Glowbal
79b3df9815
fixed bodybag classname
2015-03-07 13:37:31 +01:00
Glowbal
dc29cad4cd
Added items for curator and medical supply crate
2015-03-07 13:36:56 +01:00
Glowbal
5718649639
Added medic, medical vehicle and medical facility modules
2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9
Implemented support for different medic roles
2015-03-07 13:16:32 +01:00
Glowbal
d780592629
Fixed issue with addToInjuredCollection
2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c
Added moduleMedicalSettings
2015-03-07 13:06:33 +01:00
Glowbal
f322884176
Added medical settings module
2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b
Support for a max damage value for wounds
2015-03-06 22:41:20 +01:00
KoffeinFlummi
a45486cfc8
Remove superfluous todos
2015-03-06 07:36:13 +01:00
KoffeinFlummi
8b11759fe4
Fix faulty interaction config
2015-03-06 07:32:23 +01:00
Nicolás Badano
9010f7a926
Change main action point for static weapons to the gunnerview selection
2015-03-06 01:35:12 -03:00
Nicolás Badano
5d68969b63
Added action for checking ammo on others MG's belts and on Static Weapons
2015-03-06 01:34:38 -03:00
Nicolás Badano
7b4487e8fc
Split checkammo function
2015-03-06 01:32:47 -03:00
Nicolás Badano
342b3c3a4c
Make reload require ace_interaction
2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503
Remove debug stuff
2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501
Fix action hierarchy
2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20
Merge branch 'master' into linkBelt
...
Conflicts:
addons/common/XEH_preInit.sqf
addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a
Added triage status
2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca
Activity log is now used by all logs
2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0
New variant of the medical information display
2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433
Improvements made to the advanced handleDamage system
2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543
Improvements and fixes for injured loop and enabledFor check
2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d
Fixed variable default values
2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26
Return False on keyUp Code
2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7
Fix Vector/FCS debounce
2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad
Vector Keys
2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff
Merge pull request #169 from KoffeinFlummi/Medical_Medication
...
Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c
Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
...
Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376
Added injuries to injury list
2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb
More fixes and improvements for wounds
2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0
Optimization for new wound system
2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db
FCS - FCSMags could be undefined, and cause probs
...
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.
14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7
Support for unlimited dosages
2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a
Can no longer go below zero
2015-03-03 19:58:58 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
Nicolás Badano
39be8ffbe7
Merge pull request #166 from KoffeinFlummi/ace_interactionCleanup
...
ACE_Interaction cleanup and improvements to ACE_Interact_Menu
2015-03-03 01:53:33 -03:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
...
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86
Add functions to common for converting between "position" and ASL
2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5
Activate bandaging conditions
2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0
Fix interactions with civilians
2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
...
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00