Commit Graph

42 Commits

Author SHA1 Message Date
Sam
528b62c59a Rebase commit 2022-05-16 15:11:36 -04:00
Sam
21084e48f0 Removed old weapons that were migrated to modular weapons. 2022-05-16 15:11:00 -04:00
juliancoffee
1b18629616 Execute asset migration 2022-04-08 19:17:01 +03:00
juliancoffee
09d395f528 Remove temporary test files from git repo 2022-04-07 18:44:15 +03:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
James Melkonian
3a8a0d9c53 Cavern systems under gnarling fortifications 2022-02-10 14:58:24 -05:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
juliancoffee
c1a9e1a1b6 Add rare lanterns 2022-02-08 01:39:32 +02:00
juliancoffee
995b10c247 Add all Travelers 2022-02-08 01:39:26 +02:00
juliancoffee
bb99f7e3b6 Add Traveler0 2022-02-08 01:35:54 +02:00
juliancoffee
0682bfbe14 Add weapons to Husk loadout 2022-02-03 18:02:51 +02:00
jshipsey
7cac4b4001 myrmidon fix 2022-01-30 02:02:23 -05:00
jshipsey
4fbd3027a1 new mobs 2022-01-28 02:50:15 -05:00
juliancoffee
7585c8dcc1 Migrate EntityConfig for Loadout update 2022-01-28 00:02:34 +02:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
Youssef Fahmy
9cd87b1af7 Christmas Cleanup 2021-12-30 18:58:15 +00:00
Youssef Fahmy
04a37ba29c Christmas tweaks 2021-12-21 22:58:41 +00:00
UncomfySilence
065da20812 + Finished hat offsets for all races
+ Villagers only wear christmas hat
+ Guards wear boreal_warhelm
+ Gave guards christmas color lanterns
+ Grave_robbers now wear hood and hood_dark too while also dropping them at a higher rate than previously.
+ Christmas event now starts at 20th and goes till 30th of december
+ item_image_manifest.ron manifest fix
+ Created a potential boss loot table which allows the player to get the winter_cap, the boreal_warhelm, polaris lantern, and more blue cheese.
+ Updated hood_dark with another index 17 layer to prevent hair clip.
2021-12-20 18:06:21 +00:00
UncomfySilence
f9b4b55494 + working on hat offset 2021-12-20 18:06:21 +00:00
UncomfySilence
e70fd8d397 + Added Gemu models
+ Created manifest files for each
+ Created stats and other needs
+ Changed Event date from (24..=25) to (20..=30)
2021-12-20 18:06:19 +00:00
Monty Marz
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
Youssef Fahmy
6c52d4ca5e Minor edits 2021-11-03 21:27:47 +00:00
jshipsey
b1e9d9664b adjust models, last fixes 2021-10-30 23:42:18 -04:00
jshipsey
f69e3c9fbc more hats 2021-10-30 23:42:17 -04:00
jshipsey
a05c1ea4c5 switch to new matcell variant 2021-10-30 23:42:15 -04:00
Doctor Kompot
51f8aa06df DoctorKompot - New Necklaces 2021-10-22 05:24:20 +00:00
juliancoffee
8af4cf1a37 Make Rtsim entity config work 2021-09-27 15:09:22 +03:00
Seth
d42d9166a1 Reduce duplication in glider asset identifiers 2021-09-26 13:49:49 +00:00
jshipsey
3c623c6801 address comments, boost village pop, lower raid chance 2021-09-06 00:01:26 -04:00
jshipsey
da9585205c buff guards 2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e Merge branch 'slipped/tweaks' into 'master'
more spots

See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
Sam
57ba9a0300 Cultist enemies are now spawned by rtsim. 2021-09-04 00:05:48 -04:00
Monty Marz
7ced7e184e witch lantern 2021-08-28 14:53:31 +01:00
Monty Marz
771a380e6c witch stuff 2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88 dwarf grave 2021-08-28 14:53:30 +01:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
juliancoffee
0c9f05b8d1 Load skillsets from assets
Done:
    support loading from assets in skillset_builder.rs
    entity_config field with skillset asset field
    move every SkillSet config to assets
    tests for skillset assets
    tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159 Move traveler loadout declaration to asset
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1 Add entity template and make 'loadouts' singular 2021-06-09 15:37:03 +03:00