Commit Graph

47 Commits

Author SHA1 Message Date
35cc154792 0.4 b605 gamemode
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
da7e5e6d2d experiment with json config generator/parser 2016-09-25 16:33:00 -05:00
e817f1e2e5 0.4.0.0 b597 2016-09-04 23:32:38 -05:00
90f5674a74 0.4.0.0 b584
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
810fe5d65c bump version to 0.4
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.

* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
4de6bc5ae3 0.3.9.0512 2016-06-13 15:33:48 -05:00
329f5c9496 0.3.9.0510 2016-06-13 13:55:50 -05:00
70c7df8c4f 0.3.9.0502 2016-06-07 14:24:36 -05:00
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
319391f60d 0.3.9.0489
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
4c6b747807 repack for fnc cleanup 2016-02-18 18:46:13 -06:00
e9847e1f51 0.3.7.0110
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
3933d6cdeb fixed typo 2016-02-15 10:10:46 -06:00
01be6860d8 readd mass check with 30sec timeout and logging 2016-02-14 10:13:00 -06:00
c1826a168f 0.3.7.0107
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
a8ed5dda28 further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
dee85d54e4 another fix to login wait 2016-02-01 15:02:49 -06:00
6711ff3e88 take 2
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
43974ceda0 remove debug 2016-01-30 09:40:36 -06:00
b5cb2787f4 test fix for login 2016-01-30 09:12:44 -06:00
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
a9a02e4fa2 fix merge issue 2015-09-11 09:19:35 -05:00
c8b722d92f merge with master 2015-09-11 09:17:41 -05:00
211cc7988d move gamemode init to mission 2015-09-09 16:16:39 -05:00
c204672730 persist queue for bases and remoteExec testing 2015-09-08 13:42:19 -05:00
4f56d19ff7 push 0.3.3 b22 2015-09-06 14:31:01 -05:00
4785089374 disable RemoteExec for now 2015-09-04 10:14:05 -05:00
32f91175f4 bump version to 0.3.3 2015-08-23 11:44:56 -05:00
b97f12abae sources 2015-08-17 12:57:56 -05:00
8b0a4d41f7 update sources and push fix for bornholm.h 2015-07-22 12:05:15 -05:00
29efefe013 update mission file sources for 0.3.0.4 2015-07-16 10:36:48 -05:00
99162897c3 mission file sources 2015-06-04 09:17:49 -05:00