ee0e947611
General - Use ace_common_fnc_isAwake
where possible ( #10098 )
...
* Use `ace_common_fnc_isAwake` where possible
* Revert bad change
2024-07-02 12:38:14 -07:00
8f46ffd8d5
General - Change count
to forEach
where appropriate ( #9890 )
...
count -> forEach
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
2024-04-04 08:15:26 -03:00
cee187adac
General - Convert vehicle to objectParent ( #9801 )
...
Convert vehicle to objectParent
2024-03-26 09:54:06 -03:00
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
...
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com >
2024-02-05 14:04:24 -03:00
30ec1eda16
Goggles - Draw under HUD (requires 2.16) ( #9615 )
...
Goggles - Draw under HUD
2023-11-04 16:57:38 -04:00
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2023-09-12 20:58:10 +02:00
eb53e7a2fe
Tools - document_functions.py: handle header sub indexs for arguments ( #9303 )
...
* tools - handle header sub indexs for arguements
* convert remaining
* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
66801bb0ed
Goggles - Fix APR and Regulator overlays being flipped ( #9009 )
2022-09-04 16:37:48 -05:00
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
...
* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
68fe594cab
Goggles - Add effects only option ( #7808 )
...
* Added effects only option to goggles
* Set default back to 2
2020-07-22 10:24:43 -05:00
7f62067a7b
Add Wipe glasses self interaction ( #7307 )
2019-12-18 18:30:53 +01:00
86b4f08101
Fix CBA_fnc_getActiveFeatureCamera call ( #6660 )
2018-11-04 00:32:37 +01:00
4ff01967b6
Add Feature Camera Player EH and Handling ( #6573 )
...
* Switch to CBA Feature Camera handling
* Register ACE3's Feature Cameras
* Backwards compatiblity for old ace event
* Require CBA 3.9
2018-10-12 14:59:40 +02:00
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
...
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
55c7b9bfc4
Merge pull request #3997 from acemod/gogglesEffectsSetting
...
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
5108ffe20c
Add goggles setting for level of effects
...
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
5a92aaeb28
Make dirt/dust effects less bright at night
...
Fix #1447
2016-06-25 19:02:07 -05:00
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
da70854568
manual merge
2016-05-18 11:48:27 +02:00
2869a53e6d
Googles - Only play wipe anim for primary weapon
...
Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
ac3f75c8b4
Apply the ufeh to ACE_Goggles
2016-02-06 17:16:10 -03:00
c87f19c8da
Fix #3258
2016-02-04 10:04:26 -03:00
dc60860421
Fix Third Person Goggle Effect Not Displaying
...
#3074
2015-12-26 23:31:49 -06:00
ebbf2b373a
goggles - prevent CBA PFEH warning
...
fix "x\cba\addons\common\fnc_removePerFrameHandler.sqf:30","WARNING:
Invalid or not existing PFH ID."
2015-11-17 23:44:50 -06:00
a57d1bca75
replace local keyword with private
2015-11-17 17:43:07 +01:00
dc882a3c66
more goggles code cleanup
2015-09-30 01:26:08 +02:00
8d5ce1dbe2
more goggles code cleanup
2015-09-29 22:24:25 +02:00
62349f685c
more goggles code cleanup
2015-09-29 22:01:40 +02:00
b7ce315240
more goggles code cleanup
2015-09-29 21:28:57 +02:00
d1aacf3fef
more goggles code cleanup
2015-09-29 19:51:41 +02:00
53bfcdb61e
more goggles code cleanup
2015-09-29 18:51:24 +02:00
d051d4c208
more goggles code cleanup
2015-09-29 17:57:09 +02:00
477e9f06b6
more goggles code cleanup
2015-09-29 17:09:23 +02:00
2731ac360a
more goggles code cleanup
2015-09-29 16:56:10 +02:00
9996aa22ab
Replace googles - isTurnedOut
2015-09-21 15:03:34 -05:00
b7e02da1cc
remove if (!hasInterface) from PFH
...
move ! in ()
2015-09-11 16:58:26 +02:00
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
397d77e5b5
Remove special goggles treatment of vehicle units
...
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
543e829278
Fix goggles overlay for FFV seats
...
When aiming down sights, view is considered to be "gunner" and so the overlay would be disabled. Introduces addition canUseWeapon check if view is "gunner" to differentiate FFV seats from regular gunner seats
2015-08-31 14:56:51 +01:00
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00