Sam
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7f6c6c5603
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Fixed offsets for laser and rocket attacks of clay golem.
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2021-05-10 18:54:04 -05:00 |
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Sam
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0d53e790fd
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Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
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2021-05-10 18:54:00 -05:00 |
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Sam
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9f8aeb91c0
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Added armor, more ai tweaks.
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2021-05-10 18:53:46 -05:00 |
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Sam
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5fa4358e74
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Clay golem attacks done.
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2021-05-10 18:53:01 -05:00 |
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Samuel Keiffer
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a86c3af42b
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Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
Mindflayer AI improvments
See merge request veloren/veloren!2285
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2021-05-10 02:54:21 +00:00 |
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Avi Weinstock
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1ae105125d
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Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field.
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2021-05-09 18:09:53 -04:00 |
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Avi Weinstock
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1dfcdce1c0
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Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
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2021-05-09 18:09:31 -04:00 |
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Adam Strauss
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a5b7e34bf8
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Fix #1105: Move server event so it does not emit constantly during build up
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2021-05-07 15:40:11 -07:00 |
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Adam Strauss
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3d17fde537
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Implement #1105: Rolling removes burning debuff
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2021-05-07 15:38:41 -07:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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240a8e577d
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Minor balancing tweaks.
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2021-05-04 08:45:13 -04:00 |
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Sam
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5c241850f1
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Added sfx. Addressed comments.
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2021-05-04 08:45:12 -04:00 |
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Sam
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48fa4e7c1f
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Balancing.
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2021-05-04 08:45:11 -04:00 |
|
Sam
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7ac1488181
|
Added kit for testing tier 4 dungeons.
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2021-05-04 08:45:11 -04:00 |
|
Sam
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164fd0de04
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Particles for frenzy buff and ground cleave.
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2021-05-04 08:45:10 -04:00 |
|
Sam
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2290a22a15
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Gave minotaur AI.
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2021-05-04 08:45:09 -04:00 |
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Sam
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d1139c3b7c
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Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
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2021-05-04 08:45:07 -04:00 |
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Sam
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160bd3ef0c
|
Crippling strike now functional. Crippled debuff added.
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2021-05-04 08:45:05 -04:00 |
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jshipsey
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63fdc4f590
|
animal adjustments
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2021-05-02 23:17:58 -04:00 |
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jshipsey
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769e21104e
|
higher health lower damage
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2021-05-01 12:29:28 -04:00 |
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jshipsey
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dc5a38f1e8
|
ori addition to combomelee
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2021-05-01 12:29:28 -04:00 |
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Ludvig Böklin
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d7ef414f59
|
Fix glider pitching down when trying to take off
|
2021-05-01 15:35:26 +02:00 |
|
Ludvig Böklin
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cc7f0f3ac2
|
Fix ori
|
2021-04-30 17:37:51 +02:00 |
|
Ludvig Böklin
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34660462e9
|
Glider physics
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2021-04-27 14:41:48 +00:00 |
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jshipsey
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f845f2bd11
|
fix glide wield
|
2021-04-26 23:17:04 -04:00 |
|
Sam
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1a7779beb3
|
Added angle check for new npcs.
|
2021-04-25 22:19:30 -04:00 |
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jshipsey
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a0a75b1921
|
comments
|
2021-04-25 22:02:32 -04:00 |
|
jshipsey
|
2c74a86170
|
skill adjustments, ori changes
|
2021-04-25 22:02:32 -04:00 |
|
jshipsey
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c01fd86f44
|
ori fixes
|
2021-04-25 22:02:30 -04:00 |
|
Joshua Barretto
|
94b6fa6da3
|
Don't use movement efficiency for orientation
|
2021-04-25 23:00:30 +01:00 |
|
Joshua Barretto
|
3af4793762
|
Minor control over velocity when in the air
|
2021-04-25 22:37:25 +01:00 |
|
Sam
|
b9d6bd2fd2
|
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
|
2021-04-25 13:09:07 -04:00 |
|
Sam
|
288a6f3a82
|
Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
|
2021-04-25 13:09:02 -04:00 |
|
Sam
|
f5ec23df48
|
Parrying
|
2021-04-25 13:08:42 -04:00 |
|
Sam
|
91c6288213
|
Melee weapons can now block.
|
2021-04-25 13:08:42 -04:00 |
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Snowram
|
c16ec43938
|
Body specific beam offsets
|
2021-04-25 04:07:12 +02:00 |
|
Snowram
|
8f54a0bf31
|
More phoenix AI work
More phoenix AI work
|
2021-04-25 04:07:12 +02:00 |
|
Snowram
|
8cf8e51962
|
Phoenix npc + AI (WIP)
|
2021-04-25 04:07:11 +02:00 |
|
Snowram
|
ab26efa970
|
Improves bird_large anims
|
2021-04-25 04:07:09 +02:00 |
|
Snowram
|
bc95484863
|
Swaps bird_small skeleton to a new bird_large
|
2021-04-25 02:14:49 +02:00 |
|
Ludvig Böklin
|
762c68cfbb
|
Basic fluid dynamics and physical properties for entities
|
2021-04-20 17:38:19 +02:00 |
|
Sam
|
ce7581037c
|
Overhauled dash melee.
|
2021-04-18 18:36:12 -04:00 |
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jshipsey
|
8f20d17c9a
|
attacking movement tweaks
|
2021-04-15 12:13:50 -04:00 |
|
Sam
|
c88df846a7
|
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
|
2021-04-14 17:38:37 -04:00 |
|
holychowders
|
568a8d9666
|
Resolve Issue #978 - Extract SkillSet Into Its Own Component
|
2021-04-14 15:35:34 +00:00 |
|
Sam
|
0b10ffc715
|
You can now roll without a weapon equipped.
|
2021-04-13 20:18:58 -04:00 |
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jshipsey
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b53e1653f6
|
initial wield testing
|
2021-04-13 20:18:58 -04:00 |
|
Vincent Foulon
|
dbee13f9be
|
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
|
2021-04-07 22:02:57 +02:00 |
|
Vincent Foulon
|
45fb9f3211
|
Address comments
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
|
2021-04-07 22:02:42 +02:00 |
|
Vincent Foulon
|
a0157ac5f5
|
use bitflags instead of HashSet
|
2021-04-07 17:37:21 +02:00 |
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