ChairborneIT
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0021bc08df
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Added translation for most Italian stringtable entries
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2016-02-20 21:39:05 +01:00 |
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Thomas Kooi
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14b526d417
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Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
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2016-02-20 17:11:06 +01:00 |
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PabstMirror
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ed653456e5
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Merge pull request #3338 from acemod/translations156merge
Fix Merge Conflicts on More Italian Translations
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2016-02-19 15:09:40 -06:00 |
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bux578
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93e655588b
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Merge pull request #3294 from gienkov/pltranslations
pl translation
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2016-02-18 19:38:43 +01:00 |
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PabstMirror
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dccc1d33fd
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Merge remote-tracking branch 'it/translation/15bn/alef' into translations156merge
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2016-02-17 12:30:03 -06:00 |
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gienkov
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d5dd718b8d
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fix endlines
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2016-02-09 12:01:13 +01:00 |
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gienkov
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fafd25dee7
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pl translation
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2016-02-09 11:50:35 +01:00 |
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VKing
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f92b798586
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Switch to select (is even slightly faster)
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2016-02-07 13:09:01 +01:00 |
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PabstMirror
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9b3ca2822f
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Change german stringtable
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2016-02-05 14:46:30 -06:00 |
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PabstMirror
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deac4395c1
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Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
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2016-02-05 11:40:11 -06:00 |
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Thomas Kooi
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8c9523e36b
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Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
Various explosives enhancements
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2016-02-04 19:56:27 +01:00 |
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Thomas Kooi
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e0946c3fc5
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Merge pull request #3106 from acemod/explEvents
Explosive events, fix #3104
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2016-02-04 19:52:10 +01:00 |
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ProfessorCZ
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61611d0ec7
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Czech Translation - Update
Update
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2016-02-03 18:31:31 +01:00 |
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PabstMirror
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46d6e92bca
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Add quick debug defines to all script_components
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2016-01-28 23:26:02 -06:00 |
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PabstMirror
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78729e96ff
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Fix bad forceWalk params
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2016-01-24 11:39:59 -06:00 |
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VKing
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9501c54530
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Fix #3203 IEDs magically changing shape
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2016-01-22 14:21:25 +01:00 |
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VKing
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68531bd4a9
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Merge branch 'master' into explosives_cleanup_plus_minetriggers
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2016-01-22 14:15:45 +01:00 |
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PabstMirror
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04bccf47d7
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Replace all use of deprecated commands
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2016-01-19 09:39:07 -06:00 |
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Thomas Kooi
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33479ffcae
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Merge pull request #3146 from acemod/Explosives_DetonateTrigger
Function to detonate explosives via script
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2016-01-19 09:38:43 +01:00 |
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Thomas Kooi
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46f832379a
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Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
Clean up explosive interaction menu
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2016-01-19 09:32:26 +01:00 |
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VKing
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e3123b3f56
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Local check before setPosition
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2016-01-16 01:13:01 +01:00 |
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VKing
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17aaf477fe
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Standardize displayName for the M26/Mk26/M152/whatever this is
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2016-01-15 11:47:40 +01:00 |
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VKing
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cfea80bec8
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Animate preplaced bottom attack SLAMs
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2016-01-15 10:49:22 +01:00 |
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VKing
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248eb2143b
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Fix inconsistent detonator pictures for some IEDs
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2016-01-15 10:20:49 +01:00 |
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VKing
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0078ad862a
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Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
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2016-01-15 09:33:01 +01:00 |
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VKing
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4e8ea4f8e6
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Fix detonate action pictures
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2016-01-15 00:25:02 +01:00 |
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VKing
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05c80c2368
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Gah stop that you jerk!
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2016-01-15 00:04:12 +01:00 |
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VKing
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ed8b437a8f
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Prep function
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2016-01-14 23:58:31 +01:00 |
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VKing
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32b33d7792
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How the feck did this happen
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2016-01-14 23:58:07 +01:00 |
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VKing
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8bdb2cb7f7
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GVAR it.
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2016-01-14 23:05:56 +01:00 |
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VKing
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575f37c8fd
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Add fnc_connectExplosive to add editor explosives to unit triggers
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2016-01-14 23:05:26 +01:00 |
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VKing
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099648b6b6
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Russian translation as suggested
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2016-01-14 18:51:14 +01:00 |
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VKing
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73e093ec07
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Make stringtable a little more translatable
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2016-01-13 22:39:37 +01:00 |
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VKing
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2c26d3836b
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Some fixes for the zeus modules
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2016-01-13 22:39:14 +01:00 |
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VKing
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1ae21ad354
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Change SLAM bottom attack ammo to be more bottom attacky
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2016-01-13 15:41:20 +01:00 |
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VKing
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b87a6327ee
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Fix Zeus modules not showing up
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2016-01-13 15:40:39 +01:00 |
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VKing
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058ea4e8f4
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Actual editor mines
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2016-01-13 01:03:50 +01:00 |
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VKing
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f90dd9fed8
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Allow SLAMs to use long range transmitter
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2016-01-13 00:14:17 +01:00 |
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VKing
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46643d44d0
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Add editor/zeus modules for different trigger options
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2016-01-13 00:13:56 +01:00 |
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VKing
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a07d456476
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Change small IEDs to use smaller pressure plates
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2016-01-12 23:17:10 +01:00 |
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VKing
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61f288c9cc
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Rename custom classes with ACE_ prefix
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2016-01-12 23:16:49 +01:00 |
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VKing
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4fc7c3065e
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Rename to fnc_scriptedExplosive
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2016-01-11 23:41:33 +01:00 |
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VKing
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01dd663337
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Add fnc_detonateExplosiveTrigger
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2016-01-11 23:36:34 +01:00 |
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VKing
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9985988987
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Change ACE_Player to _unit
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2016-01-06 18:05:06 +01:00 |
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PabstMirror
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4c229c92f5
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Add Stringtable Entry
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2016-01-05 17:29:01 -06:00 |
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PabstMirror
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b6dce03c90
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Fix Header
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2016-01-05 17:16:47 -06:00 |
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VKing
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1706ca0adc
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Move detonate actions from "Detonate" layer to "Explosives" layer.
Remove inconsistent ">>" from explosive actions.
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2016-01-06 00:06:06 +01:00 |
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VKing
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cc8ac69feb
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Add function and action to detonate all explosives on a detonator
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2016-01-05 23:47:01 +01:00 |
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Alessandro Foresi
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c16d97cad0
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Merge branch 'master' into translation/15bn/alef
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2016-01-03 12:23:27 +01:00 |
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bux
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977bda83e5
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add 2 new events, add unit to place event
defuse and explodeOnDefuse
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2016-01-01 21:47:39 +01:00 |
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