MohammadHasanKargar
1d7ba57de7
Add auto searching in crafting menu
2021-10-15 23:57:04 +03:30
Henry Corse
e01ce2dcf4
Kaedr/pretty printing error messages
2021-10-14 18:37:51 +00:00
Marcel
a4cf875a54
Merge branch 'isse/crafted-from-item' into 'master'
...
use "input:____" for searching by recipe input
See merge request veloren/veloren!2893
2021-10-10 15:44:44 +00:00
Isidor Nielsen
f0864a7b0a
use "input:____" for searching by recipe input
2021-10-10 15:44:43 +00:00
Marcel
94439a4240
Merge branch 'jtriantafylos/background_fps' into 'master'
...
Fixes #1350 - Allow players to cap the game FPS when unfocused
Closes #1350
See merge request veloren/veloren!2890
2021-10-10 15:33:38 +00:00
James Triantafylos
99776a6ebd
Fixes #1350 - Allow players to cap the game FPS when unfocused
2021-10-10 15:33:31 +00:00
Monty Marz
14ed73ec12
cavern sprites
2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17
More cavern details
2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7
Performance improvements for terrain watcher
2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7
Added caverns, fixed chunk load performance issue
2021-10-10 13:41:56 +01:00
CapsizeGlimmer
a723406df7
Prevent "Error setting/centering cursor position" message spam
2021-10-06 21:25:14 +00:00
Imbris
26c028975e
Remove map drag from the settings file since it is always reset when closing the map leaving little reason to persist it
2021-10-06 02:13:02 -04:00
Imbris
66076db7bb
Make map icons fade out quickly when near the edge of the map display
2021-10-06 01:37:11 -04:00
Treeco
305bdf94ef
Various map UI fixes for large worlds
...
changes `zoom` such that 1.0 means 1 Conrod unit = 1 chunk, rather than 1.0 meaning fully zoomed out
2021-10-06 02:26:58 +01:00
Marcel
a48b99560c
Merge branch 'imbris/fix-reset-scissor' into 'master'
...
Make sure ui draw commands are cleared if the renderer's resolution changes
Closes #1362
See merge request veloren/veloren!2898
2021-10-05 06:11:01 +00:00
ubruntu
0e2808a8fd
Interactable campfires
2021-10-05 00:55:29 +00:00
Imbris
645bd03142
Make sure ui draw commands are cleared if the renderer's resolution changes
2021-10-04 18:58:28 -04:00
Imbris
c8b55d3dcb
Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged).
2021-10-04 12:23:42 -04:00
Imbris
f867991198
Merge branch 'imbris/credits' into 'master'
...
Add credits screen
Closes #1296
See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
d2bd62733f
Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing)
2021-10-03 00:06:47 -04:00
Imbris
4cfa6b71fc
Rework scaling to never use the logical size directly from the window as it can end up being inconsistent with the rendering target size (depending on timing)
2021-10-01 01:13:15 -04:00
Dominik Broński
382bc2f9da
Merge branch 'flo666/change-gamepad-mapping' into 'master'
...
change gamepad mapping
See merge request veloren/veloren!2841
2021-09-30 18:48:42 +00:00
flo
0f77ceaeef
change gamepad mapping
2021-09-30 18:48:42 +00:00
Imbris
ee42eaa515
Make gitlab hightlight syntax for ron files (using rust syntax highlighting). Update changelog for credits addition. Fix clippy large variant issue.
2021-09-30 03:01:24 -04:00
Imbris
691b61e22d
Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid.
2021-09-30 02:35:59 -04:00
Sylvain Migaud
9b41568881
Place date at the begining of the log file name
2021-09-30 06:09:30 +00:00
Imbris
40240a4005
Add basic credits screen to the main menu with some example data loaded from a ron file
2021-09-29 21:06:52 -04:00
Imbris
70f9134c3c
Deduplicate window resize events to remove redudant resizing of the swap chain and other render targets and to fix issues where resizing quickly can cause self reinforcing delays in tick completion
2021-09-29 10:25:59 -04:00
Imbris
44e526fbcc
Merge branch 'bafon/voxel-transparency' into 'master'
...
Fix voxel transparency
See merge request veloren/veloren!2885
2021-09-28 04:44:29 +00:00
Bafon
efb0e859f2
Fix voxel transparency
2021-09-28 04:44:29 +00:00
Imbris
ccbdbfe6aa
Make sure to regenerate textures when Ui::replace_graphic is used.
2021-09-27 23:35:14 -04:00
Snowram
91c7aef01a
Merge branch 'snowram/debug_background' into 'master'
...
Add a background to debug infos
See merge request veloren/veloren!2858
2021-09-26 22:15:52 +00:00
Snowram
95bc6e3b58
Add a background to debug infos
2021-09-26 23:58:38 +02:00
Marcel
cea927efb6
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Imbris
67e3b87717
Add note on a clippy suppression pointing to relevant clippy issue
2021-09-26 11:24:30 -04:00
Sam
c62162c2d3
Changed weights of cr calculation and exp from cr formula.
2021-09-25 21:52:20 -04:00
Samuel Keiffer
0af6969d19
Merge branch 'sam/energy-float' into 'master'
...
Changed energy to a float
See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2
update toolchain to nightly-2021-09-24
2021-09-24 23:18:07 +02:00
Snowram
0b26f456f9
Merge branch 'bafon/toggle-hotkey-hints-setting' into 'master'
...
Add setting to disable hotkey hints
See merge request veloren/veloren!2849
2021-09-24 16:03:06 +00:00
Bafon
d53d2300a6
Add setting to disable hotkey hints
2021-09-24 16:03:05 +00:00
João Capucho
34eb58cded
Fix dir is empty check when setting WGPU_TRACE_DIR
2021-09-24 15:07:12 +01:00
Imbris
83fed7a2bc
Merge branch 'imbris/tex-cleanup' into 'master'
...
Remove old textures that aren't reused when calling replace_graphic
See merge request veloren/veloren!2869
2021-09-24 02:38:27 +00:00
Imbris
f1c44e1f1d
Remove old textures that aren't reused when calling replace_graphic
2021-09-23 21:50:37 -04:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Imbris
5217b5090c
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
2021-09-22 21:58:36 -04:00
Marcel
d5b4c5549b
Merge branch 'bafon/crafting-station-icons' into 'master'
...
Add crafting station icon to crafting menu sidebar
See merge request veloren/veloren!2848
2021-09-22 13:54:33 +00:00
Bafon
0375b973db
Add crafting station icon to crafting menu sidebar
2021-09-22 13:54:32 +00:00
Snowram
3c2de422db
Adds Xtilt to BirdLarge skeleton
2021-09-21 15:31:46 +02:00
jshipsey
1ad107f4a7
animation tweaks
2021-09-21 15:30:43 +02:00
Marcel Märtens
88685cc016
update crates
2021-09-20 14:39:01 +02:00
Ben Wallis
d665ce329d
* Added new Admin Commands window to egui, including Give Items and Kits sections
...
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
anomaluridae
d0bd1ddb24
remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly
2021-09-17 10:34:20 -07:00
anomaluridae
82f3c3c3e8
is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer
2021-09-17 10:34:20 -07:00
anomaluridae
aa86c86cb6
choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input
2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc
keep MAX_TARGET_RANGE within voxygen
2021-09-17 10:34:20 -07:00
anomaluridae
b4d12b7995
intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed.
2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa
properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds.
2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4
make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
2021-09-17 10:34:20 -07:00
anomaluridae
c5d66192fc
add comment for future direction of Interactables.
2021-09-17 10:34:20 -07:00
anomaluridae
c20dbe17dd
build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now
2021-09-17 10:34:20 -07:00
anomaluridae
f60bd80cc2
changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup
2021-09-17 10:34:20 -07:00
anomaluridae
8b83b48b9b
make Target generic, over the specific typed targets
2021-09-17 10:34:20 -07:00
anomaluridae
ba4af5ee8e
undo macro use for DRY on client event handler, and handle edge detection in mining so that we don't get Empty interactables.
2021-09-17 10:34:20 -07:00
anomaluridae
309447dced
MR review updates. Added back the 0.01 modifiers, update naming and comments, keep interactable construction in the interactables mod, remove unneeded curry, syntax updates. only cast for mining and build if enabled.
2021-09-17 10:34:20 -07:00
anomaluridae
84f19b408f
build is working. to add and remove blocks.
2021-09-17 10:34:20 -07:00
anomaluridae
48cc5d3b08
make Target into a typed struct. delineate the clear difference in Target versus Interactable. comments and naming cleanup, for more explicitness.
2021-09-17 10:34:20 -07:00
anomaluridae
51f38df169
clippy is a thing
2021-09-17 10:34:20 -07:00
anomaluridae
f20b5f0b49
make scene interaction be targeted exactly on mining blocks (removing abnormal Empty labels), and don't reset position to None in the middle of mining.
2021-09-17 10:34:20 -07:00
anomaluridae
ff91da8b52
make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable.
2021-09-17 10:34:20 -07:00
anomaluridae
582f578e61
breakout interactable into seperate file
2021-09-17 10:32:06 -07:00
juliancoffee
4e3fb87526
Adress review
...
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d
Fix beam offsets
...
- Introduce notion of min and max radius for Body instead of old
`radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8
Adress feedback
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- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678
Remove body::Shape enum, make npc use CapsulePrism
2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f
Add CapsulePrism collider variant
...
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Imbris
a3ac3b51ce
Merge branch 'capucho/iced-checkbox' into 'master'
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Add checkbox rendering logic for iced
See merge request veloren/veloren!2827
2021-09-15 17:30:57 +00:00
João Capucho
80190c408d
Improve naming of checkbox images related methods
2021-09-15 15:41:31 +01:00
João Capucho
f27a7853a3
Add option for a hovered and checked background
2021-09-15 15:15:03 +01:00
Monty Marz
0dfddb21b1
Merge branch 'bafon/always-show-bars-setting' into 'master'
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Add setting to always show energy bars
See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c
Add setting to always show energy bars
2021-09-15 12:04:44 +00:00
Marcel
d13391f16e
Merge branch 'bafon/map-mouse-events' into 'master'
...
Fix HUD map mouse events
See merge request veloren/veloren!2837
2021-09-14 22:19:31 +00:00
Bafon
eecab6e9ec
Fix HUD map mouse events
...
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
3d31248ced
Fixed health ui in few places and xp scaling from health.
2021-09-14 10:55:14 -04:00
Joshua Barretto
4118835fb3
Fixed incorrect winding order for debug cylinder triangles
2021-09-13 18:15:12 +00:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
...
Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
b26ceb6339
Removed a few unnecessary casts.
2021-09-13 10:41:55 -04:00
João Capucho
5323bb3ce8
Add checkbox rendering logic for iced
2021-09-10 21:17:06 +01:00
Sam
85f4e66337
Addressed MR 2824 comments
2021-09-10 15:20:14 -04:00
Imbris
a77f981b15
Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue
2021-09-10 12:16:55 -04:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
Joshua Barretto
c442822885
Capped camera distance without privilege
2021-09-08 13:17:22 +01:00
Joshua Barretto
c3a0a1b8b5
Made the camera go dark if in a filled block and not moderator
2021-09-08 12:37:15 +01:00
Monty Marz
a23433b402
Bloom settings
2021-09-08 09:50:37 +00:00
Joshua Yanovski
5500435d2f
Revert "Replace shaderc with naga"
...
This reverts commit 446d93dda0
.
2021-09-04 11:59:18 -07:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00
Marcel Märtens
02d6462858
disable mumble-link on macos
2021-09-04 00:32:16 +02:00
juliancoffee
6c1ecc9766
Add support for override asset folder
...
- ASSETS_OVERRIDE environment variable with asset path which has higher
priority.
2021-09-02 20:24:23 +03:00
Marcel
970d57f905
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
...
ECS & Diary info synchronization
See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
Marcel Märtens
cf1a6b1806
switch to SharedLink and unset context
2021-09-02 12:29:01 +02:00
Imbris
16e2550e46
Merge branch 'capucho/naga' into 'master'
...
Replace shaderc with naga
See merge request veloren/veloren!2749
2021-08-31 22:38:17 +00:00
João Capucho
446d93dda0
Replace shaderc with naga
2021-08-31 22:53:10 +01:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Sam
513982ca43
Fixed compile error when importing sprite position.
2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f
anim basics
2021-08-31 13:36:04 -04:00
Joshua Barretto
171e329609
Merge branch 'xvar/fix-egui-toggle' into 'master'
...
Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled
See merge request veloren/veloren!2793
2021-08-31 17:07:13 +00:00
Ben Wallis
ad079377fb
Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled
2021-08-31 17:21:13 +01:00
Joshua Barretto
6f15233448
Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed
2021-08-31 13:31:52 +01:00
Monty Marz
13c15b3840
fix witch hut smoke
2021-08-30 12:03:13 +02:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
juliancoffee
24569b544a
Rewrite multiplier_to_percentage to return f32
2021-08-28 02:36:26 +03:00
juliancoffee
75a0ce429f
Handle some skill description in special way
2021-08-26 14:49:52 +03:00
juliancoffee
758fe19ccb
Declarative skill icons
2021-08-26 14:49:52 +03:00
juliancoffee
9211b4a00a
Inline skills::Boost to voxygen code
2021-08-26 14:49:52 +03:00
juliancoffee
74183ae5ec
Inline redundant functions
2021-08-26 14:49:52 +03:00
juliancoffee
cc8b3c188e
Split skilltree window handling per tree
2021-08-26 14:49:52 +03:00
juliancoffee
39b02411e9
Use PositionSpecifier for skill position
2021-08-26 14:49:52 +03:00
juliancoffee
9aacc33495
Inline create_new_text
2021-08-26 14:49:52 +03:00
juliancoffee
d76f65fc5a
Diary refactoring
2021-08-26 14:49:52 +03:00
flo
3131c178d6
Making Block and Slots1-9 available for gamepad mapping
2021-08-23 10:38:35 +00:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
Imbris
16fe011061
Merge branch 'master' into 'master'
...
Add WGPU adapter selection using WGPU_ADAPTER
See merge request veloren/veloren!2747
2021-08-14 18:09:51 +00:00
DanTheOne
de750e2f46
Refactor sound settings window
2021-08-14 14:24:06 +02:00
DanTheOne
9b555a52dc
Add music and sfx volume numbers
2021-08-14 12:25:21 +02:00
Daniil Nemtsev
a5ec81844f
Add WGPU adapter selection using WGPU_ADAPTER
2021-08-13 12:39:44 +00:00
Xeriab Nabil
05df63dd79
Small fix for trade window headers
2021-08-12 21:56:38 +03:00
Marcel
0dfc0d39dd
Merge branch 'fix-1278' into 'master'
...
Fixes the issue mentioned in #1278
See merge request veloren/veloren!2760
2021-08-12 07:24:16 +00:00
Xeriab Nabil
8ce679766a
Fixes the issue mentioned in #1278
2021-08-12 03:23:31 +03:00
Marcel
add74cd0ea
Merge branch 'xMAC94x/fix_1165' into 'master'
...
remove futures_executor from renderer and rather pass tokio runtime to it...
See merge request veloren/veloren!2755
2021-08-11 15:26:08 +00:00
Marcel
0bedfde53e
Merge branch 'trade-window-improvements' into 'master'
...
UI: Fixes and enhancements to the trading window
See merge request veloren/veloren!2738
2021-08-11 09:25:17 +00:00
Marcel Märtens
bc821a46cd
code cleanup
2021-08-11 09:42:29 +02:00
Marcel Märtens
889a8d11f5
zest prefers this over await
2021-08-11 01:23:48 +02:00
Illia Denysenko
2a093a9991
Localization for sprite overitem (currenly only crafting stations)
2021-08-10 23:17:25 +00:00
Marcel Märtens
32e58c4b17
remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt
2021-08-11 00:38:03 +02:00
Tavo Annus
6114cbbcf3
Fix skybox jumping
2021-08-10 14:01:09 +02:00
Tavo Annus
5c5f172667
Use old strategy for far distances
2021-08-10 14:00:59 +02:00
Tavo Annus
06b8ad62d3
Minor tweaks to clipping, style fixes
2021-08-10 14:00:51 +02:00
Tavo Annus
ad075b55c9
Allow trees to pass between character and camera for bigger distances
2021-08-10 14:00:42 +02:00
Tavo Annus
e834711293
Fix character being too close in menu
2021-08-10 14:00:34 +02:00
Tavo Annus
a7aa37f7f6
Fix camera shaking & Style fixes
2021-08-10 14:00:13 +02:00
Tavo Annus
42dab09249
Improve camera clipping
2021-08-10 13:59:41 +02:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Snowram
dddb47a385
Makes dungeons start at level 1 visually
2021-08-09 16:36:37 +02:00
Sam
52ee598cf1
Consolidated Use into Action as well.
2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78
#1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action
2021-08-09 10:27:53 -04:00
Ludvig Böklin
ebf489984c
Improve gliding
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- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Xeriab Nabil
8e7939a921
UI: Fixes and enhancements to trading window
2021-08-08 20:11:54 +03:00
Illia Denysenko
0858279810
Gliding Debug Info
2021-08-07 13:19:58 +00:00
juliancoffee
3411ccc7ee
Shift egui debug window right
2021-08-06 22:58:36 +03:00
juliancoffee
16c72b8667
Add hotkey to toggle Egui Debug
2021-08-06 22:58:36 +03:00
juliancoffee
abf5a7e136
Add option to toggle egui debug
2021-08-06 22:58:36 +03:00
Xeriab Nabil
ea5de81f9b
UI: Fixes and enhancements to trading window
2021-08-06 17:11:54 +03:00
Imbris
427930081a
Add custom error message when there are no compatible graphics backends available
2021-08-03 00:00:30 -04:00
Monty Marz
a1e22df944
Merge branch 'transp---opacity-in-UI' into 'master'
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transparency -> opacity
See merge request veloren/veloren!2714
2021-08-02 21:30:37 +00:00
Monty Marz
bceed44614
transp -> opacity
2021-08-02 22:49:10 +02:00
Dr. Dystopia
e62d903041
Add 'UpdateArgs import to 'buttons' file
2021-08-02 13:33:52 +02:00
Dr. Dystopia
323e3166f5
Create 'animation' file
2021-08-02 13:27:33 +02:00
Dr. Dystopia
dffc91045e
Move variables closer to usage in 'buttons' file
2021-08-02 13:27:28 +02:00
Imbris
a1026c36f5
Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
2021-08-01 18:50:39 -04:00
Imbris
147e4f00f6
Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs
2021-08-01 18:50:38 -04:00
Imbris
6cabd74871
Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
2021-08-01 18:50:38 -04:00
Imbris
7da064fb23
Add ability to edit shader to enable filtering dim values for experimentation
2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0
Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
2021-08-01 18:50:37 -04:00
Imbris
74e01f10e3
Fixes and extra bloom
2021-08-01 18:50:37 -04:00
Imbris
2d83ef1c0e
Initial bloom impl
2021-08-01 18:50:37 -04:00
Imbris
97e5ad02ff
Merge branch 'imbris/stamina-energy' into 'master'
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Replace stamina with energy
Closes #1214
See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
Joshua Barretto
9426f72916
Merge branch 'imbris/tracy-mem' into 'master'
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Add small feature to profile memory allocation with Tracy
See merge request veloren/veloren!2699
2021-07-31 21:54:28 +00:00
Monty Marz
f3d0d3f46a
fix i18n
2021-07-31 18:17:34 +02:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Imbris
c4ec279121
Add feature to profile memory allocation with Tracy
2021-07-30 01:06:57 -04:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Marcel Märtens
4c0b74150d
remove some reexports
2021-07-29 22:18:34 +02:00
Imbris
9fb6b84670
Merge branch 'juliancoffee/hud_refactor' into 'master'
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Skillbar hud refactoring (+ shortened key names)
See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00
juliancoffee
a6b7e93854
Improve ability descriptions
2021-07-29 18:27:18 +03:00
juliancoffee
4adc045627
Added comments on PositionSpecifier usage
2021-07-28 20:03:23 +03:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
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* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
juliancoffee
4811ede2ea
Split Skillbar::update to separate stages
2021-07-28 10:33:51 +03:00
juliancoffee
930a156cab
display_shortened for keys
2021-07-28 10:33:51 +03:00
juliancoffee
034913a22d
Update skillbar ability text
2021-07-28 10:33:51 +03:00
juliancoffee
1bdab02aad
Deduplicate bar text
2021-07-28 10:33:51 +03:00
juliancoffee
e6c451ca4b
Prettify skillbar code
2021-07-28 10:33:50 +03:00
juliancoffee
e6f2dc314c
Deduplicate skillbar slots
2021-07-28 10:33:50 +03:00
Marcel Märtens
4328a45066
fixed map to zoom and drag correctly, fixed #1111
2021-07-27 01:15:06 +02:00
Imbris
d5b134e355
Merge branch 'chat-scrolling-hack' into 'master'
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Trying to fix chat hiding behind the chat window.
See merge request veloren/veloren!2678
2021-07-26 04:41:15 +00:00
DanTheOne
18b5c1c35a
Add shortcut to toggle chat
2021-07-26 02:42:35 +02:00
Imbris
b984bf006f
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--match_single_binding)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::match_single_binding)]' error supressions
See merge request veloren/veloren!2674
2021-07-25 17:24:22 +00:00
Avi Weinstock
516ad1c772
Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
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This reverts commit 63eff216f0
.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3
Tygyh/resolve clippy error supressions
2021-07-25 15:35:14 +00:00
KK
f473265fb0
This little hack, tries to fix the bad Behavior hiding the chat behind the chat window.
2021-07-24 22:43:32 -07:00
Joshua Barretto
37077b5703
Merge branch 'Resolve-unused-clippy-supressions' into 'master'
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Resolve unused clippy supressions
See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
c79975dc5d
Resolve all '#[allow(clippy::match_single_binding)]' error supressions
2021-07-24 22:11:50 +02:00
Dr. Dystopia
04700982d3
Resolve unused '#[allow(clippy::option_map_unit_fn)]' error supressions
2021-07-24 20:35:13 +02:00
Dr. Dystopia
360bf860ac
Resolve unused '#[allow(clippy::manual_unwrap_or)]' error supressions
2021-07-24 20:26:15 +02:00
Dr. Dystopia
db48e30ea1
Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions
2021-07-24 20:22:05 +02:00
Dr. Dystopia
632eba0145
Resolve unused '#[allow(clippy::collapsible_if)]' error supressions
2021-07-24 20:16:18 +02:00
Dr. Dystopia
70d0840e96
Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions
2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761
Resolve unused '#[allow(clippy::same_item_push)]' error supressions
2021-07-24 20:08:08 +02:00
Joshua Barretto
c7f14d300f
Merge branch 'zesterer/cmd' into 'master'
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Properly fixed command parsing
See merge request veloren/veloren!2666
2021-07-24 15:15:58 +00:00
Joshua Barretto
6dfa233cc4
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00