Commit Graph

602 Commits

Author SHA1 Message Date
Ben Wallis
4d6c553b1b Fixed suppressed clippy warnings for #587 - redundant_closure 2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf Fixed suppressed clippy warnings for #587 - collapsible_if 2020-06-12 20:34:54 +01:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
Joshua Barretto
786665eac4 Merge branch 'sharp/deterministic-civsim' into 'master'
Make civsim and sites deterministic.

See merge request veloren/veloren!1009
2020-05-26 19:22:48 +00:00
Treeco
4c41cc1050 Changed SEED_SKIP to 0 2020-05-21 21:59:59 +01:00
Joshua Yanovski
2f89b863e0 Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
34427373ef Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use!  This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Barretto
db59a3ca3d Merge branch 'small-fixes' into 'master'
Dungeon Bosses

See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
fff4021777 Better spawn town 2020-05-15 19:26:09 +01:00
Joshua Barretto
ba80f7c872 Fixed square staircases in dungeons 2020-05-15 18:34:05 +01:00
Joshua Barretto
93de58252e More interesting dungeon features 2020-05-15 17:22:51 +01:00
Joshua Barretto
fb0c817528 More powerful bosses 2020-05-15 16:32:09 +01:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Treeco
61bcfbeeb2 Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
François Mockers
c757645587 fix links 2020-05-14 22:13:20 +02:00
Joshua Barretto
dd91fc53f8 Resolved bizarre dungeon spawn rate bug 2020-05-13 15:49:33 +01:00
Treeco
6281ab865a Increased the spawn rate of towns and dungeons 2020-05-11 18:37:34 +01:00
Treeco
2797af0c87 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Joshua Barretto
44fc88b4d1 Better dungeon waypoint placement 2020-04-29 17:01:35 +02:00
Joshua Barretto
3e86b20c2c Fixed dungeon offsets 2020-04-29 17:01:34 +02:00
Joshua Barretto
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00
Joshua Barretto
a1983712d3 Prevented windows spawning inside houses 2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559 Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
5bdc420726 Harbarboofarfoobar 2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243 Added reseeding for sites 2020-04-25 21:44:23 +01:00
Joshua Barretto
b588be4962 fmt 2020-04-23 22:10:05 +01:00
Joshua Barretto
c0bd0279fc Added sites to the map 2020-04-23 21:59:09 +01:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
06dc96c56b Made paths connect at the ends, removed paths from dungeons 2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
Joshua Barretto
840078d2b7 Gave some villagers weapons 2020-04-23 18:19:42 +01:00
Joshua Barretto
982886b3f8 Made players spawn in the nearest town to the centre of the world, delete object.zip 2020-04-23 18:19:41 +01:00
Joshua Barretto
57153a1720 Balanced dungeon spawn rates slightly 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7 Better path colour on map, typo fixes 2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
e35dff2f4b Fixed noise on bridges 2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
Joshua Barretto
514281c837 Made lantern placement on paths more regular 2020-04-23 18:19:41 +01:00
Joshua Barretto
89f99dbcc9 Added lanterns to town streets 2020-04-23 18:19:41 +01:00
Joshua Barretto
628dc7c47e Added waypoints outside of dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
jshipsey
27dab981d2 town ground color 2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Pfauenauge90
9572c2eaad spawn rates 2020-04-23 18:19:41 +01:00
Pfauenauge90
49d61b33c5 turnip 2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
Joshua Barretto
c5efa43fa3 Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
Joshua Barretto
ca26efea47 Better town spawn rates 2020-04-23 18:19:41 +01:00
Joshua Barretto
4dbb6a631f Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
Joshua Barretto
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
Joshua Barretto
cf986e75dc Made civsim considerably more deterministic 2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
Joshua Barretto
d0641ecbe3 Unblocked tunnels 2020-04-23 18:19:41 +01:00
Joshua Barretto
aee7802d48 Reduced tunnel width 2020-04-23 18:19:41 +01:00
Joshua Barretto
2f96f3e0b9 Removed EntityKind for a second time because Pfau screwed up a rebase 2020-04-23 18:19:41 +01:00
Joshua Barretto
5229bcc8e2 Reduced crop densities 2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
Joshua Barretto
7d4443cbcd Fixed screw-up 2020-04-23 18:19:41 +01:00
Joshua Barretto
3541305ff4 Narrower tunnels 2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
3042a09dfd Disabled warping in towns 2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029 Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
Joshua Barretto
3ffc5a7d87 Added simple dungeon impl 2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c Increased block rendering altitude range 2020-04-23 18:19:41 +01:00
Joshua Barretto
32d2274caf Better fields 2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa Fixed crop crash issues 2020-04-23 18:19:41 +01:00
Joshua Barretto
a4872c4e8d Added crop terrain sprite generation 2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22 sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
a51d214c21 Fixed path irregularities, better bridges 2020-04-23 18:19:41 +01:00
Joshua Barretto
e352858c03 Fixed chimney blockage 2020-04-23 18:19:41 +01:00
Joshua Barretto
5146cc1981 More consistent bridge generation 2020-04-23 18:19:41 +01:00
Joshua Barretto
ea93353042 Fixed chimneys 2020-04-23 18:19:41 +01:00
Joshua Barretto
1b12ab0d29 Experimental house towers, wall/roof refactor 2020-04-23 18:19:41 +01:00
Joshua Barretto
a5ccfe3bc9 Significantly improved house variation 2020-04-23 18:19:41 +01:00
Joshua Barretto
c1945a1445 Added house overhangs, better per-wing generation options 2020-04-23 18:19:41 +01:00
Joshua Barretto
a754b34105 Temporarily removed fire 2020-04-23 18:19:41 +01:00
Joshua Barretto
31b2693b78 Fixed river width determination 2020-04-23 18:19:41 +01:00
Joshua Barretto
d3bf856c33 Improvements to town generation 2020-04-23 18:19:41 +01:00
Joshua Barretto
68c5612692 Innumerable minor improvements to towns, added bridges, better paths, more house variations, etc. 2020-04-23 18:19:41 +01:00
Joshua Barretto
8499143f77 Basic town house generation 2020-04-23 18:19:40 +01:00
Pfauenauge90
fd3ffdf28b pizza sprite 2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970 ember sprite 2020-04-23 18:19:40 +01:00
Joshua Barretto
15971f0def Refactored town generation code 2020-04-23 18:19:40 +01:00
Joshua Barretto
c3e5b3057f Significantly better house generation 2020-04-23 18:19:40 +01:00
Joshua Barretto
b0f9ef5f30 Added skeleton house generation 2020-04-23 18:19:40 +01:00
Joshua Barretto
4830757bc9 Began adding building skeleton structure 2020-04-23 18:19:40 +01:00
Joshua Barretto
966f96c588 Start of layered settlement generation, better settlement terraingen 2020-04-23 18:19:40 +01:00
Joshua Barretto
9daf20e87e Fixed value rationalisation 2020-04-23 18:19:40 +01:00
Joshua Barretto
71b8cde266 Added trading to new economic model 2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395 Overhauled domestic economy simulation, better debug information 2020-04-23 18:19:40 +01:00
Joshua Barretto
16a175abe0 Nicer water shaders 2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
Joshua Barretto
cee1b1f962 Basic trading simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
46190aa634 Began work on basic economic simulation 2020-04-23 18:19:40 +01:00
Joshua Barretto
348003fc1a Better track routing for civsim 2020-04-23 18:19:40 +01:00
Joshua Barretto
c1514fc37b Added initial civ generation 2020-04-23 18:19:40 +01:00
Joshua Barretto
41b77a9b10 Removed old settlement code, removed zcache from dependency of site generators for forward compatibility 2020-04-23 18:19:40 +01:00
Joshua Barretto
1c6a6cd6cf Moved settlement code to site directory, removed old town generation code 2020-04-23 18:19:40 +01:00
Joshua Barretto
9dc46c490e Better town walls, made settlements avoid rivers 2020-04-23 18:19:40 +01:00
Joshua Barretto
5d5e8e3238 Added basic wall and tower rendering 2020-04-23 18:19:40 +01:00
Joshua Barretto
085a115e2b Began work on post-generation town rendering, fixed overflow bug on large maps 2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452 Added new settlement generation to world, basic rendering 2020-04-23 18:19:40 +01:00
Joshua Barretto
48fb14116a Town walls, wall towers 2020-04-23 18:19:40 +01:00
Joshua Barretto
20b16d229c Added river obstacle example 2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848 Initial settlement generation work 2020-04-23 18:19:40 +01:00
Treeco
542491c48d Fixed leaf lerp doing weird things 2020-04-09 21:03:17 +01:00
Songtronix
e64462ad2e Merge branch 'imbris/security' into 'master'
Update deps with security issues

See merge request veloren/veloren!879
2020-04-02 05:47:50 +00:00
Imbris
831d7c77a6 Make Asset impls avoid panics when parsing fails 2020-04-01 20:06:15 -04:00
Imbris
5ed77b5054 Fix security 2020-04-01 20:03:15 -04:00
timokoesters
6fd3339b75 Make apples great again 2020-03-27 17:51:35 +01:00
Marcel Märtens
8f5e409ac4 update toolchain to 2020-02-09 22:58:01 +01:00
Monty Marz
93d7c67cdc Hack to allow minimap rotation.
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8 Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Joshua Yanovski
6d5e42f10b Better is_underwater() check.
Takes rivers into account somewhat, and doesn't take up extra space in
SimChunk.
2020-01-26 16:18:51 +01:00
Joshua Barretto
4f0d27690c Patched waypoint spawning 2020-01-26 14:27:11 +00:00
Joshua Barretto
6e2784ba0e Convert to chunk positions for downhill 2020-01-26 13:21:33 +00:00
Joshua Barretto
a4573f6fb2 Use .downhill for waypoint generation 2020-01-26 13:05:28 +00:00
Joshua Barretto
631124f3fc Switched to _squared(), added comments, parallelised waypoint gen 2020-01-26 12:52:32 +00:00
Joshua Barretto
723b578378 Improved pet aggression system, made waypoints rarer 2020-01-26 12:52:32 +00:00
Joshua Barretto
7437c18b99 Various bug fixes 2020-01-26 12:52:32 +00:00
Joshua Barretto
8c7e96e313 Improved waypoint spawn locations, scaled down pathfinding cost 2020-01-26 12:52:32 +00:00
Joshua Barretto
d04a595b3f Made waypoints work, added waypoint spawning 2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a Better neutral AI, initial waypoint objects 2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef Added test world, friendly NPC pathfinding 2020-01-26 12:52:07 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326 35 new ground sprites, UI fixes 2020-01-25 11:14:02 +00:00
Joshua Yanovski
02f9c9490b Addressing MR comments. 2020-01-24 03:45:29 +01:00
Joshua Yanovski
2908843448 Erosion cleanup, part 3.
Covers world/src/sim/erosion.rs.
2020-01-23 18:18:18 +01:00
Joshua Yanovski
64d19a80e3 Make changing Alt/Compute to f32 work again. 2020-01-23 18:18:18 +01:00
Joshua Yanovski
756cc0aab4 Erosion cleanup, part 2.
Covers all remaining files touched by MR except
world/src/sim/erosion.rs.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
3383e991e7 Erosion cleanup, part 1.
Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
55a96bce09 Minor fix to map generation.
Also fixes some typos and makes formatting easier for changes needed to
produce large maps.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
49e7e55cd6 Fix warnings in examples and benchmarks. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
Joshua Yanovski
ccd85e8907 Fixes to enable loading (relatively) large maps.
With these changes, we can successfully open, map, and play maps thare
are 16x the size of a standard (1024 x 1024 chunk) map, 4x larger in
each direction.
2020-01-23 18:18:16 +01:00