Commit Graph

60 Commits

Author SHA1 Message Date
vbawol
ee7f7497c0 0.3.9 b568
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
8dc77ec853 0.3.9 b555 2016-07-06 14:35:20 -05:00
vbawol
8f3b06f0f4 0.3.9.0 b553
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
vbawol
02761bb4cf 0.3.9.0 b547 2016-06-30 12:06:07 -05:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
926ad37a06 0.3.9.0543
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
05bbb9a14e 0.3.9.0539
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
3908387306 0.3.9.0535 2016-06-18 13:56:42 -05:00
vbawol
115acbc837 0.3.9.0533 2016-06-18 09:36:23 -05:00
vbawol
88e00323a0 0.3.9.0532 2016-06-17 21:42:50 -05:00
vbawol
67e38a5609 0.3.9.0530 2016-06-17 17:09:25 -05:00
vbawol
08c674cbd2 revert changes to task fsm save var 2016-06-17 17:07:54 -05:00
vbawol
7218acaf5a 0.3.9.0526 2016-06-16 15:49:34 -05:00
vbawol
c0b6b764f8 0.3.9.0515 2016-06-14 11:33:08 -05:00
vbawol
4de6bc5ae3 0.3.9.0512 2016-06-13 15:33:48 -05:00
vbawol
329f5c9496 0.3.9.0510 2016-06-13 13:55:50 -05:00
vbawol
e97c17ce12 0.3.9.0509
[Added] Starting to add support for Tanoa. (more loot positions and
world interaction configs still needed)
[Changed] move vehicle EH init before setdamage.
[Changed] add extra debug to load vehicles.
[Changed] Tool: buildings without loot pos script now uses mission
config and terrain objects command.
[Fixed] take into account trader stored per class vehicle limits when
spawning new vehicles.
2016-06-12 08:29:10 -05:00
vbawol
70c7df8c4f 0.3.9.0502 2016-06-07 14:24:36 -05:00
vbawol
c068bc89e8 0.3.9.0490 pt2 2016-06-04 10:45:34 -05:00
vbawol
e27e414584 0.3.9.0490
Added improved plant spawner by Redbeard Actual and [VB]AWOL.
Fixes to player load and revive thanks to He-Man

http://epochmod.com/forum/topic/42178-disappearing-mags-on-login-revive-fix/#comment-277194
renamed cfgpatches for a2 structures pbo
2016-06-04 10:45:10 -05:00
vbawol
d715e45565 remove tree view 2016-05-30 10:14:34 -05:00
vbawol
319391f60d 0.3.9.0489
fixed another scripts BE kick # 51 with CUP enabled
rebuild packing tool exe
add debug to ban PVS EH (issue db logging isnt working)
2016-05-30 09:56:16 -05:00
vbawol
c6c3ec4943 generate tree views 2016-05-25 14:53:27 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
4c6b747807 repack for fnc cleanup 2016-02-18 18:46:13 -06:00
vbawol
e9847e1f51 0.3.7.0110
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
vbawol
3933d6cdeb fixed typo 2016-02-15 10:10:46 -06:00
vbawol
01be6860d8 readd mass check with 30sec timeout and logging 2016-02-14 10:13:00 -06:00
vbawol
c1826a168f 0.3.7.0107
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
vbawol
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
vbawol
a8ed5dda28 further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
vbawol
dee85d54e4 another fix to login wait 2016-02-01 15:02:49 -06:00
vbawol
6711ff3e88 take 2
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
vbawol
6a718de212 fixed typo in test 2016-01-31 21:41:52 -06:00
vbawol
ab98877f06 add pre 0.3.7 method for testing 2016-01-30 20:52:40 -06:00
vbawol
43974ceda0 remove debug 2016-01-30 09:40:36 -06:00
vbawol
b5cb2787f4 test fix for login 2016-01-30 09:12:44 -06:00
vbawol
f34a0d1b55 0.3.7.092 2016-01-28 13:36:35 -06:00
vbawol
d7c0616a9b fixes and repack mission pbos 2016-01-26 13:12:56 -06:00
vbawol
3f3c628017 0.3.7.036 2016-01-17 08:44:52 -06:00
vbawol
1ceb25c1f7 0.3.7.003 2015-12-23 11:38:11 -06:00
vbawol
c8cbf8347c version bump to 0.3.6 2015-12-02 15:39:48 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
b31a0f6457 0.3.4 final? 2015-10-08 11:45:00 -05:00
vbawol
673769afcf version bump to 0.3.4.0 2015-09-26 15:22:18 -05:00
vbawol
a9a02e4fa2 fix merge issue 2015-09-11 09:19:35 -05:00
vbawol
c8b722d92f merge with master 2015-09-11 09:17:41 -05:00
vbawol
211cc7988d move gamemode init to mission 2015-09-09 16:16:39 -05:00
vbawol
c204672730 persist queue for bases and remoteExec testing 2015-09-08 13:42:19 -05:00
vbawol
4f56d19ff7 push 0.3.3 b22 2015-09-06 14:31:01 -05:00