Commit Graph

3027 Commits

Author SHA1 Message Date
AldanTanneo
3804c3d032 Implemented trading stackable items with a full inventory 2021-07-05 10:34:03 +00:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
c538a9696c Use Food after Buildup
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Samuel Keiffer
21523de394 Merge branch 'sam/fix-roll' into 'master'
Fix first person backwards roll.

See merge request veloren/veloren!2558
2021-07-05 03:46:47 +00:00
Samuel Keiffer
1020fbe86a Merge branch 'sam/fix-health-buffs' into 'master'
Fix interaction of max health and max health over time buffs causing infinite health scaling.

See merge request veloren/veloren!2557
2021-07-05 03:46:45 +00:00
Sam
d8f68668b1 Addressed potential for divide by zero. 2021-07-04 22:00:13 -05:00
Sam
d2cb0c76a7 Fix first person backwards roll. 2021-07-04 21:54:38 -05:00
Sam
4ac9d9e0a5 Fix interaction of max health and max health over time buffs causing infinite health scaling. 2021-07-04 21:43:29 -05:00
Sam
4bc54e0287 Fix oob panic in combo melee which can happen during desyncs. 2021-07-04 20:54:08 -05:00
Marcel
5da8c70f48 Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.

See merge request veloren/veloren!2542
2021-07-04 17:23:53 +00:00
Marcel
f0f64a9fc0 Merge branch 'juliancoffee/fix_test_parse_ron' into 'master'
Split asset_tweak tests to separate command

See merge request veloren/veloren!2552
2021-07-04 17:14:14 +00:00
juliancoffee
33a37a8857 Run asset_tweak tests separately
+ Make parse_all_ron_files_to_value panic-friendly. Remove unwraps
to unwrap_or_else with panic message.
2021-07-04 19:31:57 +03:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Avi Weinstock
836f10ae63 Remove allocation in SpriteKind::collectible_id. 2021-07-03 15:32:36 -04:00
eckso
4f66bff54a Fix #1158 - Add a test that all the .ron manifests parse 2021-07-03 18:11:04 +00:00
Imbris
a9767c40d1 Merge branch 'aweinstock/networktracy' into 'master'
Add some tracy plots about network usage to the client.

See merge request veloren/veloren!2510
2021-07-03 05:44:30 +00:00
Avi Weinstock
b4c2bc14df Deduplicate data involved in sprite harvesting, making it harder to make mistakes with. 2021-07-02 15:23:19 -04:00
Marcel
c751ec1381 Merge branch 'aweinstock/blockstats' into 'master'
Add block statistics generator to world/examples.

See merge request veloren/veloren!2526
2021-07-02 17:10:26 +00:00
Avi Weinstock
c2106e158f Use approximate byte count for the terrain recv graph. 2021-07-02 12:43:34 -04:00
Avi Weinstock
f9c263faf6 Add benchmark for color quantization using the rtree crate. 2021-07-01 13:41:37 -04:00
Samuel Keiffer
099ddea165 Merge branch 'juliancoffee/dungeon_rebalance' into 'master'
Make cultist great again

See merge request veloren/veloren!2513
2021-07-01 02:37:39 +00:00
Avi Weinstock
110aa17642 Fix underwater campfires. 2021-06-30 18:36:43 -04:00
Ben Wallis
398b658524 Merge branch 'juliancoffee/better_item_tests' into 'master'
More informative item tests

See merge request veloren/veloren!2534
2021-06-30 20:12:21 +00:00
juliancoffee
d92d54f8ad Better error signaling in assets::load_dir_expect 2021-06-30 21:06:06 +03:00
juliancoffee
a3bf073875 Use assets::load_dir to test item assets 2021-06-30 18:48:28 +03:00
Joshua Barretto
269c6171e4 Merge branch 'DaforLynx/aeh' into 'master'
Sfx fixes and new test

See merge request veloren/veloren!2529
2021-06-30 11:43:01 +00:00
DaforLynx
a757bf3dbd Sfx fixes and new test 2021-06-30 11:43:00 +00:00
juliancoffee
c5da56e900 Nerf Husk Brute
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
juliancoffee
b9134a3f61 Make QuadMed great again
- Make Bonerattler, Darkhound, Lion, Snowleopard use QuadMedJump (Saber
attack)
2021-06-30 03:52:50 +03:00
juliancoffee
46772c67e3 Remove post-armor crit damage 2021-06-30 03:16:04 +03:00
juliancoffee
ef6a12edc2 bumb Biped Cultist armour 2021-06-30 02:10:39 +03:00
Sam
f5533cdb92 Moved match on ItemUseKind to create durations to a function under ItemUseKind. 2021-06-29 05:59:02 -05:00
Sam
8a9de26132 Food now applies buff at end of state.
Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
jshipsey
37c6fe9ee8 anims 2021-06-29 05:59:02 -05:00
Sam
9ff7ecea81 Item use now goes through use item character state if it is a consumable. 2021-06-29 05:59:02 -05:00
Sam
3559ce5803 Added UseItem character state. 2021-06-29 05:59:02 -05:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Avi Weinstock
47b3b5e5d9 Generate palette info from block statistics, and benchmark how well it compresses. 2021-06-28 22:11:19 -04:00
Snowram
aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Dr. Dystopia
11d2017bb3 Extract 'swap_equipment' and 'swap_armor' functions 2021-06-28 16:17:18 +02:00
Marcel
f063dcd939 Merge branch 'alphyr/assets_manager0_5' into 'master'
Update `assets_manager` to 0.5

See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Snowram
b477eac816 Merge branch 'juliancoffee/fix_dismantle' into 'master'
Improve Dismantle UX

See merge request veloren/veloren!2498
2021-06-27 00:11:01 +00:00
juliancoffee
681fd37429 style 2021-06-27 02:44:19 +03:00
juliancoffee
12243bd0c0 Add is_recycling field to recipe book 2021-06-26 21:37:13 +03:00
Daan Vanoverloop
0076b8379c Fixing #1169 - use strum macros for BlockKind conversion 2021-06-26 17:52:32 +02:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Justin Shipsey
f983295318 Merge branch 'swilliams/jewellery' into 'master'
Gem Rings and small change to trading.

See merge request veloren/veloren!2500
2021-06-26 02:44:04 +00:00
Scott Williams
8d0a1ad7b4 Gem Rings and small change to trading. 2021-06-26 02:44:02 +00:00
Joshua Barretto
768e1c0d31 Merge branch 'aweinstock/site2dungeon' into 'master'
Convert dungeons to site2.

See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Snowram
379e755006 Increases base damage of husk attack, rename some cultist weapons 2021-06-25 21:18:28 +02:00
Avi Weinstock
19979413d5 Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings. 2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4 Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0 Adds new species 2021-06-24 19:29:44 +02:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397 Added sparseness field to sprite summon. 2021-06-23 22:38:16 -05:00
Sam
68c6a0a495 Balance tweaks for harvester. 2021-06-23 22:38:16 -05:00
Sam
aac24ad601 Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Sam
ed503236d6 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555 3 attack anims done 2021-06-23 22:38:16 -05:00
Sam
879aafad5c 3 attacks done 2021-06-23 22:38:16 -05:00
Avi Weinstock
c6bb61f2e6 Add Primitive::Prefab and Fill::Prefab for coloring dungeon entrances. 2021-06-23 23:22:14 -04:00
jshipsey
81aaf30d00 stride speed backwardd-dependence 2021-06-22 22:08:34 -04:00
Dominik Broński
8356e2ffca Merge branch 'aweinstock/lava' into 'master'
Lava

See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
e930ff6779 Sanitise controller inputs 2021-06-21 21:13:49 +01:00
Joshua Barretto
90e5bac395 Made movement slower when strafing in non-forward directions 2021-06-21 20:32:20 +01:00
Joshua Barretto
288f2c13d4 Enable strafing in first-person mode 2021-06-21 13:27:19 +01:00
Marcel
ec7d3b5e37 Merge branch 'swilliams/give_item_fix' into 'master'
Fix for Issue 1210

See merge request veloren/veloren!2484
2021-06-20 23:26:59 +00:00
Marcel
b0574b4ddc Merge branch 'imbris/tracy' into 'master'
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen

See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Scott Williams
80c45b6396 Added another .replace 2021-06-20 22:55:58 +01:00
Avi Weinstock
0f9181cbcb Address MR 2482 comments.
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Avi Weinstock
f1a1160b80 Make lava solid w.r.t. rendering while still being liquid w.r.t. physics. 2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9 Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA in the shaders, and only looks good with cheap fluid mode. 2021-06-19 16:31:21 -04:00
Samuel Keiffer
e7f54d6306 Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
clay golem tweak

See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
Imbris
659b42e813 Remove tracy features that are no longer needed now that macros have been fixed 2021-06-19 04:27:50 -04:00
Imbris
2bb91e8d7d Fix span macros by putting cfgs outside the macro (they are evaluated in the crate where the macro is used), add shorthand for common case of prof_span macro, add some spans to the client code and spiff bits of it 2021-06-19 04:27:50 -04:00
juliancoffee
57649a2e90 tweak clay_golem HP 2021-06-19 10:47:45 +03:00
Samuel Keiffer
2abd23ec64 Merge branch 'juliancoffee/not_explodable_sprites' into 'master'
Proof of concept non-explodable sprites

See merge request veloren/veloren!2475
2021-06-19 01:10:20 +00:00
Samuel Keiffer
0b8039c3b0 Merge branch 'juliancoffee/trade_pricing_refactor' into 'master'
Refactor trade_pricing.rs

See merge request veloren/veloren!2469
2021-06-19 01:10:16 +00:00
juliancoffee
384409a1ed Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
9a5f749bc7 use bg_main.jpg instead of bg_main.png 2021-06-18 20:41:18 +03:00
Joshua Barretto
46dfc119fb Merge branch 'aweinstock/tighten_e2t' into 'master'
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.

See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
Joshua Barretto
05c375a8b0 Merge branch 'zesterer/meta' into 'master'
Optimising for size

See merge request veloren/veloren!2468
2021-06-18 12:35:16 +00:00
Joshua Barretto
747ef50a58 Removed .jpeg as valid image format (to encourage consistency) 2021-06-18 12:42:08 +01:00
Joshua Barretto
0265da1074 Added support for JPEG backgrounds 2021-06-18 12:27:39 +01:00
Joshua Barretto
bb6e8582a6 Merge branch 'zesterer/no-cmd-santisation' into 'master'
Made dealing with chat vs commands safer for clients, made /alias require moderator permissions

See merge request veloren/veloren!2472
2021-06-18 10:55:57 +00:00
Joshua Barretto
294b6e394a Renamed command event 2021-06-18 11:31:06 +01:00
juliancoffee
288a7a020b Proof of concept non-explodable sprites 2021-06-18 13:10:27 +03:00
DaforLynx
c85238014a More npc sfx 2021-06-18 06:24:57 +00:00
Joshua Barretto
0067cea560 Made /alias moderator-only 2021-06-17 19:55:46 +01:00
Joshua Barretto
96cbf60c3f Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients 2021-06-17 19:55:21 +01:00
juliancoffee
ff27c550d1 clippy & code cleaning & test diagnostic
- add clippy::pedantic
- move internal functions to methods/functions
- rename one-letter variables
- use tuple pattern matching instead of indexing
- make print_sorted fancier, also show prices on `.other` entries
2021-06-17 19:10:55 +03:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8 basilisk tweaks 2021-06-16 23:28:25 -04:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
fb51fd3230 Emit sound from head 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
Avi Weinstock
96ffae4387 Address MR 2460 comments.
- Switch from point query to AABB query to take into account block thickness.
2021-06-15 22:52:02 -04:00
Avi Weinstock
5e6363dbcc Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels. 2021-06-15 21:29:29 -04:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
f2c7836161 Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Imbris
11994b5735 Merge branch 'imbris/userdata-tweak' into 'master'
Fallback to executable strategy for the userdata rather than panicking when...

See merge request veloren/veloren!2445
2021-06-15 03:22:51 +00:00
Samuel Keiffer
fec328a617 Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee

See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Imbris
6fe3a3c77f Fallback to executable strategy for the userdata rather than panicking when USERDATA_STRATEGY isn't set and the executable is moved out of the project folder 2021-06-14 21:42:50 -04:00
Avi Weinstock
c5f82b241d Mitigate conrod widget id crash by disabling pickaxe icon in xp scroller. 2021-06-14 13:39:50 -04:00
Marcel
1b36f6cab3 Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
Don't apply e2e pushback during a forced movement character state.

See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Marcel
4cafdb3bfd Merge branch 'aweinstock/mining-skill-tree' into 'master'
Mining skill tree.

See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a Merge branch 'juliancoffee/asset_entity' into 'master'
EntityInfo assetization.

See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
juliancoffee
d5cbe27612 Responding to review
- make `skillset_builder::Preset` void enum and left comment about how to
extend it
- add `.with_default_equipment()` in case if preset is missing to `basic_summon`
loadout creation to match old `build_loadout()` behaviour
2021-06-14 15:40:02 +03:00
Avi Weinstock
1af9ac568f Move force-movement e2e check so that it doesn't confer immunity to arrows. 2021-06-13 20:38:03 -04:00
Monty Marz
068d78bae8 Merge branch 'pfau/cactus_drink' into 'master'
Cactus Colada

See merge request veloren/veloren!2431
2021-06-13 20:03:58 +00:00
Avi Weinstock
9d4a65e8ac Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange. 2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa icons and naming 2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
Marcel Märtens
34f5ff62d4 implement a simple roundrobin to assure if multiple are spawned the older one has prio, spelling 2021-06-13 17:42:28 +02:00
Marcel Märtens
e2a9128976 redo slowjobs in order to have a try_run fn 2021-06-13 17:42:21 +02:00
Marcel Märtens
5f2b44002e make test less flanky, try to avoid absolute comparisions and compare jobs relative. 2021-06-13 17:31:34 +02:00
Monty
c17e3ad996 Cactus Colada
Made cacti lootable
Cactus colada recipe and item
price balance
fmt

 "make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Ben Wallis
f47838ee9d Improved inventory swap 2021-06-12 19:06:39 +01:00
Avi Weinstock
d02ff2db20 Don't apply e2e pushback during a forced movement character state. 2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Marcel Märtens
4167621f5d Change the version number to 0.10 2021-06-12 10:14:07 +02:00
Joshua Barretto
1b1287f407 Repaired common such that it works for plugin targets 2021-06-11 08:33:32 +01:00
Scott Williams
f336b0e2a8 Fixed biped_small and humanoid hitboxes 2021-06-09 15:23:10 +01:00
juliancoffee
057aa7fecf Move loot tables to entityconfigs
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee Move body to EntityConfig assets
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1 Load skillsets from assets
Done:
    support loading from assets in skillset_builder.rs
    entity_config field with skillset asset field
    move every SkillSet config to assets
    tests for skillset assets
    tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
37af73b19e SkillSetBuilder pre-refactoring 2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551 Post refactoring 2021-06-09 15:37:04 +03:00
juliancoffee
45e5554ff5 Fix issue with villagers not having any item 2021-06-09 15:37:04 +03:00
juliancoffee
171c66d53d docs 2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0 Start to load EntityInfo from assets in dungeons
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70 Split LodoutBuilder::build_loadout
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.

Because these combinations produces quirky code flow, it will be better
to split it to different methods.

So we did following changes to remove it and rewrite code that was using it
to use better methods.

* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.

* More builder methods for LoadoutBuilder.
Namely:
    - from_default which is used in server/src/cmd.rs in "/spawn" command.
    - with_default_equipment, with_default_maintool to use default
    loadout for specific body
    - with_preset to use LoadoutPreset

* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code

* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.

Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity

* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159 Move traveler loadout declaration to asset
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e153cbe20e Rename LoadoutBuilder::apply_asset_expect
to LoadoutBuilder::with_asset_expect
2021-06-09 15:37:03 +03:00
juliancoffee
102f6d3338 EntityInfo assetization
* Rename skillset_config to skillset_preset
* Rename loadout_config to loadout_preset
* Add skillset_config for asset_specifier of skillset
* Add loadout_config for asset_specifier of loadout
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1 Add entity template and make 'loadouts' singular 2021-06-09 15:37:03 +03:00
Marcel
875b26a93a Merge branch 'aweinstock/recipe-graphviz' into 'master'
Add graphviz diagram generator for crafting recipes.

See merge request veloren/veloren!2401
2021-06-09 09:14:13 +00:00
Marcel
ee5d55f773 Merge branch 'swilliams/collision-balance' into 'master'
NPC Hitbox Adjustments

See merge request veloren/veloren!2403
2021-06-09 08:08:44 +00:00