He-Man
12e5746c82
Snap Helper + BE kicks
...
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d
Snapping in Basebuilding
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- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31
Small AutoRun fixes
2018-01-19 16:14:21 +01:00
He-Man
1efca0123e
Preview for Smelting Tools
2018-01-18 22:56:38 +01:00
He-Man
b5a99880d8
removed ;
2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9
AutoRun
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- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
9911f1284c
missing ; (thx to [T.G] Razor)
2018-01-15 22:09:06 +01:00
He-Man
2bd20e7791
Changelog
2018-01-15 19:09:47 +01:00
He-Man
d3e9b880a0
Not Serverside...
2018-01-15 18:55:44 +01:00
He-Man
f34ff90390
Use addMagazineOverflow + BE-Filter
2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805
SimulationHandlerOld + Comment
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Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
de099419a2
Remove Radio from Loadout (until a login fix)
...
With a Radio (low mass Item?!) in Inventory + BaseSpawn it sometimes
happens, that the Player stuck on login.
So we remove it until we found a solid fix
2018-01-14 20:28:27 +01:00
He-Man
291c222d9d
setVectorDirAndUp first to prevent collide
2018-01-14 14:01:28 +01:00
He-Man
75ee2ad46f
Changelog
2018-01-13 22:57:08 +01:00
He-Man
2ccb006697
Handle not full mags in Trader
2018-01-13 15:12:54 +01:00
He-Man
3bbf2de4f5
Changelog
2018-01-13 00:31:28 +01:00
He-Man
464408b50e
Draft for Changelog
2018-01-13 00:17:16 +01:00
He-Man
795cafe1ba
Reworked SnapPoints (especially half / quarter)
...
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243
Examples for Vehicleupgrade
2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c
Make Lighter Refillable
2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5
Smaller fixes and tweaks
...
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035
Skip ForceUpdate, if ForcedUpdateNow + fishingtime
2018-01-09 23:27:38 +01:00
He-Man
134627d08b
Changed SnapPoints color for better visibility
...
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ad36d16335
Missing SERVER_VARS on revive
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https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa
Vehicle Locktime now use string
2018-01-08 19:26:11 +01:00
He-Man
773d863c58
Trader Config + Reserved Vehicle Slots
2018-01-07 02:41:38 +01:00
He-Man
ec3953435a
Fix nitelight not working inside Vehicles
2018-01-06 15:11:57 +01:00
He-Man
c615d93ba6
Tweaked SwapBuilding
...
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
DESKTOP-UH65DCE\MusTanG
f61dfa7117
remove duplicate entries, indent fix, comment clarity
2017-12-22 09:40:15 -06:00
DESKTOP-UH65DCE\MusTanG
7de364ff2f
remove -BEPath
2017-12-20 09:41:55 -06:00
DESKTOP-UH65DCE\MusTanG
b3c26e48d5
Revert "battleye to root"
...
This reverts commit 88f68c72e3
.
2017-12-20 09:39:34 -06:00
DESKTOP-UH65DCE\MusTanG
88f68c72e3
battleye to root
...
While in SC the DLL's are missed on arma 3 server updates.
This will remove the need to manually move the DLL's to the sc/battleye
folder
2017-12-19 13:58:58 -06:00
vbawol
f28812abe1
Merge pull request #965 from morgoth0/patch-12
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Fix check on whether DynamicDebris.sqf has run
2017-12-19 12:03:19 -06:00
Grahame
e976db66a8
Fix check on whether DynamicDebris.sqf has run
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The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
DESKTOP-UH65DCE\MusTanG
83e90a964d
batch file examples (restart - monitor)
2017-12-19 10:29:39 -06:00
He-Man
f59defbb5a
CloseDisplay 999 on Playerdeath
2017-12-19 17:22:29 +01:00
He-Man
8b6a25506d
vehicleLockTime changed to string
...
Prevent larger values not working.
Moved to "Hive related values"
2017-12-17 17:03:06 +01:00
He-Man
a12562bc64
Removed Construct Trader mission in default default
2017-12-12 18:13:16 +01:00
Helion4
d224598e4c
removed place holder for classname
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male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1
Fixes for ForceUpdate
2017-12-10 18:25:16 +01:00
vbawol
7db3836c99
fix BE kick for new feature
2017-12-10 10:05:21 -06:00
vbawol
75c38b6f79
more be kick fixes and changelog update
2017-12-10 10:02:43 -06:00
vbawol
244a70bc5d
change default rcon port to 2307
2017-12-10 09:11:13 -06:00
vbawol
0ff62a8de5
fix for be kick since 1.80
2017-12-10 08:58:35 -06:00
vbawol
10a18b6054
testing forcing open inventory instead of message
2017-12-10 08:25:31 -06:00
vbawol
0814faedb6
add default props for 'center' marker
2017-12-07 10:47:49 -06:00
He-Man
1a847574aa
Merge pull request #962 from SirDice/patch-1
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Missing brace
2017-12-06 21:24:39 +01:00
SirDice
33a9a8f682
Missing brace
...
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44 Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44 Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44 Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44 Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
DESKTOP-UH65DCE\MusTanG
f34c1c8e24
default select weapon on keys 1,2,3
...
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
vbawol
d38953cc93
add initial support for #957
2017-12-06 10:20:52 -06:00