Shane Handley
|
3ff5e105dd
|
Add mechanisms for loading achievement data, more work on a
migration/sync strategy for dealing with updates to achievements
|
2020-07-13 10:16:38 +10:00 |
|
Shane Handley
|
707412edc0
|
Initial DB schama, migrations and persistence models for achievements.
|
2020-07-13 10:16:38 +10:00 |
|
Kai
|
8e523364ac
|
Prevent GameInputs from being bound to multiple keys unless explicitly allowed. Add a Reset to Defaults button for controls.
|
2020-07-12 11:59:55 -07:00 |
|
Samuel Keiffer
|
fe47a14ba5
|
Spin attack for axe
|
2020-07-08 19:58:41 +00:00 |
|
Joshua Barretto
|
30619771af
|
Improved block picking
|
2020-07-06 23:04:13 +01:00 |
|
Joshua Barretto
|
62b59de95a
|
Fixed sprite select flickering
|
2020-07-06 22:41:21 +01:00 |
|
Joshua Barretto
|
ddaa0a9246
|
Made char select handle client events
|
2020-07-06 17:11:19 +01:00 |
|
Piotr Korgól
|
d0b7958309
|
Fix loot table (again)
|
2020-07-05 18:52:34 +02:00 |
|
Joshua Barretto
|
fd39ee97bc
|
Added training dummies
|
2020-07-05 16:15:51 +01:00 |
|
Joshua Barretto
|
38c422bef7
|
Added bombs to loot table
|
2020-07-05 16:15:51 +01:00 |
|
Joshua Barretto
|
2f6a618d5a
|
Added bombs, throwable items, more block kinds, weaker explosions
|
2020-07-05 16:15:48 +01:00 |
|
jshipsey
|
62eb66173f
|
tweaks and fixes
|
2020-07-05 09:39:55 -04:00 |
|
Snowram
|
1b778ca191
|
Various small improvements to anims and models
|
2020-07-05 09:38:15 -04:00 |
|
jshipsey
|
ca9ae13527
|
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
|
2020-07-05 09:38:15 -04:00 |
|
jshipsey
|
e689de3c8a
|
better everything
|
2020-07-05 09:38:14 -04:00 |
|
Snowram
|
86b2272176
|
Salamander model fixes
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
9ef383ff03
|
simplify quadmed run, integrate dampener variable
|
2020-07-05 09:38:14 -04:00 |
|
Snowram
|
ce9cd29720
|
Add offset to quadmed legs + various fixes and improvements
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
94ab3665d5
|
pangolin and special pangolin variable
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
d8fff8833e
|
quadlow spawn in world, continued adjustments
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
c5f7a60f3b
|
more run animation work, adjusting pivots
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
03c1a97ba9
|
animation tweaks, fix some idle
|
2020-07-05 09:38:14 -04:00 |
|
jshipsey
|
db64972e42
|
starting on trot, removing some warnings
|
2020-07-05 09:38:14 -04:00 |
|
Snowram
|
648e140be3
|
Add wolf, frostfang and mouflon npcs
|
2020-07-05 09:38:14 -04:00 |
|
Snowram
|
4acdc24df9
|
Add tarasque and grolgar improvements
|
2020-07-05 09:38:14 -04:00 |
|
Snowram
|
b1f4e4b9c1
|
Add new tusk ram model
|
2020-07-05 09:38:13 -04:00 |
|
Snowram
|
c22d543dd2
|
Add rock snapper mob
|
2020-07-05 09:38:13 -04:00 |
|
Snowram
|
1be42a8f85
|
Add tortoise mob
|
2020-07-05 09:38:13 -04:00 |
|
Snowram
|
016b05cf38
|
Add new grolgar model
|
2020-07-05 09:38:13 -04:00 |
|
Snowram
|
c7df12d2ea
|
Set new lion model offsets, fix some jaws
|
2020-07-05 09:38:13 -04:00 |
|
unknown
|
4b493b196c
|
Add asp mob
|
2020-07-05 09:38:13 -04:00 |
|
jshipsey
|
59777ee688
|
more quadmed run work
|
2020-07-05 09:38:13 -04:00 |
|
jshipsey
|
7d7ee11eef
|
manifest, vox files
|
2020-07-05 09:38:13 -04:00 |
|
Snowram
|
1ffefde739
|
Run anim progress
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
1f5e0216c4
|
Tiger offsets, lion new model
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
390f516e13
|
Homogenizes quadmed bones names
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
9fec5f3d14
|
Add tiger mob
|
2020-07-05 09:38:12 -04:00 |
|
jshipsey
|
6d9356d269
|
starting run anim
|
2020-07-05 09:38:12 -04:00 |
|
jshipsey
|
ccf939b4fd
|
manifests, skeleton, basic placement
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
c527484597
|
Add alligator, salamander and monitor npcs
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
00b3301d6a
|
Remove quad_low mobs from quad_medium
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
fe1656931c
|
Add legs to quadruped_medium
|
2020-07-05 09:38:12 -04:00 |
|
Snowram
|
72eb03ceb5
|
Add quadruped_low skeleton
|
2020-07-05 09:38:11 -04:00 |
|
Forest Anderson
|
3e830aa0ca
|
Merge branch 'angel/add-spawn-training-dummy' into 'master'
Added spawning test dummy
See merge request veloren/veloren!1142
|
2020-07-04 19:24:02 +00:00 |
|
Piotr Korgól
|
aefa7e2f11
|
Make chests and enemies use the basic loot table
|
2020-07-04 14:07:10 +02:00 |
|
unknown
|
9968398ea8
|
Added stuff to loot table
|
2020-07-04 12:40:28 +02:00 |
|
Piotr Korgól
|
d101d7f132
|
Implemented a lottery system
|
2020-07-04 12:40:27 +02:00 |
|
Forest Anderson
|
c7ffe3dbeb
|
Merge branch 'nancok/fix-es-translations' into 'master'
Update es_la.ron
See merge request veloren/veloren!1151
|
2020-07-04 03:54:55 +00:00 |
|
Forest Anderson
|
954a4857c4
|
Added proper training dummy model
|
2020-07-03 16:53:04 -04:00 |
|
Samuel Keiffer
|
85d1d4b3ff
|
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
|
2020-07-03 15:40:12 +00:00 |
|