Joshua Barretto
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eec2d67bb7
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Merge branch 'zesterer/worldgen' into 'master'
Worldgen Improvements
See merge request veloren/veloren!3378
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2022-05-15 19:44:12 +00:00 |
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Joshua Barretto
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30b041282f
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More rocks near rivers
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2022-05-15 18:31:24 +01:00 |
|
Joshua Barretto
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692309029d
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Improved badlands
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2022-05-15 16:14:03 +01:00 |
|
Joshua Barretto
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cc295b483a
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Better snow cover
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2022-05-15 15:34:36 +01:00 |
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Isse
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2050bce77d
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Water caves
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2022-05-15 10:16:53 +00:00 |
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Joshua Barretto
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ecf97a53cd
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Regular warping
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2022-05-15 10:19:57 +01:00 |
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Joshua Barretto
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e5c49af547
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Faster, prettier, and less troublesome terrain warping
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2022-05-14 17:00:03 +01:00 |
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Joshua Barretto
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907ba3dcbc
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Added giant trees to LoD
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2022-05-10 20:30:48 +01:00 |
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Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
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2022-05-10 19:19:46 +01:00 |
|
Joshua Barretto
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f35c98d1a1
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Added LoD distance setting
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2022-05-10 12:40:06 +01:00 |
|
Joshua Barretto
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3881d2ea38
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Fixed i16 underflow
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2022-05-10 12:38:36 +01:00 |
|
Joshua Barretto
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1db7cc7fde
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LoD trees in snow are white
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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cf346d05c1
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Different kinds of tree
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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b3126ca687
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Initial implementation of LoD trees
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2022-05-10 12:38:36 +01:00 |
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IsseW
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9a9302a0b6
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Use a seperate rng for peak and biome name gen
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2022-05-10 10:24:25 +02:00 |
|
Imbris
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bed8ae68fe
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Optimize biome naming floodfill by replacing hashmaps
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2022-05-10 03:30:09 -04:00 |
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IsseW
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9abbb0e928
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naming behind feature and fix addition overflow
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2022-05-10 08:03:40 +02:00 |
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Joshua Barretto
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30e73735de
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Added SpawnMode to allow for ice and water column spawning of wildlife
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2022-05-08 12:37:29 +01:00 |
|
Treeco
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66fe458623
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Improve water.rs usability
Will have an accompanying book update
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2022-05-06 13:12:11 +01:00 |
|
Marcel Märtens
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697673bcca
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update toolchain to nightly-2022-04-25
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2022-05-03 15:22:28 +02:00 |
|
Marcel
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593d8fa4b5
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Merge branch 'xMAC94x/update_vek' into 'master'
switch to upstream vek again
See merge request veloren/veloren!3342
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2022-05-02 08:34:21 +00:00 |
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Marcel
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e30845c68f
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Merge branch 'christof/shredded_economy3' into 'master'
Economic debugging and documentation
See merge request veloren/veloren!3309
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2022-05-01 18:26:29 +00:00 |
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Marcel Märtens
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fa49248c31
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switch to upstream vek again
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2022-04-28 09:10:55 +02:00 |
|
Isse
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3027597352
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Site2 giant tree entity spawning
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2022-04-27 10:53:08 +00:00 |
|
Christof Petig
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2ddd1cc0a7
|
execute with local tracing environment
sadly the level passed is ignored, and it warns about an invalid filter directive
but RUST_LOG environment variables work as expected
|
2022-04-24 17:26:16 +02:00 |
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Christof Petig
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ab985b54ab
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initialize ERROR not INFO
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2022-04-24 17:26:16 +02:00 |
|
Christof Petig
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5f5ebeecfe
|
ignore expensive tests without much added value
|
2022-04-24 17:26:16 +02:00 |
|
Christof Petig
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2f7c50281f
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fix neighbor logic in test, fix clippy, fix rustfmt
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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8dfd6dc523
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document more elements of economy
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2022-04-24 17:26:16 +02:00 |
|
Christof Petig
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53ace17327
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output trade to csv file
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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dc4b9dc19e
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more readable and meaningful csv output
|
2022-04-24 17:26:16 +02:00 |
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Christof Petig
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d897df4b78
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output number of trade partners
|
2022-04-24 17:26:16 +02:00 |
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Christof Petig
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eedfce45bc
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also output normal economic simulation
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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8e48d59539
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also print situation in other econ test
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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b144ed42e3
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display trade volume
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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57dafea9b4
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group the first three settlements together (should enable them to survive by trade)
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2022-04-24 17:26:16 +02:00 |
|
Christof Petig
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6f431a6fff
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rearrange and connect towns (shows planning weakness)
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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faf12118f0
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remember which good a profession is missing for productivity
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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94bef521ce
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new test to check different resource situations
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2022-04-24 17:26:15 +02:00 |
|
Christof Petig
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40cf44d7b1
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Enforce a minimum price for goods
|
2022-04-23 22:11:29 +02:00 |
|
Youssef Fahmy
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aec866e5ec
|
Balance tweaks
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2022-04-23 14:54:01 +00:00 |
|
aflying pumpkin
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c7f7e63495
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Added Lionesses
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2022-04-16 16:57:59 +00:00 |
|
flo
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262a730cc6
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clifftown sprite fix
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2022-04-15 20:01:59 +00:00 |
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Marcel Märtens
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64b9602760
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update further dependencies, including strum and get rid of old strum_macro
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2022-04-04 16:06:47 +02:00 |
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Marcel Märtens
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affdf3131f
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update a bunch of dependencies, including clap3
|
2022-04-04 11:43:29 +02:00 |
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flo
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3d24b1d635
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CliffTowns
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2022-03-29 12:52:08 +00:00 |
|
James Melkonian
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5b801dc44d
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Adjust harvester boss arena offset
|
2022-03-27 20:41:03 -07:00 |
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Samuel Keiffer
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4aaefdf6be
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Merge branch 'ubruntu/site2-guards-raiders' into 'master'
Bring raiders and guards to site2 towns
See merge request veloren/veloren!3300
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2022-03-26 00:29:53 +00:00 |
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ubruntu
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6d30f7f748
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Bring raiders and guards to site2 towns
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2022-03-26 00:29:52 +00:00 |
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Marcel
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a8a8ee181d
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Merge branch 'christof/parallel_economy' into 'master'
Parallel economic simulation, based on shredded_economy2
See merge request veloren/veloren!3288
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2022-03-25 19:59:57 +00:00 |
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Samuel Keiffer
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3964ac466a
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Merge branch 'ubruntu/house-decorations' into 'master'
Site2 house decorations
See merge request veloren/veloren!3273
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2022-03-24 15:13:56 +00:00 |
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ubruntu
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c71354e192
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Site2 house decorations
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2022-03-24 15:13:56 +00:00 |
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InfRandomness
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8359d5754a
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Add new primitive to draw giant trees
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2022-03-24 15:13:53 +00:00 |
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Christof Petig
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aeac483bac
|
parallel simulation of economies
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2022-03-21 23:35:08 +01:00 |
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Christof Petig
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96c5d17460
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Address xmac's comments and prepare for parallelization
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2022-03-21 23:35:08 +01:00 |
|
Christof Petig
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ef6cee891f
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move the economy tick into Economy
This prepares for a parallel processing as it centralizes access to the surrounding index
|
2022-03-19 09:39:56 +01:00 |
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Olexorus
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cf66eccb75
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Use Rust 2021 postfix .into_iter()
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2022-03-15 16:34:56 +01:00 |
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DaforLynx
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ff624dd6e9
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Reinstate town music.
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2022-03-13 11:18:32 +00:00 |
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DaforLynx
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7b6f424bb0
|
Loud rivers
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2022-03-13 07:47:23 +00:00 |
|
Samuel Keiffer
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c5365c850a
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Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes
See merge request veloren/veloren!3260
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2022-03-13 03:34:49 +00:00 |
|
Isidor Nielsen
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7621a21560
|
Primitive fixes
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2022-03-13 03:34:49 +00:00 |
|
Tormod G. Hellen
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5f12163e54
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Prevent towns being placed in the ocean just off the coast.
|
2022-03-12 02:45:49 +01:00 |
|
Tormod G. Hellen
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5e3ef83195
|
Force incompatible sites further apart.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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afdb7fe9ea
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Increase quality of town placements.
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2022-03-12 02:45:49 +01:00 |
|
Tormod G. Hellen
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68072231dc
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Force towns further apart.
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2022-03-12 02:45:49 +01:00 |
|
Tormod G. Hellen
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031db61c1e
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Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
|
2022-03-12 02:45:43 +01:00 |
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Isidor Nielsen
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e21f04d456
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Add entity spawn on painter
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2022-03-09 21:40:23 +00:00 |
|
Christof Petig
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546afa86ae
|
Economy redesign: Cleaner file structure (no code change)
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2022-03-05 09:19:26 +00:00 |
|
Christof Petig
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f347b9de11
|
Diversify price calculation for items by using multiple categories per item.
|
2022-03-03 02:32:34 +00:00 |
|
Isidor Nielsen
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bd8a7a0506
|
Better rocks
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2022-03-02 16:28:04 +00:00 |
|
Isidor Nielsen
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f8916f878a
|
Primitive group transformation and RotateAround primitive
|
2022-03-01 23:38:05 +00:00 |
|
infrandomness
|
1d44247efe
|
Enable return_self_not_must_use lint
|
2022-03-01 10:53:57 +01:00 |
|
floppy
|
b0ba5b9979
|
fix SeaCrocodiles spawning in lakes
|
2022-02-25 18:13:47 +01:00 |
|
Tormod G. Hellen
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5df1ee6382
|
Prevent castles being assailable from above.
|
2022-02-22 22:11:01 +01:00 |
|
Tormod G. Hellen
|
609b26ce20
|
Prevent trees being placed in barren regions.
|
2022-02-22 21:00:52 +01:00 |
|
Tormod G. Hellen
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a2d24521ee
|
Prevent things being close that shouldn't.
|
2022-02-22 21:00:52 +01:00 |
|
Tormod G. Hellen
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b6b67d367a
|
Prevent close settlements.
|
2022-02-22 21:00:52 +01:00 |
|
Tormod G. Hellen
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acce8aefa4
|
Determine town suitability using log function.
|
2022-02-22 21:00:52 +01:00 |
|
Tormod G. Hellen
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22a75332f8
|
Ensure towns are placed only in viable locations.
|
2022-02-22 21:00:52 +01:00 |
|
Tormod G. Hellen
|
1ae93ee00e
|
Add more water checks.
Not sure if necessary or just paranoia.
|
2022-02-22 21:00:52 +01:00 |
|
Tormod G. Hellen
|
339d6f2a3b
|
Refactor for clarity.
This code was a bit hard to read. The name ought to make it easier.
|
2022-02-22 21:00:52 +01:00 |
|
IsseW
|
e9e4be6e7e
|
break when there are no stations
|
2022-02-20 22:11:09 +01:00 |
|
IsseW
|
258b3c7535
|
Workshop fixes
|
2022-02-20 22:08:13 +01:00 |
|
Joshua Barretto
|
4ef1c92858
|
Merge branch 'enable_custom_names_for_lakes' into 'master'
enable custom naming bricks for lake biomes
See merge request veloren/veloren!3210
|
2022-02-20 19:47:23 +00:00 |
|
floppy
|
0d3a0cd1b8
|
enable custom naming bricks for lake biomes
|
2022-02-16 20:30:52 +01:00 |
|
Joshua Barretto
|
00b003a23c
|
Enabled site2 towns by default
|
2022-02-15 19:01:43 +00:00 |
|
Samuel Keiffer
|
6c7c0eefae
|
Merge branch 'gnarlings' into 'master'
Gnarlings
See merge request veloren/veloren!3194
|
2022-02-15 00:22:37 +00:00 |
|
Avi Weinstock
|
70b7e1ef92
|
Automatically fill top-level unions as separate fills.
|
2022-02-14 14:28:00 -05:00 |
|
Sam
|
2bcf9b9a26
|
Removed unions in gnarling site to make chunkgen more performant
|
2022-02-14 12:40:06 -05:00 |
|
Joshua Barretto
|
6e46b4ddef
|
Fixed CI
|
2022-02-14 11:46:42 -05:00 |
|
Avi Weinstock
|
aab552afc5
|
Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions.
|
2022-02-13 23:48:12 -05:00 |
|
Sam
|
6dafacaa24
|
Addressed review comments
|
2022-02-13 21:49:46 -05:00 |
|
Avi Weinstock
|
4f962df7c8
|
Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them.
|
2022-02-13 15:44:51 -05:00 |
|
Sam
|
2e6610314c
|
Balance tweaks
|
2022-02-13 00:39:46 -05:00 |
|
Sam
|
c77270b799
|
Addressed feedback
|
2022-02-12 20:52:01 -05:00 |
|
Sam
|
49e8803ee0
|
Fixed tests
|
2022-02-12 17:22:08 -05:00 |
|
James Melkonian
|
8da1ae578f
|
Simplify tunnel entity spawning
|
2022-02-12 14:21:22 -08:00 |
|
James Melkonian
|
8a02a943f4
|
Document tunnel generation
|
2022-02-12 13:57:44 -08:00 |
|
InfRandomness
|
090ac9030c
|
Change Path colors
|
2022-02-11 17:05:10 +00:00 |
|
jshipsey
|
2eee43865f
|
chieftain anims
|
2022-02-11 02:18:48 -05:00 |
|