Commit Graph

689 Commits

Author SHA1 Message Date
Erik R
f9c65fb166 Add an asteroid band to the Harris exclusion zone
The Harris exclusion zone is so big that you cannot see the
asteroid billboards anymore at the planet.
To still show that it is entirely surrounded, an asteroid
band as done at other places in the game gives the impression.
2023-04-07 20:59:40 +02:00
DragonFire
27393fefc6 Revert Falcon, Eagle Engine sounds
Put the engine_ci_freighter_xxxx entries back for character_start_sound, character_loop_sound , and engine_kill_sound per this request: https://github.com/BC46/freelancer-hd-edition/pull/128#pullrequestreview-1361280114

#122
2023-04-06 20:52:54 +02:00
DragonFire
9c1e4506a2 Anubis reverted changes
Undid the changes made to the cruise sounds for the Anubis. Back to the original using engine_bw_cruise_xxxxx.

Reference #122
2023-04-06 20:52:54 +02:00
DragonFire
2227794230 Engine SFX Adjustments
Per the #122 issue, this is a different take on the engine sounds. Some changes match up types and a few others are personal taste that might make sense lore wise i.e. the Anubis having Liberty cruise effects. Open for critique.
2023-04-06 20:52:54 +02:00
C.S. Melis
a642492696 Update engine_equip_player_trails.ini
Updated the Civilian engines so they all use gf_ci_smallengine01_trail as the player trail effect.
2023-04-06 20:36:59 +02:00
DragonFire
2838f98290 File clean up
Removed secondary file and imported changes into effects.ini

#122
2023-04-06 20:36:59 +02:00
DragonFire
6b2108ec7d Civilian LF engine updates
Here are the edits to both with and without engine trail install options.

Reference #122
2023-04-06 20:36:59 +02:00
DragonFire
cd7007b8b5 Create effects_civilian.ini
Added alternate file that contains the edits needed for gf_ci_smallengine01_fire and gf_ci_smallengine01_trail to work
2023-04-06 20:36:59 +02:00
DragonFire
25654372f2 Engine FX Adjustments
These are changes per issue #122 for the effects on engines mounted to player pilotable ships.
2023-04-06 20:36:59 +02:00
C.S. Melis
d536596ed2 Shift version number from the server list 2023-04-01 20:35:19 +02:00
FireFlyEx
1db6e6f151
Fixed incorrect loadouts for storyline missions
Mission 3
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 4
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 5
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 7
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 8
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 9
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 11
* Changed Juni's engine to a Defender engine, since that's what she is flying.
* Changed Juni's shield to a Heavy Fighter shield.

Mission 12
* Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
* Changed Juni's shield to shield01_mark07_hf, since what all the other Anubis kids are wearing.

Mission 13
Changed Juni's ship to the Anubis, since that's what the rest of the loadout matches.
2023-04-01 14:31:07 +02:00
C.S. Melis
93ab32aa2e Add HD dust effects to miningship.txm 2023-03-30 00:32:52 +02:00
C.S. Melis
612f714a80 Add proper nnvoice freeflight sound
There is a dummy freeflight sound in nnvoice.utf, which has been added by JFLP. A proper audio file for this entry was already in nnvoice.utf, just not used. This one is now used in place of the dummy sound.
2023-03-30 00:32:31 +02:00
Erik R
a0c1233e1b Fix solar plant LOD1 - credits to Thaddeus 2023-03-29 02:04:41 +02:00
Erik R
057cfd35f2 Improved space_research sur file - including 3db for correct positioning and radius 2023-03-29 01:35:47 +02:00
Erik R
e04306a3c1 Correct light positions and turret rotation limits to match vanilla FL logics 2023-03-29 00:35:25 +02:00
Erik R
be5bbfbc38 Correct large streched texture on space_factory2 - credits to Thaddeus 2023-03-28 21:16:24 +02:00
C.S. Melis
75d74785f3 Add proper nnvoice anomaly_detected sound
JFLP's patch notes mentioned adding a dummy entry for anomaly_detected to fix a warning. In the FL Beta audio files however, there is a proper audio entry that says 'anomaly detected', which sounds just fine. This has been added to nnvoice.utf. Also the entry for it in voices_recognizable.ini has been given an attenuation value to reduce the loudness and a duration.
2023-03-28 21:01:12 +02:00
Erik R
de671224d5 Increase attenuation of nomad ship hull hit sounds 2023-03-23 00:03:39 +01:00
Erik R
8dd701ca50 Add unused Nomad hull hit sounds to Nomad ships 2023-03-23 00:03:39 +01:00
C.S. Melis
8f1009a342 Merge branch 'main' of https://github.com/BC46/freelancer-hd-edition into main 2023-03-13 00:04:18 +01:00
C.S. Melis
69e93bab33 Fix mine collision bug entirely
For every mine the detonation_dist has been reverted to '4' and 'phantom_physics = true' has been added.
2023-03-12 13:33:36 +01:00
C.S. Melis
4c287a6bc4
Merge pull request #131 from BC46/OpenSP-fixes
Open SP fixes
2023-03-11 23:03:15 +01:00
C.S. Melis
6d5a4d32c5
Merge pull request #125 from BC46/Fix_missing_repair_Gammu
Add missing repair and ship view on Gammu equipment dealer
2023-03-11 01:01:13 +01:00
DragonFire
c77a15d772 Remove non-existent jump hole references
Removed references that don't exist in the game.

Ew01_to_Li01_hole
Li01_to_Ew01_hole
Li04_to_Bw05_hole
Bw05_to_Li04_hole
2023-03-10 12:41:23 -07:00
DragonFire
d4d02f439a Trim trailing spaces
Trimmed trailing spaces:
m13_opensp_normal.ini
m13_opensp_pirate.ini
2023-03-10 12:36:14 -07:00
DragonFire
54242b0e44
Update rh05.ini
Fix the missing air traffic controller from Leipzig Station in Dresden. The base should now hail NPC patrols, grant/deny dock requests, and wish your character "Good luck out there".
2023-03-09 15:27:58 -07:00
Erik R
315fc67394 Add missing repair and ship view on Gammu equipment dealer 2023-03-05 19:39:07 +01:00
Erik R
be5386b6b0 Fix position of floating space domes on Freeport 9 2023-03-04 22:33:53 +01:00
C.S. Melis
10606d7fc4 Fix Ronneburg Base exclusion
Increased the size of the exclusion to match it with other small asteroid base exclusions, and made sure its position is the same as the base.
2023-02-23 13:43:06 +01:00
C.S. Melis
80a0bc02d1 Fix lenscircle2 in sun.txm
lenscircle2 had a resolution of 512x521 instead of 512x512. Whoops.... It's been resized to 512x512 in this commit.
2023-02-21 22:44:39 +01:00
C.S. Melis
ebeb9e805e Fix some missing audio dialogs when sound effects are disabled
Both mission 1 and 13 use a few voice dialogs that weren't registered as 'voice' files in story_sounds.ini. As a result, if you were to play those missions with the sound effects disabled, you wouldn't be able to hear them. The changes in this commit should rectify that.
2023-02-15 21:28:16 +01:00
C.S. Melis
be7bd45620 Recreate B-dtl1-2.tga and B-dtl1.tga
B-dtl1-2.tga was upside down in br-capships.mat, which caused the Bretonia Battleship to look a bit strange sometimes. Additionally, both textures in br_turrets.mat were generated without additional mips. Both issues have been fixed in this commit.
2023-02-14 22:47:14 +01:00
C.S. Melis
8d1b062708 Add unused weapon platform and re-position out of place weapon platform 2023-02-07 16:42:01 +01:00
C.S. Melis
24316c9d70 Increase Cnd_ProjHit values for Dragon wings in Mission 9
During Mission 9 you often hear the Dragon wings and Ozu saying that the reinforcements are being shot to pieces. Though in the mission script these ships are instructed to self-destruct after being shot only five times, which is a bit strange. This means the reinforcements die long before they actually should be dying. In this commit this number has been increased to 20. In my opinion these lines can be removed altogether but that can always be done later.
2023-02-07 16:36:41 +01:00
C.S. Melis
03ca36eec1 Add ku_battleship_dmg_rear.3db from the FL Beta
In the officially released Freelancer ku_battleship_dmg_rear.3db is incorrect as it's a copy of another model. In the Beta however, the ku_battleship_dmg_rear.3db file is the correct one. So it has been copied over.
2023-02-07 16:30:21 +01:00
C.S. Melis
26f024ee79 Add ring to Planet Kitadake
Planet Kitadake's infocard mentions that it has a ring system, while the planet itself doesn't actually have one. This commit adds the Weisser ring to it. In addition to this, the Planet Aso ring type has been changed to Aso, because the Ice ring type doesn't have any cloud effects. The Ice ring was added in JFLP and apart from this, this ring type was never used in vanilla anyway.
2023-01-18 10:45:19 +01:00
C.S. Melis
f80dcadf6c Update rings.txm
Added more mips for ring_exteriors to make the texture look better from far distances.
2023-01-17 00:59:35 +01:00
C.S. Melis
0e808451c2 Fix Barossa wreck loadout
The Barossa wreck infocard mentioned that it was carrying Niobium. In reality though it wasn't carrying anything cargo-wise at all... So 20 Niobium has been added to its cargo hold.
2023-01-15 22:03:46 +01:00
C.S. Melis
be6e25e6d7 Fix triple co_kt_grp entries in killablesolars.ini 2023-01-04 20:56:05 +01:00
C.S. Melis
8f4b755e15 Fix news image for a Pirate Kusari story 2023-01-04 20:54:21 +01:00
C.S. Melis
39a8557ecd Update radiation alert icon
Replaced the vanilla upscaled radiation alert icon with the one from the flat icons as that one looked more consistent.
2022-12-26 12:30:50 +01:00
C.S. Melis
e259cbc7b2 Add HD vanilla trade lane textures 2022-12-26 12:30:02 +01:00
C.S. Melis
4d10495213 Add missing petaldb entry for Hi01_stars 2022-12-25 23:26:18 +01:00
C.S. Melis
6ae21843b4 Add Flat UI Icons V2
This commit also adds an additional file for the dark HUD interface. Resolves #121.
2022-12-24 15:31:55 +01:00
C.S. Melis
9195048916 Reduce water sharpness for some water planets 2022-12-23 17:53:05 +01:00
C.S. Melis
6e5c6c6167 Reduce tile rates for some planets 2022-12-23 17:19:41 +01:00
C.S. Melis
6f088dae89 Fix material libraries for planet_icemntcld 2022-12-23 16:59:16 +01:00
C.S. Melis
2284eb3fe7 Halve tile rates for gas and ice planets 2022-12-23 15:36:45 +01:00
C.S. Melis
159091b730 Fix greenwater detail placements 2022-12-23 14:55:32 +01:00
C.S. Melis
d76ebda48d Update ocean detailmaps 2022-12-23 14:55:05 +01:00
C.S. Melis
0f0607b1dc Use gas and ice detail maps for the correct planets 2022-12-23 11:10:34 +01:00
C.S. Melis
9ceac0e355 Fix planet and ring bugs
One value in shapes.ini still had an incorrect value which has been updated. Also, a few detail map placements in planet_watgrncld.txm have been corrected.
2022-12-22 10:03:47 +01:00
C.S. Melis
6ea82d6732 Add race music to the Dublin racetrack 2022-12-21 21:46:22 +01:00
C.S. Melis
2f6f29cb08 Put Fischer from Mission 10 in a RH Freighter
According to Freelancer's shooting script, Trent should have been approached by a Rheinland Freighter after undocking from New Berlin, while in-game it's actually a Rheinland Light Fighter. Furthermore, when you approach the Frankfurt gate, Fischer mentions he's a Daummann Freighter that's shipping supplies to Holstein. Therefore, his faction has been changed to Daumann and some construction machinery has been added to his cargo hold.
2022-12-21 20:34:24 +01:00
C.S. Melis
e3a0007faf Add ambient music to East Leeds smog cloud 2022-12-17 13:25:06 +01:00
C.S. Melis
fc696fc352 Fix broken BS Schiller cloak animation in Mission 7
I noticed that when BS Schiller uncloaks, its cloaking animation wouldn't play. This has been fixed by ensuring it's actually cloaked before uncloaking.
2022-11-19 11:51:44 +01:00
C.S. Melis
fceba641a0 Add HD ring exteriors 2022-11-16 12:35:26 +01:00
C.S. Melis
b05aba799f Fix planet texture seams
In this commit the alpha detail map placements have also been remastered manually. Now there's no more rock detail map placements where there's supposed to be water, etc.
2022-11-10 13:25:27 +01:00
C.S. Melis
079a1214d4 Revert change regarding the dealer windows' Y-positions 2022-11-09 20:38:10 +01:00
C.S. Melis
81b0ab8d26 Improve ground and rock detail maps
Increased the detail.
2022-11-06 22:43:51 +01:00
C.S. Melis
3ddc707be4 Add Li Battleship and Osiris Reactor effect
Adding this effect was deemed to be impossible without crashing while playing on vanilla servers. However, a different approach has been taken by replacing existing unused select_equip.ini entries. As long as no new ones are added, crashes on vanilla servers won't occur.
2022-11-05 23:20:09 +01:00
C.S. Melis
4237757bf0 Add helmets to LSF Delta Alpha pilots during comm messages
When the LSF Alpha and Delta pilots make their first comms during Mission 1B, they don't have helmets on. This has been fixed.
2022-10-30 16:13:42 +01:00
C.S. Melis
705aa8dcc7 Add opacity to glass and bottle props 2022-10-29 23:10:45 +02:00
C.S. Melis
27e8baf516 Change M03 Navy patrol helmet
Changed ge_generic2 to li_hatcher because in recent helmet-related edits I already used ge_generic2 a lot.
2022-10-29 21:31:01 +02:00
C.S. Melis
ade409ea8f Update Liberty and Order ship textures 2022-10-29 21:06:38 +02:00
C.S. Melis
79a02be00d Fix helmets and accessories for Walker
Cruiser captains should always be wearing some eye piece. However, Walker didn't have that during mission 3 and 4. This has now been added. Also, there is one moment during mission 11 where Walker can be seen flying a Defender. Here he should be wearing a helmet, but he wasn't. This has been added. This commit also replaces the comm_ge_generic1 (Pirate) helmets with comm_ge_generic2 (Liberty) helmets, and also the uniforms li_scrote_body to li_male_elite_body. The former Pirate helmets and LSF uniforms were incorrect because they were worn by Liberty Navy pilots.
2022-10-23 13:52:47 +02:00
C.S. Melis
ba4c5b849d Fix 2 issues in Mission 8
When taking the jumphole from New Tokyo to Honshu during Mission 8, an issue would be apparent where one BD fighter fails to enter formation and gets left behind. This however doesn't happen when the latest Autosave is loaded; the BD fighter will enter formation correctly and follow the squad. The issue was caused by the fact that the BD fighter didn't jump through correctly, which has now been fixed. Another notable issue was that another BD fighter would spawn right near Yukawa Shipyard, before you and the other BD fighters reach the Transport. This resulted in the BD fighter getting destroyed by the Naval Forces escort as soon as you arrived. This caused Ozu to say 'We lost a fighter, we need to cover each other' right away. This has been fixed by making the BD fighter a part of the escort as soon you enter Honshu. It may sound a bit strange that you suddenly have an additional fighter (4 in total), despite Juni asking about the 3 ships before taking the jumphole. However, based on the radio messages from Ozu, this approach makes the most sense.
2022-10-22 12:34:06 +02:00
C.S. Melis
bc04d6427a Update solar_mat_tink
Replace liner_64.dds.
2022-10-18 13:51:36 +02:00
C.S. Melis
5b12e7a5a5 Remove helmet from some Juni comm messages in M04
Juni said in two comm messages in Mission 4 that she made it to a few planets in Bretonia. However, while docked she shouldn't be wearing a helmet. Therefore, that's been removed. Furthermore, a delay to the first comm message has been added because you previously couldn't see her in the top left due to being in a jump tunnel.
2022-10-17 14:45:25 +02:00
C.S. Melis
d353ba92c9 Add Outcast mask for Cali base announcer during M07
During Mission 7 when you approach Cali base, you can see the announcer is missing the Outcast mask, which all Outcast base announcers wear. This has now been added for the announcer during the mission.
2022-10-13 13:42:05 +02:00
C.S. Melis
a579e535b1 Fix neuralnet accessory and body for M05 Norfolk announcer
During mission 5 when you talk to the Battleship Norfolk announcer, he has the wrong body. It used to be from Liberty while the base is owned by the Armed Forces. He's now been given a Bretonia body. Additionally, in the second comm he was missing the neuralnet accessory, which he did have in the first comm. This has been added for the second comm too.
2022-10-13 13:30:25 +02:00
C.S. Melis
015e7a1243 Add helmet to M03 Navy fighters
When you attack the Navy squad after they kill Brandon Rowlett, you'll see the leader comming without a helmet. However, comming pilots should always have a helmet if they are in space. Hence he's been given a helmet now.
2022-10-13 13:23:55 +02:00
C.S. Melis
3182ff45d9 Change M02 Patrol Zeta 1 to Navy
Patrol Zeta 1 during mission 2 has the LPI faction assigned. However, the leader mentions 'Navy Patrol Zeta 1'. Furthermore, Juni says that she ordered a wing from Rio Grande, which is a Navy base. Hence the faction has been changed to Navy.
2022-10-13 13:17:17 +02:00
C.S. Melis
b50ab5720d Update planet ground detailmap 2022-10-13 12:56:32 +02:00
C.S. Melis
46225d97cf Add HD vanilla planets - #113
This commit replaces the current planet textures with upscaled originals. Therefore, the issues caused after adding the updated planet detailmaps are now fixed. However, there are still some minor issues and other inconsistencies with the new textures. Those will be fixed in future commits.
2022-10-11 23:37:09 +02:00
C.S. Melis
32d01a01b8 Improve sharpness for ice and rock detail textures 2022-10-11 23:32:05 +02:00
C.S. Melis
8e64f9d78b Show hidden infocards for Juneau and Ithaca
In Freelancer's resources there are infocards for many dockable bases, including the ones from Juneau and Ithaca. However, in the released game neither of those bases are dockable. As a result, Freelancer doesn't show the additional info for Juneau and Ithaca. Controls.dll has been edited so it contains merged versions of the Juneau and Ithaca infocard sections.
2022-10-11 21:31:05 +02:00
C.S. Melis
b9468b4c83 Update exporter date for detailmap_ocean_light 2022-10-08 17:02:53 +02:00
C.S. Melis
c58cd56a37 Increase sharpness for detailmap_ground01 2022-10-08 16:54:02 +02:00
C.S. Melis
6ea1059511 Re-compress new planet detailmaps
The planet detailmaps were previously compressed with the NVIDIA texture tools. However, the mipmaps weren't sharp, which caused the detailmaps to look a bit blurry at great distances. Therefore, Crunch was used to recompress the texture files with more a more accurate and sharper downscaling algorithm.
2022-10-08 12:10:35 +02:00
C.S. Melis
1f1c35a2fc Use correct faction flag rift images for story news
There were some inconsistencies based on the text and the used news images. There were stories regarding Rheinland and Bretonia. However, an appropriate faction flag rift image was missing. Therefore, I decided to make it myself. It's been added in the previous commit to newsvendor.txm
2022-10-07 16:09:04 +02:00
C.S. Melis
4aa95a9ba7 Add Bretonia Rheinland rift news image 2022-10-07 15:43:23 +02:00
C.S. Melis
7a80a68ed3 Add HD textures in solar_mat_misc02.mat
Turns out some textures in solar_mat_misc02.mat weren't HD yet. That's been taken care of.
2022-10-07 00:06:58 +02:00
C.S. Melis
67de30e442 Perfectly center dealer window animations 2022-10-05 15:03:15 +02:00
C.S. Melis
64b9a9b7cd Compress mission and news vendor images
After all these months I finally noticed an issue with banding on the mission and news vendor images. This was caused by the fact that the uncompressed tga images were saved as 24-bit. I was aware of Freelancer rendering 24-big tga images poorly because I previously did experiments with tga starspheres and nav map images. However, I never noticed anything amiss with the news and vendor images, so I didn't bother changing them. But now I finally noticed it. So I've converted every images to dds DXT1.
2022-10-04 23:41:00 +02:00
C.S. Melis
7bcd41d557 Fix cloud background bar scripts - #114
Replaced the blank skybox with a generic starsphere exclusion background in both the bw05_02 and ku04_05 bar.
2022-10-02 17:21:44 +02:00
C.S. Melis
dc49d5691f Update starsphere textures
Update the barrier_tile_cloud.dds and tile_cloud_generic.dds texture files. They used to be quite oversharpened. The new versions have a more natural look to them. feature_auroraC.dds has also been updated; the new version looks nicer and sharper.
2022-10-02 15:41:48 +02:00
C.S. Melis
7a210f3ea2 Update ocean detailmaps
Unflipped the ocean detailmap. Also added a lighter version of it for planets with both water and clouds.
2022-09-29 20:33:50 +02:00
C.S. Melis
25e5953b32 Reduce sharp edges of the code_beam effect 2022-09-29 17:05:50 +02:00
C.S. Melis
0b5a9b45f8 Reduce sharpness for the ocean detailmap 2022-09-28 14:49:19 +02:00
C.S. Melis
fece85e59e Make trade lane lights easier to see
Essentially made the lights twice as large. Also the green light blink every second or so. I couldn't create new lights since that would cause crashes on vanilla servers. Instead I edited and used existing lights. The TradeLaneGreen light isn't used anyway. This commit also fixes an issue where trade lanes in some Border Worlds systems were missing 2 green lights. Those have now been added.
2022-09-28 14:48:42 +02:00
C.S. Melis
5962afdd80 Set all effect types to exist and update offscreen 2022-09-27 14:21:40 +02:00
C.S. Melis
212de36b71 Fix issue that caused the Nomad explosion effect to not always be shown 2022-09-25 11:49:53 +02:00
C.S. Melis
c163016f07 Remove all edited planet .sph and .mat files 2022-09-22 13:21:55 +02:00
C.S. Melis
6034c0809c Update ast_ice and and ast_rock.mat
Updated them based on the textures used in the new planet detailmaps.
2022-09-21 22:48:48 +02:00
C.S. Melis
56ae14db72 Recreate all planet detailmaps
This breaks most of the detailmap references used in the current planet textures. Will be fixed in the next commit(s).
2022-09-21 14:59:03 +02:00
C.S. Melis
87abb5162b Add delay before Q's Men ships fly away in mission 6 2022-09-18 11:27:35 +02:00
C.S. Melis
ddc524fe3c Fix Q's Men firing player properly
It turns out that after the previous changes made in this file, the issue where the Q's Men ships fire at the player after the race still occurs. Unfortunately I wasn't able to fix this, even after 5 hours of trying because the FL mission scripting engine doesn't really seem to agree (one of the two ships just always kept firing at the player, despite it being friendly to the player, no matter what). Instead, I've made the ships fly away at cruise speed to a different location. This way they just mind their own business and don't attack the player.
2022-09-18 01:28:53 +02:00
C.S. Melis
6b96291946 Repack Utility ship .mat files
The old mat file for some reason specified different overlay colors for the Armored Transport. All textures from the mat files have been repacked in the vanilla mat files so they all use the original colors.
2022-09-17 00:09:51 +02:00
C.S. Melis
83ac8d48d8 Prevent Q's Men from attacking the player after finishing the race 2022-09-16 23:17:20 +02:00
C.S. Melis
60c775ec8a Move base HUD maneuverboxes up slightly
In the base maneuver HUD boxes where there's 2 or 3 icons, you could see the top line of that HUD element. In all the others this can't be seen. So the HUD boxes have been moved up slightly so the line cannot be seen anywhere.
2022-09-15 21:40:08 +02:00
C.S. Melis
fbdc2643ed Fix Liberty Cruiser main gun effect cutoff 2022-09-10 12:38:42 +02:00
C.S. Melis
01a75652a4 Revert ids_info change for fc_ln_grp 2022-09-06 19:22:36 +02:00
C.S. Melis
9318755245 Put ship control names in separate resource DLL
This resolves the issue where players with foreign installs will have the blank ship control names. Now they'll at least still be displayed in English, but they can always be translated later. This commit also adds a few missing tool tips for the new controls.
2022-09-02 01:26:49 +02:00
C.S. Melis
1923b06977 Add HD vanilla asteroids 2022-09-01 03:24:38 +02:00
C.S. Melis
1c5db2a057 Update Kusari ship textures in solar_mat_misc 2022-08-31 12:45:49 +02:00
C.S. Melis
33fcba5648 Ensure player takes damage from Mission 7 gas pocket field
For some reason, during Mission 7 when the player reaches the gas pocket field, the player is made invulnerable. Because of this, the player doesn't take any damage from the gas balls, despite Juni saying that they may damage your ship. Hence this could teach the player that the gas balls only show a cool effect and not actually do damage to the ship. This is unfortunately false and so the invulnerable state has been removed. These gas balls specifically do very little damage anyway.
2022-08-29 12:02:14 +02:00
C.S. Melis
4ce9ca6180 Fix appearing battleship in mission 7 properly
Despite the fact that this issue has already been fixed (sort of), the battleship could still be seen if you stuck around at Holman and started going to the trade lane slowly. Now it spawns the battleship right before it uncloaks, so that fixes it.
2022-08-28 23:06:58 +02:00
C.S. Melis
436fbefb60 Fix new effect FOV cutoffs 2022-08-28 22:53:07 +02:00
C.S. Melis
378a9ceac4 Modify Tekagi Transport loadout
In the story, the Tekagi Transport strike force mentions the Transport cargo containing gold, diamonds, and thousands of articacts. However, the diamonds were missing in the cargo hold. It also only contains 1.000 artifacts, not thousands. The cargo hold has been edited so it matches what has been said by the strike force.
2022-08-28 22:50:28 +02:00
C.S. Melis
ab45778346 Reduce height for the lamp light texture
The lamp light height was reduced to ensure that Mr. Blix's artifact effect can be seen properly, just like in the original bar. It used to be kind of hidden behind the lamp light before.
2022-08-28 22:45:28 +02:00
C.S. Melis
08fae87e8d Fix voice line cutoff in Toledo pad scene
When one of the Order members says 'All set sir', his voice kind of cuts off when he says 'sir'. This happens bcause the set duration of the audio being played is about 0.2 seconds shorter than the audio track itself. Hence it's been fixed by setting the duration to 0.92 seconds.
2022-08-28 22:41:00 +02:00
C.S. Melis
77691f2077 Add new NPC pitch variations to new faction_prop.ini file 2022-08-23 21:30:56 +02:00
C.S. Melis
a8d7f448c4 Add HD base interiors license 2022-08-22 15:22:04 +02:00
C.S. Melis
b161508258 Update s075x_nrm_orillion_li_05_deck2_01.thn
Made the klaxon at the end quieter by increasing the attenuation.
2022-08-22 12:02:52 +02:00
C.S. Melis
7a8b764268 Update br_avalon_bar.cmp
Fixed the transparent fireplace texture. Before it showed textured spots between the fireplace bars, which should have been transparent. This has been fixed.
2022-08-22 03:22:51 +02:00
C.S. Melis
9486bf86c0 Update space tank dmg texture
The transparent parts on the inside looked a bit weird in space, as if some areas weren't transparent at all. This has been fixed by completely deleting any colors in the transparent parts.
2022-08-22 02:01:20 +02:00
C.S. Melis
2ea4f5d5ba Make Ozu say something after encountering the hostile contacts during Mission 9 2022-08-21 13:27:59 +02:00
C.S. Melis
cdf4fcaaf2 Add HD Rheinland Deck base interiors 2022-08-21 00:44:33 +02:00
C.S. Melis
23ae202269 Add HD Rheinland station base interiors 2022-08-20 15:30:44 +02:00
C.S. Melis
b1cdead474 Use default Nomad explosion for new effects 2022-08-18 21:26:15 +02:00
C.S. Melis
d32da530d6 Add HD Rheinland Battleship base interiors 2022-08-16 13:44:34 +02:00
C.S. Melis
fc8e871068 Adjust next and previous sub-target button positions 2022-08-15 23:18:11 +02:00
C.S. Melis
e892bd3444 Add new optional set of icons 2022-08-15 23:13:28 +02:00
C.S. Melis
3d4ae86a52 Remove unedited icon file 2022-08-15 17:44:53 +02:00
C.S. Melis
f8a04df7f2 Remove noisy artefact from Rheinland clouds 2022-08-15 00:40:41 +02:00
C.S. Melis
120b7103e5 Add HD Stuttgart base interiors 2022-08-14 17:31:25 +02:00
C.S. Melis
f963c51cdd Use correct logos for LA and Crete news items 2022-08-14 14:13:37 +02:00
C.S. Melis
d66eeaa591 Remove duplicate news entry from mission 9 2022-08-11 22:55:03 +02:00
C.S. Melis
6551d31988 Improved mission and news vendor images 2022-08-11 22:52:41 +02:00
C.S. Melis
0e277a1fb5 Replace outdated jumphole infocards 2022-08-11 21:00:31 +02:00
C.S. Melis
808e148a1f Center Scan Cargo window 2022-08-11 15:05:27 +02:00
C.S. Melis
b03b77434c Add HD Berlin base interiors 2022-08-10 00:38:24 +02:00
C.S. Melis
deafbb8dc4 Add missing for sale ship in St01 Battleship Osiris 2022-08-09 20:10:05 +02:00
C.S. Melis
3ab2933cae Reduce draw distances for Ew06 nomad asteroids 2022-08-09 20:08:28 +02:00
C.S. Melis
7a9b85ae65 Use new effects in new file 2022-08-09 14:31:28 +02:00
C.S. Melis
216a8f089c Add new explosion effects 2022-08-09 14:10:01 +02:00
C.S. Melis
15c3755178 Rotate stars in intro_planetchunks.thn 2022-08-08 13:23:13 +02:00
C.S. Melis
c96332820f Reduce stars in volcano planet intro 2022-08-07 01:26:31 +02:00
C.S. Melis
c4d9eb891a Fix double spaces in Zoner pilot names 2022-08-07 00:47:48 +02:00
C.S. Melis
6c949de4ba Improve Nomad asteroids 2022-08-07 00:44:38 +02:00
C.S. Melis
b33747ca19 Add unused Neutron Star effect 2022-08-06 23:08:57 +02:00
C.S. Melis
e362bb77a1 Update rh_01_bizmark_cityscape.cmp
Improved shipbuydetail.dds.
2022-08-05 17:11:42 +02:00
C.S. Melis
0a4fb4850e Change new waterplanet intro music to Tau space 2022-08-05 15:15:57 +02:00
C.S. Melis
88b4929c2f Add HD Bizmark base interiors 2022-08-05 15:05:07 +02:00
C.S. Melis
4a329b38e0 Improve Pittsburgh cliff textures 2022-08-05 03:49:15 +02:00
C.S. Melis
ba7aff3a8c Update Rügen and Montezuma bar scripts
cv_01_bar_ambi_bw01_03: Fixed the black outlined stars by ensuring the srt_grp of the stars is lower than the starsphere. li_09_bar_ambi_iw04_02: Fixed an issue that caused the asteroids in the background to not render. This was fixed by increasing the usr_flag property of the starsphere
2022-08-05 01:27:27 +02:00
C.S. Melis
25d9a99a2d Update a few Tau bar scripts
br_08_bar_ambi_bw10_02.thn: Previously this bar script used the correct starsphere but it didn't have the correct white tint that the Bw10 starsphere has. This has now been added for the bar script.
cv_01_bar_ambi_ew01_01.thn: This bar script used a generic nebula as a background. However, this station is not actually in a nebula. The script has been modified so it uses the Ew01 starsphere background.
2022-08-04 22:07:09 +02:00
C.S. Melis
dd35e91791 Improve Leeds bar space backgrounds
Adjusted the ambient lighting for all bar scripts so the space backgrounds look more like Leeds; the colors weren't accurate before. In the br04_02_base script, the stars have also been removed because Leeds doesn't have stars either.
2022-08-04 20:14:28 +02:00
C.S. Melis
2414b54ed5 Update Malta and Crete cityscapes
Improved the mountain textures
2022-08-04 01:12:27 +02:00
C.S. Melis
200da633ee Add background stars to all menu intros 2022-08-03 23:00:11 +02:00
C.S. Melis
2bc82a720a Add unused 4th intro 2022-08-03 02:10:40 +02:00
C.S. Melis
c0014e69d5 Fix empty bribe dialog on Planet New Berlin 2022-08-03 02:08:12 +02:00
C.S. Melis
7c4d766ffa Update gasminer3.thn
Updated the orientation of the Freeport station so it's no longer upside down
2022-08-01 18:57:26 +02:00
C.S. Melis
dfa9134b27 Fixed an issue that caused one of the uncloaking Rheinland ships from mission 5 to attack the player too early sometimes 2022-07-29 01:10:29 +02:00
C.S. Melis
8c5198faea Ensure the correct help text is shown for the Change View button 2022-07-29 00:59:41 +02:00
C.S. Melis
d522693285 Add HD Rheinland cityscape backgrounds 2022-07-11 00:29:52 +02:00
C.S. Melis
ce4642fefd Add HD Holstein planetscape 2022-07-10 23:51:43 +02:00
C.S. Melis
2789889796 Add HD Junyo and Sigma base interiors 2022-07-10 15:26:54 +02:00
C.S. Melis
66d21482a7 Add ids_info to Racetrack Buoy in Dublin 2022-07-10 02:38:54 +02:00
C.S. Melis
f076ed5154 Add HD Kusari Depot deck base interiors 2022-07-10 02:37:26 +02:00
C.S. Melis
61d8615e49 Add HD Harajuku base interiors 2022-07-09 22:59:49 +02:00
C.S. Melis
73a2f6c6ae Update cv_space_base_bar
Improve metal floor
2022-07-09 14:32:32 +02:00
C.S. Melis
5bed58beef Add HD Kusari Battleship base interiors 2022-07-08 18:01:24 +02:00
C.S. Melis
f6149300a3 Add HD Kyushu base interiors 2022-07-08 02:13:33 +02:00
C.S. Melis
10c0cc9e07 Set correct ambient sound for Toledo lab 2022-07-05 21:04:14 +02:00
C.S. Melis
1f9994138c Make new planets seamless 2022-07-04 18:02:36 +02:00
C.S. Melis
ea57cf8392 Improve mission vendor icon (suitcase) 2022-07-02 23:36:23 +02:00
C.S. Melis
5a9b6f1e39 Make Ozu say something when the first Kusari fleet has been encountered (M9) 2022-07-02 21:33:35 +02:00
C.S. Melis
5d9b3c7164 Ensure the player will always hear Juni's last voice line in New York (M4) 2022-07-02 21:32:44 +02:00
C.S. Melis
80cec5a7b1 Improve cv_lab
Add more marble and rock textures
2022-07-02 14:12:37 +02:00
C.S. Melis
0359ce5137 Improve Curacao and Ochorios backgrounds
Made the backgrounds look more like rocks
2022-07-02 13:56:48 +02:00
C.S. Melis
eb0ca3644d Add ambient sound to lab 2022-07-02 13:35:37 +02:00
C.S. Melis
5831a11e96 Allow the player to visit the lab in Planet Toledo 2022-07-02 13:24:49 +02:00
C.S. Melis
096437dff1 Add Tekagi story scripts
Attached correct engines to Ozu's and Hakkera's ships. They were using the Corsair engines before.
2022-07-02 12:00:39 +02:00
C.S. Melis
5c7f17893d Fix issue in ku_hokkaido_bar
Reduced size of dtl_tile_10 to 256x256 because it wouldn't load before
2022-07-02 11:20:26 +02:00
C.S. Melis
9cf76b8c17 Add denoised jump effect 2022-07-01 14:47:16 +02:00
C.S. Melis
926bd1c6c1 Add HD new glows effects 2022-07-01 00:44:52 +02:00
C.S. Melis
3381d9f219 Improve station numbers
Increased resolution of station numbers to 2048x2048
2022-06-29 00:01:23 +02:00
C.S. Melis
2c91520ccb Add HD Honshu base interiors 2022-06-27 22:41:27 +02:00
C.S. Melis
5e86c5ca68 Add HD Hokkaido base interiors 2022-06-27 02:33:22 +02:00
C.S. Melis
0203274fb2 Correct Frankfurt nebula color on nav map 2022-06-23 12:18:31 +02:00
C.S. Melis
e9bcb25010 Decrease saturation and darkness for ice white blue planet 2022-06-21 13:05:21 +02:00
C.S. Melis
99151e3715 Update sun.txm
Increase glow2 and ice_halo resolutions to 1024x1024
2022-06-16 21:38:59 +02:00
C.S. Melis
ea34350d8b Add more vanilla-looking HD ship textures 2022-06-16 21:32:56 +02:00
C.S. Melis
d700ffd7e7 Update cv_ships.mat
Use correct g_fightercockpit.TGA
2022-06-12 01:10:42 +02:00
C.S. Melis
81f204b1a1 Add HD Civilian ship texures that are more faithful to the originals 2022-06-11 16:08:23 +02:00
C.S. Melis
d42681dfee Add more HD BW ship texures that are more faithful to the originals 2022-06-11 13:56:25 +02:00
C.S. Melis
db62a11e93 Update sun.txm
Improve stripe_narrow fade
2022-06-08 22:32:06 +02:00
C.S. Melis
23b8e5aaf8 GMG Station Glorious -> Mining Station Glorious 2022-06-01 12:34:03 +02:00
C.S. Melis
4f8f797f2c Add HD icons and HUD license 2022-05-30 23:43:11 +02:00
C.S. Melis
3b1355ccf6 Fix green ocean texture color 2022-05-30 21:41:22 +02:00
C.S. Melis
3e4fe58c37 Update Liberty Resort textures
Replaced 6 station textures
2022-05-28 02:32:07 +02:00
C.S. Melis
6d3a2d1870 Add HD vanilla Tau-37 starsphere 2022-05-23 20:02:21 +02:00
C.S. Melis
44cd022ba7 Add HD Vanilla Liberty starspheres 2022-05-21 22:23:05 +02:00
C.S. Melis
2dbc306167 Add HD Vanilla iw04 and Galactic Ring starspheres 2022-05-21 21:08:17 +02:00
C.S. Melis
c8ea1edc0b Add HD Vanilla Rheinland starspheres 2022-05-21 17:36:31 +02:00
C.S. Melis
93d314d71b Add HD Vanilla Unknown starspheres 2022-05-21 17:06:02 +02:00
C.S. Melis
81a70bc353 Add HD Vanilla Bretonia starspheres 2022-05-21 16:26:14 +02:00