Joshua Barretto
328fc190d1
Reduced leaf noise for spots
2021-08-28 14:53:30 +01:00
Monty Marz
df0ab43bb8
taiga and savannah definitions
2021-08-28 14:53:30 +01:00
Joshua Barretto
cb0f10b754
Removed quirky tree-like structures
2021-08-28 14:53:30 +01:00
Monty Marz
a22c0ab48f
lion rock
...
fixes
2021-08-28 14:53:30 +01:00
Joshua Barretto
4b244ac1ba
Prevented trees spawning near spots
2021-08-28 14:53:30 +01:00
Monty Marz
936600a08a
Update spot.rs
2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55
More spots
2021-08-28 14:53:30 +01:00
Joshua Barretto
5091d45c01
Added random units for spots
2021-08-28 14:53:30 +01:00
Monty Marz
14ff95409f
more spawning rules
...
Update spot.rs
2021-08-28 14:53:30 +01:00
Joshua Barretto
95dce5a1ac
Prevented spots spawning on sites
2021-08-28 14:53:30 +01:00
Joshua Barretto
06d85b8b10
Added index customisation for world structure models
2021-08-28 14:53:30 +01:00
Gemu Peachems
b0a067fc8d
Gnarling Totem
2021-08-28 14:53:30 +01:00
Joshua Barretto
62f95c4a0f
No spots in sites
2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88
dwarf grave
2021-08-28 14:53:30 +01:00
Joshua Barretto
00c44be2da
Added SpotConfig for easier spot creation
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
4064872b9a
Better spot altitude
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Joshua Barretto
3025f043d3
Initial spot implementation
2021-08-28 14:53:30 +01:00
juliancoffee
771df2f0f1
Don't chose room kinds with dynamic_rng
2021-08-09 18:19:35 +03:00
juliancoffee
fadf53a6ba
Nerf pillars
...
* make platforms one block high
2021-08-05 21:07:45 +03:00
Avi Weinstock
60a5373b04
Avoid duplicate work across chunks when blitting site2 primitives.
2021-07-27 19:12:51 -04:00
Imbris
1a081cdc5b
Merge branch 'james/map-ui' into 'master'
...
Reduce number of map layers and remove unneeded alpha channel
See merge request veloren/veloren!2676
2021-07-25 17:24:50 +00:00
Avi Weinstock
edad38098f
Revert "Resolve all '#[allow(clippy::excessive_precision)]' error supressions"
...
This reverts commit 0247ae2bf6
.
2021-07-25 12:29:21 -04:00
Avi Weinstock
516ad1c772
Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
...
This reverts commit 63eff216f0
.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3
Tygyh/resolve clippy error supressions
2021-07-25 15:35:14 +00:00
James Melkonian
54eb97b9de
Reduce number of map layers and remove unneeded alpha channel
2021-07-24 19:54:40 -07:00
Dr. Dystopia
72058ef32e
Resolve unused '#[allow(clippy::eval_order_dependence)]' error supressions
2021-07-24 20:24:57 +02:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
251c201604
Merge branch 'revert-eb08b6a1' into 'master'
...
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
ecdd95ee49
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--logic_bug)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::logic_bug)]' error supressions
See merge request veloren/veloren!2624
2021-07-17 23:46:28 +00:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Marcel
aac3a3a5f7
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--print_literal)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::print_literal)]' error supressions
See merge request veloren/veloren!2627
2021-07-17 20:29:35 +00:00
Imbris
d44702ef20
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--clone_on_copy)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::clone_on_copy)]' error supressions
See merge request veloren/veloren!2623
2021-07-17 20:00:29 +00:00
Dr. Dystopia
353c4411c7
Resolve all '#[allow(clippy::print_literal)]' error supressions
2021-07-17 17:32:00 +02:00
Dr. Dystopia
52b4192dbd
Resolve all '#[allow(clippy::logic_bug)]' error supressions
2021-07-17 17:27:44 +02:00
Dr. Dystopia
beed7b81f9
Resolve all '#[allow(clippy::clone_on_copy)]' error supressions
2021-07-17 17:26:23 +02:00
Dr. Dystopia
a98edaace9
Resolve all '#[allow(clippy::useless_conversion)]' error supressions
2021-07-17 16:55:11 +02:00
juliancoffee
ccaacdd166
Better naming & comments
2021-07-17 15:37:31 +03:00
juliancoffee
c999720dbf
adress review
2021-07-17 15:37:31 +03:00
juliancoffee
fa34739ed6
clippy
2021-07-17 15:37:31 +03:00
juliancoffee
80f61e34a5
Move spawn_manifest to Index
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
423b87316e
Merge branch 'xMAC94x/experiment_ci' into 'master'
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fix/cleanup ci
See merge request veloren/veloren!2595
2021-07-16 00:33:35 +00:00
Avi Weinstock
7555be0e25
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
ad2cf88e33
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--int_plus_one)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::int_plus_one)]' error supressions
See merge request veloren/veloren!2606
2021-07-15 13:35:28 +00:00
Dr. Dystopia
5cc2fc8182
Resolve all '#[allow(clippy::or_fun_call))]' error supressions
2021-07-15 13:49:59 +02:00
Dr. Dystopia
d10cb2f161
Resolve all '#[allow(clippy::int_plus_one)]' error supressions
2021-07-15 12:47:57 +02:00
Marcel Märtens
07c044f2e5
extract relevant code in a script in order to remove duplicate coding with docker-ci repo
...
export VELOREN_ASSETS without pwd to keep caching working
2021-07-14 20:57:08 +02:00
Marcel Märtens
9a2c2b300a
alternative to packaged_simd, as coverage does not compile withit, and it was left out in the simd feature
2021-07-14 14:53:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Snowram
5dfef5a563
Spawn dungeon entrances depending on the Site origin biome
2021-07-07 00:35:50 +02:00
juliancoffee
2c714dadad
(fix) spawn HaniwaSentry in T3
2021-07-05 18:49:25 +03:00
juliancoffee
1ed9d8d455
(fix) Use backpack item for merchant's ingredients
2021-07-05 18:49:25 +03:00
juliancoffee
dd2d0a98fb
Improve Merchant inventory from UX perspective
...
Changes:
- Make it use red bags with 18 slots (2 rows * 9)
- Sort items by quality
- Stack ingredients, food, potions
- Move coins to ingedients bag and put it first
- Filter unconsumed good (case when you saw 16 rugged shirts)
Refactoring:
- Split bag creation to separate functions
2021-07-03 22:16:06 +03:00
juliancoffee
f2f50c88dc
Split room enemy generation to separate functions
2021-06-30 03:52:51 +03:00
juliancoffee
7ff62275bf
Add RoomKind enum, address comments
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- enum RoomKind {Peaceful, Fight, Boss, Miniboss} to specify type of
generated room.
2021-06-30 03:52:51 +03:00
juliancoffee
63a9ceda29
More deterministic dungeon fights
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- Spawn fixed number of enemies (2-4) in a room with any size. 1-3 enemies for T5 dungeon.
2021-06-30 03:52:50 +03:00
Avi Weinstock
957ba5d218
Use new dungeons in dungeon_voxel_export, remove old dungeon sampling function, and add more of world/examples to CI.
2021-06-27 15:35:43 -04:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
...
Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Avi Weinstock
0ac6305dfc
Rename difficulty to dungeon_difficulty.
2021-06-25 18:18:27 -04:00
Avi Weinstock
524dd02f45
Tweaks to dungeon pillars.
2021-06-25 15:54:42 -04:00
Avi Weinstock
7328b71243
Add comments to dungeon code. Fix the radius calculation (which lead to dungeons getting truncated), and fix sprites spawning above staircases.
2021-06-25 14:08:23 -04:00
Avi Weinstock
6af988b806
Fix tests and examples to point to site2 dungeons.
2021-06-24 23:21:49 -04:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Avi Weinstock
033dbbf02a
Add pillars and wall sconces to site2 dungeons.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c68d79315e
Add wall contours and sprites to site2 dungeon. Also add septagon decal in boss rooms.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c8383aba38
Traverse the dungeon tile structure to create the rooms, and align the stairs.
2021-06-23 23:22:14 -04:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
Avi Weinstock
95214649db
Get structures loading via sampling primitive.
2021-06-23 23:22:14 -04:00
Avi Weinstock
df4f536523
Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
2021-06-23 23:22:14 -04:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Dominik Broński
b046541b69
Merge branch 'christof/trade_optimization' into 'master'
...
Accelerate econsim using arrays instead of hashmaps
See merge request veloren/veloren!2216
2021-06-20 16:00:37 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
...
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
...
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
juliancoffee
7bf8c67808
Don't spawn enemies in boss room
2021-06-19 10:47:45 +03:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Marcel
bc68168801
Merge branch 'dungeon_voxel_export' into 'master'
...
Add dungeon shape to MagicaVoxel export example
See merge request veloren/veloren!2412
2021-06-14 15:07:25 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Vincent Junge
a77b156cd2
Added dungeon shape to MagicaVoxel export example
2021-06-14 14:43:00 +02:00
Joshua Barretto
358f9f268d
Prevent creatures spawning in the ground
2021-06-11 07:09:58 +01:00
juliancoffee
057aa7fecf
Move loot tables to entityconfigs
...
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee
Move body to EntityConfig assets
...
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
...
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
...
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
jshipsey
acf9111141
mig fix
2021-06-07 08:32:59 -04:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
1d23b7aebf
finalize stats
...
t
2021-06-07 11:02:03 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
8acd3832e3
more loot tables, overworld ores, more items
2021-06-07 11:00:00 +02:00
jshipsey
05de96c94b
ore deposits, flower drops
2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
jshipsey
754b60d810
crafting stations
2021-06-07 10:59:35 +02:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
juliancoffee
6f0f3d1b62
Refactor enemy creation in dungeons
2021-05-26 01:39:48 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
juliancoffee
22b1880ae5
LoadoutBuilder efactoring
2021-05-23 20:29:19 +03:00
juliancoffee
12d4afd3a5
fmt
2021-05-23 01:04:11 +03:00
juliancoffee
66709c4d17
Adjust mob numbers and add /kit tier-0
2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1
Adjust loot tables
...
- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
juliancoffee
a1037501e2
Edit minibosses in lower tiers
...
- Deadwood to T0 (instead of bonerattlers)
- Rats to T1 (instead of bonerattlers)
- Bonerattlers to T3 (instead of hakulaqs, it's still placeholder)
2021-05-23 01:04:05 +03:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
849d51aaa3
Add note to tests
2021-05-21 19:33:31 +03:00
juliancoffee
5d86850291
fmt
2021-05-21 11:36:48 +03:00
juliancoffee
df58fa9acf
Fixing loot tables
...
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
...
- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
Sam
9bbdc26089
Added haniwa sentries to level 3 dungeons.
2021-05-10 18:53:50 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Illia Denysenko
cb2412148b
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
juliancoffee
9ed15105c5
Transer Animal Trainers to lvl5 dungeons
2021-05-07 14:50:03 +03:00
Marcel Märtens
76319cb260
cleanup some unused functions, which were exported but never used
2021-05-04 22:13:04 +02:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Avi Weinstock
f0824af80a
Move chunk_compression_benchmarks
from bin
to examples
.
2021-05-03 00:09:24 -04:00
Avi Weinstock
b15913560b
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
dffc7db8f5
Add matplotlib
graph generation to the compression benchmarks.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c2fd5e807d
Experiment with 256-color palette "tripng" encoding, and Lanczos interpolation for "quadpng".
2021-05-03 00:09:24 -04:00
Avi Weinstock
a220cc569e
Add resolution downscaling to QuadPng's color channel, and use half-resolution QuadPng ingame.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Avi Weinstock
a9a943c19a
Move compression helpers to common_net::msg::compression
and experiment with more image formats at more site kinds.
2021-05-03 00:09:24 -04:00
Avi Weinstock
71220fd624
Add JPEG, PNG, and mixed compression for terrain.
2021-05-03 00:09:24 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00