flo666
|
7bed8488e7
|
level yetipit room entries
|
2023-05-13 09:32:22 -04:00 |
|
flo666
|
dfc6cbae3a
|
reduce bonfire particles - Ember,
reduce animals
|
2023-05-13 09:32:21 -04:00 |
|
flo666
|
ed260f832d
|
add loot, reduce enemies
|
2023-05-13 09:32:21 -04:00 |
|
flo666
|
c2cf88da3d
|
- bigger yetipit mob rooms
- tweaks
|
2023-05-13 09:32:20 -04:00 |
|
flo666
|
17e4af3c48
|
BlockKind::ArtSnow
replace BlockKind::Snow with BlockKind::Misc
|
2023-05-13 09:32:19 -04:00 |
|
flo666
|
25ef582f1a
|
- sprites IceCrystal, GlowIceCrystal for yetipit
- rough creature balance
|
2023-05-13 09:32:16 -04:00 |
|
flo666
|
38a6cc67f9
|
add models: bone_door, bone_keyhole, bone_key
|
2023-05-13 09:31:29 -04:00 |
|
flo666
|
72418e6804
|
where possible, replace intersect(painter.cylinder with intersect(painter.aabb
|
2023-05-13 09:30:57 -04:00 |
|
flo666
|
f4c7ab16d2
|
outside igloo variety
|
2023-05-13 09:30:57 -04:00 |
|
flo666
|
eb269c0e89
|
remove without() from adlet site code
|
2023-05-13 09:30:56 -04:00 |
|
flo666
|
6668df9f08
|
add adlet elder
|
2023-05-13 09:30:56 -04:00 |
|
flo666
|
86803c43bf
|
adlet tracker tweaks
|
2023-05-13 09:30:54 -04:00 |
|
flo666
|
f936c2f00e
|
rocky yetipit entrance & AdletTrap object
|
2023-05-13 09:30:54 -04:00 |
|
Sam
|
9fbc759ccd
|
Creature distribution
|
2023-05-13 09:30:52 -04:00 |
|
Sam
|
2e9f1edef3
|
Adlet AI
|
2023-05-13 09:30:52 -04:00 |
|
flo666
|
1750c9a0f2
|
structure work
|
2023-05-13 09:30:48 -04:00 |
|
Sam
|
3557f93f1e
|
Initial cookfires and rock and bone huts
|
2023-05-13 09:30:19 -04:00 |
|
Sam
|
60f0505e8a
|
Initial tannery and animal pen
|
2023-05-13 09:30:19 -04:00 |
|
Sam
|
cda910468a
|
Initial yeti pit
|
2023-05-13 09:30:18 -04:00 |
|
Sam
|
1115877f5f
|
Initial central bonfire
|
2023-05-13 09:30:18 -04:00 |
|
Sam
|
4c67691e45
|
Initial speleothems
|
2023-05-13 09:30:17 -04:00 |
|
Sam
|
6f70882ffe
|
Placeholder igloos (someone with aesthetics fix please)
|
2023-05-13 09:30:17 -04:00 |
|
James Melkonian
|
c0676a008f
|
Add rib cage to tunnel entrance
|
2023-05-13 09:30:17 -04:00 |
|
Sam
|
a87548e8b2
|
Tunnel entrance
|
2023-05-13 09:30:16 -04:00 |
|
Sam
|
bd222cb1eb
|
Walls correctly sample and handle cliffs
|
2023-05-13 09:30:16 -04:00 |
|
Sam
|
dd1d5d1c29
|
Wall, in progress
|
2023-05-13 09:30:15 -04:00 |
|
Sam
|
c90159840c
|
Tunnel tweaks
|
2023-05-13 09:30:15 -04:00 |
|
IsseW
|
731195f864
|
Sampled caverns
|
2023-05-13 09:30:15 -04:00 |
|
Sam
|
abf3546e64
|
Adlets can now carve tunnels and caverns
|
2023-05-13 09:30:14 -04:00 |
|
jshipsey
|
da3c2369e5
|
initial setup
|
2023-05-13 09:30:13 -04:00 |
|
Marcel Märtens
|
95bca5418a
|
update toolchain to nightly-2023-04-20
|
2023-05-08 18:58:54 +02:00 |
|
Corvella
|
6367a51fa3
|
Cheesing fixes mainly focused on bosses
|
2023-05-06 01:57:41 +00:00 |
|
Imbris
|
ed94c1c1b6
|
Fix existing bug with all site route costs be computed as 0
|
2023-04-20 22:22:21 -04:00 |
|
Imbris
|
92a42ced18
|
Apply experimental astar2 changes to the original impl
|
2023-04-20 21:53:59 -04:00 |
|
Isse
|
e4a6c67fb0
|
try to get at least one workshop in towns
|
2023-04-15 19:57:18 +02:00 |
|
Isse
|
9c30d2018d
|
add bridge tile for better bridge pathfinding
|
2023-04-14 11:17:08 +02:00 |
|
Joshua Barretto
|
d8702f128b
|
Variable town sizes
|
2023-04-13 12:05:16 +01:00 |
|
Joshua Barretto
|
70538dae66
|
Choose random plaza tile
|
2023-04-09 19:25:58 +01:00 |
|
Joshua Barretto
|
85c572f6e2
|
Better town layout
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
06820dbf16
|
Better path distance check for site2
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
c8d0443111
|
Clippy fixes
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
2eaf3c7e92
|
Spawn dogs and cats in towns
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
7e9474ab70
|
Overhauled rtsim2 pathfinding with TravelTo
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
e8b489a71a
|
sync
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
afd9ea5462
|
site pathing
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
64c56f544d
|
randomly walk around town
|
2023-04-09 19:25:52 +01:00 |
|
Sam
|
7fab9d192b
|
Add repair bench to desert and cliff towns.
|
2023-04-06 10:57:18 -04:00 |
|
Sam
|
c3f5bc13f1
|
Equipment can now be repaired at sprites in town.
|
2023-04-06 10:54:48 -04:00 |
|
Monty Marz
|
9a025cfcc8
|
More spot features
|
2023-03-03 23:21:37 +00:00 |
|
flo
|
98e93d1a1c
|
spawn and loot tweaks, tursus and werewolf anims
|
2023-02-22 01:32:05 +00:00 |
|
Sam
|
7d42c45fdd
|
Site2 code is now hot-reloadable with 'hot-site2' feature.
|
2023-01-09 20:06:35 -05:00 |
|
Isse
|
02eadc3002
|
add doc comment
|
2022-11-30 15:13:52 +01:00 |
|
Isse
|
560d5c3153
|
fix doc test
|
2022-11-30 15:13:52 +01:00 |
|
Isse
|
c81fbf50c4
|
Fix cylinder primitive and better ramp function
|
2022-11-30 15:13:52 +01:00 |
|
Isse
|
dda54bcb01
|
small fixes
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
17cd863605
|
tuning
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
179c6dab8f
|
better flat
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
6d2b39c254
|
simple hang bridge
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
df8db713ea
|
lights
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
91ed3c6a84
|
draw on map
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
31b56b03b5
|
desert skin
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
78e227d317
|
short bridges
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
3bb66cf2ff
|
add hipped roof
|
2022-11-30 15:13:52 +01:00 |
|
IsseW
|
7296843923
|
simple bridges
|
2022-11-30 15:13:52 +01:00 |
|
Marcel Märtens
|
2812729b78
|
cargo clippy lifetimes
|
2022-11-28 15:19:57 +01:00 |
|
Marcel Märtens
|
dad73ba2a3
|
fix clamp clippy errors
|
2022-11-28 14:26:27 +01:00 |
|
Marcel Märtens
|
0ab7a2543e
|
fix clippy errors
|
2022-11-28 14:08:11 +01:00 |
|
flo
|
6d8f2c8c7b
|
add merchants to savannah pits
|
2022-11-13 19:14:26 +00:00 |
|
Avi Weinstock
|
2242f7245d
|
Avoid placing site2 houses on paths (this affects worldgen even with train tracks disabled, since the paths are already there).
|
2022-10-31 14:55:13 -04:00 |
|
flo
|
698a00bae3
|
savannah_pit
|
2022-10-22 19:48:50 +00:00 |
|
IsseW
|
c8a08b4794
|
fix warnings
|
2022-10-09 23:42:38 +02:00 |
|
Joshua Barretto
|
0b5d043d8e
|
Began work on citadel
|
2022-10-09 23:23:39 +02:00 |
|
Marcel Märtens
|
cf6a764aa4
|
update toolchain to 2022-09-23
|
2022-09-25 15:58:32 +02:00 |
|
flo
|
a37e1f8d99
|
seachapel npc work
|
2022-09-22 01:04:01 +00:00 |
|
Joshua Yanovski
|
986d104faa
|
Update Rust toolchain.
|
2022-09-08 15:43:53 -07:00 |
|
flo666
|
87bac7c24a
|
- remove barriers in chapel tube & tower tube
- change pitfall entry
|
2022-08-26 17:40:46 +02:00 |
|
flo
|
e882e62c08
|
seachapel
|
2022-08-24 21:50:53 +00:00 |
|
flo
|
4c49cb933e
|
add campfires to clifftown and desertcity
|
2022-08-14 20:22:30 +00:00 |
|
flo
|
4ccec12dc7
|
DesertCity small fix
|
2022-08-12 11:34:40 +00:00 |
|
flo
|
5dd9991311
|
DesertCity
|
2022-08-08 09:58:18 +00:00 |
|
tygyh
|
120ee6b6c0
|
Fix typos
|
2022-07-15 18:59:37 +02:00 |
|
tygyh
|
fb7bdd8bf8
|
Fix deprecated imports
|
2022-07-15 16:17:19 +02:00 |
|
tygyh
|
cbe4d9d807
|
Remove unused imports
|
2022-07-15 16:00:27 +02:00 |
|
tygyh
|
5e5698249b
|
Remove unnecessarily qualified paths
|
2022-07-15 14:49:46 +02:00 |
|
Marcel Märtens
|
697673bcca
|
update toolchain to nightly-2022-04-25
|
2022-05-03 15:22:28 +02:00 |
|
Isse
|
3027597352
|
Site2 giant tree entity spawning
|
2022-04-27 10:53:08 +00:00 |
|
flo
|
262a730cc6
|
clifftown sprite fix
|
2022-04-15 20:01:59 +00:00 |
|
flo
|
3d24b1d635
|
CliffTowns
|
2022-03-29 12:52:08 +00:00 |
|
James Melkonian
|
5b801dc44d
|
Adjust harvester boss arena offset
|
2022-03-27 20:41:03 -07:00 |
|
Samuel Keiffer
|
3964ac466a
|
Merge branch 'ubruntu/house-decorations' into 'master'
Site2 house decorations
See merge request veloren/veloren!3273
|
2022-03-24 15:13:56 +00:00 |
|
ubruntu
|
c71354e192
|
Site2 house decorations
|
2022-03-24 15:13:56 +00:00 |
|
InfRandomness
|
8359d5754a
|
Add new primitive to draw giant trees
|
2022-03-24 15:13:53 +00:00 |
|
Isidor Nielsen
|
7621a21560
|
Primitive fixes
|
2022-03-13 03:34:49 +00:00 |
|
Isidor Nielsen
|
e21f04d456
|
Add entity spawn on painter
|
2022-03-09 21:40:23 +00:00 |
|
Isidor Nielsen
|
f8916f878a
|
Primitive group transformation and RotateAround primitive
|
2022-03-01 23:38:05 +00:00 |
|
infrandomness
|
1d44247efe
|
Enable return_self_not_must_use lint
|
2022-03-01 10:53:57 +01:00 |
|
IsseW
|
e9e4be6e7e
|
break when there are no stations
|
2022-02-20 22:11:09 +01:00 |
|
IsseW
|
258b3c7535
|
Workshop fixes
|
2022-02-20 22:08:13 +01:00 |
|
Joshua Barretto
|
00b003a23c
|
Enabled site2 towns by default
|
2022-02-15 19:01:43 +00:00 |
|
Samuel Keiffer
|
6c7c0eefae
|
Merge branch 'gnarlings' into 'master'
Gnarlings
See merge request veloren/veloren!3194
|
2022-02-15 00:22:37 +00:00 |
|
Avi Weinstock
|
70b7e1ef92
|
Automatically fill top-level unions as separate fills.
|
2022-02-14 14:28:00 -05:00 |
|
Sam
|
2bcf9b9a26
|
Removed unions in gnarling site to make chunkgen more performant
|
2022-02-14 12:40:06 -05:00 |
|
Joshua Barretto
|
6e46b4ddef
|
Fixed CI
|
2022-02-14 11:46:42 -05:00 |
|
Avi Weinstock
|
aab552afc5
|
Iterate over partially-disjoint unions of primitive bounds, improving CSG rasterization performance in the presence of sparse/disjoint unions.
|
2022-02-13 23:48:12 -05:00 |
|
Sam
|
6dafacaa24
|
Addressed review comments
|
2022-02-13 21:49:46 -05:00 |
|
Avi Weinstock
|
4f962df7c8
|
Automatically use right-recursion instead of left-recursion for union/intersection of CSG primitives via measuring the depth of the trees when unioning/intersecting them.
|
2022-02-13 15:44:51 -05:00 |
|
Sam
|
2e6610314c
|
Balance tweaks
|
2022-02-13 00:39:46 -05:00 |
|
Sam
|
c77270b799
|
Addressed feedback
|
2022-02-12 20:52:01 -05:00 |
|
Sam
|
49e8803ee0
|
Fixed tests
|
2022-02-12 17:22:08 -05:00 |
|
James Melkonian
|
8da1ae578f
|
Simplify tunnel entity spawning
|
2022-02-12 14:21:22 -08:00 |
|
James Melkonian
|
8a02a943f4
|
Document tunnel generation
|
2022-02-12 13:57:44 -08:00 |
|
InfRandomness
|
090ac9030c
|
Change Path colors
|
2022-02-11 17:05:10 +00:00 |
|
jshipsey
|
2eee43865f
|
chieftain anims
|
2022-02-11 02:18:48 -05:00 |
|
Sam
|
4991f7ecea
|
Gnarlign site tweaks and chieftain buff
|
2022-02-11 01:23:09 -05:00 |
|
James Melkonian
|
95ea7a47e0
|
Gnarling cavern entrance stump
|
2022-02-10 19:35:30 -08:00 |
|
Sam
|
cab87658a3
|
Placement tweaks
|
2022-02-10 14:58:39 -05:00 |
|
James Melkonian
|
07d19bf03c
|
Gnarling cavern tweaks
|
2022-02-10 14:58:38 -05:00 |
|
Sam
|
86a00e75bb
|
Tweaked fire particles
|
2022-02-10 14:58:37 -05:00 |
|
Sam
|
bf7e84c6ae
|
Initial particle work
|
2022-02-10 14:58:37 -05:00 |
|
jshipsey
|
5eea73f793
|
root walls, minor tweaks
|
2022-02-10 14:58:36 -05:00 |
|
Sam
|
0031aa6f5f
|
Chieftain AI and attacks
|
2022-02-10 14:58:35 -05:00 |
|
jshipsey
|
3a35dcc77f
|
brick texture colors
|
2022-02-10 14:58:34 -05:00 |
|
jshipsey
|
0c788997a4
|
anims
|
2022-02-10 14:58:34 -05:00 |
|
James Melkonian
|
14080da693
|
Fix rebase
|
2022-02-10 14:58:33 -05:00 |
|
Sam
|
f1801560fa
|
Deadwood ai
|
2022-02-10 14:58:31 -05:00 |
|
jshipsey
|
cb48dd0a75
|
adjust chieftain hut, start alter
|
2022-02-10 14:58:30 -05:00 |
|
Sam
|
c15fb2b68f
|
Better mugger AI
|
2022-02-10 14:58:28 -05:00 |
|
jshipsey
|
e93e7fd21c
|
random hut variation and banner tatter
|
2022-02-10 14:58:26 -05:00 |
|
James Melkonian
|
d0477c259e
|
Color caverns and provide some foliage
|
2022-02-10 14:58:25 -05:00 |
|
jshipsey
|
3a02d11bab
|
banners, reworked huts/watchtowers/fencetowers
|
2022-02-10 14:58:25 -05:00 |
|
James Melkonian
|
3a8a0d9c53
|
Cavern systems under gnarling fortifications
|
2022-02-10 14:58:24 -05:00 |
|
jshipsey
|
c1df0ddbf3
|
some aesthetic work
|
2022-02-10 14:58:23 -05:00 |
|
Sam
|
6c6caa7535
|
Enemy spawns in gnarling fortification.
|
2022-02-10 14:58:22 -05:00 |
|
Sam
|
2dfeadcbc4
|
Basic enemy spawning.
|
2022-02-10 14:58:22 -05:00 |
|
Sam
|
59551efb06
|
Fixed bug that would cause gate to be next to chieftain hut.
|
2022-02-10 14:58:21 -05:00 |
|
Sam
|
9dcfb43fe6
|
Watchtowers near gate entrance.
|
2022-02-10 14:58:20 -05:00 |
|
Sam
|
09ce889bfc
|
Chieftain hut
|
2022-02-10 14:58:20 -05:00 |
|
Sam
|
18cb0c7e41
|
Wall segments and towers for chieftain area.
|
2022-02-10 14:58:19 -05:00 |
|
Sam
|
466a02e1cf
|
Re-organzied code relating to tower and wall generation.
|
2022-02-10 14:58:18 -05:00 |
|
Sam
|
643713d8b1
|
Huts now have doors. Added totems.
|
2022-02-10 14:58:18 -05:00 |
|
Sam
|
dd289ea5da
|
Initial huts
|
2022-02-10 14:58:17 -05:00 |
|
Sam
|
920fa11ddf
|
Section of wall opened.
|
2022-02-10 14:58:16 -05:00 |
|
Sam
|
cf73da2955
|
Gnarling watch towers.
|
2022-02-10 14:58:15 -05:00 |
|
Sam
|
90cedfc95d
|
Gnarlings can now make walls.
|
2022-02-10 14:58:15 -05:00 |
|
Sam
|
b28f6276dd
|
Gnarling dungeons now only generate near forests.
|
2022-02-10 14:58:09 -05:00 |
|
Joshua Barretto
|
31192c80bc
|
Merge branch 'biome_name_update_and_site&theme_based_naming' into 'master'
biome_name_update_and_site&theme_based_naming
See merge request veloren/veloren!3187
|
2022-02-10 09:35:47 +00:00 |
|
jshipsey
|
786ae39fb4
|
new entities
|
2022-02-09 20:10:59 -05:00 |
|
floppy
|
80490580a4
|
fix plazas in site2 towns spawning on top of each other
|
2022-02-09 23:44:27 +01:00 |
|
floppy
|
422be1b451
|
- add generate_gnarling and generate_town in namegen.rs
- enable generate_town for site2 towns in site2/mod.rs
|
2022-02-05 13:32:45 +01:00 |
|
Joshua Barretto
|
ac13d07443
|
Merge branch 'crafting_stations_in_site2_towns' into 'master'
add crafting stations to workshop in site2 towns
See merge request veloren/veloren!3174
|
2022-02-03 17:16:30 +00:00 |
|