Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
...
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Marcel Märtens
8196fd8b35
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
36e95e0c03
Cleaned up client-side recipe handling
2021-04-20 12:33:22 +01:00
Joshua Barretto
1a0f6f03ef
Prevent crafting without station
2021-04-20 02:46:05 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
Enrico Marconi
a941833ff1
fix issue #1077 : show kill msg only to group members and nearby players if...
2021-04-18 20:46:16 +00:00
Samuel Keiffer
1892ec571d
Merge branch 'sam/permanent-spawn-safezone' into 'master'
...
Safezone is now permanently in existence at spawn.
See merge request veloren/veloren!2144
2021-04-17 23:44:10 +00:00
Sam
c8d4c4ff84
Gated safe zone behind a server setting, removed unneeded function.
2021-04-17 17:54:11 -04:00
Sam
416fe5c2af
Safezone is now permanently in existence at spawn.
2021-04-17 17:33:54 -04:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Ben Wallis
95d7a3d761
Fixed cargo test-server. Removed -Z package-features from .cargo/config as it is no longer required
2021-04-15 19:07:46 +01:00
Monty
ed233efc53
Temporarily remove death messages
2021-04-14 20:31:34 +02:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Samuel Keiffer
879b3e0133
Merge branch 'UMR1352/fix#1065' into 'master'
...
fix issue #1065 : admin bag and other admin items inside a container doesn't disappear when dropped
Closes #1065
See merge request veloren/veloren!2114
2021-04-13 05:55:36 +00:00
Rickey Chamblee
883977a42f
Denies any active trades on exit to char select.
2021-04-12 23:00:38 +00:00
Enrico Marconi
bfd23a9828
fix issue #1065 : admin bag and other admin items inside a container doesn't disappear when dropped
2021-04-12 16:21:10 +02:00
Joshua Yanovski
90c3923119
Fix players being able to pick up other players.
2021-04-11 15:52:55 +02:00
Marcel
db8c167797
Merge branch 'UMR1352/fix#1059' into 'master'
...
fix issue #1059 : Debug items should disappear when dropped
Closes #1059
See merge request veloren/veloren!2088
2021-04-10 17:41:43 +00:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Enrico Marconi
4c5de60d0d
fix issue #1059 : Debug items should disappear when dropped
2021-04-09 13:46:43 +02:00
Vincent Foulon
bc1797a240
Address comments
2021-04-08 18:33:00 +02:00
Vincent Foulon
dbee13f9be
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
Vincent Foulon
51ef3547a1
cleanup old code
2021-04-07 17:26:27 +02:00
Vincent Foulon
18694b30ad
Use Behavior into Agent
2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098
Create Behavior component
2021-04-07 17:21:53 +02:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7
Changelog. Fixed a few qualities.
2021-04-02 23:04:36 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
cb638180f8
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00