maxicarlos08
4e136e2961
Performance improvements for persisted terrain
...
- Only save terrain to disk if it actually has been modified
- Keep a 10 minute cache with recently unloaded persistent chunks
2023-05-09 20:06:53 +02:00
Isse
1617c180ef
small changes
2023-05-09 19:55:52 +02:00
Isse
bcc8c55b5e
change 'force from mount' to 'force from volume' in commands
2023-05-09 19:43:10 +02:00
Isse
61ecd2c178
various small fixes
2023-05-09 19:43:10 +02:00
Isse
a6665ed988
some comments
2023-05-09 19:43:10 +02:00
Isse
192356f6c5
use interpolated pos and ori
2023-05-09 19:43:09 +02:00
Isse
b6c7316de9
place rtsim on sprite controllers
2023-05-09 19:43:09 +02:00
Isse
57551c479c
force of mount in teleporting commands
2023-05-09 19:43:09 +02:00
Isse
134d0f0c04
varius fixes
2023-05-09 19:43:09 +02:00
Isse
b3a70627e5
fix volumes
2023-05-09 19:43:09 +02:00
Isse
6674cce2cc
intercat with sprites on ships
2023-05-09 19:43:09 +02:00
Joshua Barretto
1cc221f653
Merge branch 'zesterer/rtsim-tweaks' into 'master'
...
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
2023-05-09 14:51:15 +00:00
Marcel Märtens
95bca5418a
update toolchain to nightly-2023-04-20
2023-05-08 18:58:54 +02:00
Sam
faff715c4f
Simultaneous melee hits now show separately in SCT
2023-05-07 20:43:52 -04:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Sam
0ecf4fbe87
Dual wielding weapons of the same kind added as a context
2023-05-07 20:43:51 -04:00
Sam
9cedf854de
Abilities can now be activated from multiple contexts
2023-05-07 20:43:50 -04:00
Imbris
95a38ff8f6
Merge branch 'imbris/revert-some' into 'master'
...
Revert some of the updates to make windows cross compile directx work
See merge request veloren/veloren!3918
2023-05-06 05:12:20 +00:00
Imbris
af0d0f3ea4
Second attempt (success)
2023-05-06 00:30:54 -04:00
Corvella
6367a51fa3
Cheesing fixes mainly focused on bosses
2023-05-06 01:57:41 +00:00
Marcel Märtens
cd7d889c13
get rid of oldtime in chrono
2023-05-05 18:25:49 +02:00
Marcel
223ae7ee98
Merge branch 'xMAC94x/update_deps' into 'master'
...
update further dependencies
See merge request veloren/veloren!3913
2023-05-05 08:42:43 +00:00
Joshua Barretto
b6d8182382
Merge branch 'zesterer/item-merging' into 'master'
...
Zesterer/item merging
See merge request veloren/veloren!3912
2023-05-05 00:03:22 +00:00
Joshua Barretto
73c84dfcc2
Clippy
2023-05-05 00:04:13 +01:00
Joshua Barretto
8d9625d6ee
Addressed comments
2023-05-04 23:18:40 +01:00
Marcel Märtens
4be1e82ba9
update further dependencies
2023-05-04 23:42:05 +02:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Marcel Märtens
27620e665b
we need a new version of refinery that needs a new version of rusqlite, so update both
2023-05-04 20:53:00 +02:00
Marcel
ce4beff7fe
Merge branch 'xMAC94x/update_deps' into 'master'
...
update veloren deps
See merge request veloren/veloren!3911
2023-05-04 18:28:59 +00:00
Imbris
60dbcf86f9
Merge branch 'imbris/server-start-faster' into 'master'
...
Improve server startup times, in particular, finding paths between sites.
See merge request veloren/veloren!3888
2023-05-04 18:06:38 +00:00
Joshua Barretto
f000347cac
Make NPCs respond to each other
2023-05-04 11:53:01 +01:00
Joshua Barretto
a5b1e41d8b
Make NPC interaction go via rtsim
2023-05-04 11:23:46 +01:00
Marcel Märtens
054f4f9453
update veloren deps
2023-05-04 11:58:43 +02:00
Joshua Barretto
2ff0118df0
More rtsim monsters
2023-05-04 10:13:02 +01:00
Joshua Barretto
0f92f38967
Started adding wandering rtsim monsters
2023-05-01 18:29:32 +01:00
Isse
3d3a6eab2b
Fix items not dropping when no exp is given.
2023-04-25 11:33:44 +02:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
Imbris
cd02b3a172
Apply TODO from !3883 and refactor to avoid collect in Inventory::damage_items, also reduce to iterating over the hashmap once when culling the recently unequipped items list
2023-04-22 11:37:52 -04:00
Imbris
c82e6cfc77
Cleanup, fmt, appease clippy
2023-04-20 21:53:59 -04:00
Imbris
c6f5e8dac2
Add more profiling spans to Server startup related things in order to
...
visualize where time is being spent. Make `Lod::from_world` use the same
rayon pool as other things during the server startup. Move parallel
iteration up out of structure_gen.par_iter in order to slightly optimize
Lod::from_world (saves a few hundred milliseconds on my machine)
2023-04-20 21:53:59 -04:00
Imbris
ed4643e80b
Add profiling spans for Server::new and World::generate
2023-04-20 21:53:59 -04:00
Sam
e819cd2309
Updated hashbrown, removed some to_owned calls in handling recently unequipped items
2023-04-19 18:43:40 -04:00
Sam
7fdfc0e71b
Addressed review
2023-04-19 18:34:17 -04:00
Sam
d0a902d918
Being attacked now cancels all active trades.
2023-04-19 18:34:16 -04:00
Sam
c1a64e1d69
Recently unequipped items are now tracked and durability loss on death is applied to them
2023-04-19 18:34:16 -04:00
Julian Tölle
573a2942c9
Add more info to the /rtsim_{npc,info} commands
...
- Add the name of the NPC to /rtsim_npc to help identify this NPC in the world
- Add faction & personality to /rtsim_info command to learn more about the NPC
2023-04-16 12:37:37 +02:00
Sam
553aa690b4
Added repair equipment command
2023-04-14 18:09:23 -04:00
Isse
60b626d3ee
don't load npc by themself if they're riding
2023-04-14 13:21:43 +02:00
Isse
3548b464da
orient airships correctly on load
2023-04-14 11:25:59 +02:00
Isse
d1f6e6bef6
somewhat fix airships
2023-04-14 11:22:10 +02:00
Joshua Barretto
504ea158d2
Merge branch 'zesterer/towns' into 'master'
...
Improvements to towns and NPCs
See merge request veloren/veloren!3867
2023-04-13 21:03:02 +00:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Samuel Keiffer
7aa43e9e8a
Merge branch 'taoist/better-dullahan' into 'master'
...
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee
taoist&floppy/cyclops&dullahan
2023-04-12 22:53:38 +00:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
...
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Isse
f13ae63985
make reposition_on_load join immutable
2023-04-12 17:08:16 +02:00
Isse
fc3f7590c7
clamp chase_tgt to ground if we can't fly
2023-04-12 17:04:25 +02:00
Joshua Barretto
16e3227f78
Correct localisation of numeric values, use coordinate conversions in rtsim
2023-04-12 10:36:11 +01:00
Isse
0c688a9b50
remove comment
2023-04-12 10:19:19 +02:00
Isse
0bb6fa7946
add flag to clamp to ground for RepositionOnChunkLoad
2023-04-12 10:17:49 +02:00
Isse
6be4a2b33f
only add RepositionOnChunkLoad to rtsim npcs and don't add Waypoint if it doesn't exist
2023-04-12 09:24:07 +02:00
Joshua Barretto
cf701fb604
Localised rtsim NPC speech
2023-04-11 17:00:08 +01:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Joshua Barretto
08afe26112
Directly compare rtism resources to avoid unnecessary hooks
2023-04-11 11:49:10 +01:00
Joshua Barretto
81b52298f0
Addressed review feedback
2023-04-11 10:34:06 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
92ead1cf38
Removed vehicle riders, for now
2023-04-10 20:58:08 +01:00
Joshua Barretto
b50645c1ee
Addressed review comments
2023-04-10 17:59:43 +01:00
Joshua Barretto
859eb95033
Log error instead of panicking
2023-04-09 19:25:58 +01:00
Joshua Barretto
c6a7d7aa9b
Synchronise rtsim saves
2023-04-09 19:25:58 +01:00
Joshua Barretto
d751a22af7
Fixed buggy NPC aggro behaviour
2023-04-09 19:25:58 +01:00
Joshua Barretto
251ab95ac5
Neater rtsim_npc
2023-04-09 19:25:58 +01:00
Joshua Barretto
326aa3f8ff
Made /rtsim_npc order NPCs by distance
2023-04-09 19:25:58 +01:00
Joshua Barretto
2fbddafd0a
Added report system, information sharing, made NPCs act on sentiments
2023-04-09 19:25:58 +01:00
Joshua Barretto
08338436ea
Added sentiments
2023-04-09 19:25:58 +01:00
Joshua Barretto
d7ba4ecef7
Allow OnDeath event to handle all actors
2023-04-09 19:25:58 +01:00
Joshua Barretto
ce5ef481e1
Added interrupt_with combinator, guard patrol patterns
2023-04-09 19:25:58 +01:00
Joshua Barretto
a7a08763f2
Gave NPCs names
2023-04-09 19:25:58 +01:00
Joshua Barretto
74610833d0
Cleaned up rtsim tick handling
2023-04-09 19:25:58 +01:00
Joshua Barretto
80e4e8deae
Fixed NPCs talking to themselves
2023-04-09 19:25:57 +01:00
Joshua Barretto
5614eaa7a5
Cleaned up rtsim rules
2023-04-09 19:25:57 +01:00
Joshua Barretto
3e0f5295c0
Added CharacterActivity, made NPCs look at the player when speaking to them
2023-04-09 19:25:57 +01:00
Joshua Barretto
2e047f6723
Use atomic file for rtsim data
2023-04-09 19:25:57 +01:00
Joshua Barretto
082bcdb755
Don't hunt friendly animals
2023-04-09 19:25:57 +01:00
Joshua Barretto
c8d0443111
Clippy fixes
2023-04-09 19:25:57 +01:00
Joshua Barretto
9f025de27d
Addressed feedback
2023-04-09 19:25:57 +01:00
Joshua Barretto
1fcb46ae0c
Made merchants advertise wares
2023-04-09 19:25:56 +01:00
Joshua Barretto
b72d8f3192
Added the ability for rtsim to tell NPCs to speak
2023-04-09 19:25:56 +01:00
Joshua Barretto
7dfbc2bdab
Made socialising NPCs dance
2023-04-09 19:25:56 +01:00
Joshua Barretto
5aaee96cb1
Removed special-casing of merchants
2023-04-09 19:25:56 +01:00
Joshua Barretto
2d7d172f49
Made rtsim aware of character locations
2023-04-09 19:25:56 +01:00
Joshua Barretto
7175f7f02f
Hunters explore forests to hunt game
2023-04-09 19:25:56 +01:00
Joshua Barretto
b402e450cf
Added rtsim_npc, made herbalists gather ingredients
2023-04-09 19:25:56 +01:00
Joshua Barretto
dfb5e32803
Don't interact forever
2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe
Allowed rtsim NPCs to greet nearby actors
2023-04-09 19:25:55 +01:00
Isse
d53b344c23
make merchants use tell, and general cleanup
2023-04-09 19:25:55 +01:00
Joshua Barretto
8ba68e30f3
Merchants no longer buy/sell things they don't know the price of
2023-04-09 19:25:55 +01:00
Joshua Barretto
ea007ff702
Cleaning up
2023-04-09 19:25:55 +01:00
Joshua Barretto
6035234c6e
Removed old rtsim
2023-04-09 19:25:55 +01:00
Joshua Barretto
5062920b5c
Better NPC spawning
2023-04-09 19:25:55 +01:00
Joshua Barretto
64324262c7
Added /rtsim_purge command
2023-04-09 19:25:55 +01:00
Isse
1c0fdf9228
rtsim personalities
2023-04-09 19:25:55 +01:00
Isse
7ac6c6b453
fix warnings in rtsim
2023-04-09 19:25:55 +01:00
Isse
adb2e1ba85
very simple repopulation
2023-04-09 19:25:55 +01:00
Isse
dda1be58d4
big birds!
2023-04-09 19:25:54 +01:00
Isse
64bd11d34a
use wpos_to_cpos
2023-04-09 19:25:54 +01:00
Isse
1a117f1331
rtsim vehicles
2023-04-09 19:25:54 +01:00
Isse
a7588e274d
clean up mounting
2023-04-09 19:25:54 +01:00
Isse
a6b2f04518
use push_basic_input instead of actions.push
2023-04-09 19:25:54 +01:00
Joshua Barretto
bb96e92362
Track almost all collectable sprites, added resource replenishment
2023-04-09 19:25:54 +01:00
Joshua Barretto
94390331e0
Rtsim death event
2023-04-09 19:25:54 +01:00
Joshua Barretto
077da13a5f
Improved herbalist, hunter, farmer, added cultist factions
2023-04-09 19:25:54 +01:00
Joshua Barretto
2aa6ced357
Removed patrol origin from humanoid NPCs
2023-04-09 19:25:54 +01:00
Joshua Barretto
84eb7b0653
Made adventurers explore sites before moving on
2023-04-09 19:25:54 +01:00
Joshua Barretto
2b3f0737d0
Added npc_info, action backtraces
2023-04-09 19:25:54 +01:00
Joshua Barretto
b2f92e4a6c
Switch to combinator-driven NPC AI API
2023-04-09 19:25:53 +01:00
Joshua Barretto
acecc62d40
sync
2023-04-09 19:25:53 +01:00
Joshua Barretto
0b4d3c9e20
Fixed scaling of airships
2023-04-09 19:25:53 +01:00
Joshua Barretto
7e9474ab70
Overhauled rtsim2 pathfinding with TravelTo
2023-04-09 19:25:53 +01:00
Joshua Barretto
1b439d0897
New behaviour tree system for rtsim2
2023-04-09 19:25:53 +01:00
Joshua Barretto
e8b489a71a
sync
2023-04-09 19:25:53 +01:00
TaylorNAlbarnaz
3a52cc1fa3
NPCs walk in when pathing in intrasite
2023-04-09 19:25:53 +01:00
IsseW
63f1ac0e31
trade with alchemists
2023-04-09 19:25:53 +01:00
IsseW
c026b4d20a
travelers say where they're going
2023-04-09 19:25:53 +01:00
IsseW
9be6c7b527
Pathing between sites.
2023-04-09 19:25:53 +01:00
IsseW
ca02b5e97c
cleaner entity creation
2023-04-09 19:25:52 +01:00
Joshua Barretto
6397e283b2
Added world settings
2023-04-09 19:25:52 +01:00
Joshua Barretto
e08f7d4fa9
Added blacksmith
2023-04-09 19:25:52 +01:00
IsseW
afd9ea5462
site pathing
2023-04-09 19:25:52 +01:00
Joshua Barretto
f40cfb4ac3
Made farmers sell food
2023-04-09 19:25:52 +01:00
Joshua Barretto
e204789ce9
Persist TimeOfDay with rtsim
2023-04-09 19:25:52 +01:00
Joshua Barretto
ee048ad5a2
Made NPCs talk and trade
2023-04-09 19:25:52 +01:00
IsseW
21f9bcb8e2
added professions, and loadouts
2023-04-09 19:25:52 +01:00
IsseW
ac0e62df8e
tp_npc command
2023-04-09 19:25:52 +01:00
Joshua Barretto
587996abb7
Correctly scale glider physics
2023-04-09 19:25:52 +01:00
Joshua Barretto
558dd99fd3
Added basic rtsim NPC simulation, rtsim controller support
2023-04-09 19:25:51 +01:00
Joshua Barretto
8ff438bb5b
Smol animals
2023-04-09 19:25:51 +01:00
Joshua Barretto
c856f2625c
Added rtsim sites
2023-04-09 19:25:51 +01:00
Joshua Barretto
1dc7518200
Added rtsim entity unload hook
2023-04-09 19:25:51 +01:00
Joshua Barretto
87a6143375
Began adding rtsim2 NPCs, scale command
2023-04-09 19:25:51 +01:00
Joshua Barretto
9d3dadfaba
Make resource depletion an rtsim rule
2023-04-09 19:25:51 +01:00
Joshua Barretto
0b06eaec6f
Use MessagePack for more compact rtsim state persistence
2023-04-09 19:25:51 +01:00
Joshua Barretto
a421c1239d
Use BufReader/BufWriter for rtsim2 operations
2023-04-09 19:25:51 +01:00
Joshua Barretto
c168ff2f9b
Added rtsim saving, chunk resources, chunk resource depletion
2023-04-09 19:25:51 +01:00
Joshua Barretto
0cafafdaa7
Began integrating rtsim2 into server
2023-04-09 19:25:51 +01:00
Imbris
e20cf5f14f
Reduce rand::thread_rng
calls, document MeleeConstructor scaled
field more, remove extra stances.get() in hud/mod.rs
2023-04-07 01:59:41 -04:00
Sam
132f26dbc0
Addressed review
2023-04-06 10:57:16 -04:00
Sam
79812a7326
Addressed persistence review comments.
2023-04-06 10:57:15 -04:00
Sam
00710a4eb0
Fixed csv tools
2023-04-06 10:57:13 -04:00
Sam
52a62420db
Changed durability persistence to a NonZeroU32
2023-04-06 10:54:49 -04:00
Sam
011b6c3feb
Changed how durability was persisted so that a more general system can be used for future item properties.
2023-04-06 10:54:49 -04:00
Sam
0966753699
Added repair recipes
2023-04-06 10:54:48 -04:00
Sam
c3f5bc13f1
Equipment can now be repaired at sprites in town.
2023-04-06 10:54:48 -04:00
Sam
c586db8feb
Item durability is now persisted
2023-04-06 10:54:47 -04:00
Sam
a07e042fa2
Items now lose durability on death
2023-04-06 10:54:46 -04:00
Antonios Barotsis
34cdd2d7f5
fmt
2023-04-04 23:25:11 +02:00
Antonios Barotsis
093b1c924c
Refactored according to review
2023-04-04 23:16:00 +02:00
Antonios Barotsis
3adea9cdbb
Temporarily patch underwater fall damage bug
2023-04-04 19:16:58 +02:00
Samuel Keiffer
494019ecc2
Merge branch 'sam/polymorph-buff-fix' into 'master'
...
Fix multiple polymorph buffs
See merge request veloren/veloren!3850
2023-04-02 22:45:54 +00:00
Joshua Barretto
33ebb0a4a3
Make clippy happy
2023-04-01 22:55:45 +01:00
Joshua Barretto
ab4e3d23e3
Make clippy happy
2023-04-01 22:03:24 +01:00
Sam
f40ef0d5dd
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
2023-04-01 13:11:59 -04:00
Joshua Barretto
63a949b95c
Removed spawn town and safe spawn settings
2023-04-01 17:51:05 +01:00
Joshua Barretto
42c534b7b4
Removed /home, replaced with /respawn
2023-04-01 17:37:01 +01:00
Joshua Barretto
2e3870cf6d
Shut up, clippy
2023-03-31 21:17:38 +01:00
Joshua Barretto
9e76561ad6
Spawn new players at the highest point in a chunk
2023-03-31 14:38:32 +01:00
Joshua Barretto
acec45b756
Initial implementation of starting site choice
2023-03-31 14:24:14 +01:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
cdaf9e5c0e
Ability changes
2023-03-26 21:41:22 -04:00
Sam
ef7b400cca
Number tweaking
2023-03-26 19:50:42 -04:00
Sam
f2dfaf0276
Fixed dullahan AI. Some number tweaks.
2023-03-23 21:56:16 -04:00
Isse
1298fc792b
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
...
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798 )
See merge request veloren/veloren!3836
2023-03-23 16:33:39 +00:00
Sophia Waggoner
b1943cdb26
Handle invalid settings gracefully (use default, give warning).
2023-03-22 11:16:30 -07:00
Sophia Waggoner
30251221e5
Fix math mistakes (24 * 60 is 1440 not 1400)
2023-03-22 06:19:38 -07:00
Sophia Waggoner
83d66a180a
Delete TODO
2023-03-22 06:14:51 -07:00
Sophia Waggoner
264e4a53f8
cargo clippy + fmt
2023-03-22 05:49:54 -07:00
Sophia Waggoner
4a3d1bbb86
Ultimately use setting in day cycle updates.
...
(First functional commit.)
2023-03-21 21:32:05 -07:00
Sophia Waggoner
7e4ea483e0
Add a ServerConstants to Client and Server structs and sync on register.
2023-03-21 20:28:08 -07:00
Sam
c78c45ec73
Addressed review
2023-03-21 20:16:59 -04:00
Sam
0dc25c8389
Addressed review
2023-03-21 20:16:57 -04:00
Sam
610d47f787
Effect power now affects more than just poise
2023-03-21 20:16:55 -04:00
Sam
e37e4016d6
Balance tweaks
2023-03-21 20:10:44 -04:00
Sam
34168d9c76
Advanced AI for every stance.
2023-03-21 20:03:21 -04:00
Sam
e31668b188
Fixed dynlib features to not have UB when allocating.
2023-03-21 20:03:20 -04:00
Sam
1edd064611
Simple AI for each of the stances.
2023-03-21 20:03:20 -04:00
Sam
43d7e9357a
Basic sword AI
2023-03-21 20:03:19 -04:00
Sam
c4154b0160
Unskilled sword AI
2023-03-21 20:03:19 -04:00
Sam
387ea16598
Non-attack potion of sword AI
2023-03-21 20:03:18 -04:00
Sam
99f6312e59
Sword AI structure
2023-03-21 20:03:17 -04:00
Sam
7365fcb530
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
2023-03-21 20:03:15 -04:00
Sam
a3d655970e
Heavy stance required abilities
2023-03-21 19:56:32 -04:00
Sam
e0a7449a99
Crescent slash
2023-03-21 19:39:40 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
57806d7be9
Sword M1 abilities
2023-03-21 19:39:22 -04:00
Sam
61f0b424b9
Old sword mostly torn out, new sword framework in place
2023-03-21 19:39:22 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Sophia Waggoner
ea23d066c6
Add (currently dummy) setting for day length and validation for that setting.
2023-03-20 21:58:57 -07:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Imbris
94dd8c2b70
Address review on 3817
2023-03-17 20:17:46 -04:00
Imbris
9e212935e5
Merge branch 'imbris/time-local-event-handling' into 'master'
...
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
2023-03-14 14:52:57 +00:00
Imbris
87bf44241b
Add metrics for timing subsections of State::tick
2023-03-14 01:03:05 -04:00
Ben Wallis
45c8934b79
Merge branch 'xvar/queue-char-deletes' into 'master'
...
Changed character deletion to go via batch update
See merge request veloren/veloren!3562
2023-03-12 23:21:54 +00:00
Ben Wallis
6eedc02286
Changed character deletion to go via batch update
2023-03-12 23:21:53 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
9efac9957d
Changed buff effects so they did not need to mutably change buffs every tick. Buff system now no longer mutably accesses buffs component.
2023-03-11 16:45:11 -05:00
Sam
b1b41e95f6
Queueable buffs now work with buffs without using a timer, tests too
2023-03-11 16:45:11 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Imbris
619f62cb63
Use try_set for door destruction to avoid accidentally overwriting any
...
other changes that already occured that tick.
Also get terrain/block change resources from the ecs once to avoid the
overhead of fetching them from the ecs (and aquiring/releasing runtime
borrow).
2023-03-11 10:24:45 -05:00
Imbris
dd6e6ccf91
Add Vec3::one * 0.5 to sprite item drop position instead of Vec3::unit_z, this should put the new enity in the center of the voxel that the sprite occupied
2023-03-11 10:24:45 -05:00
Imbris
2eb7d366d9
Always try to remove a block if it is bonked, even if we can't reclaim an item from it!
2023-03-11 10:21:39 -05:00
Marcel
9396fa9741
Merge branch 'Thegaming_Life/replacing_all_map2_with_RECT_SIZE_with_cpos_to_wpos_and_wpos_to_cpos' into 'master'
...
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
See merge request veloren/veloren!3807
2023-03-06 21:03:35 +00:00
Thegaming Life
5ddc55be52
replaced CHUNK_SIZE by RECT_SIZE everywhere, and change the use (and remove...
2023-03-06 21:03:35 +00:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
flo
4de4de758b
fix_possess_crash
2023-01-31 17:18:52 +00:00
Marcel
c165d28e7d
Merge branch 'wyvern_wings' into 'master'
...
wyverns
See merge request veloren/veloren!3720
2023-01-28 21:25:17 +00:00
flo
5e1fd02095
wyverns
2023-01-28 21:25:17 +00:00
Ellen Sun
d774319cf0
cleanup and fixes + added change to CHANGELOG.md
2023-01-27 20:32:41 -05:00
Ellen Sun
74cb514094
move client commands to voxygen + add Admin to be shared with client for permissions + unit test for alphabetical server command
2023-01-27 20:31:56 -05:00
Ellen Sun
361e5204e3
added levenshtein for most similar string and words starting with what user entered + check permissions + added clientside commands to /help
2023-01-27 20:31:56 -05:00
Joseph Donofry
74ee861dde
Add glow to dropped lanterns
2023-01-23 16:13:43 +00:00
Avi Weinstock
060b8cc0ec
Decrease the duration of potion sickness to 45 seconds. Make agents more averse to incurring further stacks of potion sickness, and give villagers iced tea.
2023-01-19 15:06:13 -05:00
Avi Weinstock
78845a0d73
Implement potion sickness, which causes diminishing returns on healing from potions.
2023-01-19 15:06:12 -05:00
Nils Ascheuer
43b61ea6d9
#1725 do not clear target during trading.
2023-01-18 08:15:13 +01:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
Sam
4f26e37ae6
Addressed review
2023-01-09 20:18:31 -05:00
Sam
7d42c45fdd
Site2 code is now hot-reloadable with 'hot-site2' feature.
2023-01-09 20:06:35 -05:00
Marcel Märtens
25906e05df
Change the version number to 0.14
2023-01-06 18:41:03 +01:00
Tine Jozelj
e77537365f
Fixes #1563 - Implements Quad Med Hoof tactic/attack
2022-12-13 21:16:48 +01:00
flo
466ed2c382
dagon_kit
2022-11-30 15:27:21 +00:00
Marcel Märtens
225cbf472f
update tag and fix empty maps, other bugs introduced by auto fix
2022-11-29 09:19:10 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
holychowders
dc9074ae6b
Revert "[REVERT ME] Display debug information for code reviewers."
...
This reverts commit bae5c5b675
.
2022-11-20 15:51:09 -06:00
holychowders
23dd1d1be3
MVP for searching target's last known position.
2022-11-20 02:36:11 -06:00
holychowders
1331b046b5
Rename mouthful variable.
2022-11-17 19:21:22 -06:00
holychowders
2c745bed30
Update target's last known position.
...
Before, it was set only upon targeting.
2022-11-16 20:54:32 -06:00
holychowders
bae5c5b675
[REVERT ME] Display debug information for code reviewers.
2022-11-16 20:12:14 -06:00
holychowders
61aa49fa66
Add last_known_pos
to Target
struct.
2022-11-16 18:26:07 -06:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
...
Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
Christof Petig
24aac2d92f
Merge branch 'floppy_savannahpit_merchants' into 'master'
...
add merchants to savannah pits
See merge request veloren/veloren!3690
2022-11-13 19:14:27 +00:00
flo
6d8f2c8c7b
add merchants to savannah pits
2022-11-13 19:14:26 +00:00
Eternalisime
19fb2e6416
fixed format
2022-11-13 11:45:03 +01:00
Eternalisime
8aa4f782f4
added a space
2022-11-13 11:27:17 +01:00
Samuel Keiffer
1173c8257f
Merge branch 'holychowders/agent_awareness2' into 'master'
...
Rework internal representation of agent awareness
See merge request veloren/veloren!3661
2022-11-12 18:48:32 +00:00