Christof Petig
2dce472d1f
Merge branch 'christof/modular-weapon-prices' into 'master'
...
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list
See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
DaforLynx
194b1866c6
Music, ambience tweaks, and more
2022-07-14 00:55:35 +00:00
Joshua Barretto
dbff8102de
Updated changelog
2022-07-13 21:46:15 +01:00
Christof Petig
5bbb73bc17
changelog + remove dead code, but the test still fails
2022-07-13 20:15:28 +02:00
DaforLynx
00f1e9c407
Music, reorganization, metadata, and fixes
2022-07-07 04:14:20 +00:00
Julio Cezar Silva
fd34666d03
Portuguese translations parity to global
2022-07-06 07:32:43 +00:00
IsseW
daebe0070a
add to changelog
2022-07-04 18:07:22 +02:00
Imbris
85487897fa
Update changelog
2022-07-01 23:49:54 -04:00
Socksonme
4e4c466925
Move changelog changes to bottom
2022-06-30 07:26:31 +03:00
Socksonme
6a355c58f2
Remove instance from PoiseChange
2022-06-29 18:36:05 +03:00
Socksonme
d0e8f6f9d4
Edit changelog
2022-06-29 17:31:58 +03:00
Ben Wallis
be02e3ced0
Fixed title screen FPS cap not being applied correctly when background FPS is set to unlimited
2022-06-19 14:04:36 +01:00
Samantha W
57ab1c5767
Add a client-side mutelist
2022-06-14 20:35:01 +00:00
Isse
e03b733ad7
Owned mine loot
2022-06-12 17:56:59 +00:00
Christof Petig
c35edf0680
Add changelog
2022-06-01 22:14:20 +02:00
Maxwell
6e3ebb64cd
updated changelog to include new changes
2022-05-30 22:41:54 -05:00
Makselord
8df3118094
updated changelog in accordance with 2nd change
2022-05-30 10:08:22 -04:00
Makselord
f10b868dbf
modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
2022-05-29 19:50:26 -04:00
Makselord
60c2d7d968
updated changelog
2022-05-28 18:02:12 -04:00
Ben Wallis
34f580dfaa
Introduced loot ownership rules to combat loot stealing by players
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* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Isse
bba81c65d9
Merge branch 'christof/skiing' into 'master'
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Skiing and ice skating
See merge request veloren/veloren!3106
2022-05-27 17:19:52 +00:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
StereoJunkie
3015b4a29d
Non-humanoid picking up consumables when hungry
2022-05-27 16:57:53 +00:00
Corvella
a9622fe28e
Add a setting to toggle zooming in when charging bow
2022-05-23 23:09:47 +00:00
Euryn
88eaef3145
Add Thai translation
2022-05-22 10:06:36 +00:00
Sam
94d05b4ddf
Changelog
2022-05-17 19:57:16 -04:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
holychowders
916d1d03f8
Update changelog.
2022-05-12 20:28:23 -05:00
Joshua Barretto
e02f8aee65
Merge branch 'zesterer/lod-objects' into 'master'
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LoD Objects (inc. Trees)
See merge request veloren/veloren!3367
2022-05-11 14:56:12 +00:00
Joshua Barretto
06300bc75f
Updated changelog
2022-05-10 12:56:24 +01:00
holychowders
4890ac99da
Update changelog.
2022-05-06 13:15:46 -05:00
holychowders
dda85e4bc3
Address code review.
2022-05-01 18:23:23 -05:00
holychowders
3a3e7d3055
Update changelog.
2022-05-01 17:31:10 -05:00
holychowders
914b44c714
Fix villagers seeing cultists and familiar enemies through objects.
2022-05-01 15:06:43 +00:00
Isse
3027597352
Site2 giant tree entity spawning
2022-04-27 10:53:08 +00:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
Anton Katsuba
d37db03270
Fixed an error where '{amount} Exp' floater was displayed only in English despite localizations being available
2022-04-19 18:28:15 +03:00
Anton Katsuba
9a8f405ca8
Added Belarusian translation, 100% complete
2022-04-18 00:04:54 +03:00
James Melkonian
b590bc50d7
Fix #1516 Add else branch to allow for agent idling when no sound events
2022-04-05 03:40:26 +00:00
Tormod G. Hellen
cb88648cca
Give NPCs random Big Five personalities.
2022-04-04 20:17:50 +02:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
James Melkonian
5b801dc44d
Adjust harvester boss arena offset
2022-03-27 20:41:03 -07:00
Marcel
8571c6c760
Merge branch 'holychowders/fix_deadwood_attack' into 'master'
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Fix deadwood not attacking if target is at a different elevation than deadwood.
See merge request veloren/veloren!3301
2022-03-27 20:02:38 +00:00
holychowders
39d5a73c10
Fix deadwood not attacking if target is at a different elevation than deadwood.
2022-03-27 20:02:38 +00:00
Jack hollis-london
8194c19647
Update CHANGELOG.md
2022-03-27 20:25:16 +02:00
Justin Shipsey
aee1aa7c1d
Merge branch 'holychowders/prevent_undesired_movement_on_agent_interaction' into 'master'
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Agent Perception: Improve Awareness System
See merge request veloren/veloren!3263
2022-03-26 00:28:18 +00:00
ubruntu
c71354e192
Site2 house decorations
2022-03-24 15:13:56 +00:00
James Melkonian
8c06dc9a5c
Add chunk reload command (admin only)
2022-03-19 08:43:38 +00:00
Manuel Schmidbauer
0037518472
Impl #1357 : Agent chase abort
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- Adds util funcs to calculate benefit of continue pursue vs letting
target escape
- Hooks util funcs into agent's hostile tree
2022-03-14 18:06:57 +01:00
holychowders
df91f665d7
Agent Perception: Restrict when idling agents respond to sounds.
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- Prevent utterances and other sounds from causing undesired jitters and
fleeing, such as those caused by greeting villagers.
- Agents will no longer flee from quieter weapon sounds such as melee.
2022-03-12 16:58:06 -06:00