Commit Graph

3771 Commits

Author SHA1 Message Date
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
Ben Wallis
d665ce329d * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
anomaluridae
d0bd1ddb24 remove unneeded mut, provide default_select_pos to secondry key event handler, and use the is_filled() over the is_opaque() to be reader friendly 2021-09-17 10:34:20 -07:00
anomaluridae
82f3c3c3e8 is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer 2021-09-17 10:34:20 -07:00
anomaluridae
aa86c86cb6 choose nearest target, from a specific subset of targets, for scene highlighting vs interactable vs game primary/secondary key input 2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc keep MAX_TARGET_RANGE within voxygen 2021-09-17 10:34:20 -07:00
anomaluridae
b4d12b7995 intentional use of terrain targeting and select_pos as passed to the event handler. select_pos is None when not needed. 2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds. 2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4 make the ContollerInputs.select_pos be explicitly the breakable blacks for mining 2021-09-17 10:34:20 -07:00
anomaluridae
c5d66192fc add comment for future direction of Interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
c20dbe17dd build positions for place versus remove block are cleaner (less likely to fail) when apply the +0.01 modifier versus -0.01 modifier selectively. this is equivalent to current master, and is simply more explicit now 2021-09-17 10:34:20 -07:00
anomaluridae
f60bd80cc2 changes per MR feedback. simplier Option handling with zip, filter, and fewr unwraps. use kind keyword (not typed). if lets when possible. additional syntax cleanup 2021-09-17 10:34:20 -07:00
anomaluridae
8b83b48b9b make Target generic, over the specific typed targets 2021-09-17 10:34:20 -07:00
anomaluridae
ba4af5ee8e undo macro use for DRY on client event handler, and handle edge detection in mining so that we don't get Empty interactables. 2021-09-17 10:34:20 -07:00
anomaluridae
309447dced MR review updates. Added back the 0.01 modifiers, update naming and comments, keep interactable construction in the interactables mod, remove unneeded curry, syntax updates. only cast for mining and build if enabled. 2021-09-17 10:34:20 -07:00
anomaluridae
84f19b408f build is working. to add and remove blocks. 2021-09-17 10:34:20 -07:00
anomaluridae
48cc5d3b08 make Target into a typed struct. delineate the clear difference in Target versus Interactable. comments and naming cleanup, for more explicitness. 2021-09-17 10:34:20 -07:00
anomaluridae
51f38df169 clippy is a thing 2021-09-17 10:34:20 -07:00
anomaluridae
f20b5f0b49 make scene interaction be targeted exactly on mining blocks (removing abnormal Empty labels), and don't reset position to None in the middle of mining. 2021-09-17 10:34:20 -07:00
anomaluridae
ff91da8b52 make the concepts of targets (under cursor), separate from interactable. interactable is what is (1) indicated visually in gui as able to interact, or (2) is an entity, or (3) is a block capable of Interaction. whereas a target is what occurs under the cursor, regardless of other state and input (such as different InputKind). targets are determined first, then other factors are cosidered to determine interactable. 2021-09-17 10:34:20 -07:00
anomaluridae
582f578e61 breakout interactable into seperate file 2021-09-17 10:32:06 -07:00
juliancoffee
4e3fb87526 Adress review
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
  magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
  resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
  with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00
juliancoffee
c069a3523d Fix beam offsets
- Introduce notion of min and max radius for Body instead of old
  `radius()` function (which is renamed to `max_radius()`).
2021-09-17 13:28:34 +03:00
juliancoffee
44962958d8 Adress feedback
- Rewrite 2 * PI to TAU
- Some comment formatting
2021-09-17 13:28:34 +03:00
juliancoffee
d86c9f2678 Remove body::Shape enum, make npc use CapsulePrism 2021-09-17 13:28:34 +03:00
juliancoffee
3b308a3f6f Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
  Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
Imbris
a3ac3b51ce Merge branch 'capucho/iced-checkbox' into 'master'
Add checkbox rendering logic for iced

See merge request veloren/veloren!2827
2021-09-15 17:30:57 +00:00
João Capucho
80190c408d
Improve naming of checkbox images related methods 2021-09-15 15:41:31 +01:00
João Capucho
f27a7853a3
Add option for a hovered and checked background 2021-09-15 15:15:03 +01:00
Monty Marz
0dfddb21b1 Merge branch 'bafon/always-show-bars-setting' into 'master'
Add setting to always show energy bars

See merge request veloren/veloren!2836
2021-09-15 12:04:44 +00:00
Bafon
b910c1dd9c Add setting to always show energy bars 2021-09-15 12:04:44 +00:00
Marcel
d13391f16e Merge branch 'bafon/map-mouse-events' into 'master'
Fix HUD map mouse events

See merge request veloren/veloren!2837
2021-09-14 22:19:31 +00:00
Bafon
eecab6e9ec Fix HUD map mouse events
Fixes dragging, scrolling, and setting the location marker when hovering player marker, location marker, group member markers, site icons, and peaks.
2021-09-14 23:42:04 +02:00
Sam
3d31248ced Fixed health ui in few places and xp scaling from health. 2021-09-14 10:55:14 -04:00
Joshua Barretto
4118835fb3 Fixed incorrect winding order for debug cylinder triangles 2021-09-13 18:15:12 +00:00
Samuel Keiffer
73d3d3e4bb Merge branch 'sam/health-float' into 'master'
Turned Health into a Float

See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Sam
b26ceb6339 Removed a few unnecessary casts. 2021-09-13 10:41:55 -04:00
João Capucho
5323bb3ce8
Add checkbox rendering logic for iced 2021-09-10 21:17:06 +01:00
Sam
85f4e66337 Addressed MR 2824 comments 2021-09-10 15:20:14 -04:00
Imbris
a77f981b15 Disable visuals that block seeing camera clipping since they cause flickering, raise max zoom cap with camera, fix overflow issue 2021-09-10 12:16:55 -04:00
Monty Marz
1d94adc2e1 0.11 Background images and more 2021-09-10 08:34:01 +00:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Joshua Barretto
c442822885 Capped camera distance without privilege 2021-09-08 13:17:22 +01:00
Joshua Barretto
c3a0a1b8b5 Made the camera go dark if in a filled block and not moderator 2021-09-08 12:37:15 +01:00
Monty Marz
a23433b402 Bloom settings 2021-09-08 09:50:37 +00:00
Joshua Yanovski
5500435d2f Revert "Replace shaderc with naga"
This reverts commit 446d93dda0.
2021-09-04 11:59:18 -07:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
Marcel Märtens
02d6462858 disable mumble-link on macos 2021-09-04 00:32:16 +02:00
juliancoffee
6c1ecc9766 Add support for override asset folder
- ASSETS_OVERRIDE environment variable with asset path which has higher
  priority.
2021-09-02 20:24:23 +03:00
Marcel
970d57f905 Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization

See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
Marcel Märtens
cf1a6b1806 switch to SharedLink and unset context 2021-09-02 12:29:01 +02:00
Imbris
16e2550e46 Merge branch 'capucho/naga' into 'master'
Replace shaderc with naga

See merge request veloren/veloren!2749
2021-08-31 22:38:17 +00:00
João Capucho
446d93dda0
Replace shaderc with naga 2021-08-31 22:53:10 +01:00
Sam
44c3b0f153 Added attack hook event, attacks now cancel item use and sprite interaction. 2021-08-31 13:37:32 -04:00
Sam
513982ca43 Fixed compile error when importing sprite position. 2021-08-31 13:36:05 -04:00
jshipsey
3ddcde645f anim basics 2021-08-31 13:36:04 -04:00
Joshua Barretto
171e329609 Merge branch 'xvar/fix-egui-toggle' into 'master'
Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled

See merge request veloren/veloren!2793
2021-08-31 17:07:13 +00:00
Ben Wallis
ad079377fb Fixed egui maintain() running when only F3 debug is toggled rather than only when F7 is toggled 2021-08-31 17:21:13 +01:00
Joshua Barretto
6f15233448 Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed 2021-08-31 13:31:52 +01:00
Monty Marz
13c15b3840 fix witch hut smoke 2021-08-30 12:03:13 +02:00
Joshua Barretto
8b8adcc1b8 More block particles, changes ore vein colour 2021-08-28 14:53:30 +01:00
juliancoffee
24569b544a Rewrite multiplier_to_percentage to return f32 2021-08-28 02:36:26 +03:00
juliancoffee
75a0ce429f Handle some skill description in special way 2021-08-26 14:49:52 +03:00
juliancoffee
758fe19ccb Declarative skill icons 2021-08-26 14:49:52 +03:00
juliancoffee
9211b4a00a Inline skills::Boost to voxygen code 2021-08-26 14:49:52 +03:00
juliancoffee
74183ae5ec Inline redundant functions 2021-08-26 14:49:52 +03:00
juliancoffee
cc8b3c188e Split skilltree window handling per tree 2021-08-26 14:49:52 +03:00
juliancoffee
39b02411e9 Use PositionSpecifier for skill position 2021-08-26 14:49:52 +03:00
juliancoffee
9aacc33495 Inline create_new_text 2021-08-26 14:49:52 +03:00
juliancoffee
d76f65fc5a Diary refactoring 2021-08-26 14:49:52 +03:00
flo
3131c178d6 Making Block and Slots1-9 available for gamepad mapping 2021-08-23 10:38:35 +00:00
Ygor Souza
54c3adf9af Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
Imbris
16fe011061 Merge branch 'master' into 'master'
Add WGPU adapter selection using WGPU_ADAPTER

See merge request veloren/veloren!2747
2021-08-14 18:09:51 +00:00
DanTheOne
de750e2f46 Refactor sound settings window 2021-08-14 14:24:06 +02:00
DanTheOne
9b555a52dc Add music and sfx volume numbers 2021-08-14 12:25:21 +02:00
Daniil Nemtsev
a5ec81844f Add WGPU adapter selection using WGPU_ADAPTER 2021-08-13 12:39:44 +00:00
Xeriab Nabil
05df63dd79 Small fix for trade window headers 2021-08-12 21:56:38 +03:00
Marcel
0dfc0d39dd Merge branch 'fix-1278' into 'master'
Fixes the issue mentioned in #1278

See merge request veloren/veloren!2760
2021-08-12 07:24:16 +00:00
Xeriab Nabil
8ce679766a Fixes the issue mentioned in #1278 2021-08-12 03:23:31 +03:00
Marcel
add74cd0ea Merge branch 'xMAC94x/fix_1165' into 'master'
remove futures_executor from renderer and rather pass tokio runtime to it...

See merge request veloren/veloren!2755
2021-08-11 15:26:08 +00:00
Marcel
0bedfde53e Merge branch 'trade-window-improvements' into 'master'
UI: Fixes and enhancements to the trading window

See merge request veloren/veloren!2738
2021-08-11 09:25:17 +00:00
Marcel Märtens
bc821a46cd code cleanup 2021-08-11 09:42:29 +02:00
Marcel Märtens
889a8d11f5 zest prefers this over await 2021-08-11 01:23:48 +02:00
Illia Denysenko
2a093a9991 Localization for sprite overitem (currenly only crafting stations) 2021-08-10 23:17:25 +00:00
Marcel Märtens
32e58c4b17 remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt 2021-08-11 00:38:03 +02:00
Tavo Annus
6114cbbcf3 Fix skybox jumping 2021-08-10 14:01:09 +02:00
Tavo Annus
5c5f172667 Use old strategy for far distances 2021-08-10 14:00:59 +02:00
Tavo Annus
06b8ad62d3 Minor tweaks to clipping, style fixes 2021-08-10 14:00:51 +02:00
Tavo Annus
ad075b55c9 Allow trees to pass between character and camera for bigger distances 2021-08-10 14:00:42 +02:00
Tavo Annus
e834711293 Fix character being too close in menu 2021-08-10 14:00:34 +02:00
Tavo Annus
a7aa37f7f6 Fix camera shaking & Style fixes 2021-08-10 14:00:13 +02:00
Tavo Annus
42dab09249 Improve camera clipping 2021-08-10 13:59:41 +02:00
Samuel Keiffer
d5feca45c5 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Snowram
dddb47a385 Makes dungeons start at level 1 visually 2021-08-09 16:36:37 +02:00
Sam
52ee598cf1 Consolidated Use into Action as well. 2021-08-09 10:31:17 -04:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Ludvig Böklin
ebf489984c Improve gliding
- make glider dimensions a factor of body height
- increase glider dimensions across the board
- remove delay from transition into glide
- enable glider control while wielding glider
- improve glide wield animation
2021-08-09 10:06:16 +01:00
Xeriab Nabil
8e7939a921 UI: Fixes and enhancements to trading window 2021-08-08 20:11:54 +03:00
Illia Denysenko
0858279810 Gliding Debug Info 2021-08-07 13:19:58 +00:00
juliancoffee
3411ccc7ee Shift egui debug window right 2021-08-06 22:58:36 +03:00
juliancoffee
16c72b8667 Add hotkey to toggle Egui Debug 2021-08-06 22:58:36 +03:00
juliancoffee
abf5a7e136 Add option to toggle egui debug 2021-08-06 22:58:36 +03:00
Xeriab Nabil
ea5de81f9b UI: Fixes and enhancements to trading window 2021-08-06 17:11:54 +03:00
Imbris
427930081a Add custom error message when there are no compatible graphics backends available 2021-08-03 00:00:30 -04:00
Monty Marz
a1e22df944 Merge branch 'transp---opacity-in-UI' into 'master'
transparency -> opacity

See merge request veloren/veloren!2714
2021-08-02 21:30:37 +00:00
Monty Marz
bceed44614 transp -> opacity 2021-08-02 22:49:10 +02:00
Dr. Dystopia
e62d903041 Add 'UpdateArgs import to 'buttons' file 2021-08-02 13:33:52 +02:00
Dr. Dystopia
323e3166f5 Create 'animation' file 2021-08-02 13:27:33 +02:00
Dr. Dystopia
dffc91045e Move variables closer to usage in 'buttons' file 2021-08-02 13:27:28 +02:00
Imbris
a1026c36f5 Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation 2021-08-01 18:50:39 -04:00
Imbris
147e4f00f6 Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs 2021-08-01 18:50:38 -04:00
Imbris
6cabd74871 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
7da064fb23 Add ability to edit shader to enable filtering dim values for experimentation 2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0 Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used 2021-08-01 18:50:37 -04:00
Imbris
74e01f10e3 Fixes and extra bloom 2021-08-01 18:50:37 -04:00
Imbris
2d83ef1c0e Initial bloom impl 2021-08-01 18:50:37 -04:00
Imbris
97e5ad02ff Merge branch 'imbris/stamina-energy' into 'master'
Replace stamina with energy

Closes #1214

See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
Joshua Barretto
9426f72916 Merge branch 'imbris/tracy-mem' into 'master'
Add small feature to profile memory allocation with Tracy

See merge request veloren/veloren!2699
2021-07-31 21:54:28 +00:00
Monty Marz
f3d0d3f46a fix i18n 2021-07-31 18:17:34 +02:00
Imbris
89eee332c9 Replace stamina -> energy in code, i18n keys, and asset names 2021-07-31 01:34:40 -04:00
Imbris
c4ec279121 Add feature to profile memory allocation with Tracy 2021-07-30 01:06:57 -04:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Marcel Märtens
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
Imbris
9fb6b84670 Merge branch 'juliancoffee/hud_refactor' into 'master'
Skillbar hud refactoring (+ shortened key names)

See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00
juliancoffee
a6b7e93854 Improve ability descriptions 2021-07-29 18:27:18 +03:00
juliancoffee
4adc045627 Added comments on PositionSpecifier usage 2021-07-28 20:03:23 +03:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
juliancoffee
4811ede2ea Split Skillbar::update to separate stages 2021-07-28 10:33:51 +03:00
juliancoffee
930a156cab display_shortened for keys 2021-07-28 10:33:51 +03:00
juliancoffee
034913a22d Update skillbar ability text 2021-07-28 10:33:51 +03:00
juliancoffee
1bdab02aad Deduplicate bar text 2021-07-28 10:33:51 +03:00
juliancoffee
e6c451ca4b Prettify skillbar code 2021-07-28 10:33:50 +03:00
juliancoffee
e6f2dc314c Deduplicate skillbar slots 2021-07-28 10:33:50 +03:00
Marcel Märtens
4328a45066 fixed map to zoom and drag correctly, fixed #1111 2021-07-27 01:15:06 +02:00
Imbris
d5b134e355 Merge branch 'chat-scrolling-hack' into 'master'
Trying to fix chat hiding behind the chat window.

See merge request veloren/veloren!2678
2021-07-26 04:41:15 +00:00
DanTheOne
18b5c1c35a Add shortcut to toggle chat 2021-07-26 02:42:35 +02:00
Imbris
b984bf006f Merge branch 'tygyh/Resolve-all-'#-allow(clippy--match_single_binding)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::match_single_binding)]' error supressions

See merge request veloren/veloren!2674
2021-07-25 17:24:22 +00:00
Avi Weinstock
516ad1c772 Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3 Tygyh/resolve clippy error supressions 2021-07-25 15:35:14 +00:00
KK
f473265fb0 This little hack, tries to fix the bad Behavior hiding the chat behind the chat window. 2021-07-24 22:43:32 -07:00
Joshua Barretto
37077b5703 Merge branch 'Resolve-unused-clippy-supressions' into 'master'
Resolve unused clippy supressions

See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
c79975dc5d Resolve all '#[allow(clippy::match_single_binding)]' error supressions 2021-07-24 22:11:50 +02:00
Dr. Dystopia
04700982d3 Resolve unused '#[allow(clippy::option_map_unit_fn)]' error supressions 2021-07-24 20:35:13 +02:00
Dr. Dystopia
360bf860ac Resolve unused '#[allow(clippy::manual_unwrap_or)]' error supressions 2021-07-24 20:26:15 +02:00
Dr. Dystopia
db48e30ea1 Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions 2021-07-24 20:22:05 +02:00
Dr. Dystopia
632eba0145 Resolve unused '#[allow(clippy::collapsible_if)]' error supressions 2021-07-24 20:16:18 +02:00
Dr. Dystopia
70d0840e96 Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions 2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761 Resolve unused '#[allow(clippy::same_item_push)]' error supressions 2021-07-24 20:08:08 +02:00
Joshua Barretto
c7f14d300f Merge branch 'zesterer/cmd' into 'master'
Properly fixed command parsing

See merge request veloren/veloren!2666
2021-07-24 15:15:58 +00:00
Joshua Barretto
6dfa233cc4 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
Joshua Barretto
0cb524d8d6 Properly fixed command parsing 2021-07-23 17:33:31 +01:00
schnippl0r
9e3b2a20d0 Moved GameInput to own module and made use of strum's EnumIter and AsRefStr. 2021-07-21 13:23:45 +02:00
schnippl0r
d1a1e29cd6 Fixed wrong filename of logfile in Voxygen's panic message.
Moved the '<date>' component of the logfile name to the
end of the filename string, as RollingFileAppender::new()
appends the date to the provided file name prefix.

Please see
https://docs.rs/tracing-appender/0.1.2/tracing_appender/rolling/struct.RollingFileAppender.html#method.new
2021-07-21 03:33:13 +02:00
Marcel
5f38fb3c5b Merge branch 'juliancoffee/deduplicate_bag_hud' into 'master'
Deduplicate setting equipment tooltips

See merge request veloren/veloren!2644
2021-07-20 14:01:29 +00:00
Dr. Dystopia
9abd066e53 Apply same member order as in trait 2021-07-20 09:43:52 +02:00
Imbris
6e6f73c971 Remove unused setting for whether to create a log file 2021-07-19 10:26:55 -04:00
Imbris
518ec1f54f Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen 2021-07-19 10:26:47 -04:00
juliancoffee
6f0aeecfca Deduplicate setting equipment tooltips 2021-07-19 03:12:36 +03:00
Imbris
3e6fd0ee1d Setup animation mount points for quadruped medium, update offsets in
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Imbris
b2bf83e200 Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs 2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
Imbris
ec342a2338 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--redundant_pattern_matching)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions

See merge request veloren/veloren!2622
2021-07-18 12:26:44 +00:00
Imbris
251c201604 Merge branch 'revert-eb08b6a1' into 'master'
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant

See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
6004a10a1a Merge branch 'tygyh/Resolve-all-'#-allow(clippy--needless_return)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::needless_return)]' error supressions

See merge request veloren/veloren!2632
2021-07-18 02:00:03 +00:00
Marcel
6e36c8b65c Merge branch 'tygyh/Resolve-all-'#-allow(clippy--len_zero)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::len_zero)]' error supressions

See merge request veloren/veloren!2633
2021-07-18 01:24:28 +00:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
29e034fa5e Resolve all '#[allow(clippy::op_ref)]' error supressions 2021-07-17 21:53:33 +02:00
Dr. Dystopia
6480cbd784 Resolve all '#[allow(clippy::len_zero)]' error supressions 2021-07-17 21:49:37 +02:00
Dr. Dystopia
dd84c320a3 Resolve all '#[allow(clippy::needless_return)]' error supressions 2021-07-17 21:47:17 +02:00
Joshua Barretto
7686023430 Merge branch 'aweinstock/hats' into 'master'
Basic implementation of hat visuals.

See merge request veloren/veloren!2485
2021-07-17 19:42:26 +00:00
Jonathan Berglin
121d87d87a Resolve all '#[allow(clippy::redundant_clone)]' error supressions 2021-07-17 18:04:01 +00:00
Dr. Dystopia
9c6cdbba71 Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions 2021-07-17 17:12:29 +02:00
Forest Anderson
54eb2a3ff7 Merge branch 'aylana/asp-sfx' into 'master'
Princess-Lana - Add asp sound effects for the game

See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00
Avi Weinstock
13fc4de561 Add per-species head offsets. 2021-07-16 19:22:28 -04:00
Avi Weinstock
0a33c98268 Basic implementation of hat visuals. 2021-07-16 18:49:40 -04:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Monty Marz
01c9d6d6d0 icon 2021-07-16 18:39:14 +02:00
Aylana
a3da5b31d6 Add asp sound effects 2021-07-15 20:15:36 +02:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Marcel
583cc38889 Merge branch 'tygyh/Resolve-all-'#-allow(clippy--useless_format)]'-error-supressions' into 'master'
Resolve all '#[allow(clippy::useless_format)]' error supressions

See merge request veloren/veloren!2609
2021-07-15 13:03:02 +00:00
Dr. Dystopia
5cc2fc8182 Resolve all '#[allow(clippy::or_fun_call))]' error supressions 2021-07-15 13:49:59 +02:00
Dr. Dystopia
2ff74f5cc9 Resolve all '#[allow(clippy::useless_format)]' error supressions 2021-07-15 13:46:53 +02:00
Dr. Dystopia
fdee2d4a62 Resolve all '#[allow(clippy::unused_unit)]' error supressions 2021-07-14 21:42:29 +02:00
Sam
997da21001 Particles for healing aura 2021-07-13 20:54:43 -05:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee add biome and site info to F3 debug menu 2021-07-12 18:44:54 +02:00
Marcel Märtens
db8aedd363 fmt after applying clippy fixes after toolchain update 2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Samuel Keiffer
2633e9d70c Merge branch 'sam/buff-stat' into 'master'
Added buff strength stat to weapons.

See merge request veloren/veloren!2586
2021-07-11 19:06:13 +00:00
ubruntu
6bb47b447e Replace "Player 1" with an NPC name when trading with an NPC 2021-07-11 18:27:34 +00:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Samuel Keiffer
7cf5bc4bb7 Merge branch 'sam/rename-poise-stat' into 'master'
Renamed poise_strength to effect_power to allow it to be used more generally...

See merge request veloren/veloren!2589
2021-07-11 15:13:00 +00:00
Dr. Dystopia
01a118efc5 Replace deprecated constant in 'loot_scroller' 2021-07-11 13:13:36 +02:00
Knightress Paladin
146f86be2c Removed references to Healing Beam, which Healing Aura is replacing 2021-07-10 21:39:11 -07:00
Sam
fbcc774911 Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future. 2021-07-10 23:22:00 -05:00
Knightress Paladin
42c3872528 Added healing aura duration skill to voxygen UI 2021-07-10 20:02:36 -07:00
Samuel Keiffer
351a68944b Merge branch 'juliancoffee/skill_truth' into 'master'
Move skill boost modifiers to skills module

See merge request veloren/veloren!2540
2021-07-09 23:05:48 +00:00
Jonathan Berglin
00434b25c0 Replace deprecated constant in 'chat' 2021-07-09 21:00:15 +00:00
Caleb
ffeb936601 Prevent chat from scrolling with new messages if not already at the bottom to allow players to read history 2021-07-08 20:01:07 -05:00
Dr. Dystopia
7ded50a668 Convert 'prepare_tab_completion' to ternary operation in 'chat' file 2021-07-08 16:38:27 +02:00
Monty Marz
7c8d73a0c6 Minimap modes, Danari customizations update & bald hairstyles 2021-07-08 00:01:08 +00:00
juliancoffee
67f22baed5 Add support for splicing numbers into skill desc 2021-07-07 17:51:30 +03:00
Benoît du Garreau
110b9742b7 Add a feature to optionnally disable hot-reloading 2021-07-06 00:27:09 +02:00
Avi Weinstock
86f5564dc7 Fix spurious warning in KeyedJobs. 2021-07-05 13:52:34 -04:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Jonathan Berglin
fc618b2222 Extract 'create_new_button' function from 'update' 2021-07-01 14:39:02 +00:00
Joshua Barretto
61edae79ae Merge branch 'zesterer/keyboard' into 'master'
Improve default keybindings and Key names

See merge request veloren/veloren!2532
2021-06-30 17:33:17 +00:00
Joshua Barretto
cf01dd7df7 Improved consistency of default controls 2021-06-30 13:39:37 +01:00
Joshua Barretto
a7f7ea6327 Improved key names and platform support 2021-06-30 13:14:17 +01:00
DaforLynx
a757bf3dbd Sfx fixes and new test 2021-06-30 11:43:00 +00:00
Samuel Keiffer
0151e5aeed Merge branch 'potion-animations' into 'master'
Consumable Animations

See merge request veloren/veloren!2512
2021-06-29 16:36:41 +00:00
Sam
4cdf081a40 Removed potential for accessing OOB index and panicking in animations for combo melee.
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
jshipsey
37c6fe9ee8 anims 2021-06-29 05:59:02 -05:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Imbris
20a9a420c6 Merge branch 'imbris/bind-order' into 'master'
Ensure bind groups are ordered with the most frequently changed ones in later slots

See merge request veloren/veloren!2496
2021-06-28 15:39:31 +00:00
DrunkOnHotCoco
ea41f9ab39 Added fix for Issue #1204 - Incorrect scrolling when switching between filtered tabs 2021-06-27 18:18:01 +00:00
Marcel
f063dcd939 Merge branch 'alphyr/assets_manager0_5' into 'master'
Update `assets_manager` to 0.5

See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
juliancoffee
681fd37429 style 2021-06-27 02:44:19 +03:00
juliancoffee
12b5d655cf Split Material and Dismantle crafting tabs 2021-06-26 21:37:13 +03:00
juliancoffee
123b2814cf Sort tabs in logical sequence 2021-06-26 21:37:13 +03:00
juliancoffee
3b6d6b9393 Improve Dismantle UX
- Change `Any {}` to `Any {} item` so for example when you want to
dismantle something into linen, you will see `Any linen item` which
points you that you need to get some item which is made from linen, and
not some generic linen.
2021-06-26 21:37:13 +03:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Imbris
58f237eaf5 Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
Sam
aac24ad601 Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Snowram
47cc040301 Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Joshua Barretto
b84708ca75 Added chat toggle 2021-06-21 20:16:03 +01:00
Joshua Barretto
288f2c13d4 Enable strafing in first-person mode 2021-06-21 13:27:19 +01:00
Imbris
83c49895ae Improve rendering spans for tracy 2021-06-19 04:27:51 -04:00
Imbris
315ab872f5 add prof_span to hud elements 2021-06-19 04:27:51 -04:00
Imbris
380c58b6fc Merge branch 'imbris/init-error' into 'master'
Log the raw client error at the ERROR level and include the dates in the...

See merge request veloren/veloren!2464
2021-06-19 07:53:16 +00:00
Joshua Barretto
bb6e8582a6 Merge branch 'zesterer/no-cmd-santisation' into 'master'
Made dealing with chat vs commands safer for clients, made /alias require moderator permissions

See merge request veloren/veloren!2472
2021-06-18 10:55:57 +00:00
DaforLynx
c85238014a More npc sfx 2021-06-18 06:24:57 +00:00
Imbris
15bf815750 Fix error message when no connection attempts succeed 2021-06-17 23:29:49 -04:00
Imbris
247606f8d5 Log the raw client error at the ERROR level and include the dates in the message displayed in the UI 2021-06-17 22:20:40 -04:00
Joshua Barretto
96cbf60c3f Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients 2021-06-17 19:55:21 +01:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
Forest Anderson
6097bf0b1d Merge branch 'capucho/gpu-poll' into 'master'
cleanup gpu resources on maintain

See merge request veloren/veloren!2466
2021-06-16 20:30:30 +00:00
João Capucho
9454c34cc2
Submit queue when maintaining and minimized 2021-06-16 20:22:33 +01:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870 Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00