Commit Graph

2653 Commits

Author SHA1 Message Date
Joshua Barretto
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
6adfa547db Added site icons to main map 2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
fc26305ac8 Increases maximum sprite dimensions (if you suspect an issue, check this commit) 2020-11-23 10:37:59 +00:00
Imbris
7ba2efcde2 Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences 2020-11-22 14:22:39 -05:00
Imbris
1355c1e8f5 Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
Imbris
82b95974f1 Log errors occuring when client keeps retrying connection to the server 2020-11-22 03:54:19 -05:00
Imbris
e72c69ca41 Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking

Closes #820

See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
Imbris
ea275e320f Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module 2020-11-20 20:51:44 -05:00
Samuel Keiffer
435d354dad Merge branch 'sam/interrupting-rolls' into 'master'
Rolling can now interrupt any attack.

See merge request veloren/veloren!1537
2020-11-20 18:37:44 +00:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
Monty Marz
dd338eb142 Update simple.rs 2020-11-20 17:56:26 +01:00
Joshua Barretto
8981dce4c9 Merge branch 'Awkor/rotate-camera-character-selection' into 'master'
Implement #334 - Enable camera rotation in character selection screen

Closes #334

See merge request veloren/veloren!1377
2020-11-20 16:32:39 +00:00
jiminycrick
3ef00c4e76 Fix audio disabling 2020-11-19 10:46:31 -08:00
Snowram
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c Adds 3 new npcs 2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
Snowram
42d2108c39 Adds mindflayer npc 2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3 Adds new animals 2020-11-19 00:53:02 +01:00
jiminycrick
1ce3827e22 Address comment 2020-11-18 13:31:13 -08:00
jiminycrick
2d2f267907 Addressed comments and fixed pipeline 2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
jiminycrick
9c87345135 Moved functions to client out of audio and generalized non-positional ambient sfx 2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
f0d14ebe20 fix rebase 2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
jiminycrick
27dc43fe18 Audio test fixes 2020-11-18 13:31:12 -08:00
jiminycrick
ddd970b986 Even more clippy fixes 2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e Comment out audio device picker 2020-11-18 13:31:12 -08:00
jiminycrick
ea1bc2941b Clippy fixes 2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
jiminycrick
2d088faea4 Wind transition smoothing 2020-11-18 13:31:12 -08:00
jiminycrick
f182002e38 Underwater and cave reverb 2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
jiminycrick
8f5a22671d Re-added device selector to settings with new rodio 2020-11-18 13:31:12 -08:00
jiminycrick
decb0e3e24 Hackily upgraded rodio and cpal to 0.13 2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf Made biome probabilities neater 2020-11-18 13:31:12 -08:00
jiminycrick
e880654f2e Probability for biome play 2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e Dungeon and cave specific music 2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c Remove ambient channel system in favor of sfx system 2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96 Owls, campfires, and better bird sfx handling 2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80 Night time sfx and swimming 2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac Really broken block sfx pushed so others can see 2020-11-18 13:31:12 -08:00
jiminycrick
3473347742 Sfx from blocks 2020-11-18 13:31:12 -08:00
jiminycrick
0689630d98 Fading music/ambient sounds decently upon biome transition 2020-11-18 13:31:11 -08:00
jiminycrick
b5aea464f3 Switch music at biome transitions 2020-11-18 13:31:11 -08:00
jiminycrick
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
Imbris
7427367d96 Fix issues with not being able to grab highlighted apples by unifying distance checking 2020-11-17 23:06:02 -05:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
7af561263d Addressed comments 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
David Fisher
b93d4bf85c Add simple tests to utils description functions
I initially ended up in this file looking to take on issue #707
which I realized had been already done. Having touched the file though
I thought it good to add some basic tests to get used to the workflow
on the project and how things are setup here.

This commit adds some basic requests and cleans up some comments
which appear to have been left as placeholders for work which appears
to have been completed already.

I attempted to test the tool_desc and armor_desc functions, but realized
I wasn't sure how to best create an instance of Armor or Tool without
modifying other files to make more things public.

This is my first commit on the project, and was intentionally kept
simple accordingly.
2020-11-15 18:53:20 -05:00
Odd-Harald Lillestø Myhren
774ef72344 Merge branch 'master' into 'knarkzel/persist-combo-roll'
# Conflicts:
#   CHANGELOG.md
2020-11-15 22:37:30 +00:00
Knarkzel
64da99a4d7 add new was_combo field to test 2020-11-15 23:49:01 +01:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
Imbris
4872d285c3 Merge branch 'imbris/fix-font-selection' into 'master'
Properly use localization specified fonts, fix swedish translation by adding...

Closes #834

See merge request veloren/veloren!1521
2020-11-15 03:18:29 +00:00
Imbris
03c96a7c7b Properly use localization specified fonts, fix swedish translation by adding other fonts to the font mapping list 2020-11-14 21:31:31 -05:00
Imbris
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
Imbris
5dbb1aeae7 Merge branch 'imbris/fix-7' into 'master'
Fix panic on minimizing window before the game starts up

See merge request veloren/veloren!1514
2020-11-14 03:30:13 +00:00
Imbris
ff5b152525 Merge branch 'imbris/fix-6' into 'master'
Fix issue where ui scale in the login menu was not updated when changed in-game

Closes #578

See merge request veloren/veloren!1513
2020-11-14 02:49:41 +00:00
Imbris
a044981fd7 Fix panic on minimizing window before the game starts up 2020-11-13 21:09:19 -05:00
Imbris
1373b752ff Merge branch 'imbris/fix-5' into 'master'
Remove randomization of species and body_type with the randomize button in char creation

See merge request veloren/veloren!1512
2020-11-14 01:56:28 +00:00
Imbris
51dd5110d0 Merge branch 'imbris/fix-3' into 'master'
Tweak clock related things and fix voxygen tracy feature

See merge request veloren/veloren!1506
2020-11-14 01:39:33 +00:00
Imbris
cff5439796 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
Imbris
1952785af2 Remove randomization of species and body_type with the randomize button in char creation 2020-11-13 19:43:32 -05:00
Samuel Keiffer
1ed90bd0bf Merge branch 'sam/ron-abilities' into 'master'
Move abilities to .ron files

Closes #821

See merge request veloren/veloren!1508
2020-11-13 17:55:57 +00:00
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Monty Marz
7da8c71d89 radio buttons for buff position in settings 2020-11-13 14:32:15 +01:00
Monty Marz
691d1f5243 bigger buff icons above skillbar 2020-11-13 14:20:33 +01:00
Imbris
5fa2ac6e38 Handle window resizing properly to fix some bugs on startup 2020-11-12 23:56:36 -05:00
Imbris
f1ca3ccc69 Fix language and ui resolution in menus not updating when they are changed ingame 2020-11-12 23:03:44 -05:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Imbris
27d4310498 Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds 2020-11-12 19:18:54 -05:00
Imbris
fffd5d0ef0 Fix offset issue in ui on startup 2020-11-11 23:47:07 -05:00
Imbris
c0e8298ac3 Display averaged busy dt 2020-11-11 23:26:13 -05:00
Imbris
d5dd126724 Add tracy feature that randomly disappeared back into voxygen 2020-11-11 22:33:02 -05:00
Imbris
a97b188bea Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
Snowram
af346806de Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Joshua Barretto
7bce8b9615 More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
Imbris
865482d768 ui: Improve login info banner gradient, smallify things, put login menu quit button at the bottom 2020-11-11 03:02:51 -05:00
Imbris
61c0780872 Remove uneeded commented code, add notes to remaining commented code, use source rect calculations from conrod backend code 2020-11-11 03:02:51 -05:00
Imbris
64d885a192 Clippy fixes 2020-11-11 03:02:51 -05:00
Imbris
584824d405 Tweak scrollbar in char select screen to look nicer, fix warnings, remove old ui code, add character loading/deleting/creating/error info popups 2020-11-11 03:02:23 -05:00
Imbris
9df8368c88 Add some tracing spans 2020-11-11 03:02:23 -05:00
Imbris
d2166fed3d Make iced ui use scale from the settings 2020-11-11 03:02:22 -05:00
Imbris
eda7b380dd Change glyph cache position tolerance to match changes in master 2020-11-11 03:02:22 -05:00
Imbris
469b048de9 Update iced 2020-11-11 03:02:22 -05:00
Imbris
90bfafc469 Fix tooltip positioning for tooltipped elements inside Scrollable widgets 2020-11-11 03:02:22 -05:00
Imbris
cd1a134c26 Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style 2020-11-11 03:02:22 -05:00
Imbris
7aa8412556 Add tooltips in iced char creation to species, tools, randomize button, and create button 2020-11-11 03:02:22 -05:00
Imbris
fe7d65843b Highlight button of selected character, enter the world if character is selected when enter key is pressed 2020-11-11 03:02:22 -05:00
Imbris
3b664d2efb Fix tooltip border images, fade tooltips properly, improve tooltip positioning 2020-11-11 03:02:22 -05:00
Imbris
d8854e9300 Add a tooltip to the char select screen to test 2020-11-11 03:02:22 -05:00
Imbris
5c85a29111 Create Tooltip widget in iced 2020-11-11 03:02:22 -05:00
Imbris
0361272746 Update to reflect changes in master ui: switched daggers with sceptre, added background at the bottom of the loading screen, added randomize button in the char creation screen 2020-11-11 03:02:22 -05:00
Imbris
0ab1a1ebb0 Loading screen: show animated gears instead of status message, show tips 2020-11-11 03:02:22 -05:00
Imbris
489a8a8f9e Remove background banner from login screen input boxes and move logo to right corner 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
bae7f56393 add padding to language select and server select menu buttons so that the scrollbar doesn't overlap them 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
52479fec2f add title to server select menu, don't use unneeded Container in language select menu 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
12abd64a01 change the text arrows in language select and server select with proper ui elements 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
5af6757de0 add language selection menu to main menu screen 2020-11-11 03:02:22 -05:00
Imbris
c247263258 Update to the latest git iced 2020-11-11 03:02:22 -05:00
Imbris
42c6550a0b Add more parts of the character selection screen, add mouse detector widget, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
de770694d8 Basic structure of character selection 2020-11-11 03:02:22 -05:00
Imbris
bc42f3f229 Add tabbing between fields in login screen 2020-11-11 03:02:22 -05:00
Imbris
586bdddc9e Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
3baac6aeba Update to latest iced git, rebase fixes 2020-11-11 03:02:22 -05:00
Imbris
545f3bd44b Start rewrite of character selection with iced 2020-11-11 03:02:21 -05:00
CapsizeGlimmer
34f92c7076 Implement renderer for slider 2020-11-11 03:02:21 -05:00
Imbris
10c046be2f Delete conrod main menu code!!!!!!, small tweaks 2020-11-11 03:02:21 -05:00
Imbris
ba573d2065 Add error message box (is the main menu finished?) 2020-11-11 03:02:21 -05:00
Imbris
e29364eedf Add border styling to container 2020-11-11 03:02:21 -05:00
Imbris
a94bc4b725 Make cancel button in connecting screen visble again, don't save username & server for singleplayer login, make iced version go back to login screen properly. 2020-11-11 03:02:21 -05:00
Yusuf Bera Ertan
a9541f1506 Implemented server selection screen 2020-11-11 03:02:21 -05:00
Imbris
e2bf974ecb Add Scrollable widget support, implement disclaimer screen, rearrangements of main menu ui code 2020-11-11 03:02:21 -05:00
Imbris
01eb061a83 Fill in username & server fields in ui reimplementation, stop saving password in the settings file 2020-11-11 03:02:21 -05:00
Imbris
73982637b2 Add styling for Container, implement auth trust prompt, misc additions 2020-11-11 03:02:21 -05:00
Imbris
20a46eb526 Make all the fonts available in iced ui rework 2020-11-11 03:02:21 -05:00
Imbris
5c13983631 Add parts of main menu such as version text and info text banner, make connection screen 2020-11-11 03:02:21 -05:00
Imbris
d6b38c8cd2 More main menu work, split main menu ui into multiple modules, misc fixes in the renderer 2020-11-11 03:02:21 -05:00
Imbris
d2f5a44d02 Input fields layout tweaks 2020-11-11 03:02:21 -05:00
Imbris
80426f352b Fix whitespace glitches, center text cursor 2020-11-11 03:02:21 -05:00
Imbris
561068106e Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces) 2020-11-11 03:02:21 -05:00
Imbris
e4bc035a62 Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0 2020-11-11 03:02:21 -05:00
Imbris
75adcb20e8 More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error 2020-11-11 03:02:21 -05:00
Imbris
04fe308b9c Rearrange iced renderer modules, wire up events for the main menu iced ui 2020-11-11 03:02:21 -05:00
Imbris
095345d8c6 Add support for Button widget, new custom widget AspectRatioContainer 2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a Rename localization/font types (e.g. VoxygenLocalization -> Localization) 2020-11-11 03:02:21 -05:00
Imbris
0053299b14 Text rendering for iced with glyph_brush works now 2020-11-11 03:02:20 -05:00
Imbris
fa1cd17a71 Add for<'b> lifetime annotation (almost worked) 2020-11-11 03:02:20 -05:00
Imbris
a7458c099c Implement text renderering with glyph_brush (lifetime error) 2020-11-11 03:02:20 -05:00
Imbris
29526977d8 Add support for Space widget, refine main menu ui, misc fixes and improvements. 2020-11-11 03:02:20 -05:00
Imbris
b25162635a Revamp BackgroundContainer with scale specific padding, and use in main menu attempt 2020-11-11 03:02:20 -05:00
Imbris
5428feb0df Add Stack and CompoundGraphic widgets 2020-11-11 03:02:20 -05:00
Imbris
b5d31f6cba Begin implementing container widget with an image background 2020-11-11 03:02:20 -05:00
Imbris
6a4b7b70c2 Start experimenting with replicating main menu 2020-11-11 03:02:20 -05:00
Imbris
0305c1979a Get resizing working 2020-11-11 03:02:20 -05:00
Imbris
bbbede68fc Initial setup to use iced 2020-11-11 03:02:20 -05:00
Marcel
696f607a70 Merge branch 'xMAC94x/clock' into 'master'
massivly switch clock algorithm.

See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
jshipsey
db753c4f3b adjust to comments 2020-11-09 18:47:52 -05:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
jshipsey
7aa3de35c9 hammer keyframes 2020-11-08 19:54:46 -05:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
AlKabir
9424ecfb4d centering assets 2020-11-08 00:35:11 -06:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
Imbris
133ba82a9b Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
4ae946d699 Fix audio tests. 2020-11-07 15:53:19 -06:00
Sam
a4046872b2 Yeeted from code files. 2020-11-07 15:53:10 -06:00
AlKabir
77f3c7e3c5 Minor combat fixes (see issue 785) 2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
b2ec207979 Revert "Removed toolCategory"
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Marcel Märtens
40f5afc2b0 ci cleanup, dependency update 2020-11-06 14:34:42 +01:00
Samuel Keiffer
44f676d90c Merge branch 'sam/make-roll-great-again' into 'master'
Roll overhaul

See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
37ecb165ef Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Snowram
262ceac060 fmt 2020-11-06 01:08:35 +01:00
Monty Marz
642ad805a1 potion buff 2020-11-06 01:08:34 +01:00
Snowram
a52f83e92c Addresses some comments 2020-11-06 01:08:31 +01:00
Snowram
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
Sam
66850a5878 Fixed audio tests. Added changelog line. 2020-11-05 18:01:46 -06:00
jshipsey
fae3ef6e59 roll anim speedup 2020-11-05 16:40:30 -05:00
Sam
a0af315930 Addressed comments. 2020-11-04 19:22:08 -06:00
Sam
87bff41a66 Addressed comments. 2020-11-04 19:22:05 -06:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Snowram
a6d5d87bbc Fix animations regressions for biped_large 2020-11-04 02:12:43 +01:00
jshipsey
3bb839da85 convert humanoid anims, warnings 2020-11-04 01:48:06 +01:00
Snowram
b47f42bad5 More biped_large work 2020-11-04 01:48:05 +01:00
jshipsey
f009492319 cleanup 4 2020-11-04 01:48:05 +01:00
unknown
14ec1b9f5f starting to wire in new wield setup for bipedlarge 2020-11-04 01:48:05 +01:00
jshipsey
e6eeef4524 setup for axe/bow wield 2020-11-04 01:48:05 +01:00
jshipsey
28cde31bbb setup for staff, more anim conversions 2020-11-04 01:48:05 +01:00
Snowram
ef1428f9fe Bones scaling cleanup 2020-11-04 01:48:05 +01:00
jshipsey
3d23475abd starting to wire in new wield setup 2020-11-04 01:48:05 +01:00
Snowram
72b15a1e24 More new style keyframe translation 2020-11-04 01:48:05 +01:00
jshipsey
c878673a84 cleanup 3 2020-11-04 01:48:05 +01:00
jshipsey
f79181c01f cleanup 2 2020-11-04 01:48:05 +01:00
jshipsey
e5734c1829 adjust skeleton_attr to s_a 2020-11-04 01:48:05 +01:00
Snowram
f9f3d33189 More new style keyframe translation 2020-11-04 01:48:04 +01:00
jshipsey
e928dbe4db start cleanup 2020-11-04 01:48:04 +01:00
Snowram
a8dd44325f Convert some animations to new style keyframes 2020-11-04 01:48:04 +01:00
Joshua Barretto
6331ad9455 Implemented Flight 2020-11-03 22:46:07 +00:00
Marcel Märtens
00456c8373 extract a Presence Component, which is server only and has state of Player and Client. Presence is only valid for Clients that are in game 2020-11-03 08:56:02 +01:00
Marcel Märtens
6bb74c9c6f Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly 2020-11-03 08:55:54 +01:00
ubruntu
8c1e1fdc5c Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
Imbris
a556d2b5e7 Merge branch 'bbenton91/fix-password-length' into 'master'
Changed password scale to allow 34 characters. Fixes issue #743

Closes #743

See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
Brad
8b39dafe2e Changed password scale to allow 34 characters 2020-10-29 21:17:31 -04:00
Imbris
cb68aec291 Update changelog, address comments, fmt 2020-10-29 19:12:54 -04:00