Commit Graph

550 Commits

Author SHA1 Message Date
voxal
0b4446ad81 Add changes to changelog 2022-01-05 20:06:43 -08:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
DoctorKompot
4ecdd8002d updated changelog 2021-12-27 03:01:30 +02:00
DoctorKompot
22b19e40e9 updated changelog, fixed lantern colors 2021-12-27 03:01:28 +02:00
Imbris
d137ffba63 Update changelog 2021-12-25 19:24:12 -05:00
holychowders
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
Avi Weinstock
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
James Melkonian
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
Imbris
3bf0ac1971 Switch to new CI image set with aarch64 support and update changelog 2021-11-23 21:27:23 -05:00
UncomfySilence
7c560cc6b9 + CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level." 2021-11-18 19:53:21 +01:00
Monty Marz
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
jshipsey
913a2725e8 changelog 2021-10-31 01:19:21 -04:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00
Sam
ee2a7d625c Changelog 2021-10-27 17:02:36 -04:00
Kemper
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Sam
c68618f20b Changelog 2021-10-26 22:49:21 -04:00
Kemper
b0b90744cf Add a range limit to trading
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Henry Corse
e01ce2dcf4 Kaedr/pretty printing error messages 2021-10-14 18:37:51 +00:00
Imbris
4b2842da2f Merge branch 'imbris/opt-phys-2.0' into 'master'
Make terrain physics faster with internal iteration

See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
Isidor Nielsen
f0864a7b0a use "input:____" for searching by recipe input 2021-10-10 15:44:43 +00:00
Imbris
4f6eb286e6 Remove dead commented code, updated changelog, commented profiling spans
(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
Enrique AM
277273ff14 Update CHANGELOG.md 2021-10-08 19:37:46 +02:00
Imbris
66076db7bb Make map icons fade out quickly when near the edge of the map display 2021-10-06 01:37:11 -04:00
ubruntu
0e2808a8fd Interactable campfires 2021-10-05 00:55:29 +00:00
Joshua Barretto
96e23ae2d4 Handle oceans and steep rivers gracefully, update changelog 2021-10-05 00:02:32 +01:00
Imbris
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Bafon
d53d2300a6 Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
Imbris
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b Merge branch 'bafon/crafting-station-icons' into 'master'
Add crafting station icon to crafting menu sidebar

See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db Add crafting station icon to crafting menu sidebar 2021-09-22 13:54:32 +00:00
Joshua Barretto
a76496c339 Use previous position caches for airship collision detection 2021-09-17 22:34:28 +01:00
Monty Marz
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
Bafon
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
9e9fba7704 Balanced frequency of dungeons. 2021-09-11 18:59:04 -04:00
Marcel Märtens
7913e6a9ba Change the version number to 0.11 2021-09-10 20:19:17 +02:00
Monty Marz
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Sam
7b0c096a22 Changelog 2021-09-04 12:43:24 -04:00
juliancoffee
6c1ecc9766 Add support for override asset folder
- ASSETS_OVERRIDE environment variable with asset path which has higher
  priority.
2021-09-02 20:24:23 +03:00
ubruntu
bbc366e1b3 NPCs can drop nothing 2021-09-01 23:17:36 +00:00
Sam
13fa154e55 Changelog and added arm length (body radius) to sprite pickup range. 2021-08-31 13:37:53 -04:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Ben Wallis
9e35f5ec33 Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town. 2021-08-20 09:00:55 +01:00
Daniil Nemtsev
a5ec81844f Add WGPU adapter selection using WGPU_ADAPTER 2021-08-13 12:39:44 +00:00
Joshua Barretto
738e59965f Added experimental terrain persistence 2021-08-12 10:26:20 +01:00
Tavo Annus
e834711293 Fix character being too close in menu 2021-08-10 14:00:34 +02:00
Snowram
dddb47a385 Makes dungeons start at level 1 visually 2021-08-09 16:36:37 +02:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Ludvig Böklin
b667ba86f9 Fix mistake of pre-multiplying aerodynamic coefficients
Increase glider zero-lift drag
2021-08-09 10:06:15 +01:00
Samuel Keiffer
92b32b4c36 Merge branch 'ygor/fix-axe-energy-reward' into 'master'
Allow axe combo to reward energy without skillpoint

See merge request veloren/veloren!2722
2021-08-05 00:38:41 +00:00
juliancoffee
229e7b9cec Add CHANGELOG note about battle_mode setting 2021-08-03 16:43:54 +03:00
Ygor Souza
1b5c3883a4 Allow axe combo to reward energy without skillpoint
When the character does not have the Double Strike Combo skill, the
ability's stage_data only contains one element, and thus the
stage_data.len() - 1 expression would set the max_energy_regen to 0.
This change forces the multiplier to 1 in this specific case, so the axe
can still reward energy without the combo skill point, to match the
other weapons.
2021-08-03 07:10:03 +02:00
Imbris
427930081a Add custom error message when there are no compatible graphics backends available 2021-08-03 00:00:30 -04:00
Ludvig Böklin
400734cc0a Fix gliderwield downhill run jitter 2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860 Merge branch 'zesterer/menacing' into 'master'
Added menacing, made agent code less hacky

See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
422e1c30f4 Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Imbris
c5c8ae4d30 Replace stamina -> energy in english localization strings 2021-07-31 01:35:28 -04:00
Imbris
091dae07a4 Merge branch 'imbris/admin-cmd' into 'master'
Make admin adding/removing command arguments positional again

See merge request veloren/veloren!2700
2021-07-30 06:05:29 +00:00
Imbris
172bddf731 Make admin add/remove command arguments positional again 2021-07-30 01:25:38 -04:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Marcel Märtens
4328a45066 fixed map to zoom and drag correctly, fixed #1111 2021-07-27 01:15:06 +02:00
DanTheOne
18b5c1c35a Add shortcut to toggle chat 2021-07-26 02:42:35 +02:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
Avi Weinstock
7555be0e25 Spawn players aboveground when using /site or when their waypoint is underground. 2021-07-15 17:54:29 -04:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee add biome and site info to F3 debug menu 2021-07-12 18:44:54 +02:00
Knightress Paladin
d0bb7004ab Added check to prevent sceptre AI from canceling its own ward 2021-07-07 20:01:00 -07:00
Monty Marz
7c8d73a0c6 Minimap modes, Danari customizations update & bald hairstyles 2021-07-08 00:01:08 +00:00
AldanTanneo
3804c3d032 Implemented trading stackable items with a full inventory 2021-07-05 10:34:03 +00:00
juliancoffee
47aa371965 Update CHANGELOG with food rework 2021-07-05 10:57:11 +03:00
juliancoffee
303f03dd3a Adjust Yeti difficulty
Frost breath:
    - ori_rate reduced from 0.6 to 0.1
    - time of breath increased from 1 second to 2 seconds
    - buildup increased from 0.4 to 0.8
    - make it more gentle, with less damage per tick, but faster tick rate
    (50 * 1 to 10 * 5)
    - make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
    apply debuff.
    - make him use it when closer range (10 and not 15)
Ice spikes:
    - increase recovery_duration from 0.3 to 1.0
    - make him slower while doing ice spikes, make ice spikes move
    slower
    - make him use it when closer range (15 and not 20)
Snowball:
    - increase recover_duration from 0.4 to 0.9
Strike:
    - increase buildup_duration fron 0.6 to 0.8
    - increase recover_duration from 0.5 to 1.0
    - increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Avi Weinstock
110aa17642 Fix underwater campfires. 2021-06-30 18:36:43 -04:00
Joshua Barretto
cf01dd7df7 Improved consistency of default controls 2021-06-30 13:39:37 +01:00
juliancoffee
46772c67e3 Remove post-armor crit damage 2021-06-30 03:16:04 +03:00
Sam
381c7121c6 Changelog 2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
juliancoffee
12b5d655cf Split Material and Dismantle crafting tabs 2021-06-26 21:37:13 +03:00
Scott Williams
8d0a1ad7b4 Gem Rings and small change to trading. 2021-06-26 02:44:02 +00:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
juliancoffee
ced180bbc9 changelog 2021-06-22 20:52:44 +03:00
Joshua Barretto
e930ff6779 Sanitise controller inputs 2021-06-21 21:13:49 +01:00
Joshua Barretto
b84708ca75 Added chat toggle 2021-06-21 20:16:03 +01:00
Samuel Keiffer
e7f54d6306 Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
clay golem tweak

See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
41b6d80635 Add CHANGELOG 2021-06-19 10:47:45 +03:00
Samuel Keiffer
2abd23ec64 Merge branch 'juliancoffee/not_explodable_sprites' into 'master'
Proof of concept non-explodable sprites

See merge request veloren/veloren!2475
2021-06-19 01:10:20 +00:00
Joshua Barretto
46dfc119fb Merge branch 'aweinstock/tighten_e2t' into 'master'
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.

See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
juliancoffee
8b44f7ed34 Add non-exploadable crafting stations to CHANGELOG 2021-06-18 13:10:27 +03:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Imbris
9d9c0a045d Merge branch 'imbris/release-tweak' into 'master'
Add debug line tables and avoid building unwinding landing pads in release builds

See merge request veloren/veloren!2446
2021-06-16 02:17:49 +00:00
Avi Weinstock
5e6363dbcc Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels. 2021-06-15 21:29:29 -04:00
Imbris
e5f23eb41a Add debug line tables and avoid building unwinding landing pads in release builds 2021-06-15 21:14:49 -04:00