Commit Graph

4233 Commits

Author SHA1 Message Date
Joshua Barretto
6931514ae5 Made teleport commands redirect to mount 2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e Fixed lantern position when mounting 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
4d3b0736d0 Fixed bug with returning to general combat skill tree. 2022-01-15 21:49:30 -05:00
Sam
aaa33c6834 Fixed display of some stats in dary and changelog entry. 2022-01-15 21:49:29 -05:00
Sam
745cc20c66 Hardened json model of ability sets and added dev panics for when conversion from database failed with dev opt mode. 2022-01-15 21:49:28 -05:00
Sam
19a1a0adb2 Changed to using slot maker for ability slots 2022-01-15 21:49:25 -05:00
Monty Marz
6d0913bb5e visuals 2022-01-15 21:46:57 -05:00
Sam
d1c5d3e020 If dual wielding two of the same weapon kind, use the same ability entry to display abilities from either hand. 2022-01-15 21:46:56 -05:00
Sam
70d6f3a854 Scroll through all aiblities in the same pages. 2022-01-15 21:46:56 -05:00
Sam
3870688717 Pages to swap between weapon abilities. 2022-01-15 21:46:55 -05:00
Sam
ed38272d23 Diary stats now use real values. 2022-01-15 21:46:55 -05:00
Monty Marz
eb0bed39e8 stats window WIP 2022-01-15 21:46:54 -05:00
Monty Marz
7515c26d68 progress 2022-01-15 21:46:54 -05:00
Sam
714e080535 Abilities can now be dragged to slot to be equipped. 2022-01-15 21:46:53 -05:00
Sam
d0e487da8a Ability sets now start with non-empty defaults. 2022-01-15 21:45:27 -05:00
Sam
d86692c4fe Added in-memory persistence of ability sets per weapon kind pair. 2022-01-15 21:42:34 -05:00
Monty Marz
89bf41574c diary section buttons 2022-01-15 21:42:33 -05:00
Sam
ee5293c64e Abilities scrollable now. 2022-01-15 21:42:33 -05:00
Sam
cf724bd76c Initial UI work 2022-01-15 21:42:32 -05:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
Tormod G. Hellen
3afa16bf03 Fix hotbar changing when sorting inventory.
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Samuel Keiffer
589189315c Merge branch 'slipped/gnarlingstuff' into 'master'
gnarling depth

See merge request veloren/veloren!3068
2022-01-14 07:22:11 +00:00
Imbris
1e24e4b8fb Merge branch 'YuriMomo/Fix-Report-Message' into 'master'
Fix-Report-Message

See merge request veloren/veloren!3096
2022-01-14 06:17:55 +00:00
jshipsey
475fc1631f akhlut 2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Sam
d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Dominik Bronski
38e4a41620 Fix-Report-Message 2022-01-11 20:42:05 +01:00
Monty Marz
bc1c84aa76 Merge branch 'pfau/smöl_fixes' into 'master'
change merchant backpack visuals and add mining skill icons

See merge request veloren/veloren!3089
2022-01-08 09:32:51 +00:00
Imbris
f948476f9f Merge branch 'fetsorn-master-patch-26200' into 'master'
Fix typo "incase"->"in case"

See merge request veloren/veloren!3086
2022-01-08 04:07:33 +00:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
Joshua Barretto
3cba7e7f87 Merge branch 'zesterer/fix-nametags' into 'master'
Fixed nametag logic bug

See merge request veloren/veloren!3088
2022-01-07 22:38:59 +00:00
Joshua Barretto
bc7c942bc9 Fixed nametag logic bug 2022-01-07 21:54:14 +00:00
unvariant
71d2be5f76 support removing key bindings 2022-01-07 20:30:30 +00:00
fetsorn
338dec41ab Fix typo "incase"->"in case" 2022-01-06 18:28:05 +00:00
voxal
7d07598370 Move comments and turn on by default 2022-01-05 20:07:05 -08:00
voxal
e75f569014 Refactor to avoid changing overhead struct 2022-01-05 20:07:05 -08:00
voxal
471e75d846 cargo fmt 2022-01-05 20:06:43 -08:00
voxal
41e7e25f16 Fix clippy::nonminimal-bool 2022-01-05 20:06:43 -08:00
voxal
e546a1d1a9 Allow players to see own speech bubbles. 2022-01-05 20:06:43 -08:00
Sam
2e09feb426 Tweaks to prompt dialog. 2022-01-03 19:55:06 -05:00
Sam
efbc5f9b75 UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
Sam
64c8321626 Made skill groups remain locked if skill to unlock them not acquired. 2022-01-03 19:55:03 -05:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00
Sam
fe45a158ed Skill groups now only persist earned_exp instead of available_exp, earned_sp, and available_sp. 2022-01-03 19:55:00 -05:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
Samuel Keiffer
4d85ae4f60 Merge branch 'ubruntu/dagger-ux' into 'master'
Dagger UX

See merge request veloren/veloren!3072
2021-12-28 22:09:34 +00:00
ubruntu
65f9d18fb7 Dagger UX 2021-12-28 22:09:34 +00:00
DoctorKompot
0dba858ca9 fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files 2021-12-27 03:01:26 +02:00
DoctorKompot
1cc69bbca1 fixed Pfau's turbans and manually added back mod.rs files that got deleted previously 2021-12-27 03:01:19 +02:00
DoctorKompot
9eedb024fe added new cheese, glowing remains and mortar and pestle files, updated collar and mushroom curry 2021-12-27 03:01:18 +02:00
DoctorKompot
ccc1bdbf1c updated the Common Quality item displays 2021-12-27 03:00:57 +02:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
DaforLynx
e44478736e Music additions 2021-12-22 11:20:34 +00:00
Christof Petig
453c4c149e fix more examples and satisfy code quality checks 2021-12-20 18:09:34 +00:00
Joshua Barretto
3b4fa6b328 Snow for ice 2021-12-20 18:06:53 +00:00
Joshua Barretto
6e97e3179d Slippery ice 2021-12-20 18:03:52 +00:00
Ben Wallis
9a4e6b81d3 Merge branch 'Character-editting' into 'master'
Character editing

See merge request veloren/veloren!3059
2021-12-20 15:24:43 +00:00
ubruntu
59cb9ea7c2 Hide empty stats on item tooltips 2021-12-20 15:07:38 +00:00
Snowram
66a5f9fded Fixes animation hot reloading (credit to Imbris) 2021-12-18 20:36:14 +01:00
Dr. Dystopia
1719ce8c16 Format 2021-12-18 15:58:17 +01:00
IsseW
65ab92eb78 button spacing 2021-12-18 15:41:11 +01:00
Dr. Dystopia
3329a8df61 Add 'pen' icons for edit buttons 2021-12-18 15:27:14 +01:00
Dr. Dystopia
9a7cc50898 Show current equipment during editing 2021-12-18 12:35:31 +01:00
Dr. Dystopia
48fd9e877d Use 'confirm' button when finishing editing 2021-12-18 11:45:49 +01:00
Dr. Dystopia
62f9bc5059 Fix redundant pattern matching 2021-12-15 21:05:49 +01:00
Dr. Dystopia
e2f4499d45 Remove debug prints 2021-12-15 20:56:44 +01:00
IsseW
8b258e4e81 Non editable data 2021-12-15 20:40:01 +01:00
Joshua Barretto
dd95d69dc4 Fixed character editing 2021-12-13 00:55:25 +00:00
Dr. Dystopia
408fe1e6b6 Begin creating character editing 2021-12-13 01:13:33 +01:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
James Melkonian
5f6d1c3438 Convert Armor Stats to Options 2021-12-12 00:25:35 +00:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Dr. Dystopia
f4c5abf36b Resolve all '#[allow(clippy::needless_range_loop)]' error supressions 2021-12-03 10:38:30 +01:00
Dr. Dystopia
a0dfb2e8ad Resolve all '#[allow(clippy::manual_saturating_arithmetic)]' error supressions 2021-11-30 13:57:47 +01:00
Avi Weinstock
cb4c3eb34e Bodies of water no longer contain black chunks on the voxel minimap.
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
Jonathan Berglin
d9dd49552b Tygyh/resolve all '# allow(clippy needless update)]' error supressions 2021-11-29 09:32:55 +00:00
Imbris
7760210824 Remove redundant closures 2021-11-28 12:24:57 -05:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Imbris
0beee17370 Pin cmake crate to 0.1.45, since the newer version uses the --parallel argument which is not available on our CI's cmake version 2021-11-21 09:51:39 -05:00
Marcel Märtens
7a8944ac71 remove additional restriction which is only necessary in egui 0.15 2021-11-20 20:22:45 +01:00
Marcel Märtens
7200cc4ad7 undo egui upgrade try 2021-11-20 20:18:03 +01:00
Marcel Märtens
e29ede7c97 updating dependencies,
cannot update the following dependencies:
 - vek: Sharps SIMD isnt upstream
 - tracing-subscriber: MakeWriter was adjusted and i was to lazy to fiddle with lifetimes,
 - refinery, rustsql: we have a custom refinery version which is incompatible with newer rustsql
 - equi + egui_winit + egui_wgpu_backend: i tried it in this commit but it turned out that they dependo n wgpu which we cant update
 - wgpu: cant update due new version doesnt support DX11

Got quinn updated which now require some dependencies to be explicit.
2021-11-20 20:17:49 +01:00
Marcel Märtens
086f9737e4 move server.voxel for airship to common 2021-11-15 16:39:39 +01:00
Joshua Barretto
b1915622b5 Merge branch 'xvar/fix-tooltip-floating-point-rounding' into 'master'
Added formatting to round tooltip values for consumables to 1 decimal place

See merge request veloren/veloren!3004
2021-11-13 20:54:05 +00:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Ben Wallis
b4c7af1ad1 Added formatting to round tooltip values for consumables to 1 decimal place 2021-11-13 20:25:09 +00:00
Joshua Barretto
c0bf9503bd Addressed review issues, added cloning docs to BodySpec::Manifests 2021-11-13 17:20:23 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
Samuel Keiffer
6e57380735 Merge branch 'sam/ability-pool-and-hotbar' into 'master'
Ability pool

See merge request veloren/veloren!2996
2021-11-12 05:11:12 +00:00
Sam
b901b97191 Changed fallback ability icon. 2021-11-11 23:41:01 -05:00
Sam
040d70c750 Final fixes. 2021-11-11 23:11:17 -05:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519 Addressed review feedback. 2021-11-11 18:10:22 -05:00
Sam
b678f7f46e Added some client methods for changing abilities to hook into. 2021-11-11 01:55:32 -05:00
Sam
da677e8ea6 Abilities can now be referred to by the asset id. 2021-11-10 17:30:19 -05:00
Sam
4309e1ff9b Did voxygen stuff for ability pool. 2021-11-09 21:20:41 -05:00
Imbris
a7e1d3218f Potential fix for leak when inventory is open 2021-11-09 01:21:45 -05:00
Jon Nettleton
836c948086 Update crate for keyboard-keynames
This revision includes a fix for supporting Aarch64 platforms

Signed-off-by: Jon Nettleton <jon@solid-run.com>

(cherry picked from commit a5e64af199)
2021-11-02 08:49:17 +00:00
Joshua Barretto
80c4e3de19 Merge branch 'tijnvdheuvel/newSFX' into 'master'
Merge "Tijnvdheuvel/new sfx" New Truffler & Fungome SFX

See merge request veloren/veloren!2977
2021-11-01 21:15:35 +00:00
jshipsey
c2b7d3bb44 good hat rendering 2021-10-30 23:42:16 -04:00
jshipsey
a05c1ea4c5 switch to new matcell variant 2021-10-30 23:42:15 -04:00
jshipsey
3915aa7aac support for hollow voxels ty zesterer 2021-10-30 23:42:14 -04:00
jshipsey
5cc54b34bd headbands 2021-10-30 23:42:13 -04:00
Sam
15a8c31383 Hack to make salvage go away when leaving station. 2021-10-29 13:25:38 -04:00
tijnvdheuvel
a36106eb22 Update mod.rs missed a comma 2021-10-29 13:09:21 +00:00
tijnvdheuvel
3dbd553997 Fixed bug truffler quadruped small 2021-10-28 17:37:29 +00:00
tijnvdheuvel
d4df012835 Added mod.rs entries for truffler and Fungome 2021-10-28 13:48:22 +00:00
Kali
768911aebe tweak chat scroll issue 2021-10-28 02:55:38 -07:00
Samuel Keiffer
fef9fd5893 Merge branch 'sam/crafting-tweaks' into 'master'
Better salvaging and other crafting tweaks

See merge request veloren/veloren!2903
2021-10-27 21:33:21 +00:00
Snowram
02930dd2ed Uses a list for item tooltips 2021-10-27 17:02:36 -04:00
Sam
4b9e9c506b Fixed opening salvaging station not showing salvage text. 2021-10-27 17:02:35 -04:00
Monty Marz
727295aec1 text and alignment WIP 2021-10-27 17:02:35 -04:00
Monty Marz
a97cc95496 crafting station model, explanatory text part 1 2021-10-27 17:02:34 -04:00
Sam
5707377565 Changed tooltips to take iterator. Tooltips also show original item as well as salvage output. 2021-10-27 17:02:34 -04:00
Snowram
2bf16aab63 Make item tooltip accept multiple items for salvage 2021-10-27 17:02:33 -04:00
Sam
e28ca15059 Salvaging now requires a salvaging station. 2021-10-27 17:02:33 -04:00
Monty Marz
7aae35f286 bench 2021-10-27 17:02:31 -04:00
Sam
5c3021bd0a Inventory now highlights salvageable items when in salvage mode. 2021-10-27 17:02:31 -04:00
Sam
794b072d3e Simple recipes now take a vec of slots to look in for the ingredients. 2021-10-27 17:02:30 -04:00
Sam
7a17863988 Salvage works by double clicking from inventory while salvage tab in crafting is open. 2021-10-27 17:02:30 -04:00
Sam
111abbc3bc Added salvage tags to items, removed old salvage recipes from recipe book. 2021-10-27 17:02:29 -04:00
IsseW
2e27f7f84a remove print 2021-10-27 23:01:41 +02:00
Joshua Barretto
30604788b9 Merge branch 'isse/loading-tip-fixes' into 'master'
Loading screen tip fixes

See merge request veloren/veloren!2961
2021-10-27 20:08:46 +00:00
Kemper
ff56804d8a Show energy reward and speed as percentages in item tooltips 2021-10-26 23:07:37 +00:00
Joshua Barretto
37056e75f9 Merge branch 'demonic/shrubs' into 'master'
Added new Spots, Shrubs and Ships.

See merge request veloren/veloren!2953
2021-10-26 10:06:14 +00:00
IsseW
50d37bc2d4 run clippy 2021-10-26 01:30:27 +02:00
IsseW
3368f43a22 consider key layout 2021-10-26 00:42:30 +02:00
IsseW
047cda179f Added keybinding shortcut in loading tips 2021-10-25 23:53:27 +02:00
Joshua Barretto
6362c0df32 Fixed non-character point lights 2021-10-25 12:00:02 +00:00
Forest Anderson
15185ef55e Merge branch 'master' into 'master'
Fixes #819 - Prevent lantern from turning off on death

Closes #819

See merge request veloren/veloren!2955
2021-10-24 21:16:34 +00:00
Q-I-U
09028f3261 Add !health.is_dead() check to renderer 2021-10-24 22:28:23 +02:00
DemonicOnPc
b1476071b1 Added new Spots, Shrubs and Ships.
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.

Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs

Galleon ship added
2021-10-24 08:10:44 -04:00
antoniomuso
cf8d995af7 formatted some tooltips floats 2021-10-24 10:14:54 +02:00
Samuel Keiffer
f92c6fbd49 Merge branch 'ubruntu/sneakwield-state' into 'master'
Sneak with weapons drawn

See merge request veloren/veloren!2917
2021-10-18 20:27:02 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Samuel Keiffer
1e61a279cc Merge branch 'kaedr/pretty_printing_error_messages' into 'master'
Fixed obfuscation of error messages caused by previous MR (pretty printing error messages)

See merge request veloren/veloren!2935
2021-10-18 03:35:03 +00:00
Samuel Keiffer
e6a4e53ef3 Merge branch 'MHK/auto_search_in_crafting_menu' into 'master'
Add auto searching in crafting menu

See merge request veloren/veloren!2932
2021-10-17 15:16:21 +00:00
MohammadHasanKargar
40073413ae Add hover effect to auto search in crafting menu 2021-10-17 15:27:27 +03:30
kaedr
cd5aa2d1d8 Fixed redundant to_string() call. 2021-10-16 20:41:13 -04:00
kaedr
c8a1d821e7 Added handling for connection errors that occur before client leaves login screen 2021-10-16 20:17:40 -04:00
kaedr
cc98ccc371 Added localization for server error message display on client 2021-10-16 20:17:38 -04:00
kaedr
eb02a4733d Fixed obfuscation of error messages caused by previous commits 2021-10-16 20:17:37 -04:00
Joshua Barretto
ef33b2e3ab Better ambiance slider 2021-10-16 15:12:07 +01:00
Joshua Barretto
3322eeb365 Aurora light tint 2021-10-16 14:32:18 +01:00
Joshua Barretto
b1a1cdde34 Fixed 'Empty' collectable sprite 2021-10-16 14:31:46 +01:00
Joshua Barretto
3357008601 Merge branch 'zesterer/small-fixes' into 'master'
Caverns

See merge request veloren/veloren!2763
2021-10-16 09:33:57 +00:00
MohammadHasanKargar
1d7ba57de7 Add auto searching in crafting menu 2021-10-15 23:57:04 +03:30
Henry Corse
e01ce2dcf4 Kaedr/pretty printing error messages 2021-10-14 18:37:51 +00:00
Marcel
a4cf875a54 Merge branch 'isse/crafted-from-item' into 'master'
use "input:____" for searching by recipe input

See merge request veloren/veloren!2893
2021-10-10 15:44:44 +00:00
Isidor Nielsen
f0864a7b0a use "input:____" for searching by recipe input 2021-10-10 15:44:43 +00:00
Marcel
94439a4240 Merge branch 'jtriantafylos/background_fps' into 'master'
Fixes #1350 - Allow players to cap the game FPS when unfocused

Closes #1350

See merge request veloren/veloren!2890
2021-10-10 15:33:38 +00:00
James Triantafylos
99776a6ebd Fixes #1350 - Allow players to cap the game FPS when unfocused 2021-10-10 15:33:31 +00:00
Monty Marz
14ed73ec12 cavern sprites 2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17 More cavern details 2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7 Performance improvements for terrain watcher 2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7 Added caverns, fixed chunk load performance issue 2021-10-10 13:41:56 +01:00
CapsizeGlimmer
a723406df7 Prevent "Error setting/centering cursor position" message spam 2021-10-06 21:25:14 +00:00
Imbris
26c028975e Remove map drag from the settings file since it is always reset when closing the map leaving little reason to persist it 2021-10-06 02:13:02 -04:00
Imbris
66076db7bb Make map icons fade out quickly when near the edge of the map display 2021-10-06 01:37:11 -04:00
Treeco
305bdf94ef Various map UI fixes for large worlds
changes `zoom` such that 1.0 means 1 Conrod unit = 1 chunk, rather than 1.0 meaning fully zoomed out
2021-10-06 02:26:58 +01:00
Marcel
a48b99560c Merge branch 'imbris/fix-reset-scissor' into 'master'
Make sure ui draw commands are cleared if the renderer's resolution changes

Closes #1362

See merge request veloren/veloren!2898
2021-10-05 06:11:01 +00:00
ubruntu
0e2808a8fd Interactable campfires 2021-10-05 00:55:29 +00:00
Joshua Barretto
bfbca3e517 Added sail boat 2021-10-05 00:02:03 +01:00
Imbris
645bd03142 Make sure ui draw commands are cleared if the renderer's resolution changes 2021-10-04 18:58:28 -04:00
Imbris
c8b55d3dcb Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged). 2021-10-04 12:23:42 -04:00
Imbris
bb26008074 Remove explicit coreaudio-sys version since we no longer rely on having the older version pinned (in fact it was already updated to the latest version) 2021-10-04 11:15:26 -04:00
Joshua Barretto
4dca33a31f Merge branch 'alphyr/update_assets_manager' into 'master'
Update `assets_manager` to `0.6.0`

See merge request veloren/veloren!2889
2021-10-04 11:40:41 +00:00
Imbris
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
d2bd62733f Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing) 2021-10-03 00:06:47 -04:00
Benoît du Garreau
ef1c51332d Update assets_manager to 0.6.0 2021-10-01 21:13:01 +02:00
Imbris
4cfa6b71fc Rework scaling to never use the logical size directly from the window as it can end up being inconsistent with the rendering target size (depending on timing) 2021-10-01 01:13:15 -04:00
Dominik Broński
382bc2f9da Merge branch 'flo666/change-gamepad-mapping' into 'master'
change gamepad mapping

See merge request veloren/veloren!2841
2021-09-30 18:48:42 +00:00
flo
0f77ceaeef change gamepad mapping 2021-09-30 18:48:42 +00:00
Imbris
ee42eaa515 Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue. 2021-09-30 03:01:24 -04:00
Imbris
691b61e22d Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid. 2021-09-30 02:35:59 -04:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
Imbris
40240a4005 Add basic credits screen to the main menu with some example data loaded from a ron file 2021-09-29 21:06:52 -04:00
Imbris
70f9134c3c Deduplicate window resize events to remove redudant resizing of the swap chain and other render targets and to fix issues where resizing quickly can cause self reinforcing delays in tick completion 2021-09-29 10:25:59 -04:00
Imbris
44e526fbcc Merge branch 'bafon/voxel-transparency' into 'master'
Fix voxel transparency

See merge request veloren/veloren!2885
2021-09-28 04:44:29 +00:00
Bafon
efb0e859f2 Fix voxel transparency 2021-09-28 04:44:29 +00:00
Imbris
ccbdbfe6aa Make sure to regenerate textures when Ui::replace_graphic is used. 2021-09-27 23:35:14 -04:00
Snowram
91c7aef01a Merge branch 'snowram/debug_background' into 'master'
Add a background to debug infos

See merge request veloren/veloren!2858
2021-09-26 22:15:52 +00:00
Snowram
95bc6e3b58 Add a background to debug infos 2021-09-26 23:58:38 +02:00
Marcel
cea927efb6 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`

See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Samuel Keiffer
ea2fa5f110 Merge branch 'sam/cr-weights' into 'master'
Changed weights of cr calculation and exp from cr formula.

See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Imbris
67e3b87717 Add note on a clippy suppression pointing to relevant clippy issue 2021-09-26 11:24:30 -04:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Sam
942376f88c Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
Samuel Keiffer
0af6969d19 Merge branch 'sam/energy-float' into 'master'
Changed energy to a float

See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2 update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
Snowram
0b26f456f9 Merge branch 'bafon/toggle-hotkey-hints-setting' into 'master'
Add setting to disable hotkey hints

See merge request veloren/veloren!2849
2021-09-24 16:03:06 +00:00
Bafon
d53d2300a6 Add setting to disable hotkey hints 2021-09-24 16:03:05 +00:00
João Capucho
34eb58cded
Fix dir is empty check when setting WGPU_TRACE_DIR 2021-09-24 15:07:12 +01:00
Imbris
83fed7a2bc Merge branch 'imbris/tex-cleanup' into 'master'
Remove old textures that aren't reused when calling replace_graphic

See merge request veloren/veloren!2869
2021-09-24 02:38:27 +00:00
Imbris
f1c44e1f1d Remove old textures that aren't reused when calling replace_graphic 2021-09-23 21:50:37 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Imbris
5217b5090c Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b Merge branch 'bafon/crafting-station-icons' into 'master'
Add crafting station icon to crafting menu sidebar

See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db Add crafting station icon to crafting menu sidebar 2021-09-22 13:54:32 +00:00
Snowram
3c2de422db Adds Xtilt to BirdLarge skeleton 2021-09-21 15:31:46 +02:00
Snowram
7a73e4240b Bird large beam offset hack 2021-09-21 15:31:43 +02:00
jshipsey
1ad107f4a7 animation tweaks 2021-09-21 15:30:43 +02:00
Snowram
299ca581ea Split wyvern anims from the other birdlarge anims 2021-09-21 15:30:43 +02:00
jshipsey
aedb2e9d2b wyvern walk 2021-09-21 15:30:43 +02:00
Snowram
9acae9fca0 More wyvern anim work 2021-09-21 15:30:42 +02:00
Snowram
834749353a Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
Ben Wallis
d665ce329d * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
anomaluridae
d0bd1ddb24 remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly 2021-09-17 10:34:20 -07:00
anomaluridae
82f3c3c3e8 is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer 2021-09-17 10:34:20 -07:00
anomaluridae
aa86c86cb6 choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input 2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc keep MAX_TARGET_RANGE within voxygen 2021-09-17 10:34:20 -07:00
anomaluridae
b4d12b7995 intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed. 2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds. 2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4 make the ContollerInputs.select_pos be explicitly the breakable blacks for mining 2021-09-17 10:34:20 -07:00
anomaluridae
c5d66192fc add comment for future direction of Interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
c20dbe17dd build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now 2021-09-17 10:34:20 -07:00
anomaluridae
f60bd80cc2 changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup 2021-09-17 10:34:20 -07:00
anomaluridae
8b83b48b9b make Target generic, over the specific typed targets 2021-09-17 10:34:20 -07:00
anomaluridae
ba4af5ee8e undo macro use for DRY on client event handler, and handle edge detection in mining so that we don't get Empty interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
309447dced MR review updates. Added back the 0.01 modifiers, update naming and comments, keep interactable construction in the interactables mod, remove unneeded curry, syntax updates. only cast for mining and build if enabled. 2021-09-17 10:34:20 -07:00
anomaluridae
84f19b408f build is working. to add and remove blocks. 2021-09-17 10:34:20 -07:00
anomaluridae
48cc5d3b08 make Target into a typed struct. delineate the clear difference in Target versus Interactable. comments and naming cleanup, for more explicitness. 2021-09-17 10:34:20 -07:00
anomaluridae
51f38df169 clippy is a thing 2021-09-17 10:34:20 -07:00
anomaluridae
f20b5f0b49 make scene interaction be targeted exactly on mining blocks (removing abnormal Empty labels), and don't reset position to None in the middle of mining. 2021-09-17 10:34:20 -07:00
anomaluridae
ff91da8b52 make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable. 2021-09-17 10:34:20 -07:00
anomaluridae
582f578e61 breakout interactable into seperate file 2021-09-17 10:32:06 -07:00
juliancoffee
4e3fb87526 Adress review
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
  magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
  resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
  with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8 Adress feedback
- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678 Remove body::Shape enum, make npc use CapsulePrism 2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
  Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Imbris
a3ac3b51ce Merge branch 'capucho/iced-checkbox' into 'master'
Add checkbox rendering logic for iced

See merge request veloren/veloren!2827
2021-09-15 17:30:57 +00:00
João Capucho
80190c408d
Improve naming of checkbox images related methods 2021-09-15 15:41:31 +01:00
João Capucho
f27a7853a3
Add option for a hovered and checked background 2021-09-15 15:15:03 +01:00
Monty Marz
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
Marcel
d13391f16e Merge branch 'bafon/map-mouse-events' into 'master'
Fix HUD map mouse events

See merge request veloren/veloren!2837
2021-09-14 22:19:31 +00:00
Bafon
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
3d31248ced Fixed health ui in few places and xp scaling from health. 2021-09-14 10:55:14 -04:00
Joshua Barretto
4118835fb3 Fixed incorrect winding order for debug cylinder triangles 2021-09-13 18:15:12 +00:00
Samuel Keiffer
73d3d3e4bb Merge branch 'sam/health-float' into 'master'
Turned Health into a Float

See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
b26ceb6339 Removed a few unnecessary casts. 2021-09-13 10:41:55 -04:00
João Capucho
5323bb3ce8
Add checkbox rendering logic for iced 2021-09-10 21:17:06 +01:00