Commit Graph

96 Commits

Author SHA1 Message Date
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04 0.3.9.0542
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
8b3dc768d2 merge 2016-06-20 10:58:31 -05:00
Andrew Gregory
be2622abbc Handle cleanup in zombie spawn. 2016-06-19 20:10:03 +01:00
Andrew Gregory
31877ff008 Test for horde numbers when spawning. 2016-06-19 20:08:54 +01:00
vbawol
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
vbawol
fa2185a27d 0.3.9.0534
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
a5319499ba Remove local marker
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e Create Local Marker with Options 2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7 Not a function - moving process to generic
and renaming
2016-06-18 16:36:58 +01:00
Raymix
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
vbawol
69e38997ae use new custom var to track mission state
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7c8e645169 prevent holster when moving 2016-06-15 10:47:29 -05:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81 enable new zed brains and spawn function 2016-06-14 09:00:38 -05:00
Andrew Gregory
8de35419c1 Ryans Support
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317 Ryans Support
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047 Ryans Support
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
Andrew Gregory
30edcfb449 Task Mission System
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
a659c1bb08 0.3.9.0487 2016-05-25 16:39:14 -05:00
vbawol
89bf743b0c 0.3.9.0477
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93 0.3.8.0465
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac 0.3.9.0456
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
3baadfc221 pt 2 move item configs to gamemode 2016-05-06 15:30:10 -05:00
vbawol
aa5d701815 0.3.9.0449
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
14f36070a5 fixed small typo 2016-05-05 14:43:24 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37 move isTemporary var to cfgBaseBuilding 2016-05-02 18:21:16 -05:00
vbawol
0e21b77f5d fixed getting wet on pier
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
e6e3026200 sync with 0.3.8.0439 2016-04-29 09:54:41 -05:00
vbawol
73ca4df33b Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00
vbawol
98ffecd417 re-revert logic here 2016-04-26 09:28:07 -05:00
vbawol
1e23e17e98 Update EPOCH_supportCopter.sqf 2016-04-25 21:26:30 -05:00
vbawol
a24d9c08bf changelog 2016-04-25 15:41:14 -05:00
Andrew Gregory
e552d22df4 Player Death Options and Antagonist Updates
Changelog to follow.
2016-04-25 13:38:16 +01:00
vbawol
b2cfa0e0bc 0.3.8.0436
omit active simulSwap target from is build allowed check
return items if object it removed
2016-04-24 18:25:03 -05:00
vbawol
14ea6a44dc item overflow support for spawning count of items or weapons 2016-04-24 17:44:11 -05:00
vbawol
e29df57b07 0.3.8.0434
add dynamic range for interaction, should fix #512
2016-04-24 16:03:17 -05:00
vbawol
34732363ff build 0.3.8.0430
fixed typo in masterloop
2016-04-24 15:19:33 -05:00
vbawol
b401cbad7b use new getOutMan EH for vehicle anti wall glitch 2016-04-22 17:33:37 -05:00
vbawol
ba1bf9ceab hintsilent to Epoch_dynamicText 2016-04-22 10:46:53 -05:00
vbawol
34b777dff9 Should fix false ban on revive
http://epochmod.com/forum/index.php?/topic/41919-eh-inventoryclosed2/
2016-04-22 10:46:17 -05:00
vbawol
dbbc8f1853 increase range for #512 2016-04-17 15:28:21 -05:00