -03:00
ac3f75c8b4 Apply the ufeh to ACE_Goggles 2016-02-06 17:16:10 -03:00
c87f19c8da Fix #3258 2016-02-04 10:04:26 -03:00
dc60860421 Fix Third Person Goggle Effect Not Displaying
#3074
2015-12-26 23:31:49 -06:00
ebbf2b373a goggles - prevent CBA PFEH warning
fix "x\cba\addons\common\fnc_removePerFrameHandler.sqf:30","WARNING:
Invalid or not existing PFH ID."
2015-11-17 23:44:50 -06:00
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
dc882a3c66 more goggles code cleanup 2015-09-30 01:26:08 +02:00
8d5ce1dbe2 more goggles code cleanup 2015-09-29 22:24:25 +02:00
62349f685c more goggles code cleanup 2015-09-29 22:01:40 +02:00
b7ce315240 more goggles code cleanup 2015-09-29 21:28:57 +02:00
d1aacf3fef more goggles code cleanup 2015-09-29 19:51:41 +02:00
53bfcdb61e more goggles code cleanup 2015-09-29 18:51:24 +02:00
d051d4c208 more goggles code cleanup 2015-09-29 17:57:09 +02:00
477e9f06b6 more goggles code cleanup 2015-09-29 17:09:23 +02:00
2731ac360a more goggles code cleanup 2015-09-29 16:56:10 +02:00
9996aa22ab Replace googles - isTurnedOut 2015-09-21 15:03:34 -05:00
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
defbdf1b1a fix that HC throw a issue if PPEffect was used/applyed 2015-09-09 17:05:48 +02:00
397d77e5b5 Remove special goggles treatment of vehicle units
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
543e829278 Fix goggles overlay for FFV seats
When aiming down sights, view is considered to be "gunner" and so the overlay would be disabled. Introduces addition canUseWeapon check if view is "gunner" to differentiate FFV seats from regular gunner seats
2015-08-31 14:56:51 +01:00
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00