Commit Graph

1174 Commits

Author SHA1 Message Date
Glowbal
e2acb2385b Support for a max damage value for wounds 2015-03-06 22:41:20 +01:00
KoffeinFlummi
a45486cfc8 Remove superfluous todos 2015-03-06 07:36:13 +01:00
KoffeinFlummi
8b11759fe4 Fix faulty interaction config 2015-03-06 07:32:23 +01:00
Nicolás Badano
9010f7a926 Change main action point for static weapons to the gunnerview selection 2015-03-06 01:35:12 -03:00
Nicolás Badano
5d68969b63 Added action for checking ammo on others MG's belts and on Static Weapons 2015-03-06 01:34:38 -03:00
Nicolás Badano
7b4487e8fc Split checkammo function 2015-03-06 01:32:47 -03:00
Nicolás Badano
342b3c3a4c Make reload require ace_interaction 2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503 Remove debug stuff 2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501 Fix action hierarchy 2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20 Merge branch 'master' into linkBelt
Conflicts:
	addons/common/XEH_preInit.sqf
	addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a Added triage status 2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca Activity log is now used by all logs 2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0 New variant of the medical information display 2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433 Improvements made to the advanced handleDamage system 2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543 Improvements and fixes for injured loop and enabledFor check 2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d Fixed variable default values 2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26 Return False on keyUp Code 2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7 Fix Vector/FCS debounce 2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad Vector Keys 2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff Merge pull request #169 from KoffeinFlummi/Medical_Medication
Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376 Added injuries to injury list 2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb More fixes and improvements for wounds 2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0 Optimization for new wound system 2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db FCS - FCSMags could be undefined, and cause probs
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.

14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7 Support for unlimited dosages 2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8 Added onOverDose callback. Allows for medication specific side effects. 2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2 Added support for callbacks with heart rate changes through medication 2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a Can no longer go below zero 2015-03-03 19:58:58 +01:00
Glowbal
8f76832177 Added pain killer medication class draft 2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589 Added support for viscosity adjustment from medication 2015-03-03 19:56:32 +01:00
Nicolás Badano
39be8ffbe7 Merge pull request #166 from KoffeinFlummi/ace_interactionCleanup
ACE_Interaction cleanup and improvements to ACE_Interact_Menu
2015-03-03 01:53:33 -03:00
Nicolás Badano
27808847db - Solve a number of ASL vs ATL issues
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86 Add functions to common for converting between "position" and ASL 2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5 Activate bandaging conditions 2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0 Fix interactions with civilians 2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16 Prevent ace_vehiclelock from overwritting mainaction distance 2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a Add displayName to vehicle main actions. Increase range to 10m 2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528 Bandage actions moved from base to second level 2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c Merge branch 'master' into ace_interactionCleanup 2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a Merge pull request #167 from KoffeinFlummi/medical-rewrite
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89 Fixed array 2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88 Added a displayName for the wounds 2015-03-01 18:02:56 +01:00