Joshua Barretto
293d1f2d5e
More plot generation work
2021-03-07 14:25:02 +00:00
Joshua Barretto
9e20d7390f
Better house generation
2021-03-07 14:25:02 +00:00
Joshua Barretto
14bac81dc4
Added CSG house roofs
2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025
Began work on CSG-based primitive tree site structure generation system
2021-03-07 14:25:02 +00:00
Joshua Barretto
95af1536be
Town hazards
2021-03-07 14:25:02 +00:00
Joshua Barretto
cd97a4b2fc
Wider roads, better structure
2021-03-07 14:25:02 +00:00
Joshua Barretto
1dab08075e
Fixed biasing bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
7d94c3600f
New town layouts, initial progress
2021-03-07 14:25:02 +00:00
Joshua Barretto
660b297dd0
Cliff height variety
2021-03-07 14:25:02 +00:00
Joshua Barretto
81b93b548e
More varied cliff placement
2021-03-07 14:25:02 +00:00
Joshua Barretto
7ea9e32acf
Better cliffs
2021-03-07 14:25:01 +00:00
Joshua Barretto
e5b02ff7da
Better water/cave/cliff interaction
2021-03-07 14:25:01 +00:00
Joshua Barretto
466f3919d2
Removed the worst water/cliff interaction issues
2021-03-07 14:25:01 +00:00
Joshua Barretto
4ffdcd0fa1
Cliff overhangs
2021-03-07 14:25:01 +00:00
Joshua Barretto
740dcbb440
Stone layering
2021-03-07 14:25:01 +00:00
Joshua Barretto
9b5c9d1246
Cliff improvements
2021-03-07 14:25:01 +00:00
Joshua Barretto
620e2000d2
Experimental cliffs, use column alt for world map
2021-03-07 14:25:01 +00:00
Joshua Barretto
3aff271a05
Initial test site generation
2021-03-07 14:25:01 +00:00
Joshua Barretto
c7e82aea26
Began work integrating new sites into the world
2021-03-07 14:25:01 +00:00
Joshua Barretto
6af0e77efd
Better stairs
2021-03-07 14:25:01 +00:00
Joshua Barretto
b07c942aef
Added staircase to giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
284d061068
Added staircases to giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020
Lanterns in trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
abd1eec815
Slightly smaller giant trees, more dispersed forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
e30c625d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
81206d5e13
New site work
2021-03-07 14:25:00 +00:00
Joshua Barretto
68b0aa5c50
sync
2021-03-07 14:25:00 +00:00
Joshua Barretto
9cf13ac3b2
Simple coral
2021-03-07 14:25:00 +00:00
Joshua Barretto
3766a77de1
Better tree parameterisation, improved pines
2021-03-07 14:25:00 +00:00
Joshua Barretto
953d8841b4
Procedural pines (first attempt), more tree parameters
2021-03-07 14:25:00 +00:00
Joshua Barretto
24773afe76
Better parameterisation of trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
5e7c231788
Switched to recursive tree generation and recursive culling algorithm for massive performance wins
2021-03-07 14:25:00 +00:00
Joshua Barretto
6f11c4c5c7
Added tree benchmarks
2021-03-07 14:25:00 +00:00
ccgauche
2f68a565d4
Fixed branch flattening
2021-03-07 14:25:00 +00:00
ccgauche
cf91358f40
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
ccgauche
0eaf8492a5
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
ccgauche
454d9d0b75
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
ccgauche
37f9fba023
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
ccgauche
bbc64b4ead
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
9d1a03504c
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
ccgauche
7f3ba0eaca
New generation for trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
0745514174
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
Joshua Barretto
4bcf9e7a63
More sparse, faster trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
6dd0f73c2d
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
Joshua Barretto
82a25e49ef
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
Joshua Barretto
23f0dfb078
Began work on new sites
2021-03-07 14:25:00 +00:00
Joshua Barretto
272ca41b9e
Reduced bridge artifacts
2021-03-07 14:25:00 +00:00
Joshua Yanovski
7146ff2676
Merge branch 'sharp/bump-vek' into 'master'
...
Bring vek up to date so we can bump rustc (hopefully).
See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Marcel Märtens
c681992367
Changelog:
...
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00
jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
8d316aac8c
feedback adjustments
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
1172c2f2c3
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
fff194dfbf
coral and kelp, cargo fmt
2021-02-25 23:47:38 -05:00
Sarra
02eb76416f
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Sarra
1d4b8d4d99
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
Sarra
f39f5ab5d3
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
775224983b
Initial turret implementation
2021-02-21 18:23:54 +01:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Caelan
dda4931f46
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Synis
a29ce3c428
Waypoints are no longer placed underwater
2021-02-16 13:23:12 +01:00
Lippy13
b64fc5e822
Fix #689 - dungeon without stairs to boss floor
2021-02-16 00:54:44 +00:00
Joshua Barretto
8ece00d6c6
Merge branch 'snowram/fix-staicases-lights' into 'master'
...
Fixes lights positions and orientations in staircases
See merge request veloren/veloren!1776
2021-02-14 01:17:53 +00:00
Snowram
f1f6a12718
Fixes lights positions and orientations in staircases
2021-02-13 22:27:37 +01:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Snowram
6ac52daeae
Refactor, addresses more comments
2021-02-10 00:34:37 +01:00
Snowram
477bdfdfe7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Snowram
02f446fe4b
Adds lights to dungeons
2021-02-10 00:30:23 +01:00
Scott Williams
ae22a98167
Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops.
2021-02-07 19:04:20 +00:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Joshua Barretto
58c69980b1
Merge branch 'synis/fix-cave-rng' into 'master'
...
Fixes #935 - deterministic sprite placement in caves
Closes #935
See merge request veloren/veloren!1721
2021-01-24 17:17:02 +00:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
dryadee
f064033bb4
Fixes #935 - deterministic sprite placement in caves
2021-01-23 21:14:07 +01:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Sam
d2f3c1dd25
Restores difficulty to mindflayer fight. Made various tweaks to skillset builder functions.
2021-01-21 14:56:24 -05:00
Acrimon
9f16a946ee
update a few deps
2021-01-20 15:53:58 +01:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
...
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
Sam
cb3e44a811
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
Marcel Märtens
6390e758d4
fix clippy in all examples.
...
added a ignore for plugins, as we cannot remove the `Result<>` type, it is necessary
2021-01-13 15:06:04 +01:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00