Josuan Albin
8580cb250a
AI - Fix units not being removed from the garrison unitMove list consistently ( #6651 )
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* Fix units not being removed from the garrison unitMove list consistently
Not sure how I missed that.
* fix whitespace
* Fix typo in unGarrison check
dedmen saw nothing :D
2018-10-24 12:55:12 -05:00
Josuan Albin
25f36d9340
Improve ai garrison pathing ( #6649 )
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AI - Fix garrison pathing
2018-10-23 13:28:30 -05:00
Josuan Albin
6f6b0d15f8
Add curator garrison path drawing, clean up garrison code ( #6643 )
2018-10-18 11:14:26 -05:00
Filip Maciejewski
5e07d894f8
Remove BOM from stringtables
2018-10-07 11:30:15 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dissyu
e5a15d200f
Traditional Chinese update ( #6408 )
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Traditional Chinese update
2018-06-27 14:16:11 -05:00
mharis001
ec8115d2a4
Zeus - Toggle NVGs and Flashlights improvements ( #6219 )
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* New Toggle NVG ui and improve function
* Add Toggle Flashlights icon
* New Toggle Flashlights ui and improve function
* Stringtable changes and ace_ai postInit clean up
* TRACE fix and stringtable capitalization
2018-04-19 14:01:26 -05:00
mharis001
bca8b01860
Various additions to ace_zeus ( #6036 )
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* Add search to teleport players UI
* Change group side icons to look better
* Improve teleport UI and add stringtable entries
* Add Assign Repair Vehicle module
* Add Assign Repair Facility module
* Add Assign Engineer module
* Add Full Heal module
* Add Suicide Bomber module
* Make heal module work without ace_medical
* Add suicide bomber module translations
* Improve attribute cargo to use displayName
* Improve set engineer ui
* ACE_Curator for repair modules + author array
* Add angle param to getModuleDestination
* Prevent multiple suicide bomber modules on same target
* Heal module: support BI scripted revive system
* Requested changes
2018-02-24 11:44:57 -06:00
sbng-PAPA
a3e9879cec
korean translation ( #5730 )
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Misfit taxt Modified, translate for 3.11
2017-11-06 15:54:35 -06:00
God of Monkeys
72e48c04f0
Update Chinese stringtable content ( #5637 )
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Update Chinese stringtable content
2017-10-18 12:01:29 -05:00
Andrea Verano
c08bea1275
Italian Translation Update ( #5627 )
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* Italian Translation Update
Added:
-Ai
-Pylons
-New entries for Zeus
* Remove empty comment
2017-10-16 20:30:38 +02:00
classic
d1aaf89c81
Update the Jpn translation ( #5612 )
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* Add the Jpn translation for ai
Add the Japanese translation for ai
* Update the Jpn translation for nightbision
just tweaks for name.
* Update the Jpn translation for captives
added missing word
* Add the Jpn translation for pylons
Add the Japanese translation for pylons
* Update the Jpn translation for zeus
added to new entry.
2017-10-12 16:15:56 +02:00
Josuan Albin
bb03f55c5c
Add garrison zeus modules ( #4555 )
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* Add garrison and un-garrison modules
* Remove unnecessary text from garrison header
* Add french translations to new strings
* Add changes requested by review
* Change pushback to pushBack
* Move garrison funcs to ai, finish headers
* Remove diag log debug
* Fix typos and header issues
* Add missing newlines
* Fix strings, Fix typos and headers
* Enable debug and disable compile cache, Add trace and comments
* Rebase before review
* Fix default case running instead of case 3
* Fix edge case related to players being in garrison group
The player would make the enableAttack checks in ungarrison and garrisonMove fail, this is now fixed.
* Fix some arrays in garrsionMove and garrison
* Relax distance checks in garrisonMove, change AI behaviour while pathing to aware
* Add debug view
* Remove unused var, fix unit pos using the wrong format
* Make debug more visually pleasing
* Change garrison debug target to a waypoint icon
* Change disableAI event to AISection, comment out doFollow in doMove EH
* Fix locality issue
2017-10-10 11:06:37 -05:00
PabstMirror
0a7033a186
Remove CfgAiSkill config changes ( #5091 )
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* Remove CfgAiSkill config changes
* Add note to wiki about removal
2017-04-22 11:18:56 -05:00
PabstMirror
3566e6e7f5
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-01 12:05:28 -06:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
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When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
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* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
Kavinsky
8e9b35c757
Fixed Capitalized folders on include paths
2015-05-20 23:28:10 +02:00
commy2
7294056da0
keep ai tweaks except of relaod
2015-05-08 20:13:20 +02:00
ulteq
cea6d0063d
Disables the CfgAISkill class to prevent it from affecting players.
2015-05-07 17:49:59 +02:00
commy2
10c32f264e
increase engagement ranges / burst mode on new mmg / full auto dmr
2015-04-12 18:21:28 +02:00
commy2
4185299efd
rename agm burst mode to ace burst mode (ai)
2015-02-03 19:38:49 +01:00
Felix Wiegand
bdd9532c24
Add README.md for ai
2015-01-24 18:50:42 +01:00
PabstMirror
614dced0fa
DEBUG_SETTINGS in script comps
2015-01-14 12:34:24 -06:00
commy2
feb988698f
fix auto putting mx sw on back
2015-01-14 01:24:05 +01:00
commy2
bdf2351f14
done with ai
2015-01-12 21:56:33 +01:00
commy2
35703f3920
inheritance
2015-01-12 21:35:18 +01:00
PabstMirror
e3ed811736
Little Fixes to get it compiling
2015-01-12 03:17:29 -06:00
Nou
b3e3a7b926
PBOPREFIX fixes.
2015-01-11 17:28:39 -08:00
commy2
1bdb2038eb
port ai
2015-01-11 23:01:27 +01:00