* More Japanese
* bit tweak
* cargo missing
* little bit better wording
* update medicaly
* more medical
* Grenade Things and more
* common and csw
* minor tweaks
* even more tweaks
* I want this to be the final update
* overhaul not over yet
* Finaly finaly it's over. maybe.
* zeus med module update addition
* range things
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* progress bar
* revert and feedbackicon
feedback is still used??? i can't check that
* Captive fix and Specialist things
* Training level required
* time things
* Zeus_ModuleUnloadFromCargo
* error fix
* revert field manual cause conflict with portuguese
* reattempt field manual
* advanced wording
* magazine name and chemlight name
* space
* I forgot change that
* Jam and cookoff meaning
* space is important
* Pointing
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Arsenal update
* Fixes
* Update fnc_onSelChangedLeft.sqf
* Update fnc_updateUniqueItemsList.sqf
* Header fixes
* Fix for defines.hpp
Co-authored-by: Dystopian <sddex@ya.ru>
* Moved fnc_baseWeapon, filtered invalid items
* Update addons/arsenal/functions/fnc_scanConfig.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fixes and tweaks
- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.
* Cleanup, bug fixes and additions
- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.
* More fixes and tweaks
- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).
* Update fnc_replaceUniqueItemsLoadout.sqf
* Update fnc_onSelChangedLeft.sqf
* Update fnc_scanConfig.sqf
* Update docs/wiki/framework/arsenal-framework.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Minor cleanup
* Baseweapon filtering
* Improvements + better unique items support
* Update fnc_fillRightPanel.sqf
* Update fnc_onSelChangedLeft.sqf
Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.
* Update addons/common/functions/fnc_uniqueUnitItems.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* undefined variable
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix undefined loadout var
* Update fnc_fillLoadoutsList.sqf
---------
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Improve Chinese translation
* Optional Compat SOG and Tracers Simplified Chinese
* Fix settings string not correctly localized
* Fix mode of heli minigun have no realistic name
* Fix Regex replace flaw
* fix merge
* Various improvements
* Translate CSW, fix short name not short
* Trim
* Magazines naming
* Minor tweak
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Added German Translation
Added German Translation
* Update addons/arsenal/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/ballistics/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/ballistics/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cargo/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cargo/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update stringtable.xml
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/ui/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/vehiclelock/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/common/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cookoff/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/cookoff/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/explosives/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/explosives/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/fire/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/field_rations/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/fortify/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/gforces/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/grenades/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/gunbag/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/hellfire/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/hellfire/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/interact_menu/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/interaction/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/magazinerepack/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/map_gestures/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/markers/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_damage/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_feedback/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update addons/medical/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Apply suggestions from code review
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update addons/explosives/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/gforces/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Jo David <github@jonathandavid.de>
* Add french translation of EnableSpeedIndicator keys
* Add french translation of EpilepsyFriendlyMode keys
* Add french translation (SpecterOS, SpecterOS 7.62, Burris XTR II, EOTech XPS3)
* Add french translation of the cargo renaming fonctionality (added in PR8023)
* Fix typo in 127x99_API_Mag_NameShort translations
* Add french translation of `LocationsBoostTraining_Description` key
* Add french translation of `interactWithTerrainObjects_Description` key
* Add french translation of `repackLoadedMagazines` keys
* Add french translation of `Rename group` self-interact fonctionality (added in PR8346)
* Add french translation of `Medical_Feedback_EnableHUDIndicators` keys
* Add french translation of Vehicle Towing fonctionality (Added in PR8380)
* Fix English and Japanese translation of length rope (18.3, 27.4 and 36.6 meters)
* Add french translation of customize Medical GUI colors settings (added in PR8350)
* Add french translation for additional progress bar information feature (added in PR8428)
* Add french translation in multiple modules.
* Fix French translation of `STR_ACE_Overheating_cookoffCoef_description` key.
* Initital port of ACE2 Vehicle Damage
* Add fire damage and burning people
* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.
* Minor tweaks
* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough
* Handle car damage more elegantly.
* Added ability to create fire sources arbitrarily
* tweaks
* Add chance to detonate after cookoff
* disable compile cache
* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings
* tabs->spaces
* Various code improvements
* Change to count loop for deleting effects
* update addon requirements
* remove vanilla config requirements
* Add RHS compatability
* RHS compat. Various QOL fixes/changes
* Various tweaks to compats and code.
* High-Explosive damage tweak
* Change how penetration is calculated for parts
* Fix RHS compat
* Create setting for flare effect
* increase burning scream sounds
* swap out file name for snake_case
* move incendiary values out of vehicle damage. remove medical dependency
* vehicle_dammage - update all refs to snake
* sqf fixes
* fix fire string package caps
* fix pboprefix
* Default setting to on
* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff
* Fix bug where event handler wasn't giving the damage last.
* change to snake
* fix build errors
* Fix UBC
* Fix Order of Operations
* avoid O^2 events
* Make sure that no damage processing happens on dead units
* Change some if statements
* Keep track of player's death to stop various things
* add quotes to right middle wheen
* Add VD documentation
* fire docs
* Code quality fixes
* Clarify documentation
* define IDD
* switch global -> server
* Add newline between header and first code statement
* stop the dead from suffering
Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.
* Add settings to disable cook-off effects
* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better
* Move fire into own PR
* fix tabs and macro
* Shuffle crew indices so that a random person is first on the list to be injured each time
* fix effects not clearing
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* change 7.62x67 to .300 WM
* initial commit
* stringtables, add LM suffix to .338 magazines, strings for 12.7x99 10Rnd mags
* use correct strings for .50 BMG 10rnd mags
* Remove 6.5C mags from inappropriate side boxes
* remove duplicate stringtable entrys
* add MX 6.5C color variants, add MSBS 6.5C mags, move 6.5C to marksman rifles only, add new mags to boxes, switch DMR_03 to sr25 magwell
* Fix UBC
* fix stupid
* add space before 'mm' in strings
* add missing 762x51 10Rnd mags
* Revert "add space before 'mm' in strings"
This reverts commit fca5fa9f14.
* redo add space before mm in strings
* Update code guidelines for script_component
* Update contributing documents for pull requests
- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)
* Remove listed maintainer from component readmes
We have almost never used these and serve as a source of confusion for
new contributors.