Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Snowram
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bed3a5c70a
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Adds a speed variable to charged states
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2020-11-11 22:06:05 +01:00 |
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Sam
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9b0e1c8dfc
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Slight balance tweaks.
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2020-11-08 19:33:24 -06:00 |
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Sam
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8fa7e246e9
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Minor tweaks.
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2020-11-08 18:11:53 -06:00 |
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jshipsey
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20efc692fd
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ranged
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2020-11-08 18:52:22 -05:00 |
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Sam
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edff3a75c3
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Made bow stay in BasicRanged state while autofiring.
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2020-11-08 18:51:36 -05:00 |
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AlKabir
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77f3c7e3c5
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Minor combat fixes (see issue 785)
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2020-11-07 18:00:07 +00:00 |
|
TheBoredProgrammer64
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b2ec207979
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Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
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2020-11-06 15:33:20 +00:00 |
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Sam
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37ecb165ef
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Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
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2020-11-05 20:40:20 -06:00 |
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Sam
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860c766d62
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Changed roll movement.
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2020-11-05 14:22:30 -06:00 |
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Sam
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55e75adec0
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Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
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2020-11-05 12:28:18 -06:00 |
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Sam
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bda7fefdc0
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
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Sam
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b8f722af8d
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Removed most hardcoded ability keys.
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2020-11-04 19:22:02 -06:00 |
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Sam
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f1f5c2b21b
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Added energy change server event.
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2020-11-04 19:22:01 -06:00 |
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Sam
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e0cbbf52ed
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Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
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2020-11-04 19:22:00 -06:00 |
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Joshua Barretto
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6331ad9455
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Implemented Flight
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2020-11-03 22:46:07 +00:00 |
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ubruntu
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8c1e1fdc5c
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Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
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2020-11-03 04:09:38 +00:00 |
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ubruntu
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b11041dfa4
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10% of bow hits cause bleed debuff
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2020-11-01 18:38:57 +00:00 |
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Sam
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52c93f613e
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Addressed comments.
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2020-10-28 22:04:15 -05:00 |
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Sam
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1a8cf33a60
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Transitioned forced movement to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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981eee5936
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Transitioned knockback to an enum.
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2020-10-28 18:15:27 -05:00 |
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Sam
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1ccbdec35c
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Tweaked dash melee some more.
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2020-10-28 18:15:26 -05:00 |
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Sam
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a7e3e55a12
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Transitioned damage and healing from u32/i32s to enums.
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2020-10-28 18:15:25 -05:00 |
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Sam
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555bc559f5
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Axe no longer sets vertical velocity to 0, but instead preserves vertical velocity.
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2020-10-28 18:15:24 -05:00 |
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Sam
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63011241ea
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Added keyframes to all states that were lacking them.
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2020-10-28 18:15:23 -05:00 |
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Adam Whitehurst
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4dcac28f8a
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Ensure leap melee swing animation and hit are sync
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2020-10-24 20:15:19 +00:00 |
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Sam
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e6684009c2
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Made ability key not hardcoded in tool.rs.
|
2020-10-15 20:05:58 -05:00 |
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Sam
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14e4af7ab6
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Addressed playtesting feedback.
|
2020-10-14 21:06:52 -05:00 |
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jshipsey
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6a744eed82
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anims
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2020-10-14 21:06:32 -05:00 |
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Sam
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1ba8a6cfb3
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Balance tweaks to staff abilities.
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2020-10-14 20:57:01 -05:00 |
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Sam
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b5091a5891
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Ai for staff-wielding enemies. Keyframes for shockwave state.
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2020-10-14 20:56:24 -05:00 |
|
Sam
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7ef73f5981
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Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
|
2020-10-14 20:56:22 -05:00 |
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Sam
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cbb72363af
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Reworked explosions. Tweaked staff fireball.
|
2020-10-14 20:56:21 -05:00 |
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Sam
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256846a669
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Initial implementation of new staff abilities.
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2020-10-14 20:56:16 -05:00 |
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jiminycrick
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4de42e36fd
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Consolidated recover code in repeater_ranged
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2020-10-14 17:10:27 -07:00 |
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jiminycrick
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512d881cd2
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Fixed clippy errors and added SFX
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2020-10-14 15:30:58 -07:00 |
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jiminycrick
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95c36cc3fb
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Skill icons with proper rotation
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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1f3bd0e1d2
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Responded to testing feedback
|
2020-10-14 12:50:33 -07:00 |
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jshipsey
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64f72a73f9
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axeleap tweaks
|
2020-10-14 12:50:33 -07:00 |
|
jiminycrick
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691acd730d
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Smoother leap and recovery leap handling
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
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22d8792c4b
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adjustments to chargedmelee, repeater
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
|
521ffd64ba
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cleanup
|
2020-10-14 12:50:33 -07:00 |
|
jshipsey
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28eb58ddfa
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anims
|
2020-10-14 12:50:33 -07:00 |
|
Sam
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e1634fa83a
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Fixed errors from transitioning some states to keyframes.
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2020-10-14 12:50:33 -07:00 |
|
Sam
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21cf1e2168
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Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
|
Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
|
2020-10-14 12:50:33 -07:00 |
|
Sam
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97f580be2b
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Added keyframes to charged melee.
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
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9ebda3c353
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Made bow leap more graceful and set energy costs and removed jitter for no leap
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
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431f99a791
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Reducing the amount of data in character state
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
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05623eb8bd
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Addressed comments
|
2020-10-14 12:50:32 -07:00 |
|
jiminycrick
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04175bab09
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Add skillbar stuff for 3rd skills
|
2020-10-14 12:50:32 -07:00 |
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jiminycrick
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951acfca21
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Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
|
2020-10-14 12:50:32 -07:00 |
|
Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
|
2020-10-07 02:23:20 +00:00 |
|
Sam
|
47abf49751
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Addressed comments
|
2020-09-29 20:48:23 -05:00 |
|
Sam
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51141b2c1a
|
Changelog line, final balance tweaks.
|
2020-09-29 19:48:16 -05:00 |
|
Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
|
2020-09-29 19:48:15 -05:00 |
|
Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
|
2020-09-29 19:48:14 -05:00 |
|
Sam
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ffe456c703
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Fixed what broke after rebasing.
|
2020-09-29 19:48:13 -05:00 |
|
Sam
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37fcfb8b6f
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Created manifest for database to filepath for items.
|
2020-09-29 19:48:12 -05:00 |
|
Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
|
2020-09-29 19:48:11 -05:00 |
|
Sam
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5bd6f0e26f
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Addressed feedback in sceptre branch
|
2020-09-29 19:48:09 -05:00 |
|
Sam
|
07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
|
2020-09-29 19:48:06 -05:00 |
|
Sam
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799a6c1d1e
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Tweaked beam collision logic to be more accurate.
|
2020-09-29 19:48:05 -05:00 |
|
Sam
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a679a34a7b
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Reverted changes to melee system that were added to when beam was initially in melee system.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
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03b5cac2f9
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Beams now have spherical hit detection.
|
2020-09-29 19:48:02 -05:00 |
|
Sam
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6bb680f372
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M1 now only regens stamina when healing allies if they are not at full health.
|
2020-09-29 19:48:02 -05:00 |
|
Sam
|
8f7d45100d
|
Tick rate now exposed as a variable.
|
2020-09-29 19:48:01 -05:00 |
|
Sam
|
6b23af6e0b
|
Tweaked particles. Added skill icons.
|
2020-09-29 19:47:58 -05:00 |
|
Sam
|
921d224ef6
|
Lifesteal now works. Added particles to healing beam.
|
2020-09-29 19:47:57 -05:00 |
|
Sam
|
f20134d7ea
|
Initial implementation for beam attack.
|
2020-09-29 19:47:56 -05:00 |
|
Sam
|
2ff59c9f60
|
Addressed comments
|
2020-09-21 17:55:29 -05:00 |
|
Sam
|
b4018e7d42
|
Made 3rd ability interruptible. Final balance tweaks.
|
2020-09-21 17:40:16 -05:00 |
|
jshipsey
|
8070a38a89
|
spin anim
|
2020-09-21 17:38:57 -05:00 |
|
Sam
|
133e79ffd5
|
Modified how spin melee functions.
|
2020-09-21 17:38:56 -05:00 |
|
jshipsey
|
e79cef4824
|
dash animation
|
2020-09-21 17:38:55 -05:00 |
|
Sam
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a8e834e754
|
Initial implementation of spin attack for sword.
|
2020-09-21 17:38:54 -05:00 |
|
Sam
|
fe70b7fbce
|
Addressed second round of feedback.
|
2020-09-21 17:38:53 -05:00 |
|
Sam
|
b06ab250cc
|
Addressed first round of feedback on sword overhaul.
|
2020-09-21 17:38:52 -05:00 |
|
Sam
|
c99e4c3c18
|
Added swing duration to dash melee. Added framework for animation to be added.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
6dede05a0e
|
Combo now only increases when landing a hit.
|
2020-09-21 17:38:51 -05:00 |
|
Sam
|
2aac008b90
|
Attack speed now scales with combo in combo melee.
|
2020-09-21 17:38:50 -05:00 |
|
Sam
|
e54483d789
|
Shifted hit attempt to before swing duration, instead of after.
|
2020-09-21 17:38:49 -05:00 |
|
Sam
|
b79235b890
|
Dash melee now works as desired.
|
2020-09-21 17:38:49 -05:00 |
|
Sam
|
744843d03f
|
Dash now stops when colliding with entity
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
04af75bf8d
|
Initial implementation of new dash melee.
|
2020-09-21 17:38:48 -05:00 |
|
Sam
|
abcd0af1e3
|
Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3).
|
2020-09-21 17:38:47 -05:00 |
|
jshipsey
|
a18c23025e
|
stage 2 and 3 anim
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
847bddbd89
|
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
|
2020-09-21 17:38:46 -05:00 |
|
Sam
|
2ba9d1e54f
|
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
|
2020-09-21 17:38:45 -05:00 |
|
jshipsey
|
2451a64b97
|
stage 2 animation
|
2020-09-21 17:38:44 -05:00 |
|
Sam
|
0ba5740265
|
Added enum for stage section instead of using 4 bools.
|
2020-09-21 17:38:43 -05:00 |
|
Sam
|
440e45f2bc
|
Did stuff to support addition of keyframes for combo melee animation.
|
2020-09-21 17:38:43 -05:00 |
|
Sam
|
aab56ea636
|
Animation time for combo melee now resets between stages.
|
2020-09-21 17:38:42 -05:00 |
|
Sam
|
cf573a42bd
|
Initial implementation of combo melee attack.
|
2020-09-21 17:38:41 -05:00 |
|
Sam
|
45fef87f32
|
Addressed comments
|
2020-09-19 14:40:21 -05:00 |
|
Sam
|
f5dad20899
|
Tweaked shockwave values. Added shockwave damage type. Changed how knockback was handled in shockwaves to make negative knockback work better.
|
2020-09-19 14:40:13 -05:00 |
|
Imbris
|
829d8a20d1
|
Add shockwave system to handle shockwaves colliding with other entities
|
2020-09-19 14:40:10 -05:00 |
|
Sam
|
717142d5ea
|
Started to implement shockwave system.
|
2020-09-19 14:29:06 -05:00 |
|
Sam
|
68ecfba291
|
Projectile speed is no longer hard-coded.
|
2020-09-19 14:29:05 -05:00 |
|