Imbris
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831d7c77a6
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Make Asset impls avoid panics when parsing fails
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2020-04-01 20:06:15 -04:00 |
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Imbris
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97148cb6bb
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Merge branch 'master' into 'combat'
# Conflicts:
# CHANGELOG.md
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2020-04-01 20:42:27 +00:00 |
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Imbris
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83c7a944da
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fmt
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2020-04-01 11:52:44 -04:00 |
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AdamWhitehurst
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1ea2abd247
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better timing const name,
timing_delay 400 -> 350
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2020-04-01 08:40:25 -07:00 |
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AdamWhitehurst
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2b10797db1
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refactor transition logic (thx imbris)
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2020-04-01 08:39:18 -07:00 |
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Imbris
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a73d010f7b
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Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
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2020-04-01 11:15:14 -04:00 |
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AdamWhitehurst
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9ad9a24e22
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Remove unused KnockUp LocalEvent (use ApplyForce)
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2020-04-01 07:30:06 -07:00 |
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AdamWhitehurst
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0c4d428298
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remove unnecessary line
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2020-04-01 07:10:35 -07:00 |
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AdamWhitehurst
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e04fdd715e
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expose and use blocking consts
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2020-04-01 07:07:10 -07:00 |
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AdamWhitehurst
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237393993f
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triple_strike combo timing window 600 -> 400
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2020-04-01 06:43:28 -07:00 |
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AdamWhitehurst
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95bc486f7c
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Roll move_dir handling 1.5 -> 0.25
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2020-04-01 06:42:56 -07:00 |
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AdamWhitehurst
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56fab6db09
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Roll duration 500 -> 700ms
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2020-04-01 06:24:02 -07:00 |
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AdamWhitehurst
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89f441ae2c
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Roll speed 15.0 -> 25.0
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2020-04-01 06:23:26 -07:00 |
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Imbris
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b3791a2b4e
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Upgrade vek version so that it actually uses the patch
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2020-03-30 19:44:51 -04:00 |
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AdamWhitehurst
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dcc9d44b1c
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remove unused timed_combo
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2020-03-29 13:40:03 -07:00 |
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AdamWhitehurst
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86b0b8f644
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triple_strike orientation
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2020-03-28 13:50:42 -07:00 |
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Imbris
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d3b5b1e637
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Remove None variant fromm armor types
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2020-03-28 03:51:24 -04:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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Imbris
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ce0f54e9d6
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Combine dir and force in KnockUp and ApplyForce events
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2020-03-27 22:19:23 -04:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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Imbris
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df5a7ef0e3
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split toggle events
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2020-03-27 21:32:30 -04:00 |
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AdamWhitehurst
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1d51f8fc0f
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prevent transition if pressing too early & timed
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2020-03-27 11:17:34 -07:00 |
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AdamWhitehurst
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e4f2bf7ebf
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prevent holding to time combo
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2020-03-27 11:08:10 -07:00 |
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AdamWhitehurst
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02b29efbfc
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Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
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2020-03-27 11:07:21 -07:00 |
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AdamWhitehurst
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233595737e
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Axe m2 dmg 10 -> 15
Axe m2 cost 0 -> 50
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2020-03-27 11:03:07 -07:00 |
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AdamWhitehurst
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d774091fa4
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Add triple_strike anims for axe and hammer
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2020-03-27 11:00:58 -07:00 |
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AdamWhitehurst
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8eb233bdbc
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Add timing window duration to triple strike
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2020-03-27 10:43:18 -07:00 |
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AdamWhitehurst
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01264ce167
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-27 10:40:19 -07:00 |
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AdamWhitehurst
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2ffac59aa3
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add triple strike timing
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2020-03-27 10:40:15 -07:00 |
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timokoesters
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c6e635c511
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Increase movement speed, make npcs slower than players
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2020-03-27 18:39:26 +01:00 |
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Pfauenauge90
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0b3fb2dd3c
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fire bolt visuals
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2020-03-27 18:31:45 +01:00 |
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timokoesters
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6fe5c5724c
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Fix char selection not showing tools
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2020-03-27 18:17:41 +01:00 |
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timokoesters
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ad0314b4f5
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Projectile hits regenerate energy
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2020-03-27 17:07:19 +01:00 |
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AdamWhitehurst
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4bfc934772
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triples strike knockback 15.0 -> 16.0
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2020-03-27 08:26:53 -07:00 |
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AdamWhitehurst
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31760d220a
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triple_strike knockback 20.0 -> 15.0
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2020-03-27 08:17:17 -07:00 |
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AdamWhitehurst
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c1647e93f1
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make triple strike continue without hits again
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2020-03-27 07:03:26 -07:00 |
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Marli Frost
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3c36862f42
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fix: connect to LOCALHOST address in tests
Windows doesn't allow us to connect to the Any (0.0.0.0) address,
instead returning the WSAEADDRNOTAVAIL error code.
https://docs.microsoft.com/en-us/windows/win32/winsock/windows-sockets-error-codes-2
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2020-03-27 10:50:45 +00:00 |
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Shane Handley
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362771be4b
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SFX and unit test fixes.
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2020-03-27 12:06:25 +11:00 |
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timokoesters
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7a9c7628db
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Fix triplestrike bug
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2020-03-26 23:29:12 +01:00 |
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timokoesters
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2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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e573fbbce5
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Better glider physics
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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b9c85b9beb
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Balancing
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2020-03-26 22:56:33 +01:00 |
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AdamWhitehurst
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8d1f93a2d1
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ore responsive oreintating
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2020-03-26 14:48:51 -07:00 |
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AdamWhitehurst
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7f1a90ae27
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Prevent transition if failed hit
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2020-03-26 14:44:39 -07:00 |
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Shane Handley
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0446a56f00
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Regen energy when sitting.
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2020-03-26 18:23:57 +11:00 |
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Imbris
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e6f50b4032
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Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
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2020-03-25 18:49:15 -04:00 |
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timokoesters
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ae0a3076e3
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Allow holding ability keys again
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2020-03-25 23:10:50 +01:00 |
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timokoesters
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74eacbe27c
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fix "Npcs can't be healed anymore"
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2020-03-25 22:57:14 +01:00 |
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Pfauenauge90
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8b05dda1d9
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assset cleanup, transparency, new icons
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2020-03-25 16:47:48 +01:00 |
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AdamWhitehurst
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964256541e
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batter loadout swap logic
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2020-03-25 07:58:26 -07:00 |
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AdamWhitehurst
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857652ee23
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Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
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2020-03-25 07:24:55 -07:00 |
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Imbris
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3889ec7292
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climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
not registered
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2020-03-25 02:05:28 -04:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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Adam Whitehurst
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37ec191021
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update controller tick fn
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2020-03-25 01:38:25 -04:00 |
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Imbris
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2897e898c2
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move character state component to section reflecting its current sync strategy
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2020-03-25 01:37:56 -04:00 |
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timokoesters
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7f02f5e7d2
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Npcs can't be healed anymore
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2020-03-24 23:03:57 +01:00 |
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timokoesters
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2117bb05d0
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Healing staff
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2020-03-24 22:03:11 +01:00 |
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timokoesters
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f0ce088810
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Add lights and gravity again
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2020-03-24 20:31:54 +01:00 |
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timokoesters
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58585e0810
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Better climbing, fireball impl
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2020-03-24 20:09:23 +01:00 |
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timokoesters
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ea2500e7ab
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Add minimum prepare duration to fireball and bow
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2020-03-24 14:42:31 +01:00 |
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timokoesters
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99e7e1f785
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Split staff into 3 abilities
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2020-03-24 14:00:22 +01:00 |
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Pfauenauge90
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060ebbc861
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healing sceptre
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2020-03-24 01:11:14 +01:00 |
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timokoesters
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43d4e8aad2
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Better inventory counter
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2020-03-24 00:38:00 +01:00 |
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timokoesters
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1c145e8d3a
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Add inventory counter
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2020-03-24 00:23:21 +01:00 |
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timokoesters
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fbb24e7c8a
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Even better fireballs
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2020-03-23 22:52:35 +01:00 |
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timokoesters
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0eebf945fe
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Glowing fireballs, no gravity
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2020-03-23 13:55:52 +01:00 |
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timokoesters
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5194cef03a
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Easier swimming, better damage calculation for explosions
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2020-03-23 12:50:08 +01:00 |
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timokoesters
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fb16106960
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Merge remote-tracking branch 'origin/master' into combat
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2020-03-23 11:30:47 +01:00 |
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Adam Whitehurst
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68e3e36c6a
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-22 12:50:55 -07:00 |
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Adam Whitehurst
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a510283277
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update triple_strike
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2020-03-22 12:50:52 -07:00 |
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timokoesters
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f3ca06aa71
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feat: fireball explosions
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2020-03-22 20:40:16 +01:00 |
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timokoesters
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0456d3cbed
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Better staff M1, random +1 damage, better attackrange,angle impl
|
2020-03-22 16:26:32 +01:00 |
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Pfauenauge90
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387ab4a57e
|
added new stuff to chests
|
2020-03-22 16:19:30 +01:00 |
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Pfauenauge90
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662f5b1037
|
removed warnings and item test values
|
2020-03-22 14:55:08 +01:00 |
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Pfauenauge90
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61e2a986f2
|
item images
|
2020-03-22 14:38:21 +01:00 |
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Adam Whitehurst
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5016b8da3a
|
consistent naming
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2020-03-22 05:49:48 -07:00 |
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Adam Whitehurst
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db8d89a4d9
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* rename CharacterState equals() -> same_variant()
|
2020-03-22 05:46:09 -07:00 |
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Adam Whitehurst
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afa6e43dd5
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* remove Component Trait from CharacterAbility
|
2020-03-22 05:45:39 -07:00 |
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Imbris
|
41c424ac13
|
Optimized uses of emitters, cleanup
|
2020-03-22 00:49:46 -04:00 |
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Pfauenauge
|
f6731dc770
|
cloth armor
|
2020-03-22 00:21:11 +01:00 |
|
Adam Whitehurst
|
366978f16e
|
remove CharacterAbility ecs component sync
|
2020-03-21 16:04:45 -07:00 |
|
Adam Whitehurst
|
68ae715a9e
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-21 15:55:23 -07:00 |
|
Adam Whitehurst
|
862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
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Imbris
|
f399085974
|
Flip models for hands, shoulders, and feet of humanoids
|
2020-03-21 18:48:21 -04:00 |
|
Adam Whitehurst
|
b96d71a8c7
|
Reset vel on triple_strike
|
2020-03-21 15:06:42 -07:00 |
|
Adam Whitehurst
|
c5378b7065
|
Better triple_strike handling
|
2020-03-21 14:55:04 -07:00 |
|
Adam Whitehurst
|
819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
|
2020-03-21 14:16:26 -07:00 |
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timokoesters
|
5361705ca7
|
fix sfx
|
2020-03-21 21:01:50 +01:00 |
|
Adam Whitehurst
|
3ae2b8de2e
|
Remove excess code
|
2020-03-21 10:32:32 -07:00 |
|
Adam Whitehurst
|
180ec89060
|
add SwapLoadout
|
2020-03-21 10:26:38 -07:00 |
|
Adam Whitehurst
|
7eaf6f664b
|
Fix water swimming jump velocity
|
2020-03-21 09:45:26 -07:00 |
|
Adam Whitehurst
|
79de60d791
|
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
|
2020-03-21 07:08:14 -07:00 |
|
Adam Whitehurst
|
cb04df7736
|
swim now uses handle_orientation fn
|
2020-03-21 07:06:35 -07:00 |
|
Imbris
|
08db424169
|
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
|
2020-03-21 00:53:41 -04:00 |
|
Adam Whitehurst
|
ae175e57f3
|
Tweaking consts
|
2020-03-20 15:20:14 -07:00 |
|
Adam Whitehurst
|
0cdb80427d
|
better triple_strike
|
2020-03-20 15:03:29 -07:00 |
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timokoesters
|
44ec09a8e7
|
Go to idle state when picking items up
|
2020-03-20 20:23:04 +01:00 |
|
timokoesters
|
df858cb370
|
Remove all warnings
|
2020-03-20 15:45:36 +01:00 |
|
timokoesters
|
3ec2cc08b3
|
Experimental tweeks to triplestrike
|
2020-03-20 15:06:33 +01:00 |
|