Commit Graph

290 Commits

Author SHA1 Message Date
KoffeinFlummi
a7f2a7fefc Merge branch 'translate-hu' of https://github.com/Harakhti/ACE3 2015-08-30 00:35:11 +02:00
Michael Braun
9e10aa86d7 Standardize logging format through ACE_LOG macros 2015-08-26 15:32:54 +02:00
Glowbal
13740c06e4 Merge pull request #1816 from voiperr/ace_map_dev
Flashlight simulation on map
2015-08-26 09:01:30 +02:00
voiper
e237bea88c Dimmed the glow values. 2015-08-24 15:43:43 -07:00
voiper
f8f8d7fd19 Simplified the colour check again. 2015-08-24 15:43:21 -07:00
voiper
54f1a87222 Simplified the colour check. 2015-08-24 15:42:12 -07:00
voiper
720f6c075a Removed old references to NVG. 2015-08-24 14:08:02 -07:00
voiper
1f8b16f7fb Fixed BFT module weirdness. 2015-08-24 14:06:19 -07:00
voiper
72b12e3af4 Fixed indentation. 2015-08-24 14:03:23 -07:00
voiper
b230762abd Add some string checking for flashlight glow type. 2015-08-24 13:59:35 -07:00
jonpas
de033f0ff2 README.md files added to all modules 2015-08-19 04:18:33 +02:00
PabstMirror
6932014b9d Merge pull request #1993 from acemod/fixMapCompassChange
Fix ace_map changes to compass display object
2015-08-14 19:34:09 -05:00
voiper
8230dbd272 Git fix #4. 2015-08-11 11:08:01 -07:00
voiper
e0ed81dc67 Git fix #2. 2015-08-11 10:59:21 -07:00
voiper
2144a56be1 Fix attempt. 2015-08-11 10:49:39 -07:00
SilentSpike
17e6aca0c8 Fix ace_map changes to compass display object
1. RscDisplayDiary doesn't even have a compass object that needs to be changed
2. The briefing displays (RscDisplayGetReady, RscDisplayClientGetReady, RscDisplayServerGetReady) were all inheriting from base class RscDisplayMainMap and re-defined the compass object subclasses was overriding that subclass inheritance chain (producing missing idc errors in the .rpt).
2015-08-03 13:30:08 +01:00
PabstMirror
2d051188a7 #1957 - Fix BFT Module / Settings (for 3.2.1) 2015-08-01 00:01:33 -05:00
Harakhti
2b23958fd1 Row 2
It gets tedious after a while, especially if your language lacks
technical terms. That or my B2 language exam isn't good enough.
2015-07-30 16:06:32 +02:00
Harakhti
d0f91c5ebf Row 1
Not a miracle, but it's something.
2015-07-30 14:40:51 +02:00
SilentSpike
16597515f0 Adding remaining missing English straings 2015-07-28 20:55:22 +01:00
Ivan Navarro Cabello
78529af60c Update spanish translation 2015-07-08 20:57:46 +02:00
ProfessorCZ
89a9218e59 CZ Translation - Update 2015-07-04 15:56:00 +02:00
gienkov
70862c5de9 PL translation 2015-07-02 23:55:26 +02:00
PabstMirror
c58ff8d31d #1736 - Allow moving map while shake effect active 2015-07-01 00:13:55 -05:00
ToasterBR
f4a51d57ef Translation to Brazilian Portuguese (PT-BR)
Made all remaining translations, including new ones like the sitting
module, for example.
2015-06-27 15:48:39 -03:00
jonpas
2e50261bd3 Exit entire map Client XEH on Headless 2015-06-21 21:10:50 +02:00
jonpas
a7d9489555 Fixed map module init, Prevented BFT execution on Headless, Changed BFT Enabled string 2015-06-21 21:08:37 +02:00
jonpas
4f35e10afa Changed BFT_Enabled to module option for proper ACE_Settings handling 2015-06-21 04:46:55 +02:00
jonpas
10602f10c6 Fixed BFT ACE_Settings, Fixed Map Module Initialized diag_log 2015-06-21 04:19:12 +02:00
ProfessorCZ
531372b2a3 CZ - Translation
Already in README
2015-06-12 14:50:50 +02:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
Glowbal
1c0c73be54 Merge pull request #1433 from acemod/fixSettingsFromModules
Delay initialization of modules until settings are properly setup
2015-06-01 19:18:11 +02:00
KoffeinFlummi
fa73aec15b Merge https://github.com/Macusercom/ACE3 into german-merge 2015-06-01 14:27:49 +02:00
Macusercom
0a47396d10 Corrections for German translation 2015-05-31 14:25:52 +02:00
Macusercom
038880cb01 Additional Translations for German + some corrections 2015-05-30 23:33:51 +02:00
esteldunedain
9d29aa2107 - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
Macusercom
489751f5aa More German string fixed
As recommended...
2015-05-28 16:21:53 +02:00
jonpas
0b0f7274d7 Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
Ivan Navarro Cabello
047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
Macusercom
7eeddfbd65 German translations
Added a lot of German translations and fixed even more typos.
2015-05-26 17:04:53 +02:00
PabstMirror
7dec983397 #1383 - Fix map shake interfering with other anims
Don't run ctrlMapAnimClear each frame, only when ending the animation
2015-05-24 23:56:22 -05:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Kavinsky
8e9b35c757 Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
PabstMirror
1ccf6fb70d #1181 - Reset BFT_markers array each time 2015-05-16 21:54:11 -05:00
SAM
31adb5a9fc Second batch of settings files 2015-05-14 20:59:25 +02:00
Grzegorz Sikora
44466e8be8 Remove tabs and repair errors @Glowbal found
Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp

Conflicts:
	addons/map/CfgVehicles.hpp
	addons/medical/CfgVehicles.hpp
	addons/optionsmenu/stringtable.xml
2015-05-12 18:27:27 +02:00
Grzegorz Sikora
156bba3321 Yes/No to BOOL
Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/hearing/CfgVehicles.hpp
	addons/hearing/stringtable.xml
	addons/interaction/stringtable.xml
	addons/map/CfgVehicles.hpp
	addons/map/stringtable.xml
	addons/medical/CfgVehicles.hpp
	addons/medical/stringtable.xml
	addons/nametags/stringtable.xml
	addons/respawn/stringtable.xml
	addons/switchunits/CfgVehicles.hpp
	addons/switchunits/stringtable.xml

Conflicts:
	addons/common/CfgVehicles.hpp
	addons/common/stringtable.xml
	addons/explosives/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interaction/stringtable.xml
	addons/map/CfgVehicles.hpp
	addons/map/stringtable.xml
	addons/medical/CfgVehicles.hpp
	addons/medical/stringtable.xml
	addons/nametags/stringtable.xml
	addons/respawn/stringtable.xml
	addons/switchunits/CfgVehicles.hpp
	addons/switchunits/stringtable.xml
2015-05-12 18:26:24 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
PabstMirror
2e91f45273 #1104 - Fix legend in editor 2015-05-10 16:57:05 -05:00
PabstMirror
dafff4e63e #940 - Map Tweak (contor legend) for brefing 2015-05-04 23:50:03 -05:00
KoffeinFlummi
b472292b20 Remove tabler comments.
sed is awesome.
2015-04-26 21:05:41 +02:00
jaynus
d8d658602f Apply to all aircraft gunner and pilot 2015-04-21 12:50:42 -07:00
jaynus
08203b26c7 Illuminate map for gunner of helicopters. Fixes #558 2015-04-21 11:58:07 -07:00
PabstMirror
caef5c105f More Privates 2015-04-17 22:40:37 -05:00
commy2
147fcdfa0c Merge pull request #392 from KoffeinFlummi/requiredaddons
sorting out required addons for modularity
2015-04-09 16:37:47 +02:00
Nicolás Badano
c57044fd4a Merge pull request #390 from KoffeinFlummi/betterMapColors
Improve map colors by taking them from A2
2015-04-09 09:52:06 -03:00
commy2
5ea35a01bb sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
esteldunedain
99aa439561 Improve map colors taking them from A2 2015-04-09 01:28:36 -03:00
commy2
1ae69d56ff Merge pull request #377 from KoffeinFlummi/142light
142 directional light for map effects
2015-04-08 21:46:48 +02:00
commy2
deece11689 remove debug 2015-04-08 10:47:56 +02:00
commy2
a47cdb9738 disable map cursor coordinates in mp 2015-04-08 10:45:57 +02:00
esteldunedain
b18bcf8835 Add option to turn on/off cursor coordinates 2015-04-08 01:49:56 -03:00
commy2
691ab012b4 fix map loaded on preInit 2015-04-08 00:44:14 +02:00
commy2
4834facccf moving it to map 2015-04-08 00:30:36 +02:00
commy2
b6c278e7d3 fix using efunc vs func 2015-04-07 22:33:35 +02:00
commy2
96268b6407 directional light for map effects 2015-04-07 22:19:03 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
bux578
60c50e0daf Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-24 19:12:23 +01:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
Nicolás Badano
4c1f7111b5 Add map module 2015-03-16 20:24:53 -03:00
Nicolás Badano
096b270b83 Merge branch 'mapContours' into mapfx
Conflicts:
	addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e Tab to space plus comments for the spawns 2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
KoffeinFlummi
c407553d49 Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
Nicolás Badano
fd4a2192e9 map: small fixes 2015-01-17 16:04:48 -03:00
PabstMirror
4cc57be48c Cleanup debug 2015-01-16 22:07:53 -06:00
PabstMirror
89654a42d2 Needs Testing 2015-01-16 17:13:26 -06:00
PabstMirror
687c7e98aa almost done 2015-01-16 02:13:29 -06:00
PabstMirror
4c5912e2f1 More progress 2015-01-15 22:30:04 -06:00
PabstMirror
b12844f175 Converted to CBA style 2015-01-15 15:50:48 -06:00
PabstMirror
f4c84182d4 Progress on Map 2015-01-15 03:51:18 -06:00
PabstMirror
e52457bfbc AGM Map Base 2015-01-15 02:36:48 -06:00