looterz
8b16912ad7
Patched advanced_ballistics extension
2016-02-17 16:51:09 -06:00
looterz
aae0709772
Patched medical extension
2016-02-17 16:26:14 -06:00
looterz
1f95c0f021
Patched fcs, parse_imagepath extensions
2016-02-17 16:19:23 -06:00
looterz
2309a52671
Fixed c4996 compiler warning/error due to use of strncpy
2016-02-17 15:31:12 -06:00
Thomas Kooi
a8846e92ee
Merge pull request #2954 from gienkov/nozzleLogic
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nozzle additonal check condition
2016-02-17 21:26:04 +01:00
Thomas Kooi
e31e20bd42
Merge pull request #3293 from acemod/fix3270
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Slightly reduce the distance for which the LOS check is skipped.
2016-02-17 18:39:39 +01:00
Thomas Kooi
26cb6bd6a3
Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
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Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
Thomas Kooi
8e49c8b1b3
Merge pull request #3323 from acemod/fixVehicleCrashes
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Fix vehicle crashes
2016-02-17 18:32:56 +01:00
PabstMirror
40396fc69e
Remove debug
2016-02-17 09:37:08 -06:00
PabstMirror
f1797feead
Make wound assignment consistent for dll/sqf
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Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
bux578
9c67710bf3
Merge pull request #3324 from acemod/makeChangesForCI
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change make.py to accept --ci arg
2016-02-16 17:47:52 +01:00
commy2
d9dd5ba755
Merge pull request #3325 from acemod/fixfakeriflein3den
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remove ace fake weapon from 3den cargo editor
2016-02-16 16:29:36 +01:00
commy2
1bc73af1c9
remove ace fake weapon from 3den cargo editor
2016-02-16 16:11:18 +01:00
bux578
067f88ff42
change make.py to accept --ci arg
2016-02-16 15:46:10 +01:00
bux578
8ec7063206
add proper exit code when build is failing
2016-02-16 13:44:43 +01:00
bux578
245a9d43d1
fix - args being recognized as modules
2016-02-16 13:26:47 +01:00
bux578
dacb5e1748
add --ci switch to make.py
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to signal the end of the process to an automated build
2016-02-16 13:14:28 +01:00
PabstMirror
5c9dfd7dc5
Handle enemy causing veh explode, fix revive unload
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Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be
Fix vehicle crashes not being fatal to non-drivers
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Fix #3306
2016-02-15 17:11:04 -06:00
PabstMirror
d88f10b8e0
Merge pull request #3318 from acemod/restricMagPass
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Don't allow passing mags when not in same veh
2016-02-15 11:41:18 -06:00
PabstMirror
4a8b032c1f
Don't allow passing mags when not in same veh
2016-02-14 14:53:04 -06:00
PabstMirror
985af4502c
Merge pull request #3313 from ivankrouglyi/patch-1
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Update fnc_treatment_success.sqf
2016-02-14 13:27:08 -06:00
Nicolás Badano
7bbdcbc054
Merge pull request #3280 from acemod/unifiedFiredEH
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Unified fired event handler
2016-02-13 15:13:18 -03:00
esteldunedain
e2ed38609d
Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH)
2016-02-13 15:04:43 -03:00
Ivan Krouglyi
0a226b5ee9
Update fnc_treatment_success.sqf
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Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
Thomas Kooi
0df06ea4c1
Merge pull request #3299 from acemod/staticsLodHack
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Manually pre-load for StaticWeapons and Car
2016-02-11 16:04:31 +01:00
PabstMirror
ff4ba98e68
Pre-load again on mission load (save game)
2016-02-10 11:50:30 -06:00
PabstMirror
e1b83b8172
Manually pre-load for StaticWeapons and Car
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Fix #3168
2016-02-09 22:43:38 -06:00
bux578
e2b8998d4b
Merge pull request #3036 from licht-im-Norden87/patch-24
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Update README_DE.md
2016-02-10 04:46:42 +01:00
licht-im-Norden87
34d9b7d4ea
Update README_DE.md
2016-02-10 04:26:21 +01:00
gienkov
8048b2ecbd
lazy evaluation fix
2016-02-09 09:35:16 +01:00
esteldunedain
cebc8a2d07
Slightly reduce the distance for which the LOS check is skipped. Fix #3270
2016-02-08 19:19:10 -03:00
esteldunedain
b6058242c8
Fix frag fired EH name
2016-02-06 22:20:08 -03:00
esteldunedain
e4122cf42f
Fix winddeflection fire eh
2016-02-06 21:00:42 -03:00
esteldunedain
8fbb6cd72e
Fixed event parameters
2016-02-06 20:49:18 -03:00
esteldunedain
a51372a6b3
Add the TRACE_10 macro
2016-02-06 20:28:16 -03:00
esteldunedain
b7d94f5363
Apply the ufeh to ACE_Advanced_Ballistics
2016-02-06 18:48:26 -03:00
esteldunedain
94ef0c5659
Apply the ufeh to ACE_WindDeflection
2016-02-06 18:36:20 -03:00
esteldunedain
25b767a16b
Apply the ufeh to ACE_WeaponSelect
2016-02-06 18:27:43 -03:00
esteldunedain
cdfdfffff6
Apply the ufeh to ACE_Scopes
2016-02-06 18:24:48 -03:00
esteldunedain
12d7a171e5
Apply the ufeh to ACE_Recoil
2016-02-06 18:21:43 -03:00
esteldunedain
69dea087ca
Apply the ufeh to ACE_Overpressure
2016-02-06 18:17:27 -03:00
esteldunedain
5aa763f0c6
Apply the ufeh to ACE_Overheating
2016-02-06 17:59:54 -03:00
esteldunedain
5b3df2bcf7
Apply the ufeh to ACE_Optics
2016-02-06 17:50:35 -03:00
esteldunedain
33bcd6d9f9
Fix
2016-02-06 17:44:34 -03:00
esteldunedain
45b6b8467d
Apply the ufeh to ACE_Nightvision
2016-02-06 17:42:44 -03:00
esteldunedain
7ace1738c0
Apply the ufeh to ACE_HuntIr
2016-02-06 17:29:05 -03:00
esteldunedain
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
esteldunedain
ac3f75c8b4
Apply the ufeh to ACE_Goggles
2016-02-06 17:16:10 -03:00
esteldunedain
b70ae9207c
Apply the ufeh to ACE_Frag
2016-02-06 17:12:28 -03:00