Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Joshua Barretto
120cb86c0d
Switched back to simd repr
2021-03-07 14:25:02 +00:00
Joshua Barretto
427e0af73c
Reverted to repr_c vek
2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5
Small fixes
2021-03-07 14:25:02 +00:00
Joshua Barretto
f537f82b17
Updated vek, fixed house wall bugs
2021-03-07 14:25:02 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Snowram
f4278840c6
Fixes light offset for objects
2021-03-02 19:28:33 +01:00
jshipsey
308045cfc9
final asset corrections, fix glider anim
2021-03-01 17:37:47 -05:00
Snowram
7f2276324e
Reduces the instances of f64 in anims
2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19
look-based anims
2021-02-27 16:19:33 -05:00
jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
jshipsey
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
ebfb59f041
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
...
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
Caelan
dda4931f46
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
jiminycrick
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jshipsey
d456271921
animal stuns
...
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763
starting stun anim
...
stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
Snowram
6ee87221e6
Use improved pullback on golem anim
2021-01-22 06:13:43 +01:00
Sam
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
Snowram
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4
roll keyframes
...
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
jiminycrick
60d5d62eef
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
Justin Shipsey
e7249210f6
accel based run
2020-12-16 08:07:38 +00:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Snowram
6713ac935f
Addressed comments
2020-12-08 23:04:21 +01:00
Snowram
2e8ac0688c
Adds accumulated velocity for animation
2020-12-08 23:03:41 +01:00
Snowram
f94a4ec90d
Improves fish_small, new npc
2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38
Initial fish work
2020-12-08 23:03:38 +01:00
Marcel Märtens
e5e255cbd3
move anim code from voxygen/src/anim to voxygen/anim
2020-12-01 20:20:01 +01:00