commy2
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49f0b79962
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fcs for turrets
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2015-02-04 03:20:55 +01:00 |
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commy2
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47d5befd12
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fcs per turrets
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2015-02-03 23:03:43 +01:00 |
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commy2
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4185299efd
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rename agm burst mode to ace burst mode (ai)
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2015-02-03 19:38:49 +01:00 |
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Nicolás Badano
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9773f7b838
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Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
Updated headers of the goggles to be as required.
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2015-02-03 15:12:30 -03:00 |
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Nicolás Badano
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91d2a8c343
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Merge pull request #125 from KoffeinFlummi/agmParachutePort
Agm parachute port
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2015-02-03 15:12:12 -03:00 |
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Nicolás Badano
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eee5ff604a
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Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
Fixed the headers of the explosives system to be the correct style.
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2015-02-03 15:12:00 -03:00 |
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Garth L-H de Wet
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9c20706c83
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Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
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2015-02-03 11:51:16 +02:00 |
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Garth L-H de Wet
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b4d1d6b230
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Removed the PFH when the player vehicle is no longer a parachute.
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2015-02-03 11:50:33 +02:00 |
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Garth L-H de Wet
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c08494cc43
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Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
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2015-02-03 11:50:11 +02:00 |
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PabstMirror
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b38bd016f5
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Semicolon and bad p3d data paths
P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
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2015-02-02 20:15:45 -06:00 |
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Garth L-H de Wet
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9e1cd9a194
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Fixed headers to be more consistent with ACE.
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2015-02-03 00:05:03 +02:00 |
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Garth L-H de Wet
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aca1c0c6cf
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Converted to use CBA PFH's and MACROs.
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2015-02-02 23:58:24 +02:00 |
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Garth L-H de Wet
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966cb6ffdf
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Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
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2015-02-02 22:52:08 +02:00 |
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Garth L-H de Wet
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03cef93ac7
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Initiated AGM_Parachute merge.
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2015-02-02 22:31:48 +02:00 |
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Garth L-H de Wet
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c96882dd02
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Fixed incorrect header comment for explosives.
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2015-02-02 11:42:14 +02:00 |
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Garth L-H de Wet
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7acd7854b7
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Updated headers of the goggles to be as required.
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2015-02-02 11:04:53 +02:00 |
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Garth L-H de Wet
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2440e4fa69
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
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PabstMirror
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01ee35d6c5
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Geforces: Fix "Error Zero divisor"
Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
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2015-02-01 13:09:17 -06:00 |
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Garth L-H de Wet
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eafc9e659c
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Fixed the headers of the explosives system to be the correct style.
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2015-02-01 20:38:15 +02:00 |
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PabstMirror
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1921c73ee8
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Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
Port AGM: Logistics-UAV refuel/recharage
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2015-02-01 11:59:40 -06:00 |
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PabstMirror
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42bc8eff1a
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wirecutter typenames to lowercase
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2015-02-01 11:56:54 -06:00 |
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PabstMirror
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58a71e6a66
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Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
Port: AGM Wirecutters
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2015-02-01 11:03:20 -06:00 |
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Thomas Kooi
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b2b6591fdd
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Merge branch 'master' into cseBasicBallisticsPort
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2015-01-30 12:33:00 +01:00 |
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Thomas Kooi
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27798fbe8f
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Minor optimizations
Renamed from basic ballistics to wind deflection
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2015-01-29 13:58:22 +01:00 |
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PabstMirror
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9631154926
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Set ADDON variable in XEH_preInit
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2015-01-29 01:38:46 -06:00 |
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PabstMirror
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aabae5a3bc
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ace_interaction to required
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2015-01-29 01:01:58 -06:00 |
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PabstMirror
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3581ab480c
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ace_interaction to required
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2015-01-29 01:01:00 -06:00 |
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KoffeinFlummi
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bb48d1234c
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Merge remote-tracking branch 'origin/interact_menu'
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2015-01-28 22:17:27 +01:00 |
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PabstMirror
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3bb8775bd2
|
readme
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2015-01-28 14:39:36 -06:00 |
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PabstMirror
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9a616a85fc
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VehicleSetFuel event
setFuel says it needs to be local, so switching to event.
Put event in common
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2015-01-28 14:38:04 -06:00 |
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PabstMirror
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4b1e40570e
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Port AGM: Logistics-UAV refuel/recharage
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2015-01-28 14:29:43 -06:00 |
|
Nou
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5dfa4304d3
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Tweaks
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2015-01-28 12:03:30 -08:00 |
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PabstMirror
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54ab834e5c
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Fix stringtable
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2015-01-28 12:54:14 -06:00 |
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Nou
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26f353b94d
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Merge branch 'master' into interact_menu
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2015-01-28 10:19:58 -08:00 |
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Nou
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984fee03ac
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Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu
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2015-01-28 10:19:30 -08:00 |
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Nou
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8e9883a111
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Make sure object actions are set.
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2015-01-28 10:18:19 -08:00 |
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PabstMirror
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719e308f9b
|
readme
|
2015-01-28 12:04:30 -06:00 |
|
PabstMirror
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bb473f95f0
|
Func Headers
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2015-01-28 12:01:40 -06:00 |
|
PabstMirror
|
d62595e76d
|
Added some AIA fences
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2015-01-28 11:51:42 -06:00 |
|
Thomas Kooi
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794379c774
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Fixed incorrect classname CfgAddons
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2015-01-28 18:51:27 +01:00 |
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Thomas Kooi
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2e05e5ac39
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Replaced isPlayer by EFUNC(common,isPlayer)
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2015-01-28 18:02:49 +01:00 |
|
Thomas Kooi
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44997e1d4a
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Removed bullet database concept
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2015-01-28 17:58:28 +01:00 |
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Thomas Kooi
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8014da1407
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Added ACE_weather dependency
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2015-01-28 17:48:49 +01:00 |
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Thomas Kooi
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b092ecf280
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Replaced wind by ACE_wind
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2015-01-28 17:48:36 +01:00 |
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Thomas Kooi
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a5cef8da3d
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Added readme file
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2015-01-28 17:38:33 +01:00 |
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Thomas Kooi
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2def603a58
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Finalized port of basic ballistics
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2015-01-28 17:36:47 +01:00 |
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PabstMirror
|
0647a80aad
|
Wirecutter - Self->Equipment Action
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2015-01-28 03:22:39 -06:00 |
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PabstMirror
|
39a4977efe
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Port: Wirecutting from AGM
by gpgpgpgp, edited by commy2
Doesn't really work as well as I'd like (some fences are uncuttable)
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2015-01-27 22:42:45 -06:00 |
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PabstMirror
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3b3944b56c
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ProgressBar - Check canInteract (w/ exceptions)
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2015-01-27 20:51:12 -06:00 |
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PabstMirror
|
c14514a3f9
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VehLock - canInteract check
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2015-01-27 20:11:06 -06:00 |
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