Commit Graph

130 Commits

Author SHA1 Message Date
Joshua Yanovski
9cd2b3fb0d Merge branch 'sharp/new-lighting' into sharp/small-fixes 2020-04-04 02:33:29 +02:00
Joshua Yanovski
8b149ad11a Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
Joshua Yanovski
b0ac9f36f7 Use bicubic interpolation for terrain. 2020-04-03 07:56:11 +02:00
Joshua Yanovski
ed2d0111d9 Combining colors and LOD. 2020-04-02 06:49:27 +02:00
Joshua Yanovski
33140a2951 Merge remote-tracking branch 'origin/master' into zesterer/lod 2020-04-02 04:36:21 +02:00
Joshua Barretto
3a989f061f Better water shaders 2020-03-27 15:13:36 +00:00
Joshua Barretto
3559252a5e Nicer point lights 2020-03-17 13:29:42 +00:00
Joshua Barretto
2fa7b2d20d Added mist to LoD 2020-02-24 17:49:53 +00:00
Joshua Barretto
aab059a450 Added LoD slider 2020-02-24 15:14:06 +00:00
Joshua Barretto
779c36b538 Reduced cost of vertex pushing 2020-02-24 12:54:55 +00:00
Joshua Barretto
9fea150473 Fixed maths, improved LoD resolution 2020-02-24 12:38:53 +00:00
Joshua Barretto
5481df38fe Dynamically relocate LoD vertices to enhance details 2020-02-24 11:22:50 +00:00
Joshua Barretto
255f450ae9 Better LoD precision 2020-02-23 16:53:17 +00:00
Joshua Barretto
3d027aebe8 Better falloff 2020-02-23 16:04:03 +00:00
Joshua Barretto
be775c9484 Applied good ideas from experimental branch 2020-02-23 15:30:45 +00:00
Joshua Barretto
58587b6854 Minor fixes to LoD merging 2020-02-21 16:15:13 +00:00
Joshua Barretto
7b42aebd70 Capped LoD dragging 2020-02-21 15:04:44 +00:00
Joshua Barretto
8aafc559f8 Better blending between LoD and terrain border 2020-02-21 14:54:37 +00:00
Joshua Barretto
edd3455d51 Fixed LoD z depth, added sea level offset 2020-02-21 14:40:19 +00:00
Joshua Barretto
b9b0674462 Better LoD smoothing 2020-02-21 14:27:43 +00:00
Joshua Barretto
2400786c13 Use world map as LoD source 2020-02-21 13:48:40 +00:00
Joshua Barretto
dbf650f504 Better clouds at distance 2020-02-21 11:12:26 +00:00
Joshua Barretto
5e6f81b86c sync 2020-02-21 11:12:25 +00:00
Joshua Barretto
745e7540dd Improved cloud falloff mist, faster noise sampling 2020-02-21 11:12:02 +00:00
Joshua Barretto
f6a200d0cb Improved long-range depth precision, removed unnecessary LoD polygons 2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22 Working LoD shader 2020-02-21 11:12:02 +00:00
Joshua Barretto
f13d98ee3e LoD first attempt (stack overflow issue) 2020-02-21 11:10:16 +00:00
Treeco
abe47d8621 Gamma setting now works 2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b Added gamma setting, not hooked up yet 2020-02-16 20:32:17 +00:00
Joshua Yanovski
e524e86090 Merge branch 'sharp/zoom-minimap' into 'master'
Minimap rotation, zoom, orientation indicator, Mainmap changes & indicator

See merge request veloren/veloren!784
2020-02-06 17:34:32 +00:00
Monty Marz
93d7c67cdc Hack to allow minimap rotation.
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Joshua Barretto
e520712077 Minor performance improvements 2020-02-04 22:58:56 +00:00
Vechro
377433c2fc Get abs value of maxd and mind 2020-01-31 12:12:57 +02:00
Treeco
6ada176e54 Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
Treeco
7334f9782c Made depths behave nicer when zoomed really far out 2020-01-27 12:12:38 +00:00
Joshua Barretto
4eb5b76d5f Added point light ambiance 2020-01-27 10:58:33 +00:00
Joshua Barretto
d2e0445b34 Added point light ambiance 2020-01-27 01:47:23 +00:00
Joshua Barretto
115ecf15d3 Made stars spin with sun and moon 2020-01-27 01:22:07 +00:00
Joshua Barretto
966a61ad42 Stopped stars popping into existence 2020-01-27 01:03:55 +00:00
Joshua Barretto
7167320c92 Fixed shadows, better pathfinding cap 2020-01-26 12:52:28 +00:00
Imbris
166aba61f0 Make nametages etc fixed size and only display within limited range 2020-01-24 22:09:45 -05:00
Joshua Barretto
34c88708af Adjusted cloud fuzz factor 2020-01-21 13:14:25 +00:00
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6 Fixed water normals 2020-01-19 18:39:20 +00:00
Joshua Barretto
020c57ec4a Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd Made clouds bigger, more performant and prettier 2020-01-19 18:06:34 +00:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786 Reimplement #210 2020-01-07 18:40:45 +03:00
Joshua Barretto
3a5c69a314 Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00