* make registerItemReplacement add to proper container
* cleanup, fix variable in itemReplacements namespace
* add exception for not having room in original container
* Added initial compat
* Added G-Forces compatibility
* Added Reload compatibility
* Add fuel capacities to planes and helicopters
* Add fuel capacities to wheeled and tracked vehicles, added fuel cargo config
* Add fuel capacities to OH-6
* Removed custom fuel capacities from Mi-2 with external tanks
* Fix config errors
* Add CSW compatibility for static guns
* Add ACE arsenal to EMM main menu
* Add CBA versioning check for SOG:PF
* Add vn_emm to requiredAddons
required for main menu patching
* Fix arsenal not being added to main menu
* Fix styling of ACE Arsenal button
* Add CSW compat for mortars
* Disable dragging of large statics
* Disable frag for molotov
* Set damage type of melee ammo
* Add custom damage handling for punji traps
* Add ACE Explosives compat to M18 Claymores
* Improve digDistance of Claymore x3
* Add ACE Explosives compat to M14 and M16 mines
* Add Explosives compat for M16 Trip Wire mines
* Add Explosives compat for F1 Trip Wire mines
* Add Explosives compat for Arty Shell Trip wire mine
* Improve interaction points for explosives
* Add Explosives compat for Satchel charge and AT mine
* Add Explosives compat for Punji traps, improve comments
* Add Explosives compat to M112 Breaching charge
* Rename mines.hpp to explosives.hpp
* Allow digging spiderholes with entrenching tool
* Fix minor config errors
* Add CSW pictures, models and stringtable entries
* Add missing stringtable entries
* Add CSW weapon pictures and stringtable entries
* Handle punji trap damage with disabled medical
* Disable cookoff for bicycles
* Remove custom digging tools (needs deeper changes)
* Improve spiderhole digging translation
* Fill CfgPatches units and weapons arrays for Zeus
* Add witty comment
* Use lowercase for external component names
* Fix indentation
* Fix missing base class
* Remove accidentally added files
* pboProject fixes for S.O.G. Prairie Fire Compatibility (#8311)
* Change macros to work with pboproject
* Add placeholders for VN p3d files
* Add ending newlines
Co-authored-by: jonpas <jonpas33@gmail.com>
* Fix UBC
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Block radio on captive/surrendered/unconscious via status effect
* missing semicolon
* Don't broadcast setVar if radio addon doesn't exist
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix can't load Slingload_01_Base_F
20ft containers (`Land_Cargo20_military_green_F`) can be loaded but all children from `Slingload_01_Base_F` which share the same real size of a 20ft container can't be loaded (ex: `B_Slingload_01_Ammo_F`)
* add a comment next to the changed line
add a comment next to the changed line indicating why it has to be like that (the point of this PR) for future source reference
* fix fnc_ai_handleFired
* remove debug messages
* use banana instead of FakePrimaryWeapon
* switch from dummy item to new weaponholder
* use exitWith instead of break
* Add auto throttle to planes
* add newline
* clarify things
* Use a better deltaTime value. Takes into account game pause
* add coment
* Add auto throttle cancellation on user input
* misc fixes
* Add caller to ace_captiveStatusChanged event
* missing bracket
* Spaces, default value for _caller in setHandcuffed
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* use default value in SetSurrendered
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* update function example in doRemoveHandcuffs
* fix undefined variable
a lesson in not copy-pasting code
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* ditto last commit
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.
* French translation - fix typo
* French translation - add french translation of `STR_ACE_Markers_MarkerDirectionScaleSlider_Tooltip` key
* French translation - Add french translation of `Medical_Treatment_CPRSuccessChance` keys
Fix french translation of `Medical_Treatment_TreatmentTimeCPR_DisplayName` key
The projectile needs to be destroyed on all clients to stop it from being simulated. If not destroyed where projectile is local, it will still explode when hitting the ground. If not destroyed on remote clients, the projectile will still be visible but deal no damage
* Small fixes in ace_cargo
Makes paradropItem and unloadItem invoke event "ace_cargoUnloaded" with parameters _itemObject, _vehicle and "paradrop" or "unload" respectivelty.
paradropItem invoked said event but if item was classname it would send classname to event which is not particularly useful.
* Update XEH_postInit.sqf
Moved event invocation to unloadItem, this provides ability to always pass object to eventhandlers.
* code refactor
refactored according to https://github.com/acemod/ACE3/pull/8203#discussion_r610394484
* Update fnc_paradropItem.sqf
apply new fix
* Revert "Update fnc_paradropItem.sqf"
This reverts commit 3db5cc1910.
* Update fnc_paradropItem.sqf
fixed hint that was broken by previous fixes
* style check
Co-authored-by: commy2 <commy-2@gmx.de>
* style check
Co-authored-by: commy2 <commy-2@gmx.de>
* naming convention
replaced object references called _item with _object.
* Update fnc_paradropItem.sqf
Co-authored-by: commy2 <commy-2@gmx.de>
* New custom animation added
* Adjusted CfgMoves and the script components
* New drop animation and key handler
* CBA settings and new ManActions added
* Adjustments to the drop animation
* Added translations and fixed some stuff
* Update CfgMovesBasic.hpp
* Fix translations
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
* Use the same key to drop object
* Update addons/dragging/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Fix French translation
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Lower the weapon accuracy of the drag animations
* Removed auto-switch to handgun
* Update fnc_startDrag.sqf
- Holding a launcher breaks the firing animation.
- Now the unit has to hold either a primary weapon or handgun.
* Handle the unit's current weapon
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update addons/dragging/initSettings.sqf
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>