Christof Petig
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2f7c50281f
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fix neighbor logic in test, fix clippy, fix rustfmt
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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8dfd6dc523
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document more elements of economy
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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53ace17327
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output trade to csv file
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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dc4b9dc19e
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more readable and meaningful csv output
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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d897df4b78
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output number of trade partners
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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eedfce45bc
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also output normal economic simulation
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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8e48d59539
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also print situation in other econ test
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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b144ed42e3
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display trade volume
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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57dafea9b4
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group the first three settlements together (should enable them to survive by trade)
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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6f431a6fff
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rearrange and connect towns (shows planning weakness)
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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faf12118f0
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remember which good a profession is missing for productivity
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2022-04-24 17:26:16 +02:00 |
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Christof Petig
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94bef521ce
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new test to check different resource situations
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2022-04-24 17:26:15 +02:00 |
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Christof Petig
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40cf44d7b1
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Enforce a minimum price for goods
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2022-04-23 22:11:29 +02:00 |
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Youssef Fahmy
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aec866e5ec
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Balance tweaks
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2022-04-23 14:54:01 +00:00 |
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aflying pumpkin
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c7f7e63495
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Added Lionesses
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2022-04-16 16:57:59 +00:00 |
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flo
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262a730cc6
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clifftown sprite fix
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2022-04-15 20:01:59 +00:00 |
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Marcel Märtens
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64b9602760
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update further dependencies, including strum and get rid of old strum_macro
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2022-04-04 16:06:47 +02:00 |
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Marcel Märtens
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affdf3131f
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update a bunch of dependencies, including clap3
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2022-04-04 11:43:29 +02:00 |
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flo
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3d24b1d635
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CliffTowns
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2022-03-29 12:52:08 +00:00 |
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James Melkonian
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5b801dc44d
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Adjust harvester boss arena offset
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2022-03-27 20:41:03 -07:00 |
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Samuel Keiffer
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4aaefdf6be
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Merge branch 'ubruntu/site2-guards-raiders' into 'master'
Bring raiders and guards to site2 towns
See merge request veloren/veloren!3300
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2022-03-26 00:29:53 +00:00 |
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ubruntu
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6d30f7f748
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Bring raiders and guards to site2 towns
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2022-03-26 00:29:52 +00:00 |
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Marcel
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a8a8ee181d
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Merge branch 'christof/parallel_economy' into 'master'
Parallel economic simulation, based on shredded_economy2
See merge request veloren/veloren!3288
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2022-03-25 19:59:57 +00:00 |
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Samuel Keiffer
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3964ac466a
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Merge branch 'ubruntu/house-decorations' into 'master'
Site2 house decorations
See merge request veloren/veloren!3273
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2022-03-24 15:13:56 +00:00 |
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ubruntu
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c71354e192
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Site2 house decorations
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2022-03-24 15:13:56 +00:00 |
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InfRandomness
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8359d5754a
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Add new primitive to draw giant trees
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2022-03-24 15:13:53 +00:00 |
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Christof Petig
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aeac483bac
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parallel simulation of economies
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2022-03-21 23:35:08 +01:00 |
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Christof Petig
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96c5d17460
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Address xmac's comments and prepare for parallelization
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2022-03-21 23:35:08 +01:00 |
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Christof Petig
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ef6cee891f
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move the economy tick into Economy
This prepares for a parallel processing as it centralizes access to the surrounding index
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2022-03-19 09:39:56 +01:00 |
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Olexorus
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cf66eccb75
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Use Rust 2021 postfix .into_iter()
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2022-03-15 16:34:56 +01:00 |
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DaforLynx
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ff624dd6e9
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Reinstate town music.
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2022-03-13 11:18:32 +00:00 |
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DaforLynx
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7b6f424bb0
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Loud rivers
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2022-03-13 07:47:23 +00:00 |
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Samuel Keiffer
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c5365c850a
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Merge branch 'isse/primitive-fixes' into 'master'
Primitive fixes
See merge request veloren/veloren!3260
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2022-03-13 03:34:49 +00:00 |
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Isidor Nielsen
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7621a21560
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Primitive fixes
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2022-03-13 03:34:49 +00:00 |
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Tormod G. Hellen
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5f12163e54
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Prevent towns being placed in the ocean just off the coast.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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5e3ef83195
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Force incompatible sites further apart.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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afdb7fe9ea
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Increase quality of town placements.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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68072231dc
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Force towns further apart.
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2022-03-12 02:45:49 +01:00 |
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Tormod G. Hellen
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031db61c1e
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Fix bug where chunks outside the map counted as occupied.
This prevented sites from being placed near the edge of the map.
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2022-03-12 02:45:43 +01:00 |
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Isidor Nielsen
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e21f04d456
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Add entity spawn on painter
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2022-03-09 21:40:23 +00:00 |
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Christof Petig
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546afa86ae
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Economy redesign: Cleaner file structure (no code change)
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2022-03-05 09:19:26 +00:00 |
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Christof Petig
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f347b9de11
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Diversify price calculation for items by using multiple categories per item.
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2022-03-03 02:32:34 +00:00 |
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Isidor Nielsen
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bd8a7a0506
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Better rocks
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2022-03-02 16:28:04 +00:00 |
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Isidor Nielsen
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f8916f878a
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Primitive group transformation and RotateAround primitive
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2022-03-01 23:38:05 +00:00 |
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infrandomness
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1d44247efe
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Enable return_self_not_must_use lint
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2022-03-01 10:53:57 +01:00 |
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floppy
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b0ba5b9979
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fix SeaCrocodiles spawning in lakes
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2022-02-25 18:13:47 +01:00 |
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Tormod G. Hellen
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5df1ee6382
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Prevent castles being assailable from above.
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2022-02-22 22:11:01 +01:00 |
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Tormod G. Hellen
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609b26ce20
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Prevent trees being placed in barren regions.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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a2d24521ee
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Prevent things being close that shouldn't.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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b6b67d367a
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Prevent close settlements.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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acce8aefa4
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Determine town suitability using log function.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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22a75332f8
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Ensure towns are placed only in viable locations.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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1ae93ee00e
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Add more water checks.
Not sure if necessary or just paranoia.
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2022-02-22 21:00:52 +01:00 |
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Tormod G. Hellen
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339d6f2a3b
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Refactor for clarity.
This code was a bit hard to read. The name ought to make it easier.
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2022-02-22 21:00:52 +01:00 |
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IsseW
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e9e4be6e7e
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break when there are no stations
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2022-02-20 22:11:09 +01:00 |
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IsseW
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258b3c7535
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Workshop fixes
|
2022-02-20 22:08:13 +01:00 |
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Joshua Barretto
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4ef1c92858
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Merge branch 'enable_custom_names_for_lakes' into 'master'
enable custom naming bricks for lake biomes
See merge request veloren/veloren!3210
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2022-02-20 19:47:23 +00:00 |
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floppy
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0d3a0cd1b8
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enable custom naming bricks for lake biomes
|
2022-02-16 20:30:52 +01:00 |
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Joshua Barretto
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00b003a23c
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Enabled site2 towns by default
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2022-02-15 19:01:43 +00:00 |
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Samuel Keiffer
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6c7c0eefae
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Merge branch 'gnarlings' into 'master'
Gnarlings
See merge request veloren/veloren!3194
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2022-02-15 00:22:37 +00:00 |
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Avi Weinstock
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70b7e1ef92
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Automatically fill top-level unions as separate fills.
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2022-02-14 14:28:00 -05:00 |
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Sam
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2bcf9b9a26
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Removed unions in gnarling site to make chunkgen more performant
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2022-02-14 12:40:06 -05:00 |
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Joshua Barretto
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6e46b4ddef
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Fixed CI
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2022-02-14 11:46:42 -05:00 |
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Avi Weinstock
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aab552afc5
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Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions.
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2022-02-13 23:48:12 -05:00 |
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Sam
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6dafacaa24
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Addressed review comments
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2022-02-13 21:49:46 -05:00 |
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Avi Weinstock
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4f962df7c8
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Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them.
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2022-02-13 15:44:51 -05:00 |
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Sam
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2e6610314c
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Balance tweaks
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2022-02-13 00:39:46 -05:00 |
|
Sam
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c77270b799
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Addressed feedback
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2022-02-12 20:52:01 -05:00 |
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Sam
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49e8803ee0
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Fixed tests
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2022-02-12 17:22:08 -05:00 |
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James Melkonian
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8da1ae578f
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Simplify tunnel entity spawning
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2022-02-12 14:21:22 -08:00 |
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James Melkonian
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8a02a943f4
|
Document tunnel generation
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2022-02-12 13:57:44 -08:00 |
|
InfRandomness
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090ac9030c
|
Change Path colors
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2022-02-11 17:05:10 +00:00 |
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jshipsey
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2eee43865f
|
chieftain anims
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2022-02-11 02:18:48 -05:00 |
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Sam
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4991f7ecea
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Gnarlign site tweaks and chieftain buff
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2022-02-11 01:23:09 -05:00 |
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James Melkonian
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95ea7a47e0
|
Gnarling cavern entrance stump
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2022-02-10 19:35:30 -08:00 |
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Sam
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cab87658a3
|
Placement tweaks
|
2022-02-10 14:58:39 -05:00 |
|
James Melkonian
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07d19bf03c
|
Gnarling cavern tweaks
|
2022-02-10 14:58:38 -05:00 |
|
Sam
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86a00e75bb
|
Tweaked fire particles
|
2022-02-10 14:58:37 -05:00 |
|
Sam
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bf7e84c6ae
|
Initial particle work
|
2022-02-10 14:58:37 -05:00 |
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jshipsey
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5eea73f793
|
root walls, minor tweaks
|
2022-02-10 14:58:36 -05:00 |
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Sam
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0031aa6f5f
|
Chieftain AI and attacks
|
2022-02-10 14:58:35 -05:00 |
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jshipsey
|
3a35dcc77f
|
brick texture colors
|
2022-02-10 14:58:34 -05:00 |
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jshipsey
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0c788997a4
|
anims
|
2022-02-10 14:58:34 -05:00 |
|
James Melkonian
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14080da693
|
Fix rebase
|
2022-02-10 14:58:33 -05:00 |
|
Sam
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f1801560fa
|
Deadwood ai
|
2022-02-10 14:58:31 -05:00 |
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jshipsey
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cb48dd0a75
|
adjust chieftain hut, start alter
|
2022-02-10 14:58:30 -05:00 |
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Sam
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c15fb2b68f
|
Better mugger AI
|
2022-02-10 14:58:28 -05:00 |
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jshipsey
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e93e7fd21c
|
random hut variation and banner tatter
|
2022-02-10 14:58:26 -05:00 |
|
James Melkonian
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d0477c259e
|
Color caverns and provide some foliage
|
2022-02-10 14:58:25 -05:00 |
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jshipsey
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3a02d11bab
|
banners, reworked huts/watchtowers/fencetowers
|
2022-02-10 14:58:25 -05:00 |
|
James Melkonian
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3a8a0d9c53
|
Cavern systems under gnarling fortifications
|
2022-02-10 14:58:24 -05:00 |
|
jshipsey
|
c1df0ddbf3
|
some aesthetic work
|
2022-02-10 14:58:23 -05:00 |
|
Sam
|
6c6caa7535
|
Enemy spawns in gnarling fortification.
|
2022-02-10 14:58:22 -05:00 |
|
Sam
|
2dfeadcbc4
|
Basic enemy spawning.
|
2022-02-10 14:58:22 -05:00 |
|
Sam
|
59551efb06
|
Fixed bug that would cause gate to be next to chieftain hut.
|
2022-02-10 14:58:21 -05:00 |
|
Sam
|
9dcfb43fe6
|
Watchtowers near gate entrance.
|
2022-02-10 14:58:20 -05:00 |
|
Sam
|
09ce889bfc
|
Chieftain hut
|
2022-02-10 14:58:20 -05:00 |
|
Sam
|
18cb0c7e41
|
Wall segments and towers for chieftain area.
|
2022-02-10 14:58:19 -05:00 |
|
Sam
|
466a02e1cf
|
Re-organzied code relating to tower and wall generation.
|
2022-02-10 14:58:18 -05:00 |
|
Sam
|
643713d8b1
|
Huts now have doors. Added totems.
|
2022-02-10 14:58:18 -05:00 |
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