Commit Graph

528 Commits

Author SHA1 Message Date
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
18309fe4c6 Added AbilityInfo struct to attack states 2021-02-19 17:30:24 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2 Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon. 2021-02-19 17:30:22 -05:00
Sam
f50fa25467 ItemConfig now stores AbilitySet directly instead of each individual ability. 2021-02-19 17:30:21 -05:00
Sam
582c3f8459 Check for prerequisite skill in using an ability is no longer hardcoded. 2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
Joshua Barretto
4d19308612 Merge branch 'lboklin/quat-ori' into 'master'
Redefine Ori as a quaternion

See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Sam
398fcf7bdd Changing main tool while in wield state moves character back to idle state. 2021-02-08 17:25:40 -05:00
Sam
1c83c5ee6f Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
Sam
f026aeb2dc Server events directly emitted in states now. 2021-02-08 12:01:48 -05:00
Sam
6a1e583d45 Eradicated clones 2021-02-08 12:01:48 -05:00
Sam
9f2255a5de Extended what states inventory manipulations touching the loadout could affect. 2021-02-08 12:01:47 -05:00
Sam
8eebcdfcd2 Inventory changes that modify the loadout now go through a control action instead of a control event. 2021-02-08 12:01:47 -05:00
Ludvig Böklin
a1ff9ab83f Redefine Ori as a quaternion 2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
Sam
be8df9aef6 Addressed comments. 2021-02-02 16:08:09 -05:00
Sam
af982ec0bb Changed knockback to be an effect on the overall attack, rather than a damage. 2021-02-02 13:07:07 -05:00
Sam
7675e53740 Shockwaves now use attacks. 2021-02-02 13:07:05 -05:00
Sam
e5caef8a54 Effects on attacks can now require energy. 2021-02-02 13:07:05 -05:00
Sam
2b11ae6569 Attacks can now heal. 2021-02-02 13:07:04 -05:00
Sam
edcfcc31f6 Attacks can now deal poise damage. 2021-02-02 13:07:04 -05:00
Sam
fcd89a5d41 Lifesteal now functional on Attack. 2021-02-02 13:07:03 -05:00
Sam
fdef168e82 Beams now use Attack, with limited functionality in some cases. 2021-02-02 13:07:03 -05:00
Sam
59ce8c6843 Projectiles now use attacks. 2021-02-02 13:06:57 -05:00
Sam
46dbb8aef4 Attack effects can now have requirements. 2021-02-02 13:06:34 -05:00
Sam
78879d5189 Attacks can now inflict de/buffs. 2021-02-02 13:06:33 -05:00
Sam
6d509932db Attacks can now reward energy. 2021-02-02 13:06:33 -05:00
Sam
c3408c084c Critical hits are now functional. 2021-02-02 13:06:32 -05:00
Sam
2690e9caa1 Applied basic functionality of attack-effects system to melee. 2021-02-02 13:06:32 -05:00
Sam
d3b75df76f Changed name of Attacking comp to MeleeAttack 2021-02-02 13:06:31 -05:00
Sam
78a2459e6d Changed knockback from an enum to a struct. 2021-02-02 13:06:30 -05:00
James Melkonian
23b1df3cdd Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
0f244bf84b Made stunned state invulnerable to poise damage
Fixing silly error for comp creation
2021-01-28 17:22:35 -08:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
af076aa87f Add knockback to poise 2021-01-28 17:22:35 -08:00
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Sam
9b7edcf32f Changed how beams determined the energy regen and energy cost. 2021-01-24 23:47:10 -05:00
Ludvig Böklin
f42869f6ec Glider deploy stamina cost value tweak 2021-01-24 12:06:23 +01:00
Ludvig Böklin
30168e375f Glider stamina only costs on deploy 2021-01-24 10:56:35 +01:00
Ludvig Böklin
5eefa86d68 Fix glider stamina drain 2021-01-23 18:20:43 +01:00
Sam
d6be67e0a0 Dash now ticks damage based off distance rather than duration. Fix for golem no longer being able to melee. 2021-01-22 18:10:47 -05:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00
Sam
aaad5e49cc Changed how it moved golem. 2021-01-20 17:22:24 -05:00
Sam
c888ec0535 Golems are now lactose tolerant. 2021-01-20 11:54:57 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4 roll keyframes
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
jiminycrick
3d44ac2c35 Humanoid skill config and AI skill check
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Sam
5c7705f874 Staff skill tree. 2021-01-19 08:07:03 -05:00
Sam
662a08defc Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
Sam
4dfe14c103 Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
72604e8a4e Axe skill tree functional. 2021-01-19 08:07:01 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Ludvig Böklin
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Marcel Märtens
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
332a636647 You can now leap in directions other than forward with repeater ranged again. 2020-11-26 18:23:15 -06:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Sam
33e4448542 Replaced every unnecssary powf in the entire codebase with either powi or sqrt. 2020-11-24 18:28:24 -06:00
Sam
5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jiminycrick
1337fdaa57 Generalize rotation time 2020-11-24 17:48:49 -06:00
jiminycrick
a1aa3efd29 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
jshipsey
1f59ef92d8 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jiminycrick
ee03304a3a Fix charged melee swing 2020-11-24 17:48:47 -06:00
jshipsey
c07d8df58b assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
71b7e1ef90 Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
Joshua Barretto
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Sam
c00720fb44 Swapped bool values, only_roll changed to attack_interrupts. 2020-11-20 11:54:56 -06:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
Knarkzel
917ae5a0b5 added persist combo counter on roll when mid-combo 2020-11-15 23:08:14 +01:00
Samuel Keiffer
0c7cd3d8fb Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic

Closes #827

See merge request veloren/veloren!1510
2020-11-14 04:15:50 +00:00
Jason Lee
1d2ccd5762 Make Axe Spin More Realistic 2020-11-13 21:49:12 -05:00
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532 Speed and power on weapons are now able to modify abilities after they are loaded from ron files. 2020-11-12 21:24:36 -06:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
abf7301a89 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Snowram
bed3a5c70a Adds a speed variable to charged states 2020-11-11 22:06:05 +01:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
Sam
edff3a75c3 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00
AlKabir
77f3c7e3c5 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
b2ec207979 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Sam
37ecb165ef Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Sam
860c766d62 Changed roll movement. 2020-11-05 14:22:30 -06:00
Sam
55e75adec0 Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment. 2020-11-05 12:28:18 -06:00
Sam
bda7fefdc0 Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
Sam
b8f722af8d Removed most hardcoded ability keys. 2020-11-04 19:22:02 -06:00
Sam
f1f5c2b21b Added energy change server event. 2020-11-04 19:22:01 -06:00
Sam
e0cbbf52ed Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage. 2020-11-04 19:22:00 -06:00
Joshua Barretto
6331ad9455 Implemented Flight 2020-11-03 22:46:07 +00:00
ubruntu
8c1e1fdc5c Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
ubruntu
b11041dfa4 10% of bow hits cause bleed debuff 2020-11-01 18:38:57 +00:00
Sam
52c93f613e Addressed comments. 2020-10-28 22:04:15 -05:00
Sam
1a8cf33a60 Transitioned forced movement to an enum. 2020-10-28 18:15:27 -05:00
Sam
981eee5936 Transitioned knockback to an enum. 2020-10-28 18:15:27 -05:00
Sam
1ccbdec35c Tweaked dash melee some more. 2020-10-28 18:15:26 -05:00
Sam
a7e3e55a12 Transitioned damage and healing from u32/i32s to enums. 2020-10-28 18:15:25 -05:00
Sam
555bc559f5 Axe no longer sets vertical velocity to 0, but instead preserves vertical velocity. 2020-10-28 18:15:24 -05:00
Sam
63011241ea Added keyframes to all states that were lacking them. 2020-10-28 18:15:23 -05:00
Adam Whitehurst
4dcac28f8a Ensure leap melee swing animation and hit are sync 2020-10-24 20:15:19 +00:00
Sam
e6684009c2 Made ability key not hardcoded in tool.rs. 2020-10-15 20:05:58 -05:00
Sam
14e4af7ab6 Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
jshipsey
6a744eed82 anims 2020-10-14 21:06:32 -05:00
Sam
1ba8a6cfb3 Balance tweaks to staff abilities. 2020-10-14 20:57:01 -05:00
Sam
b5091a5891 Ai for staff-wielding enemies. Keyframes for shockwave state. 2020-10-14 20:56:24 -05:00
Sam
7ef73f5981 Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second. 2020-10-14 20:56:22 -05:00
Sam
cbb72363af Reworked explosions. Tweaked staff fireball. 2020-10-14 20:56:21 -05:00
Sam
256846a669 Initial implementation of new staff abilities. 2020-10-14 20:56:16 -05:00
jiminycrick
4de42e36fd Consolidated recover code in repeater_ranged 2020-10-14 17:10:27 -07:00
jiminycrick
512d881cd2 Fixed clippy errors and added SFX 2020-10-14 15:30:58 -07:00
jiminycrick
95c36cc3fb Skill icons with proper rotation 2020-10-14 12:50:33 -07:00
jiminycrick
1f3bd0e1d2 Responded to testing feedback 2020-10-14 12:50:33 -07:00
jshipsey
64f72a73f9 axeleap tweaks 2020-10-14 12:50:33 -07:00
jiminycrick
691acd730d Smoother leap and recovery leap handling 2020-10-14 12:50:33 -07:00
jshipsey
22d8792c4b adjustments to chargedmelee, repeater 2020-10-14 12:50:33 -07:00
jshipsey
521ffd64ba cleanup 2020-10-14 12:50:33 -07:00
jshipsey
28eb58ddfa anims 2020-10-14 12:50:33 -07:00
Sam
e1634fa83a Fixed errors from transitioning some states to keyframes. 2020-10-14 12:50:33 -07:00
Sam
21cf1e2168 Added keyframes to leap melee. 2020-10-14 12:50:33 -07:00
Sam
7e0cc2d8e5 Added keyframes to repeater ranged. 2020-10-14 12:50:33 -07:00
Sam
97f580be2b Added keyframes to charged melee. 2020-10-14 12:50:32 -07:00
jiminycrick
9ebda3c353 Made bow leap more graceful and set energy costs and removed jitter for no leap 2020-10-14 12:50:32 -07:00
jiminycrick
431f99a791 Reducing the amount of data in character state 2020-10-14 12:50:32 -07:00
jiminycrick
05623eb8bd Addressed comments 2020-10-14 12:50:32 -07:00
jiminycrick
04175bab09 Add skillbar stuff for 3rd skills 2020-10-14 12:50:32 -07:00
jiminycrick
951acfca21 Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff 2020-10-14 12:50:32 -07:00
Monty Marz
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
47abf49751 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
51141b2c1a Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
a8f31cbe6f Beam tick rate now more responsive when aiming. 2020-09-29 19:48:14 -05:00
Sam
ffe456c703 Fixed what broke after rebasing. 2020-09-29 19:48:13 -05:00
Sam
37fcfb8b6f Created manifest for database to filepath for items. 2020-09-29 19:48:12 -05:00
Sam
67eafdabd0 Separated out energy cost for healing so it's not based off of the energy regen from dealing damage. 2020-09-29 19:48:11 -05:00
Sam
5bd6f0e26f Addressed feedback in sceptre branch 2020-09-29 19:48:09 -05:00
Sam
07fd9ac023 Re-added necessary functionality to beam (heal, lifesteal, energy regen). 2020-09-29 19:48:06 -05:00
Sam
799a6c1d1e Tweaked beam collision logic to be more accurate. 2020-09-29 19:48:05 -05:00
Sam
a679a34a7b Reverted changes to melee system that were added to when beam was initially in melee system. 2020-09-29 19:48:04 -05:00
Sam
46563e7008 Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Sam
03b5cac2f9 Beams now have spherical hit detection. 2020-09-29 19:48:02 -05:00
Sam
6bb680f372 M1 now only regens stamina when healing allies if they are not at full health. 2020-09-29 19:48:02 -05:00
Sam
8f7d45100d Tick rate now exposed as a variable. 2020-09-29 19:48:01 -05:00
Sam
6b23af6e0b Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
921d224ef6 Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Sam
f20134d7ea Initial implementation for beam attack. 2020-09-29 19:47:56 -05:00
Sam
2ff59c9f60 Addressed comments 2020-09-21 17:55:29 -05:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89 spin anim 2020-09-21 17:38:57 -05:00
Sam
133e79ffd5 Modified how spin melee functions. 2020-09-21 17:38:56 -05:00
jshipsey
e79cef4824 dash animation 2020-09-21 17:38:55 -05:00
Sam
a8e834e754 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
6dede05a0e Combo now only increases when landing a hit. 2020-09-21 17:38:51 -05:00
Sam
2aac008b90 Attack speed now scales with combo in combo melee. 2020-09-21 17:38:50 -05:00
Sam
e54483d789 Shifted hit attempt to before swing duration, instead of after. 2020-09-21 17:38:49 -05:00
Sam
b79235b890 Dash melee now works as desired. 2020-09-21 17:38:49 -05:00
Sam
744843d03f Dash now stops when colliding with entity 2020-09-21 17:38:48 -05:00
Sam
04af75bf8d Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
Sam
abcd0af1e3 Removed combo duration of combo melee (combo now activated from recover duration). Allowed for forced forward movement in combo melee, and added it to stages 1 and 3). 2020-09-21 17:38:47 -05:00
jshipsey
a18c23025e stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
847bddbd89 Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97 stage 2 animation 2020-09-21 17:38:44 -05:00